People will mention how you can do the ability scores differently, and you can. That said personally if I use the ability score bonus on wisdom, I'm taking it to 20 not 18. Having 2-4 extra points in stats you don't use is not actually helpful when playing the game in my experience.
Hey Mort, love what you said with the Guides. I would like to point out; I am not sure if it was brought to your attention. When it comes to races that you are able to allocate the Racial Ability score yourself into whatever Stat, it is optimal to always add it to the highest stat. Since it is a point buy, the stats are more expensive the more you invest in them. Using the Stat build demonstrated with 25 point buy: STR: 10 DEX: 14
People tell me about it every time I make a build pretty much, it's just not something I care about to be honest, I think people make entirely too big a deal about 2 stat points
@@MortismalGaming Ah I see. After looking at some of the comments... yikes. Sorry you get comments like that. Well I still enjoyed your video, thank you for the content. I look forward to the next one
Currently im playing traditional monk with the aeon mythic path on hard. Its actually working out better than i imagined! Aeon bane+unarmed strikes dishes out very good damage and aeon immunities coupled with 3 high save growths makes you incredibly resilient against harmful effects
Why not just bring your wisdom from 16 to 18 using the bonus, and then raising your dexterity to 14 regularly. You should end up with at least 1 or 2 more points that way.
You take true strike so late in your example. That's the main selling point of sensei, to be able to give truestrike to your whole team (+20 insight AB) in one action. It should be taken as early as possible.
It is nice to see a Sensei that is not a 2 level dip for Ecc or Empy. Without any teamwork feats itself this build might work best as a merc for an Azata MC.
Monks are popular because people like dipping into one level to take advantage of the AC they get. With that being said this build actually intrigues me. I'm curious to see how much of a tank this can be throughout the game.
Hired (sec playthrough) first time a merc, and kicked Seelah which was Pala/Oracle from the Party. Sir, I thank you for this video, love this Monk. Helps a lot with his Buffs and his Fatig/Sickend Fists, does not make dmg but have my Aldori/Trickster for that. To make it short, really good video :D
But to make a useful comment - I would recommend the mythic ability unstoppable. It’s great for tanks since they’re usually the first ones to get hit with status effects and it prevents them from being completely disabled. One caveat: It’s a little buggy and sometimes you’ll end up with weird results like a permanent sickened effect, which is a little harder to remove than you might think in early game.
Take fighter at level 1 for armor and weapon proficiencies then bard to 7 or 8 (if you need dirge of doom) then 4 in Dragon disciple (you will need 5 in knowledge arcana for that) then 4 levels of fighter then finish bard to 11. That's the armored version. You would use the usual stuff for not so high bab characters : weapon focus > dazzle > shatter defenses, and the dodge > crane style line for tanking. Then you have space for intimidating prowess if you want to do intimidation (mythic dazzling display is really good). Angelkin Aasimar is great for str + cha racial and wings at lvl 11. Early game you have to take off armor to buff up then putting it back on. You get a mithral full plate in drezen that which give you only 25 percent spell failure. I tend to use that but you can pick arcane armor training if you really don't like spell failure. The main advantage of bard is to be able ignore shield for arcane spell failure, which means you can use the biggest tower shield and still cast.
So hire this merc at lvl 10. I looked at this class back when I was messing around with creating a monk for my MC, but once I realized it was a monk/bard I moved on (not a fan of bards). But it would be a good merc support to have.
What do you think of the Crushing Blow Feat on a Sensei? Also I remember in Pathfinder Kingmaker the Sensei could give the entire team really high spell resistance that lasted an hour or something crazy. Not sure if that's how it was supposed to work, did you test how long it lasts in WotR?
Monk has always been so frustrating to me, not only in WotR and Kingmaker but also in Neverwinter Nights 2. I love fist-fighters in fantasy games but I hate playing lawful characters. I know I could start as one and then multiclass out once my alignment shifts but that is such a pain in the ass to manage when planning out a build ahead of time. Really wish Owlcat had brought the brawler class over.
In my opinion this build works FAR better as a Dwarf with a way better point buy. Str 11 Dex 16 Con 14+2 race = 16 Int 13+1 level 20=14 Wis 16+2 race +4 lvl 4/8/12/16=22 Cha 7-2 race=5 Feats 1 Lingering Performance 1 Crane Style 3 Dodge 5 Crane Wing 7 Combat Expertise 9 Crane Riposte 11 Blind Fight 13 Improved Blind Fight 15 Greater Blind Fight 17 Steel Soul The rest of the feats really don't matter, pick whatever. Monk powers, Barkskin, True Strike, Restoration. After those whatever. You could use a headband to qualify for Combat Expertise and put those skill points in to Wis to get it to 24 base eventually, I just personally like the extra skill points. You should never need Extra Performance with Lingering Performance since you can just keep toggling your perform off and on effectively tripling your rounds
I was gonna make a monk, but typically unarmed buffs are pretty rare in games and I figured I would save it for later. Meanwhile everything drops unarmed strike gear it seems.
One thing I've noticed in a lot of guides has been the avoidance of outflank. Any reason not to take that instead of crane reposte? There are quite a few really good team based tactics that seem to be ignored or at least avoided in videos.
Team feats require multiple people to have the feat, so it's easier to use a class that can just give the entire team the team feats, like say tactical leader, or go the azata route which can also give team feats to the entire party
I've been playing with a Sensei combined with a Monster tactician (I never use companions anyway) but so far I'm only level 6, not sure if the aoe version of Sensei Advice will work on summons - if it does it's gonna be lit. Inspire Courage is +5 to attack, crushing blow (or whatever its called) will lower enemy AC by around 7-8 (and the enemy doesn't get a save) which already is realistically a +12 to hit for everyone which is massive. And then you get mass true strike - I fuckin' love this class. A party of 5 vital strike fighters with a sensei monk must be an absolute carnage tho'. On my Sensei I went with base str, 18 dex, 12 con, 10 int 18 wis 7 cha (aasimar, the dex/int one). Why didn't you put the bonus in wisdom then subtract those 2 points from wisdom? Still at 18 but more pointbuy left. Honestly lingering performance is shit. It's shit on a bard and its shit on a sensei. It adds micro and functions basically the same way as extra performance. Just get extra performance. It was good in systems where you could stack multiple songs (dnd 3rd I think?) so you could have 3 songs active at all times if you rotated properly. But in pathfinder you can only get one benefit at a time so it doesn't really do anything other than spreading out your song turns. A brown fur transmuter works well with this but honestly a brown fur works great with everything. As I mentioned earlier mass true strike makes any Vital Strike character a beast, taking vital strike on a sensei himself is a decent idea too.
Lingering performance is good for Turn based mode. You can just activate the song then desactivate right away, so you only use one use for 3 turn. Great early for trash and later when Songs can be activate as quick action.
Thank you, I found this subclass interesting from the start. What do you think about multi-classing Sensei with a Shaman? Shaman naturally can act as a buffer but mostly debuffer too and they both work on wisdom. Then you'd have the buffing part done by the advice ability and on top of that, since your attacks don't do much anyway, you could throw in debuffs as a shaman. I am currently trying it, but I think you first need at least 10 lvls of Sensei, so you have a solid foundation and then can add 10 or less levels of Shaman on top. What do you think?
@@MortismalGaming I guess for me it's the roleplaying aspect in it that makes me want to make it approximately half/half, instead of only sensei with shaman dip. Like a spiritual warrior that now uses his body and mind to inspire younger warriors around him while demoralizing his foes. Pretty cool concept rp-wise, but I'll see if I can make it work. Problem is, I did it on my main char and as you said unfortunately it does become a little "unexciting" to play as haha.
My current character in a Pathfinder Tabletop game is a Sensei Monk/Ecclesiathurge Cleric. The wis to hit and to AC on an otherwise full Wis caster was very appealing to me, but if I were to do it again I don't think I would have dipped monk. On a related note, I know they aren't very popular and didn't receive a lot of love after publication, but I really like Vanara as a race choice. I love my monkey monk! Kitsune is absolutely not an acceptable substitute xP I wish there were more weird and obscure races you could be in WotR, as Golarion has a lot of them.
Kind of a random meta youtube question, but I recognize the thumbnail for this video as Magic The Gathering card art, are there any potential copyright issues about using that and not giving credit to the artist?
@@shawngillogly6873 Its okay only happens if you go out of LAwful alignement and there is ways to reset it like either retrain or I know there is a scroll that resets your alignement back to its original value.
Id like to ask for your or anyone else's input on the following build Im trying to make work: human, oblate background(to dump cha for wis persuasion) going aldori defender>monk>demonslayer>aldori defender>aldori defender>aldori swordlord> arcane slayer My idea is to have an aldori duelist that can serve as a tank while dealing some backup dmg. Considering HARD difficulty, not interested in unfair really :p I really like the dueling sword, so thats why aldori class is so likable to me. In hard, Im finding it really difficult to progress through the beginning stages. I played once and reached all the way to drezen, but a consequence from my first playthrough came out and I restarted. Im finding it difficult to fight tough demons. Can anyone help me fix my build? I wanna either play as an aldori defender or swordlord, or at least be able to use a dueling sword.
Monk has the lowest level of lore effect in both Pathfinder games yet garners the most discussion because its so overtuned. Removing alchemist and monk would make Pathfinder meta talks a lot mor enjoyable