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Path of Wild Magic Barbarian in Tasha's Cauldron of Everything | Nerd Immersion 

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Finishing up my Barbarian coverage from Tasha's Cauldron of Everything, we have the Path of Wild Magic. This has seen some significant changes from the UA and some of the choices have me a little baffled. What are your thoughts?
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23 авг 2024

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Комментарии : 145   
@NerdImmersion
@NerdImmersion 3 года назад
🎃Get Tasha's on Amazon: amzn.to/2GYzxT7 🎃🎁 Tasha's Giveaway: gleam.io/nZOFg/tashas-cauldron-of-everything-giveaway 🎃🎁
@arturohernandez8789
@arturohernandez8789 3 года назад
I feel that this Barbarian will be really fun to use at low level play, but when it comes to high level play it’s gonna fall off quick.
@geoxaga6507
@geoxaga6507 2 года назад
It needs some scaling for wild magic damage and more RP. But it would be difficult to balance the scaling wher at level 20 you can rerage every turn. Maybe being able to access a small trickle of the wild magic surges during rage and not just only when it starts.
@carl16059
@carl16059 3 года назад
Okay new character idea: a goblin path of The Wild magic Barbarian work every time he raised rages he just points at random Magic things and shouts "BOOYAHG!!!"
@phage83
@phage83 3 года назад
Have a level 2 goblin barbarian and I hope that my DM allows this in our campaign
@isthisajojoreference
@isthisajojoreference 3 года назад
Wild Soul was such a better name, I really wish they hadn't changed it.
@Micras08
@Micras08 3 года назад
Change it back at your table? :D I'm with you tho, Wild Soul was a stronger name for sure
@KaraZone
@KaraZone 3 года назад
I agree! It's too close to the Sorcerer's name. Soul was better
@janforcel4722
@janforcel4722 3 года назад
the biggest problem with this class, and this is also the reason i will never play a wild magic surge sorcerer, is that the table doesn’t scale with you. like at level three, sure 1d12 temporary HP is nice. but, when you’re level 29 and have 350 HP that 1d12 temporary HP is significantly more underwhelming
@fftere
@fftere 3 года назад
Not to say useless, I feel you
@DrewHerrema
@DrewHerrema 3 года назад
When I read the UA I noped when I read the 5 of the 8 Wild Surge can hinder, injure or kill your allies. I would play it now that you can enter rage without having to calculate the risk to your allies.
@Humble197
@Humble197 3 года назад
Its lame this way though. Wild Magic is supposed to be wild. There is only good things which is lame.
@Exisist5151
@Exisist5151 3 года назад
@@Humble197 I think it’s different than wild magic surge for sorcerer which has risks. With wild magic surge there are a ton of results, but also it’s mostly the player’s choice if they want wild magic surge to go off by using tides of chaos. Otherwise, they only have a 5% chance of triggering it by casting a spell. Compare this to wild magic barbarian, who wouldn’t be able to use their main class feature if they didn’t want to risk harming themselves or their allies. I’m all for having harmful effects from a wild magic surge, it should be external to main class features though, and the roughly the players choice when they want to activate it. For example: the sorcerer in my party has been using tides of chaos every opportunity he can and even casting spells so that he can get his tides of chaos back. When inevitably he fireballs himself he knows that it’s entirely his fault because he was continuously running the risk. For the wild magic barbarian though, they’d be punished for using their main class feature which feels wrong.
@Humble197
@Humble197 3 года назад
@@Exisist5151 If you don't want to have something you know WILD happen. Don't play the subclass it's literally that simple. People play Wild Magic for the danger not to feel safe.
@Exisist5151
@Exisist5151 3 года назад
@@Humble197 It’s still random and I think there should be negative effects on the table but negative effects shouldn’t be mandatorily tied to a core feature of the class. I would’ve preferred if the surge didn’t go off as soon as you raged, but as an example, you have the chance to do an additional effect when you reckless attack and once the additional effect occurs you also cause a surge. I’d then be okay with negative effects tied to it because it’s risky to do it, but if something bad happens it was entirely the character’s choice in doing it.
@Humble197
@Humble197 3 года назад
@@Exisist5151 I can understand where you are coming from but in its current state overall this subclass is just boring and missing any excitement unlike Wild Soul. I wanted to make one now I want to pretend it doesn't exist.
@godofzombi
@godofzombi 3 года назад
Gonna make a lvl 4 Wild magic barbarian wild magic sorcerer. Then I'm gonna wake up a tarrasque with karaoke.
@robertshea2010
@robertshea2010 3 года назад
Sir fitzroy maplecourt would like a word with you, as would Dingodoodles.
@MatthewMiller-mattdm
@MatthewMiller-mattdm 3 года назад
A player in my game back before COVID got angry in a crowded pub and got the flumph option, and then rolled a 4, resulting in the deaths of a dozen commoners. They had to flee the town and never went back.
@markuswelander8551
@markuswelander8551 3 года назад
Perfect subclass for the innocent bystander who got bit by a wild magic sorcerer and randomly got infected by a wild magic surge.
@chrisb9324
@chrisb9324 3 года назад
The other aspect of magic awareness that I haven't seen yet is that not only is it 60', you can now use it to see invisible objects or creatures. The feature states "you know the location of any spell or magic item within 60 feet of you that isn't behind total cover." So unlike detect magic, the object does not have to be "visible", it just can't be behind cover.
@matthewjennings7645
@matthewjennings7645 3 года назад
the retributive 3d6 was a nice anti-caster way to break concentration, which is particularly useful to a barbarian who would resist physical damage but probably have low mental stats/saves. Hold Person? I failed it, but they then take 3d6 and lose concentration making it a wash. I guess you could get lucky and have a wild surge that would also be able to mimic this strategy. Plus it fits thematically to have spellcasting that targets this barbarian also be warped in some way. I think I might take the old ability and make an item with it, mageslayer tech is really cool and the mageslayer feat is garbage.
@matthewjennings7645
@matthewjennings7645 3 года назад
@@hopefulmayhem5744 I definitely like both! And being able to change what's rolled, without devoting an entire feature to just that, and keeping action economy clean, is really good.
@matthewjennings7645
@matthewjennings7645 3 года назад
@Hopeful Mayhem, I have come to appreciate this iteration more. But it still feels very different and I have a hard time not wanting to use the old ability in my game. Probably will end up an item or boon
@paulpower9959
@paulpower9959 3 года назад
People who think that subclasses from Tasha’s are bad or “nerfed” from their pretty busted UA clearly forget that *Berserker* and *Assassin* exist.
@marcejade5219
@marcejade5219 3 года назад
Allow me to add to the list of what they forgot : battlerager' mastermind 'four elements just add a few
@argentumvulpus6060
@argentumvulpus6060 3 года назад
I dont think this has been neefed, so much as tamed and made blender now that you can choose who is the target of things and how the terrain only effects enemies. Not really wild anymore
@argentumvulpus6060
@argentumvulpus6060 3 года назад
Path of the tamedsoul sounds like. Whats all this, choosing who the random wild magical explosion hits and only enemies being affected by the difficult terrain... for shame wizards, you have taken away all the madness anx made it into mehness
@Almighty_Mage
@Almighty_Mage 3 года назад
Many features were nerfed.
@Deltajugg
@Deltajugg 3 года назад
First of all, Berserker isn't THAT bad, and even if it were, it and Assassin are classes released with the Player's Handbook in 2014, essentially when 5e first came to be. Since then, both D&D players and WotC alike have gained more insight about the intricacies of different classes and subclasses, having actually played the game, and having learned 5e in general. And they've made strides at improving, rebalancing and overall changing their systems so that subclasses are more fun to play and more distinguishable from one another. Having subclasses being released 6 years later to the standard of 2014 subclasses people considered bad back then and since then isn't much of a justification for why they should continue with this trend.
@StarstruckAries
@StarstruckAries 3 года назад
“I’m scared of no thing” “But that thing.... it scares me” *looks at the d3 dice*
@aaronbourque5494
@aaronbourque5494 3 года назад
The die should be a d4 (upgraded to d6 later) and the spell slots recovered should be changed to something like a number of spell slots whose total number doesn't exceed the number rolled (so on a lucky roll, you could restore up to 4, or 6, expended 1st-level spell slots), and no spell level higher than 3rd can be restored with this feature.
@mmasque2052
@mmasque2052 2 года назад
d3 is simply a d6 divided by 2 and rounding up. 1-2=1, 3-4=2 and 5-6=3. And if you’re playing online with a dice bot, it’s just 1d3.
@KevShaw808
@KevShaw808 3 года назад
The level 6 ability helps mitigate the -5 penalty from Great Weapon Master for yourself or another person, so that's nice. Heck, it buffs your Initiative which you'll have advantage on next level. 10 minute duration is potentially long enough to see use in two combats. Potentially refilling your Wizard friend's Fireball or your Cleric's Spirit Guardians is pretty cool. Concentration-less d3 bonus that lasts 10 minutes 3-6 times a day and doesn't eat into your action economy. I know a d3 is weird, but it doesn't seem like a bad ability.
@_claymore
@_claymore 3 года назад
the 1-3 bonus to mitigate the -5 from GWM is nice, but a Barbarian already has Reckless Attack to deal with GWM penalty. so while it's a nice to have, it only really shines if you can give the bonus to your party fighter/paladin if they happen to also use GWM. the 10 min duration is nice, I agree there. potentially refilling a Fireball or Spirit Guardians is nice, but it also may just be a lower slot, one which they might also have all slots filled, meaning the ability is wasted. the question here is the wording "once a creature receives this benefit" - does it mean once you actually regained a slot, or does it mean once you roll, you can't gain this benefit again. if it's the latter, then a caster might up rolling the d3 and not getting anything out of it, because they rolled a 2 but already have all 2nd level slots full. if it's the first, then a caster who has all 1st and 2nd lvl slots full, can roll infinitely until they get a 3 on the d3. either way, I hate this way of handeling the feature. plus in higher lvls, regaining a 1st or 2nd lvl spell once per long rest just isn't that good. it's okay, but nothing to write home about imo. I liked the UA feature a lot more. they just needed to implement something to prevent abuse by spamming the feature instead of completely nerfing it to the ground.
@fftere
@fftere 3 года назад
Funny enough, that's thrle best ability of the subclass. All the rest is redundant
@InfernalNiek
@InfernalNiek 3 года назад
One thing i would personally want some sort of change in with this class is the first option of the wild surge table. Early lvls dealing 1d12 do multiple creatures is insanely good, but i feel like it kinda gets worthless when at higher lvls especially since it's a save or no damage. What i would change is probably that the damage scales in someway where you get to roll 2d12 and eventually 3d12 (and heal the same amount). Or make it so succeeding the saving throws you take half of the damage.
@trevordavis6830
@trevordavis6830 3 года назад
The homebrew revision of this class made the excellent decision to just have the damage scale with your barbarian rage damage bonus.
@pirateFinn
@pirateFinn 3 года назад
@@trevordavis6830 rage damage bonus scales pretty poorly tbh, I would rather it added a straight stat (wisdom? Strength? Con?) proficiency mod. I personally would do that or scale them like cantrips homebrew.
@jacksteppenwolf6975
@jacksteppenwolf6975 3 года назад
The first thing on the table is quite bad, potentially being you deal 0 dmg and gain 1 temporrary hit point. It should have been that on a succesful save they get half dmg. And the lvl10 feature is kinda meh, if they didn't want to give the damage it should have been something different than just rolling and changing, at least they should have let you choose the effect, because now the main feature, the 10th lvl feature and the 14th lvl feature all are roll the table, without any kind of scaling or special thing, it seems kinda devoid of features because of that.
@TheSuperskidz
@TheSuperskidz 3 года назад
True, the lack of scaling is really bad. I only play it because the DM said my campaign only play to lvl 6
@thepompouspanda4859
@thepompouspanda4859 3 года назад
Yeah they should have honestly kept arcane rebuke and they should have left the first ability the way it was in the preview. It used to give you 1d12 plus your barbarian level so it actually scaled pretty well. Also I saw a homebrew version that had the abilities scale with your rage bonus. So for some of those 1d6 abilities it could instead be a number of d6's equal to your rage bonus. Now if it also had save for half it might be too good but with these changes alone it would feel a lot better.
@dualwieldroxas358
@dualwieldroxas358 3 года назад
The 1d12 necrotic is independent of the 1d12 temp hitpoint. Thus the seperate rolls
@jacksteppenwolf6975
@jacksteppenwolf6975 3 года назад
@@dualwieldroxas358 so? I don't get the point of your comment.
@dualwieldroxas358
@dualwieldroxas358 3 года назад
@@jacksteppenwolf6975 it means whether you hit or not does not matter, the BA gives you a guarenteed 1d12 temp hitpoints
@pedrogog2161
@pedrogog2161 3 года назад
I had just finished watching the other barbarian video and then this comes up, thanks Ted
@GoblinLord
@GoblinLord 2 года назад
I preferred the bonus action to reroll because it means you can roll it more often and you can do a more chaotic style of play, constantly shifting your effects
@sierra2bork29
@sierra2bork29 3 года назад
My current Barbarian is a wild magic one. In our first fight I got the beam of light. Every turn something was blind. These were rogue like creatures that wanted to hide and kept doing so by standing in an empty field.
@thurismundbotheric7598
@thurismundbotheric7598 3 года назад
Thoughts... Magic Awareness: It should be worded the same way as the Totem Warrior's Spirit Seeker since it's basically the exact same thing just with different spell options. Also imo you need to have arcana proficiency in order to know what school of magic something comes from. Wild Surge: Agree with what Ted said. Bolstering Magic: I agree with Ted on the once per long rest limit, and I'm glad that they removed the damage you take because "I just died to a butt ton of force damage, but I just gave my spellcasting friend and an extra slot, so yay?" but I do wish they had kept the temp hp for the non spellcasting classes as well, I mean it would only be 5 - 15 temp hp anyway, so why not keep it? Unstable Backlash: Personally I would have preferred the retributive damage over an extra roll on the table. Controlled Surge: I liked the idea of being able to change it every turn if need be for that extra versatility, so I probably would combine the two and let you use the current effect as a bonus action on your turn like in the UA. Final thoughts: I think it's in a better and more balanced state over all, but there are a few features in the UA that I would have liked to see kept and will be implementing in my games.
@TheAusturtle
@TheAusturtle 3 года назад
well once relentless rage kicks in, you could have a bonus action teleport that u can abuse all day
@DDCRExposed
@DDCRExposed 3 года назад
Looks like the wild magic Barbarian could be a fun option, especially since they can't cast/concentrate on spells during a rage. In my campaign, I have a player that is multiclassing Ancestral Guardian Barbarian (I think) and Druid of *something* and sadly my buddy has to decide between casting or raging. Don't ask me why he multiclassed this way. At least with the Wild Magic Barbarian, you can still get the feel of magic without casting. Cool stuff. This subclass may not be one on the top of my list but who knows, if the campaign calls for it, it might be a cool one to explore.
@sindrikristinsson7843
@sindrikristinsson7843 3 года назад
The "bzZzz beam of light bzZZzz" got a laugh out of me
@sbrevoltuion5
@sbrevoltuion5 3 года назад
Can’t wait for astral self video, they buffed it to hell
@Mrryn
@Mrryn 3 года назад
I actually loved that they didn't change much with the Astral Self monk. They took away the pretty absurd 6 attacks every turn from reach, but just by making the arms unarmed strikes (like they should've been, instead of monk weapons), it opens them up to bonus action attacks and Flurry of Blows from the start, not requiring added text like in the UA. Also the ki cost being halved, the tick of AoE damage on summoning the arms, the ability to stunning strike with the arms now, and even just moving the speaking feature to the Visage upgrade (seriously, why wasn't that on the Visage part before?)...the subclass loses 1 extra attack at its capstone, but it honestly still feels strong and actually cleaner now.
@VonSnootingham
@VonSnootingham 3 года назад
They buffed it pretty well at lower levels, sure. But they nerfed it to hell at higher levels. Previous, your bonus arm strikes scaled from 1 to 2 to 3. That's two less attacks you make every turn at level 17. Was it absured? Absolutely. Did it need to be nerfed? Yes. But that's still a nerf. In addition, the level 11 damage reduction went from D10 + Wis Mod + MONK LEVEL to just D10 + Wis Mod. That's a huge nerf too. If you had 20 Wis, at level 11, you could block 17-26 damage of the specified damage types per turn! Now it's much less. A d10 might be unreliable and roll low, and you might have a low Wis, but your level was always going to be 11 or higher. Was it too much? Again yes. But a nerf it is. And finally, the ki regeneration. Sure, the full astral self only costs 5 now instead of 10, but that's much worse than being the first monk class to be able to actually regenerate ki. Getting back Wis Mod worth of ki every time something dies within 10 feet of you? Hell yes! That would make you so much more versatile and less likely to horde ki. Was that probably too much? Probably. If you don't have to really regulate your ki, then you can just go all out balls to the wall constantly. It'd be like a wizard just being able to cast fireball as a cantrip. Too much. So yeah, these nerfs definitely made the subclass more balanced and less broken at high levels, so they make sense. But they ARE nerfs. The only buffs it got were the reduction of the arms summoning from 2 to 1, and giving it a damage burst in order to make low levels more playable. So I wouldn't say the subclass was "buffed to hell".
@kogarashi_kaito
@kogarashi_kaito 3 года назад
Isn't a d3 just a roll of d6, halved? The Player's Handbook does talk about d3 and d2 in the introduction, about game dice. On page 7 specifically. Nobody ever reads the introduction, apparently.
@ShugoAWay
@ShugoAWay 3 года назад
Pretty much but it a barbarian they don't like math
@MicrosoftExcell-mm4tf
@MicrosoftExcell-mm4tf 3 года назад
But, why do extra math? The only common thing I can think of that uses a d3 is Wish, so just make it a d4 for the wild magic barbarian, and the change would be tiny but would streamline everything relating to that ability. As a DM, I would hate to have to remind players how a d3 works, they already know how d4's work.
@fftere
@fftere 3 года назад
Yeah, just use a d6 and make 456 as 123. Done...
@skeetazaurus
@skeetazaurus 3 года назад
I feel like this is Circle of Spores all over again. They took some fun and reliable bonus damage and gated it behind easy saving throws with no opportunity for half damage. Until your con mod gets pretty chonky or you get to roll the table fairly often, I feel like this is going to feel frustratingly weak. I agree that the UA version was overpowered, so if I play a wild magic barb I'll probably steal parts of both and cobble together a plagiarized homebrew version for it.
@BossTripp1
@BossTripp1 3 года назад
So the barbarian has to choose now between getting an extra attack and rolling on this sorry table? 🤣🤣🤣
@paulbergevin3602
@paulbergevin3602 3 года назад
I call this the Carebear barbarian shooting hearts from the chest and rainbow shields. They should also have a cloud cars.
@Almighty_Mage
@Almighty_Mage 3 года назад
The D3 was chosen because they wanted to limit the spell slot recovery. Still the D3 could and should have been avoided. (Yes I know how d3 works and it isn't difficult to use)
@vincentandre8500
@vincentandre8500 3 года назад
Honestly, they couldn’t have just made it a d4? Like that one extra spell slot is that big a deal that you have to use the d3? The d3 is the worst.
@fftere
@fftere 3 года назад
Actually using d3 is not a problem at all. Just use a common d6 and treat 123 as 456. Done, why people are bothered by the dice is beyond me. And yeah, a d4 would've been better
@JelloBrand
@JelloBrand 3 года назад
Uhhh a D3 is just a D6 divided by 2. It's not that big a deal, not like we have to go out and find some secret weird die to use this ability.
@BLynn
@BLynn 3 года назад
Ted a D3 is just a D6 divided by 2, or if it is over 3 you subtract 3 either way works. This has been done since 2E, maybe even 1E though I do not recall it from there.
@bleddynwolf8463
@bleddynwolf8463 3 года назад
a D3 is also a real dice that exists
@FyrusN
@FyrusN 3 года назад
D3 is just a D6. 1-2 is a 1, 3-4 is 2, 5-6 is a 3. Divide your roll by two rounded up. Everyone can do this.
@daggeranddoctor
@daggeranddoctor 3 года назад
They should have just made a Rage Mage subclass, I like the wild magic thing but it's not as interesting or cool as Rage Mage.
@jakestavinsky3480
@jakestavinsky3480 3 года назад
That why our group homebrews Zealot Barb to be a 1/3 cleric caster with Evocation and Abjuration magic
@daggeranddoctor
@daggeranddoctor 3 года назад
@@jakestavinsky3480 That would have been so much better! I just want a Barb subclass that allows casting/concentration during rage.
@tdyret
@tdyret 3 года назад
Hello Nerd Immersion. Would it be possible that part of these Tasha Subclass videos that you also give out your thoughts of the subclass in general? I don't doubt that you mention this at some point in your video, but it would be helpful if there is a timestamp or something where you cover this, for someone who would love to hear your opinion but doesn't care about the comparison of the UA version.
@_claymore
@_claymore 3 года назад
he does give a recap at the end and what he thinks is better/worse.
@ShugoAWay
@ShugoAWay 3 года назад
Uh i certainly hope they can handle a d3 cus its literally just a d6 with 2 of each number
@NerdImmersion
@NerdImmersion 3 года назад
Yeah, though I have a few actual 3 sided dice too. But seriously though...why not just a d4
@ShugoAWay
@ShugoAWay 3 года назад
@@NerdImmersion probably for the mathematical balance that a 4 out powered something but as you and i have both said if you don't like a book mechanic talk to your DM and players and see if you can shift it
@theyonlycomeoutwhenitsquiet
@theyonlycomeoutwhenitsquiet 3 года назад
@@NerdImmersion my opinion goes like this on some reason for the d3: It provides a variable attack bonus the equivalent of any +x magic weapon you might find, and doesn’t go beyond that bonus. It’s variability makes sense in That you don’t completely control the effect’s power level. And it lasts for some time, without requiring either spell casting or concentration. On recovering spells, the floor is that your ally gains back a slot for Bless, Shield, or the like. At best, fireball, counterspell, guardians, spiritual weapon, call lightning... this would be very friendly for a cleric who simply doesn’t ever get anything back until a long rest. And wizards won’t say no to extra uses of magic. The point is, these seem like reasonable buffs, and they encourage a team dynamic as you have to target different people with each use. That’s not intrinsically a bad thing. And I think it’s execution will play out better than it looks on paper, similarly to how bless doesn’t seem that glitzy a spell until you’ve benefitted from it.
@trowt
@trowt 3 года назад
I find the format of these videos confusing and hard to follow. I now have a mix of valid and invalid rules floating around in my head. I would prefer a straightforward review of the released rules, maybe with occasional mentions of the UA version if it was way cooler/funner/more thematic. Thanks for the video.
@thajocoth
@thajocoth 3 года назад
...I have a d3
@davidmartin7219
@davidmartin7219 3 года назад
A player of mind wants to play this but I'm letting all these abilities level with him so he an actually have fun past 5th level
@JustinShands
@JustinShands 3 года назад
UA level 14 ability was better... yes, it takes a "full bonus action" to "reroll on the Wild Magic table", but the items in the table all take effect immediately, and the ones that are persistent only require an additional bonus action to use it again on your NEXT turn. In other words, in the UA version, you can use your bonus action to reroll on the table every single round if you want, and wind up with a random effect each round, or choose to "hold" on a particular ability if it's especially useful in this situation. The new level 14 version is much less fun to use, because "advantage on Wild Magic" isn't quite as "chaotic" as the UA option. Thankfully, the level 10 ability now includes "when you take damage" as a trigger, so that picks up a lot of the "randomness" of the UA level 14 ability, gives it to you 4 levels earlier, and doesn't use your Bonus Action (though it does use your Reaction... which can also be problematic as a frontline melee character) which frees up your Bonus Action to do something non-Wild Magic if you so choose.
@bouboulroz
@bouboulroz 3 года назад
The new level 10 feature is basically a better old level 14. With the old level 14, you could only used one surge per turn at best (bonus action). With the new level 10, you trigger it as a reaction, then can use the ongoing effect (if any) as your bonus during your turn. The loss of the rebuke is a shame though, it was really useful to break caster's concentration.
@purpleslushie
@purpleslushie 3 года назад
So far on these class changes I'm kinda on the fence about it. Some are good, some are less so. I understand that it can be whatever I want it to be. Idk.
@paulmiller6431
@paulmiller6431 3 года назад
Thanks for all the great videos! :)
@Mike-wu9ri
@Mike-wu9ri 3 года назад
Great vids! Where'd you get that awesome d20 lamp? Would like to get one for my bro
@NerdImmersion
@NerdImmersion 3 года назад
Amazon
@ashelred
@ashelred 3 года назад
What is a d3?
@jacksteppenwolf6975
@jacksteppenwolf6975 3 года назад
either roll a d4, on 4 repeat, or roll a d6 divide by two and round up.
@jonasdemulder9317
@jonasdemulder9317 3 года назад
I'm guessing it's a d6. But one and two change to 1, three and four change to 2 and 5 and 6 change to 3. That's what I think at least.
@kogarashi_kaito
@kogarashi_kaito 3 года назад
@@jonasdemulder9317 It is actually like that, on the top of page 7 in the PHB.
@Helthegrim
@Helthegrim 3 года назад
@@jonasdemulder9317 Yup this is actually a fairly common die whem playing some older editions of Warhammer, both Fantasy and 40k. Not really a big deal honestly but it would have just been easier to say d4.
@yocean14
@yocean14 3 года назад
I think you missed the part that Magical Awareness is 60 feet instead of 30 feet of Detect Magic. I’m guessing that’s the reason for limitations.
@HiddenNerdySide
@HiddenNerdySide 3 года назад
Dude, get some sleep, my man! Haha. Awesome job though on giving such an in-depth look into this book.
@natakug1
@natakug1 3 года назад
I got a feeling me and my tables are gonna continue to use a D4 for bolstering magic. Not because we want a buff, or snubbing the nerf....but because....who the fuck is just walking around with a d3? Sure, I got one somewhere in my big bag, but a d3 is is not your standard set. d4/d6/d8/d10/d12/d20 is the standard dice used for most everything in the game.
@thurismundbotheric7598
@thurismundbotheric7598 3 года назад
You can just use a d6 and divide the number rolled by two rounded up... 1-2=1 3-4=2 5-6=3 yes d3 is weird, but it's simple enough to work around
@lyrix9753
@lyrix9753 3 года назад
I absolutely hated this subclass when i first saw it but the final print is actually pretty cool and balanced
@AceOfSerberit
@AceOfSerberit 3 года назад
I assume wizard comes last
@stevenyoung9738
@stevenyoung9738 3 года назад
He is going down the list, and that list is alphabetical. Why even comment this, it has almost nothing to do with the video.
@AceOfSerberit
@AceOfSerberit 3 года назад
@@stevenyoung9738 does to me. I'm juggling between a barbarian and a wizard for a game that's coming up, and our DM has said in advance that he accepts Tashas subclasses. So I'm anxious to know about the wizard, since barbarian is done. And I personally don't have another source to read up on this myself. I've tried to find another place, but all I've found have been the UA version. And the people in our group who had money to order it won't get it for weeks to come. So my "I guess wizard is last", was more of an exasperated statement of accepting the reality of me having to wait a while
@stevenyoung9738
@stevenyoung9738 3 года назад
@@AceOfSerberit 1. your circumstance does not change the relavance of your comment. 2. www.reddit.com/r/dndleaks/comments/jmts8u/the_entire_tashas_cauldron_of_everything_leak_in/ Here's the compiled leak, it should have all subclasses and a decent amount for the player end.
@AceOfSerberit
@AceOfSerberit 3 года назад
@@stevenyoung9738 1. I still sorta disagree on that point, but will otherwise drop it. 2. I generally don't trust leaks, since many I've run into in the past have been fakes, and I'm not able to discern real from fake. But I guess I'll check it out
@misterpig7739
@misterpig7739 3 года назад
For the d3s I’m guessing most people are just going to have it be a d4 instead or use a d6 and count 4-6 as 1-3
@stevenyoung9738
@stevenyoung9738 3 года назад
Pretty sure its 1d6 divide by 2 round up.
@misterpig7739
@misterpig7739 3 года назад
@@stevenyoung9738 that would work as well, might just depend on the group
@stevenyoung9738
@stevenyoung9738 3 года назад
@@misterpig7739 idk, i think it says in the book to roll like that, but its been a while since i looked that up. in the burning wheel which is another system i looked at they use the 1d4 reroll 4 formula so i think the system typically says what to do. In the end it doesnt really matter as long as all probablity of the numbers are equal.
@misterpig7739
@misterpig7739 3 года назад
@@stevenyoung9738 fair enough, and I’ll be honest I didn’t even know the book said something about that.
@drmouse81
@drmouse81 3 года назад
@@stevenyoung9738 it doesn't really matter which way you do it. All of those options give the exact same probabilities. All you need for a d3 is something which gives a 1, 2 or 3, and gives equal chance of each. D6/2 rounded up, d6 (456 becomes 124), or d4 reroll 4 all work just as well.
@peterrasmussen4428
@peterrasmussen4428 3 года назад
The damage on the table doesn't scale, so yeah... that is an issue. An area 1d12 damage at level 3, as a bonus action you were going to take anyway. Nice!, but at level 12, not so much...
@_claymore
@_claymore 3 года назад
imo it would have been fine, if the other features weren't just "reroll on the table". the way it is now, the 10th & 14th level features are basically just "roll again" and that's not only super lame, it's also really bad at those levels, because the effects from the table don't scale (as you already said). so they either needed to make the table's effects scale when reaching higher lvls, or they should have given the subclass something else for 10th and/or 14th lvl. overall I prefer the UA feature except for the table-effects, those are better in the official subclass imo.
@peterrasmussen4428
@peterrasmussen4428 3 года назад
@@_claymore Giving other features would have been good balance wise, but design wise I also don't like it not scaling. At high levels, who wants to spend time rolling saves against 1d6 or 1d12 damage if they fail? It makes sense to spend time on it at low levels, when the damage is meaningful, but at higher level I feel like it just bogs the game down unnecessarily. And then it is just a personal pet peeve of mine that maritals don't get enough after level 10 to keep up with casters, so it really bugs me when they don't scale. They should honestly have gotten the rerolls, more damage, and something Unique and new in addition to the table.
@_claymore
@_claymore 3 года назад
@@peterrasmussen4428 yeah, I totally get what you mean. but it's Wizards of the Coast and not Martials of the Beach afterall. the table effects should absolutely get a buff when reaching 10th-ish lvl, otherwise they are more of a hassle than an actual benefit to combat.
@Edi62768
@Edi62768 3 года назад
This doesn't sound like the most party friendly class. A lot of these abilities sound like they will screw the party as well as the enemy.
@LethalLemonade
@LethalLemonade 3 года назад
Kinda like Wild Magic Sorc
@theyonlycomeoutwhenitsquiet
@theyonlycomeoutwhenitsquiet 3 года назад
They’ve been specifically worded in the official release to screw over the party less, haven’t they? He specifically mentioned the one with difficult terrain only affecting enemies now. Sure, they might not want to be next to you, but they’ll not fear for their lives often either.
@LethalLemonade
@LethalLemonade 3 года назад
@@theyonlycomeoutwhenitsquiet Yeah it's definitely more party friendly than the UA, that's for sure
@nbfootball75
@nbfootball75 3 года назад
The 6th lvl if they had it be 1d4 to regain a spell slot be like if you roll a 4 regain spell slots eqaul t 4th lvl spell slot. Like 1 1st and 1 3rd or 2 2nd
@skullsquad900
@skullsquad900 3 года назад
It's not Wild enough; Wild Magic is Supposed to be Dangerous! If your not risking you and your party's lives every time you Rage then why play this class! Just takes the fun out of it...
@DamascoGamer
@DamascoGamer 3 года назад
D3 is the reason I don't have faith in humanity. *JUST USE A GODDAMN D4. EVERYONE HAS A D4. BUT WHO HAS A FCKING D3?*
@dangerzone423
@dangerzone423 3 года назад
I really don't like the new table all the damage ones are just non-scaling cantrips while the 6th level is just a worse bless still decent but its a worse bless should've stayed a d4
@thereaIitsybitsyspider
@thereaIitsybitsyspider 3 года назад
d3 is a typo, I think. Nobody has a d3
@serenitysilvermoon
@serenitysilvermoon 3 года назад
*Raises hand* I have a d3
@TimFrie-GD
@TimFrie-GD 3 года назад
Ted, a d6 is also a d3. 1-2 = 1, 3-4 =2, 5-6 = 3
@NerdImmersion
@NerdImmersion 3 года назад
Oh I'm aware, I also have multiple d3s and d3 spinners, but its still a dumb choice
@theyonlycomeoutwhenitsquiet
@theyonlycomeoutwhenitsquiet 3 года назад
@@NerdImmersion an unusual choice, certainly. Dumb? I think that remains to be seen when there is practical experience with this subclass to be discussed.
@NerdImmersion
@NerdImmersion 3 года назад
@@theyonlycomeoutwhenitsquiet I mean a d3 to attack roll seems dumb to me, but maybe I'm wrong
@robusterbrown1291
@robusterbrown1291 3 года назад
Man, are you getting enough sleep? I’m seeing like 3 videos a day
@shotgun5822
@shotgun5822 3 года назад
I feel like the d3 might be a typo
@TheReqyem
@TheReqyem 3 года назад
This subclass is just plan bad now, sad to see.
@harperthegoblin
@harperthegoblin 3 года назад
Has anyone seen the new wildfire druid? It is so bad compared to the old one
@arielravid7674
@arielravid7674 3 года назад
It has now a free at will group short range teleportation as a bonus action! I know that the fireball removal hurts but fireball isn’t everything...
@simondean5227
@simondean5227 3 года назад
@@arielravid7674 bruh they removed fireball? From a druid who's all about fire? That sucks lolol
@harperthegoblin
@harperthegoblin 3 года назад
@@arielravid7674 They still changed what the subclass was originally about. It started as a subclass meant to be a damage dealing druid, and I don't like that they changed what made it so cool.
@arielravid7674
@arielravid7674 3 года назад
@@harperthegoblin I agree with you that the fireball removal sucks, but it is still a powerful Druid subclass with a lot of other fire damage dealing spells that are still effective, also the summon wild spirit ability is awesome and gives a very good single pet subclass to the druids (something that actually lacked in d&d 5e) Is having a Druid casting fireballs awesome? Yes it is, but it may have put too much in the hands of this subclass, at least that is what WoTC thinks. I know it isn’t as good as you hoped it would be but when WOTC publishs something for real and not in UA, they rightfully nerf it down to avoid power creep (not something they do well I got to say, but at least they do lean on the angle of caution and I can respect that.)
@EvilFuzzy9
@EvilFuzzy9 3 года назад
WTF is a d3
@bankruptedwizard1413
@bankruptedwizard1413 3 года назад
Wow, they really nerfed this class from the UA. Pretty dissapointing, I was looking foward to making a Wild Magic Barbarian.
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