Im even more afraid of Achillo and Ano , Hope Sarcos get tail smacks and better turn on land , Megs i hope their tail attack comes back awesome fights Hunya you do well on eo dont worry ,and Gorgeous screen shot.
On mobile the new engine made the game look so much better and run way smoother, it's almost like playing a new game. I actually get a little lost on the map sometimes when looking for mission resources because things don't look the same. XD
11:30 this is why I want anos aoe changed lol, the visual is much larger on ano than the actual hitbox which makes it difficult to get used to or dodge, and a rex thats much larger than an ano has a smaller hitbox than the ano and can hit you from a mile away, not to mention the tip of the tail being in the aoe and still causing body damage because aoe does the same damage all around. I get ano should be really good at defense but with this its even more annoying to deal with agressive anos that play *offensively* and you literally need like 3 rexes to kill one. Like its a little TOO much. I’d say, and original idea comes from Pesky, double the damage on the slam but half the aoe and remove or at least limit the bonebreak cooldowns. Also btw I haven’t watched the video as of commenting this but just saw that clip after going to a timestamp from a different comment lol
I honestly doubt the Eo setup at the end is wholly intentional. I do think Alderon wants group variety but group buffs persisting after you leave a group seems more like a bug to me. I like the idea of groups not being restricted to one spieces, but Alderon needs to make STAYING GROUPED IN GAME actually worth while and discourage the carni and herbi mixpacking. Knowing this though, I'll be continuing to avoid officials.
The bars buff lingering when you leave it's group i think will be fixed for sure, though i think rhamph buffing anything it pounces is intentional due to it having no way to do anything itself. it's kind of like a 3rd neutral faction with how i see it. People usually leave groups while working together usually because of the group linked combat timer and the solo senses like lone hunter/survivor, if what you could get from staying grouped was strong enough to make people wanna stay in the group, less people would abuse the solo buffs
Hey hunya, I haven't seen you in a while. But I have a game suggestion, it's called Exoprimal. I'm not sure if you have played it, but I thought you would like it since it's about robots and dinos. Keep up the good work!
On juniper modded deathmatch theres a whole ano gang cuddled together and constantly slamming the ground and for some reason lots of people decided to go for it and failed xD. I go for it too but idc it’s fun lol.
@@hunyadacrazyye, Life Finds a Way is the only one that I’ve seen that allows that tho, just from my experience. Kinda been taking a break from there though because its quite annoying to die like that.
essentially yeah, I'd imagine ramphorynchus will be one of the few animals that can buff either sides (carnis or herbs) but the rest is entirely intended, the devs have always said that they want players to mix and match different playables with each other so they can provide specific buffs to enhance whatever the group is looking for, as seen here, the eotrike build is obviously a massive investment to a combat build, best used when facing off against a bunch of Rexes etc for the fun of it and we'll probably be able to get other forms in the future too, with the struthiomimus TLC coming, combined with lamb's survivability calls you can probably get plenty of options for players who want to play small stuff instead as well
The new lambeo has become one of my favorite dinos to play, its just been great. I also appreciate the ano buff, even if I still think the aoe needs to have its size reduced, getting knocked out of hunker never made sense. Pycnos being killed by the charge change also makes me happy, nothing like trading nonexistent damage from a shotgun charge for, say, an amarga stomp
Not sure what you meant by the last sentence, could you reexplain please? Sorry 🤣 just curious though, but if you meant pycno was op for being able to do crazy damage without flinching yeah I kinda agree, just hope charge still does a lot without wasting half your stam tho
Naa that's venom, i was also wrong in the video, poison makes you burn stamina faster, sprinting costs more, abilities using stamina uses more ect... doesnt matter for hatz if it's landing pecks though :)
The ano's hunker needs a nerf because it shouldn't be invincible. I was in a pack of 5 other dasps, we were fighting a major rulebreaking ano and were joined by a few Rex's, suchos and achillos.... All of us died, and we barely did any damage to it.
Guess you all could have just left it alone like he said. People really get so butt hurt that they can't just run up and kill everything in sight, huh?? Now if the ano had struthi speed or something I'd understand, but...
@@jamonherman9364well they said it was rulebreaking, so I’d at least give em a hand for trying to stop em instead of letting it run free killing everyone else. And it still doesn’t change the fact that ano is broken right now.
I might let sarcos go to crater JUST so they can grab anos.. because there's something i hate more than sarcs controling the water, and that THING is an ano People will even spread to other places to find water at least.
Honestly sarcos can’t “control” the water as theyre pretty squishy, and if they’re attacking stuff at least it’s taking care of giant mixpacks. If they get in there they gotta risk their lives getting out anyways lol, so overall I’m never really annoyed by it.
@dtbrex08 while flying on thala to steal trophies on crater, I've seen some good sarcos snipe people one by one there, the mixpack just moved to gp and I got some sweet sweet parts for my homecave
People are so incredibly upset about this update (and every update) because of the stat changes, they claim the devs only listen to the butthurt people... When they're the ones who are complaining about the stat change