Тёмный

Path Creation Battle 

MIKAN
Подписаться 1,6 млн
Просмотров 2,7 млн
50% 1

Which will win, Orange or Cyan?
[App]
Unity
unity.com/
[Music]
1.
Track: Lensko - Let's Go! [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Lensko - Let's Go! | H...
Free Download / Stream: ncs.io/letsgo
2.
Track: Rob Gasser - Ricochet [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • Rob Gasser - Ricochet ...
Free Download / Stream: ncs.io/Ricochet
3.
Track: NIVIRO - Get My Love [NCS Release]
Music provided by NoCopyrightSounds.
Watch: • NIVIRO - Get My Love [...
Free Download / Stream: ncs.io/GetMyLove
[3D Channel]
/ @mikan3d
[VR Channel]
/ @mikanvr
[Download Contents]
mikanworld.gumroad.com
[Twitch (24/7]
/ mikan_live

Игры

Опубликовано:

 

12 окт 2022

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 747   
@blasterTC
@blasterTC Год назад
The detailed explanation of rules during 1st slow minute of the video is some supreme quality content. 11/10
@epikitee2186
@epikitee2186 Год назад
@@The_Dr_Fate you're right this is at least 12/10
@lenoobxd
@lenoobxd Год назад
@@The_Dr_Fate 13/10 then :trol:
@gamer15260
@gamer15260 Год назад
@@The_Dr_Fate 14/10
@ftumptch86
@ftumptch86 Год назад
It was but what was going on with the pusher at the top it moved position?
@retinazer7652
@retinazer7652 Год назад
69/10
@heyHaywire
@heyHaywire Год назад
This is a really great concept once again, the only issue is that if chrisis mode triggers, it is too powerful, and results in the other side also doing so, creating this constant shift of powerspikes, and the inability to tell who is winning. Still, great work as always, keep it up!
@Pil_Bandit
@Pil_Bandit Год назад
I agree, maybe a thing that is possible for crisis mode is to give a special ability or somthing like that for 2 seconds or having crisis mode is in a limited number idk
@seventeen777
@seventeen777 Год назад
Having the crisis mode spike move slower should also give the opposing side a bit more time to recuperate while not having a trillion projectiles being thrown at once
@lysra9973
@lysra9973 Год назад
That's what I was thinking too. Crisis mode is a bit overtuned and having it triggering few times in a row for the same side looks game breaker. And there was already a little something to allow slow comeback for the losing team by sliding the separator towards the winning team making them having less balls to work with.
@josephmorse3089
@josephmorse3089 Год назад
@@lysra9973 I found that moving slider bit a bit unfair
@ciryllynyard7706
@ciryllynyard7706 Год назад
Orange kept forcing blue into crisis and once it gave them a pushback but orange kept scaling during it and got too powerful for even crisis to make anything against. I'd find this more enjoyable if either lines were much more durable or cannons werent as powerful
@killdyouback
@killdyouback Год назад
Hmmm, I like this idea but the nature of crisis mode could use some work I think. When orange got its initial spike, it wrecked up cyan so hard it triggered crisis mode for them. Only because orange had just triggered it, crisis mode was significantly less powerful a game changer for cyan, and they never really recovered from that.
@skillgamesnow6680
@skillgamesnow6680 Год назад
Cyan is have 4 crisis and orange have 1
@vibecat7101
@vibecat7101 Год назад
@@skillgamesnow6680 Orange had 3
@lorenaarguello5819
@lorenaarguello5819 11 месяцев назад
@@vibecat7101what
@lapidations
@lapidations 10 месяцев назад
Exactly. I'd be willing to bet that the one who gets the first crisis mode will have a HUGE advantage most of the time.
@Coolestboy1
@Coolestboy1 5 месяцев назад
No they recovered lenty
@mienechooraceon9401
@mienechooraceon9401 Год назад
This was a really neat concept and satisfying to watch the lines grow and be created throughout the video. The demonstration of the rules at the start made it very clear how it worked. My only problem was how powerful crisis mode was for orange when it was the first one to get it that it immediately put cyan into crisis mode. It basically made it impossible for Cyan to come back even with 3 of them in a row cause it couldn't get a footing after it got destroyed by the first one when the marble pool after the first wasn't as big cause it got triggered so many times. It made it a gun being pulled out of your pocket in a knife fight rather than emergency button to get back into the game like in the tree battles. Not a bad concept to have but it needed to be better balanced for battle like this given how simple it is to form cannons.
@MrBrander
@MrBrander Год назад
Yeah. I think the distance the crisis mode spike travels could be fine tuned and adjusting it would resolve all the problems with the crisis mode. Less spike travel, less balls dropped into the pit, less of an over burst of power.
@logicnorespond7100
@logicnorespond7100 Год назад
Orange: you are close to us Cyan: yes Orange: you have no firepower Cyan: yes Orange: we have enough firepower to wipe you out with a single green marble Cyan: most likely Orange: *This is an avengers level threat*
@mithanielherrera8258
@mithanielherrera8258 Год назад
orange: crisis mode cyan: nooooooooooooooooooooooo!
@mozarteanchaos
@mozarteanchaos 10 месяцев назад
@@MrBrander yeah, would've been better as a quick shove to get a good chunk of the marbles into the tunnel, rather than just sweeping all of them in
@fishydids
@fishydids Год назад
I feel like the biggest issue is just that the high level cannons are too powerful, since for orange throughout the game it meant that any time they got a green on them, no matter how many things cyan had just built it'd be instantly removed
@difrractsliver1031
@difrractsliver1031 Год назад
Especially the piercing cannons, a piercing cannon fired at the right way can decimate everything
@pokomaru0928
@pokomaru0928 28 дней назад
6:55
@cirnocard5710
@cirnocard5710 Год назад
Had a feeling orange would win, they had a solid defense throughout, while cyan was more often rushing, while leave big openings. Also the fact that cannons upgrade overtime meant protecting them was a must. I know all this stuff is just rng, but it's still fun nonetheless
@theblueberrypi6152
@theblueberrypi6152 Год назад
--Cirno, the wise one.
@arkdirfe
@arkdirfe Год назад
It's the top left cannon cluster that carried orange through this, got lucky with the early crisis mode and didn't lose the cluster later since it was so close to the line.
@uiopgamer4647
@uiopgamer4647 Год назад
Brah stop spoiling fr
@thestateoforegon9117
@thestateoforegon9117 Год назад
@@uiopgamer4647 Watch the video first then go to the comments if you don’t wanna get spoiled lol
@mobgabriel1767
@mobgabriel1767 Год назад
Orange was literally carried by crisis mode dude
@nathanbennett3924
@nathanbennett3924 Год назад
Having the triangle that moves the marbles between the sides also change position was an odd choice. I feel like it unbalanced the match and caused crisis mode to activate a lot more often
@JamesTDG
@JamesTDG Год назад
Agreed, the whole system nerfs getting marbles because it causes an intentional clog on both sides. It would be better if it was a changing slope and there was no way to clog the system.
@erinkarp
@erinkarp 9 месяцев назад
Yeah it felt bad
@librariantopokemon
@librariantopokemon 9 месяцев назад
if you watch it, it goes left or right based on who is losing, to rebalance the fight.
@calvinscott4791
@calvinscott4791 8 месяцев назад
I do agree but I think it was slightly biased towards the losing team even if they aren’t in crisis mode
@492copper
@492copper Год назад
I feel like the main issue was that whenever a side started to get past the 50% mark, the random spike at the top would move to pretty much turn them off, creating a situation where you could only win through a crisis mode.
@DJFlare84
@DJFlare84 Год назад
Nobody talks about the dedication it takes for you to consistently list every music track you use in your videos in the description, which I am incredibly thankful for.
@XoIoRouge
@XoIoRouge 10 месяцев назад
Yeah, its really difficult to copy and paste. Whew, man. Like you don't even have to press Control + C, you just click the little clipboard button next to the attribution text that the NCS website gives.
@AJStarhiker
@AJStarhiker Год назад
It looked like cyan had trouble getting early branching marbles, which crippled their ability to make defensive cannons. Almost all of them were out far enough to be vulnerable to a heavy attack from orange.
@furgel7717
@furgel7717 Год назад
I really liked the concept on this one, however I feel like the crisis mode kind of 'ruined' it, as it's so powerful that it kind of rewards a party for losing, then with their newfound advantage, the crisis mode is significantly weaker on the opposing party.
@JustGuitars2121
@JustGuitars2121 Год назад
This channel needs more subscribers, this is so chill and satisfying.
@flowerplayerfp5572
@flowerplayerfp5572 Год назад
thanks for the point, I ma bring the flowers here
@Donteny_2
@Donteny_2 Год назад
Fr tho
@oticabelairis9571
@oticabelairis9571 Год назад
​@@flowerplayerfp5572
@perryakers4222
@perryakers4222 Год назад
Already verified,
@flowerplayerfp5572
@flowerplayerfp5572 Год назад
hmmm
@poeticdevides
@poeticdevides Год назад
Orange's fully upgraded cannons in the top left were the deciding factor, no matter how many crises modes teal used they were never able to fully take them out, and those cannons would ruin all teal's progress anytime they were allowed to fire
@LucasGleason
@LucasGleason Год назад
What if you did this but with grey spots set up with its own branches and cannons to be claimed by branching out to them?
@Shizuna560
@Shizuna560 Год назад
Thanks for blocking the top comment from spoiler whom has won mate. Sometimes that does happen to me on phone
@shafiulcse
@shafiulcse Год назад
it has been made, i have seen it i dont know the name of the vid tho
@nice3294
@nice3294 Год назад
Pretty sure the deciding factor was the array of lvl 5 cannons yellow gains on the top left corner at 6:54, it kept ripping through blue's path Like at 9:04, even though blue gained quite a lot of ground, the green cannon dart projectiles shredded through most of it
@Axis_._
@Axis_._ Год назад
Really love this! I have to say though, i dont like the crisis modes, i would prefer to see a best of three rather than the hand of the creator extending the fight by changing the rules when one side struggles!
@bluesbest1
@bluesbest1 Год назад
Yeah, Crisis Mode is inherently unfair in that the team that's doing poorly gets a Deux ex Machina at a (theoretically) ideal time to suddenly win with little justification. On the other hand, there's times like this where one team gets three consecutive, back-to-back CM's and still manages to lose.
@JamesTDG
@JamesTDG Год назад
Agreed, that crisis mode just sucks when it comes to balance
@catoperator229
@catoperator229 4 месяца назад
Orange had excellent tactics - all of his turrets were connected so that any 1 green ball split into all at once, so they all fired. Or almost all of them. This quickly upgraded the turrets.
@donbrink5540
@donbrink5540 9 месяцев назад
I don't know why I'm not addicted to watching these. There is no randomness to it. The win is predetermined
@mewingisforbabies
@mewingisforbabies 3 месяца назад
you're just mad you lost
@MichaelMSHuber
@MichaelMSHuber Год назад
8:00 The song ramps up with orange barrage, those syncs are so good
@SuperMaramau
@SuperMaramau 2 месяца назад
I really like the whole concept. I can't believe how entertaining it was. I was rooting for orange the entire time.
@MVNG0
@MVNG0 Год назад
I'd love to see this mode again! Only bit of feedback is the crisis mode. The constant trigger makes it very confusing and even somewhat annoying to watch. I recommend implementing something along the lines of a crisis cooldown system for each colour! (They both get their separate timers)
@huykhanhnguyentrong3289
@huykhanhnguyentrong3289 Год назад
To be honest, the divider moving in the direction of the color that is winning just loses the fun of the game because it changes the objective from "Build a long enough path to the enemy line" to "Get a good enough Crisis Mode to completely obliterate the enemy". Also, the strat to this game is to preserve a bunch of max level cannons all clumped up and protected so the crisis mode can make them go crazy lol
@yogisaputro3410
@yogisaputro3410 Год назад
Great video, Mikan! Good thing you added rules. Figuring it out is more fun, but it makes easier for wider audience.
@allycake8740
@allycake8740 Год назад
the middle thingy that moves to distribute the orbs actually gradually changes position to the left or right. Normally this isnt an issue if it lasts for like 10s per side or sth, but because it lasts for a relatively long time, theres a pretty unfair advantage
@mudgeon4749
@mudgeon4749 7 месяцев назад
it makes it so the side thats loosing gets more marbles.
@FalseAndOnlyFalser
@FalseAndOnlyFalser Год назад
The fact that orange just said "POWRRIP!!) And then destroyed blue I loved that part
@670839245
@670839245 Год назад
The crisis mode is going too far. I'd be okay to see a player being saved from death with a crisis mode, but not a player win BY crisis mode.
@kalvincarld
@kalvincarld Год назад
I agree with you on your opinion on crisis mode. However, the winning side didn't win using just crisis mode, like your comment seems to say.
@tetsuoumezawa5833
@tetsuoumezawa5833 10 месяцев назад
the cycle of "it's so over" and "we're so back," illlustrated
@djneonreaper4990
@djneonreaper4990 Год назад
This is amazing... As a concept... The way the marbles are being distibruted is just so weirdly balanced. The side of the splatform is way too slanted so for most of the game, the marbles just get stuck and nothing happens for a while- which leads to the next problem, the crisis thing. It feels useless since it should've been there from the start, but instead it just feels OP.
@DonutCreeperBread
@DonutCreeperBread Год назад
7:40 That is so many ups in the orange team!
@tratixmusic8884
@tratixmusic8884 Год назад
This feels like it would be a really fun multiplayer game actually. Where you control the spikes on the side for where the ball goes or some other way to control where the ball goes. But regardless, I feel like there could be a lot of strategy in this, specifically because of the power shifts, even without the crisis mode.
@syrelian
@syrelian Год назад
Crisis Mode had issues due to how much the first one triggered cleaned out the marble pool, making the retaliating trigger significantly less effective and pretty much assuring the first one to end up losing would win
@DarkXNull
@DarkXNull 10 месяцев назад
3:24, dude...nostalgic overload over this intro music oml. My childhood just came and slapped my face...
@LordTyph
@LordTyph Год назад
'Which will win, Orange or Cyan?' It's your video, we already know Cyan's dead.
@LostWarden
@LostWarden 2 месяца назад
3:33 here we see a fair and unfair situation. Here orange has the advantage in cannons, but cyan/light blue/teal/aqua/turquoise has the advantage in pathways.
@bilguunzolboo5137
@bilguunzolboo5137 10 месяцев назад
This really was an emotional rollercoaster.
@LionMarbleRace
@LionMarbleRace Год назад
Once again a crazy good concept. I love this race.
@RomanQrr
@RomanQrr Год назад
Feels like there needs to be a defensive option. Blue got screwed by merging a bunch of lines early and having a bunch of vulnerable choke points that are easy to hit and will cut their tree at the root, but without taking care of the underlining problem of their formation. Orange on the other hand had much more branching early, thus was way harder to break.
@someone-ji2zb
@someone-ji2zb 7 месяцев назад
Only thing that screwed blue was that crisis mode early on lol
@draconis17
@draconis17 Год назад
the rubberbanding in this is insane lmao
@PopsicleTheOG
@PopsicleTheOG Год назад
Yay MIKAN!! You’re always awesome!!!!😀👍
@ZBREAD.
@ZBREAD. Год назад
Orange really did a comeback there, impressed
@jiqci
@jiqci Год назад
Red: develops bombs Blue: *guess i'll Crisis Mode* Blue: creates a giant branching cannonway Red: *guess i'll Crisis Mode* Red: rains bullet hell Blue: *guess i'll Crisis Mode*
@Elephant5487
@Elephant5487 Год назад
I love the moving triangle platform will being more side to the color who having disadvantage. Love the concept!!! And the crisis chain always makes the race more intense.
@cat_clan_leader
@cat_clan_leader Год назад
This reminds me of a few years ago when I built a custom program like this for a school project, where you had little sprites running in random directions making a line, and when they hit a border then they would fill in the shape they made with their corresponding color. The side to fill up 75%+ of the board first wins
@CatOnACell
@CatOnACell 3 месяца назад
something to look at is also the efficiency of the split joints to ac as a magnifier, if the ball hit slot 1-5 of orange a single bullet impulse would split multiple times and fire the same cannon 3-4 times. effectively that corner meant every ball falling onto those slots counted as having 3 balls fall into other slots, blue never had that kind of magnifier so while they did get more balls their "action economy" was too inefficient to convert those balls into a real advantage.
@dastardlydan4022
@dastardlydan4022 10 месяцев назад
While crisis mode is very op, it’s kinda fun to watch both sides constantly going back and forth on who has CRISIS MODE!
@Pookajaz
@Pookajaz 5 месяцев назад
The end definitely felt like a battle of crisis modes.
@joshualayton1905
@joshualayton1905 Год назад
Good, but i feel like the marbles got stuck at the top causing the crisis mode to become op, without having constant action
@user-kufihfmurb
@user-kufihfmurb 11 месяцев назад
4:06 oranges first crisis mode 4:24 cyans first crisis mode 6:34 cyans second crisis mode 6:49 oranges second crisis mode 7:02 cyans third crisis mode 7:23 cyans fourth crisis mode 8:10 cyans fifth crisis mode 8:43 cyans sixth crisis mode 9:01 oranges fourth crisis mode 9:13 cyans seventh crisis mode(before losing) Crisis leaderboard: 1st cyan(for having 7 crisises before losing) 2nd orange(for having 4 crisises before winning)
@Joseph_Drew_III
@Joseph_Drew_III 11 месяцев назад
Crisis mode was a bad idea. But if you throw it out you’ve got a great concept.
@haroldsiagian8865
@haroldsiagian8865 5 месяцев назад
This man deserves much, much more everything he needs
@ninapergosoldversion2925
@ninapergosoldversion2925 Год назад
You forgot to mention that if a path disconnects from its line, it collapses suddenly.
@assassin6396
@assassin6396 Год назад
very awesome i just wasn’t a fan of it when it all piled up but then it just got so satisfying so i give the video a 10/10
@AimsXVI
@AimsXVI Год назад
I have a feeling where Cyan is just a dead marble that even Mikan doesn't want it to win. lol
@keterpatrol7527
@keterpatrol7527 Год назад
crisis mode needs a time constraint. cyan smashed the panik button atleast 3 times in a row. but keep up the good work
@fhtraveler
@fhtraveler Год назад
MIKAN never runs out of ideas.
@DarnHyena
@DarnHyena 4 месяца назад
I feel like that arrow wobbling about in the middle should of had a much wider range it moved. The ramps at the end blocking the orbs, along with the mid ramp having lopsided range that shifted around probably contributed to one side just having to sit there unable to do anything for a lot of the time, thus constantly causing those crisis modes
@NotserpHrrib
@NotserpHrrib Год назад
Cool concept but not huge on crisis mode. Blue had a great set of cannons set up but then the crisis mode created a cluster of high level cannons right on oranges wall that blue could never get rid of, especially with a comparatively terrible crisis mode in response to the first
@asierx7047
@asierx7047 Год назад
I like how the human brain can attribute mindsets and "personalities" to entirely random decisions. For example, blue made incredibly quick and long paths that were frail and used "defense paths" to protect the paths that were used for cannons, while orange made a scaffolding strategy to create the strongest cannons that could rip through any defense without risking any harm done to them.
@dankus9557
@dankus9557 Год назад
why are these so satisfying. it perfectly hooks in my adhd brain
@MrBrander
@MrBrander Год назад
I personally prefered it a lot more that you had to figure out the rules yourself. It was part of the charm of these videos when for the first couple of minutes didn't know what heck was going on until you made the rules out in your head. And the rules were always very simple so it was easy to figure them out with some time and observing the video.
@delianisipeanu1244
@delianisipeanu1244 Год назад
Fr. Needs more respect This content fr be very fun (I also suggest doing some kind of commentary 1v1 duel thing voice like Johnny vs dave for the funny)
@WackoMcGoose
@WackoMcGoose Год назад
Cyan fights for the Users! ...But it sure as heck wasn't enough in the end.
@AndrewCheshire
@AndrewCheshire Год назад
Randomizer: Don't worry, we'll give most of the greens to Orange. Blue: WE DON'T NEED NO STINKING BULLETS!!! ORANGE: Actually you do.
@enderkatze6129
@enderkatze6129 Год назад
The fact that the small Spike at the top sometimes pushes Marbles more towards the Left, and sometimes more to the right, irritates me ngl
@bloopahVIII
@bloopahVIII Год назад
imagine this + the tree growth battle
@box8205
@box8205 Год назад
This should have been longer I swear, 10 minutes probably isn't enough. Crisis mode is no longer the saver of disadvantaged, it itself is an incredibly powerful weapon.
@JDLauret
@JDLauret Год назад
That ending is the definition of "COVERING FIRE!!!!"
@KoroxasHeart
@KoroxasHeart Год назад
the moment when I feel like done for the day, I saw this came up and start watch to the end.
@floppy8568
@floppy8568 10 месяцев назад
CrisisMode is so overpowered that I wasn't even surprised that it went back and forth
@stronggaming2365
@stronggaming2365 7 месяцев назад
yellows comeback starting at 4:12 was really cool
@gdttdeggegdh5471
@gdttdeggegdh5471 Год назад
Orange is like that big bank with a billionaire CEO - it's clearly a powerhouse, yet it's still getting help from the arbiter.
@logicnorespond7100
@logicnorespond7100 Год назад
If crisis mode added a second ball dropper to the other side temporarily instead of a full dump with the slider I think this would be way better.
@r4g1ngph03n1x
@r4g1ngph03n1x Год назад
Crisis mode kind of seems to be against the spirit of the idea. Like, it's supposed to be an even fight. And sure, both sides could get it, but if one side needs it, then they're losing the fair fight already. Random extra power-ups could be cool, or instead of crisis make it so both sides get a push at the same time, so they both get a boost simultaneously.
@noobyplayz2840
@noobyplayz2840 Год назад
4:03 POV: you feel like there's no way orange can possibly survive, confused on how the video is only halfway, *then you see crisis mode*
@DuskAlimar
@DuskAlimar Год назад
Crisis mode should have a cooldown, and if both sides activate crisis, the middle pusher should stop for a moment to allow a reset.
@Mobius118
@Mobius118 9 месяцев назад
No complaint here, this was a fun one to observe!
@gameshark9541
@gameshark9541 Год назад
This music makes it worth watching
@doggoborgir8935
@doggoborgir8935 Год назад
if you dont notice, the shifting converyor belt that separates circles shifts in which side is losing, the spike shifts to the favor of orange when theyre losing but shifts to blue after the crisis mode is finished and small amounts of linea are left in blue side, meaning whoever activates crisis mode faster with full of exponential growth is the winner of the trade, however they will cause themselves to favor the other side afterwards if they're alive enough to sustain the crisis mode, and then activate crisis mode when their side is full enough while the other side isn't because of the shifting of the spike's favor. it think its a good concept on survival games but with lines.
@armanaryan4663
@armanaryan4663 Год назад
why was this so insanely satisfying
@holeofdarn
@holeofdarn Год назад
The whole marble sorter got clogged 😂
@dekdenfor9770
@dekdenfor9770 8 месяцев назад
The sorter triangle at the top is out of alignment and it bothers me to no end, even if i'm unsure how much it actually matters
@olivercarter5546
@olivercarter5546 Год назад
8:04 Blue: enters crisis mode Orange: anyway I started blastin
@yarick5002
@yarick5002 Год назад
Great battle of crisis modes
@12vgt
@12vgt Год назад
The video was amazing and cool
@amaeo5170
@amaeo5170 Год назад
Ah man, woke up to see a new Mikan video out. Nice.
@45hr52
@45hr52 Год назад
Cyan"HA This isn't even fair" Orange: "Are you sure about that" Cyan: "yes" Orange: "think again"
@panoskakatsis6897
@panoskakatsis6897 2 месяца назад
This video is 100/10 its amazing
@jacksonfunke8230
@jacksonfunke8230 Год назад
I think orange won because of their interconnected system. Blue had like 3 completely seperate paths, but all of orange's paths lead to rome.
@christinaculotta993
@christinaculotta993 10 месяцев назад
8:02 is pure chaos i love it
@gorisenke
@gorisenke Год назад
That first crisis mode permanently put red in the lead. Blue couldn't recover ever, and when it looked like it was, one green anywhere on the top half of red completely reset blue. To the point that crisis mode was wasted more often than not for blue. There just weren't enough resources built up. I think the pierce shot was too strong. I like the idea of a shot that strips away a layer and breaks an unshielded line, but it cut right through everything. The moment red got it, blue was done. Never had a chance to build anymore since the pierce would dive right through everything and destroy it regardless of status.
@intimidator4375
@intimidator4375 Год назад
Mabel races are the only thing I watch befor i am going sleep
@Somerandomperson42132
@Somerandomperson42132 Год назад
i love how blue tries to progress as orange tries to shoot down the long paths
@SysFan808
@SysFan808 Год назад
idea for sequel: this grid looks triangular... new ball: straight! moves the path straight. cannons can be upgraded with a three way crosspath.
@SysFan808
@SysFan808 Год назад
also, a reinforce button on the bottom in the rare case that a marble goes all the way to the bottom, this button reinforces the paths.
@JindraAG
@JindraAG Год назад
Honestly I think the feeder probably should have been slightly tilted down to avoid the massive marble pileups.
@Acoolnamme
@Acoolnamme Год назад
I think pileups were more of a stockpile for crisis mode to send down in the time of need
@SmokeyBCN
@SmokeyBCN Год назад
I dunno I feel like this one was way too much determined on crisis mode. It should mix things up but not define the whole match
@thatguye7
@thatguye7 Год назад
dang orange with the comeback from the beginning
@ShowWithNoName
@ShowWithNoName Год назад
This is such a creative idea the only problem is this little lips at the top caused all the marbles to get stuck.
@Sensoooo
@Sensoooo Год назад
Finally, the left team won
@hory-portier
@hory-portier 9 месяцев назад
The triangle at the top moving more towards one or other side was absurd.
@watchfulwanderer6443
@watchfulwanderer6443 Год назад
Honestly, I'd prefer it without the slider changing its path and the crisis mode. Crisis mode rewards the side that comes close to losing first with a functionally unbeatable advantage, while leaving the side that was in the process of winning without any path to victory. Let the dice, and the balls, fall where they may.
Далее
Connection Battle in Algodoo
9:21
Просмотров 1,5 млн
Virus Invasion Battle
10:31
Просмотров 3,2 млн
How I Did The Mcdonalds Drink Trick 🤯🥤#shorts
00:16
Animation vs. Math
14:03
Просмотров 60 млн
The Ultimate Mixture in Unity
11:19
Просмотров 7 млн
War of the Multiplication - Unity
13:55
Просмотров 2,3 млн
New Marble Factory- Production marble in Unity
12:55
Просмотров 896 тыс.
Tower Fight: Void VS Paladin | Marble Race In Unity
17:26
Core Destruction - Status Accumulation Cannon
13:41
Просмотров 2,2 млн
Zombie Gas Station Defence with Boss Fight
19:45
Просмотров 1,5 млн
Аккробатический фраг | @sn1p3r90
0:58