This style of anime really really does it for me. The very grounded, film like quality, where everything has real weight and interactions with the environment. So good.
Ghost in the Shell, End of Evangelion and Jin-Roh are very good examples for that. Sadly they don't make stuff with that quality anymore. I can't understand why Isekai is the top genre nowadays.
Reminds me of when he accidentally stood up in a tunnel back on the seventh and last ep of The Early Days (if one is curious of its title, it's "Go North, SV2!").
The thing that makes me appreciate this scene way more than the final scene in Ghost in the Shell is the way they portray the combat in a chaotic, clumsy way. As if every plan that they had laid out meant absolutely nothing because everything goes wrong, putting pressure on them to salvage the situation before it becomes out of their control. Really adds to the tension and meaning to the squad dynamics as the scene plays out. The lighting also absolutely takes my breath. The shadows shift and the weak red ambient lighting becomes overwhelmed by the bright, white gunfire. Also, the fucking music is the cherry on top. It really brings out the mood of the scene. Godbless Kenji Kawai.
For now I'll say what I also like is how, they're aware they aren't the military, but they still try to do their best regardless. Even when their plans may fall apart to some extent, they still try to adapt and improvise to at least not loose. Plus the more I watch it, the more details I catch on that explain some questions I had. One being at first why wern't all the labors firing more freqently until being reminded, their sidearms are all revolvers, 6 shots, and they have to be **manually reloaded by getting outisde the labor** or why Hiromi could not always fire. Besides the distance in question, there's the fact it's a narrow tunnel, and when any of the SV 2 labors are in said main way of the tunnel, they are at risk of getting hit too. Not to mention given they are up against military labors (and armored ones at that if it took **eight** shots at one of em to put em down) the most he could do was distract or knock them off balance. And so on, I' d keep going but then I'll ramble more.
It's a common narrative device that plans articulated to the audience will fail, or at least have significant setbacks and unforeseen problems. In general, whenever characters talk about the plan, expect problems. If they simply say something like, "Here's the plan..." and then the scene cuts to the start of the action, it'll probably go well and succeed.
This reminds me of chimera ant arc in hunterxhunter where they're trying to assasinate the king ant with his servants and hoping for the best that their plans will be successfully executed
@@giovannifontanetto9604 motoko has no chill man. I mean she can be chill yea but she litterally destroyed herself in as she worked to wreck the machine.
There's been so many good things pointed out about this clip, but my favorite is the part when (4:49) Ota kicks one of the quad leg bots onto the floor, and then the robot just flails around for a few seconds, trying to figure out what happened, and then it realizes it's fallen down, and it SELF RIGHTS USING KINETIC ENERGY FROM ITS HYDRAULIC PISTONS. And the second robot grappling with Ota ALSO USES ITS PISTON AS A FACE PUNCH. And the hydraulic punch is powerful enough to actually snap Ota's robot head off. That was some awesome big brain portrayal of Robot AI and combat self adjustment mechanics.
They portraited the word "machine learning" better than any modern engineer can ever dream of. I remember collecting my jaw when I saw that punch for the first time, like "HOLY SHIT that SOB is LEARNING!!" 🤣
@@TheLastStand001 Yeah, most people won't here for it, but imagine all the "China's gonna own the world" sentiment and place that on Japan - they were poised for some interesting things, buuuuut then it didn't happen.
I completly agree, it is rare that modern animes have the look and feel of that time and it saddens me. Patlabor 1+2, Ghost in the Shell, Akira, all the Ghibli Movies, Cowboy Bebop and many more shows and movies from that time are some of my absolute favourite movies and i can't say that about any anime i've seen in the past 1-2 decades. :(
no not really. how many mech anime that have you watch? and its not really THAT detail. its pretty much common in other mecha anime in that style. and this is probably a movie, compare it to gundam unicorn, this still inferior.
Daily reminder: watch the early days OVA and then the first and second movie. Patlabor is so fucking good and EASILY the best realistic mecha franchise out there. Additionally -- if you like Patlabor check out Brigador. Patlabor was a direct influence on Brigador and if you like this style of grounded, plausible looking mecha you'll enjoy Brigador
Patlabor really changes depending on who is directing. Votoms is a fun halfway point of smaller more realistic mechs but still being a wacky space story.
@Jonathan Jacquet This, I love the presentation of realistic weaponry that attached to the high tech mech. Even their "laser" is bulky ass telescope that requires more than a minutes to reload.
Mecha and "realistic"? Eeeeehhhhhh... Going just by the design of the robot in the first 2 minutes, I can tell that it really isn't... That thing would never keep upright in real battle, and would be easy to knock over and damage... Square-Cube Law, as well, would be a pain...
It's Ota he seldom ever goes into battle without his Ingram getting trashed the fuck up. Sometimes, if not often by his own hand even!! The dude is a good pilot, but his anger issues cloud his ability to keep his equipment operating long enough to finish the fight. Kind of why despite Noa's babying of her own Ingram, pushing ridiculous levels, she at least kept Alphonse working enough to tackle machines that at times could outperform the Ingram, and come out on top. It's why Patlabor worked so well as a comedy as well as a slice-of-life police procedural piece.
@@XenoJehuty84 There's another comment thread where somebody called Ota reckless. Having not yet been able to watch much of this series, I felt that word was a bit much given the circumstances. Reading your explanation on it being a recurring thing makes sense now, haha
@@XenoJehuty84 Trivia: Ingram 2 was supposed to have the identical look to Alphonse, it was due to Ota's reckless piloting that they had to replace a lot of damaged parts on Ingram 2's head and so on, which made Ingram 2 ended up SO different from Alphonse.
@@STRIDER503_sub oh I'm aware of this trivia thanks to the Manga. Hehe it so fits Ota, as well as a nice way of giving each Ingram a different head design for a reason
Probably the coolest animated tactical plan situation I've seen. I think I was in high school when I first watched this movie, and it's stuck with me ever since.
@@GamingAlgen This movie was released in 1993 and bubble era ended 3 years ago at that time. so country has no infinite ammount of money like 80s. It's just high quality because of high budget and very skillful director, mamoru oshii.
(Although it's a old uploaded video) The AV-98 Patlabor was a Law Enforcement mecha designed to maintain order to prevent others mecha pilots using the Labour for rampage or create chaos. But remind that the Patlabor armaments and Armour is not designed to handle or engage those such as military mechas, even they armed a 90mm Riot gun or any heavy weapons+extra armour plates. Because the militarised mecha design were more like a armoured walkers, having powerful anti armour and anti personal Vulcans for offence and defence. Also have thick armour for deflect any projectiles except heavy anti armour missiles or joints part.
There's not much extreme action, and no one, not even the villains, even dies (onscreen, at least), and yet this is still giving us goosebumps worth replaying the sequence over and over with. Just how does the Patlabor animated works even do that?!
I got the first Patlabor film on VHS when I was like 14 with zero context (no internet, so I didn’t know there was a TV show or additional movies or nothing). Really under appreciated it at the time. I’m glad I stumbled upon a stack of DVDs of the TV show at $3 a case and then binged all of them while I had a cold. I came out the other side with a genuine affection for the grounded realism for the series.
I actually prefer the TV series by a very slight margin. Very character-driven. It was also nice to see different labor makes and models make their respective appearances. Pretty fuckin hilarious too lmao. That episode where SV2 fragments into seperate splinter factions just because Sakaki accidentally found their porn stashes was absolute gold lol
1:51 _"Hiromi! Cut loose!"_ The following shot is amazing. Instead of shaky cams, close ups, or cuts, you see Hiromi firing a shot from the Anti-Materiel Rifle - visible recoil and pushback of the water, and then the scene effortly connects to a shot of Ixtils and the following power of the shot hitting the wall. When doing action scenes, it's not always the fanfare and flash - you get to see how one hit lands to another and see the action flow. I've regretted notnfinding this masterpiece sooner. The Patlabor anime and it's movies are amazing to watch for being grounded and a bit more realostic than the run of the mill mecha anime out there ❤
@@Fulcrox It may still be full of flashy Gundam battles, but it still feels grounded and tactical, as the Full-Armor Gundam and the Psycho Zaku and their large abundance of weaponry take away the prettiness of their designs and look more like standard war machines, as opposed to other mechs, even Gundams, that look smaller and lesser equipped and yet have more weapons than the entire United States military combined.
5:00 gotta love how that quadruped bot knocked Ingram 2's head off with its left leg's punching device after "seeing" its "teammate" got back up using the same device, as if it could actually think and came up with that idea to free itself from the grabbing.
I can remember renting this on VHS back in the mid-90s (I'm old) and thinking how cool it was then. Glad to see people still think the same so many years later. You guys are awesome!
3:26 A damaged mech slumped on its back with hostile mechs approaching. Then, the plan goes to the next phase and the hand canon popped out, covering the enemy...I like that bit.
Anime so addictive!! Draws me in with attention to detail!! I seriously find myself admiring freaking simple cars driving in traffic around curves!! Lighting.. Scenery ..colors.. Weather effects..etc!! They just do anime justice!!!!
i have seen this scene for years since 2002, and I just noticed a couple of months ago that, at 4:06 the robot on the right looks back at Shinji while walking forward, thats why we see the close up of his face, HOLY SHIT that makes this scene more awesome
never seen this show / movie (?) before but this scene is so brilliant on so many levels i don't think i could fit it all in a single comment. the grounded, intelligent writing that takes into consideration so much all at once. the gorgeous art design and color choices. the slower pace that adds a sense of meaningful challenge and consequence to everything that happens. the real sense of tension that builds throughout it all. the amazing animation. i hope everyone who worked on this knows that they have created something truly incredible. i will have to go watch the whole thing ASAP
The music, the lighting, the tension, the mood. EVERYTHING to this moment was built up almost perfectly. This scene has a perfect amount of weight and a feeling that FEW other anime or movies replicate. It's like a good world war movie. It evokes feelings and grounds you into the situation. Even though the moment (and the golden age of anime) is gone. Something great happened.
I miss them too. But they made no money when they came out in the 80’s and 90’s so it was short term. This is a part of the Real Robot genre (which was doing horribly financially in the 90’s)
I like how it's not just "we have giant cool robots, so for badass reasons we will not be shot as we run directly at the bad guys, because heroes don't get killed or injured unless the plot allows".
Thank you for the clip 🙏🏼- cut too soon: Captain Nagumo charging into the elevator against the turret mech yelling “out of my way!” (and proceeded to fight closed-quarter battle with it, not shown)
I’ve never seen this before, YT algorithm has been putting a lot of older anime on my feed and I love it. This is the first time I’ve seen a mech with body armor and it makes sense that they would as there isn’t such a thing as a fantasy alloy like gundanium
This was such a cool scene for so many reasons. I loved the weight and realism animated in these movies. That Cassette-futurism never gets old. Also, seeing the Police Labors up-armored, they just looked awesome.
This is the only anime I ever owned. Sadly they’re just for display now as I haven’t owned a VHS player in years. My introduction to mecha was through the old version of Battletech that included the Japanese model designs. That game went down the drain pretty much as soon as they lost the ability to use those models. I know some designs came from Robotech but never saw anything that listed where the other Mechs had come from.
All of the Mechs we're free lancer designs, that's why they used the designs that Harmony Gold claimed to own, because at the time they were available for paid rights usage before Robotech/Macross became the franchise it is today. Then they were like "wait we need to protect this license" and so the lawsuit... But the majority of the other designs were just random artists drawing Mechs and tanks for money as far as I know. Not like Gundam where one or two guys design everything.
@@chrisrobinson9899 A lot certainly were just made up by FASA. But there were at least half a dozen or more that had Japanese model kits. For example…. The Shadow Hawk, Wolverine and Thunderbolt are the non-Macross models I can remember off the top of my head. There were almost certainly others, I just can’t remember if I’m thinking of Macross models or not. It was a very, very long time ago. 😉
@@daniel_f4050 There were three anime series that early FASA pulled designs from: Macross, Crusher Joe, and Fang of the Sun Dougram. They had 55 'Mechs in the starting sourcebook (TRO 3025) and of these, 19 were anime designs. They have since managed to recover pretty much all of the rights to use those particular models and redesigned them somewhat to keep Harmony Gold's money-grubby fingers away from future lawsuits, especially since Harmony Gold lost their case against the current Battletech rights holders pretty badly (the copyright lawsuit from Harmony Gold was dismissed with prejudice, and therefore can never be brought to court again). Battletech has since enjoyed a new renaissance in the past three or four years and is very much worth taking another look.
Always liked the industrial/functional look of mechs more then the fancy japanese stuff. Funny how tastes differ, i give you that japanese cartoonists have come up with some mean spider tank designs though.
@@ZackeTheBrute I’m with you on that. I can’t stand the Gundam look or anything else with all that “stuff” sticking out all over the place. I’m sure they’ve justified it at some point or another, bit I just think it looks silly.