Literally everything there is to know about stealthing Framing Frame:
· for DAY1 -- some tricks to make runs more smooth: entering any hall from the roof (without preplanning, of course), detailed instructions to throw the paintings through the roof windows, proper use of trip mines for safety, general tricks, the possibility of ECM rushing, and its effects on the ambush...
· for DAY2 -- general notes and information: chance for ambush, hints that let you know if you're about to get ambushed, optimal ways to move the 9 money bags efficiently...
· and finally for DAY3 -- literally everything you may want to know: list of all device spawns, suggested trip mine locations (and their reasoning), different strategies to move the coke and the gold, details and tips for each of the 3 vault spawns... and more!
➽ TIME STAMPS:
0:00 → Introduction.
0:15 → DAY1 starts here.
0:20 → Entering any hall from the roof.
1:15 → Detailed instructions to throw paintings through roof windows.
2:25 → The possibility of ECM rushing, and its effects on the ambush.
4:06 → Tips for the slow, sneaky approach. (also its advantages)
4:56 → General trip mine placements.
5:08 → Good hiding spots.
5:28 → When reaching the lasers: place a mine, and re-enter from the most convenient hall.
8:33 → Be smart placing your trip mines before looting a hall.
9:10 → For efficiency, carry the last painting on your back.
9:42 → Moving loot, and note regarding the inspector checking the roof.
10:32 → Example clip of how thoroughly the inspector checks the roof.
11:06 → DAY2 starts here.
11:11 → Visual cues if you're about to get ambushed.
11:38 → Efficient, time-saving throws.
12:50 → DAY3 starts here.
12:55 → All device spawns.
16:15 → Removed spawns.
16:46 → Trip mine placements. Note on uptime, and example clip.
17:22 → General idea for the chosen trip mines.
18:41 → Clip showing the 14 placements, references, and relevant waypoints.
21:44 → Spycams to compliment the trip mines.
22:23 → Painting cameras: brief notes and mechanics.
23:45 → Door hitboxes.
24:06 → Optimal pathing example: placing the tripmines while searching for the devices.
24:35 → Nothing wrong using 0 to 3 pagers on this initial step.
24:56 → Always check for bedroom vault when you get there.
25:20 → Placing the mines in a different order, depending on the guards' positions.
26:35 → All devices found.
27:05 → The 5 guards are marked, so I can easily check the vault bookshelves with no risk, and following routes that would often be risky.
28:00 → Coke objective. Things to keep in mind before starting.
28:45 → Strategy A: guard clean-up, and dealing with the inspector.
29:00 → Killing 4 guards in locations that are safe.
30:02 → Inspector trigger, and Bain's warning.
30:36 → Showing how the inspector spawns, and how he moves.
31:45 → AFK on the roof for ~7 minutes (exact timing is random) until inspector leaves.
32:05 → Guard animation and sound cues when he despawns.
32:30 → Slow inefficient coke moving (example).
34:00 → Improved, more efficient approach: middle point before coke drop-off.
34:37 → Always keep an eye on both guards!
35:00 → Having moved all the coke to the middle point, move the bookshelf once, and secure it all.
35:35 → Moving the gold using the same principles.
35:58 → Laser timings, and waiting for a clear good opportunity.
36:36 → Bain still says the wrong voiceline when you enter the vault.
37:05 → Clear beeping warning when the lasers are about to re-activate.
37:34 → Guards to look out for before moving bookshelf (lounge)
38:05 → Slow example.
38:45 → Guard inconveniences.
39:05 → Safe middle point.
39:45 → Move it all, or as much as you can, to the middle point.
40:30 → Strategy B: no clean-up, calculated risks.
41:25 → Very reasonable "hidden spots" to move all coke bags simultaneously.
42:40 → Guards to look out for before moving bookshelf (2nd floor).
44:22 → Gold moving with "Strategy B".
45:30 → Same middle points being used.
47:10 → Final drop-off slightly changed.
47:33 → The small risk of this strategy, and the proper reaction.
48:10 → Sped-up gold moving.
49:20 → Strategy B for other vaults.
50:32 → Safe spot for corpses.
51:04 → Final middle points.
51:50 → Brief note about bedroom vault.
52:15 → Money/XP breakdown.
52:30 → End screen!
➽ STEAM GROUP? I've created a Steam group for subscribers, with the objective of bringing together heisters who are informed about these strategies. This should make it easier to find crews for Counterfeit stealth printing, Train Heist advanced stealth, Breakin' Feds/Big Bank/Border Crossing rushing, and more strategies coming soon! If you're interested, here's the link: steamcommunity.com/groups/Mar...
➽ PLAYLISTS? Check out my PAYDAY 2 playlists here! / marcmb (Counterfeit, Mythbusting, Stealth guides, ECM rushes...)
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Recorded with: GeForce Experience
Edited with: Vegas Pro 12.0
Game version: August 13th, 2020 patch (Update 199.6)
27 июн 2024