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PBR Video for 3D! 

CGMatter
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29 окт 2024

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Комментарии : 179   
@hardwire666too
@hardwire666too 2 месяца назад
Rule of thumb in any 3D package. Everything except Diffuse, Albedo, or Color is RAW, Non-Color, or the equivalent. The only things that should ever be effected by any kind of color processing are things providing actual color information. Anything that is providing variables to a calculation like a normal, or roughness map should remain unaltered by any color space calculation. So depth maps = Non-Color, RAW, or equivalent. This also applies to most game engines.
@19n42
@19n42 2 месяца назад
TGA and PNG still are the main ones for game textures.
@fabiocoelho1679
@fabiocoelho1679 2 месяца назад
@@19n42 He isn't talking about image formats.
@myslef7636
@myslef7636 Месяц назад
@@fabiocoelho1679 yeah but can 0-255 range turn into data?
@tartyto
@tartyto 2 месяца назад
im about to download this app and lose it in a random hard drive to find it in a few years when its no longer free
@six_buck_dlc
@six_buck_dlc Месяц назад
great now i see myself in this exact scenario
@novopar
@novopar Месяц назад
So you are one of those... heroes?
@propperstuffproductionspsp122
@propperstuffproductionspsp122 Месяц назад
smart idea only if it wast an app that doesn't need to connect to the internet to work then you'd be fine
@limwang9993
@limwang9993 Месяц назад
And hope it will always be open source n shit😂😂😂
@NicoleHam
@NicoleHam 9 дней назад
so accurate
@jaym2267
@jaym2267 2 месяца назад
Kind of funny how many programs have followed this exact route of launching for free and empowering smaller creators blablabla then becoming a subscription-based tool acquired by industry giants and ditch their targeted fanbase that gave them all the data necessary to expand. So many off the top of my head!
@eitantal726
@eitantal726 Месяц назад
they will not succeed. There's too much competition. An awful lot of AIs are already available as free and open source
@cate01a
@cate01a Месяц назад
good thing though is afaik open source alternatives are quick to rise
@AlexOfCR
@AlexOfCR Месяц назад
Well the bills have to be paid somehow, dont they
@jaym2267
@jaym2267 Месяц назад
@@AlexOfCR These are services that are made from open-source papers
@SanneBerkhuizen
@SanneBerkhuizen 2 месяца назад
I think this will solve some issues Ian didn't know he had until he sees this tool
@CGMatter
@CGMatter 2 месяца назад
i messaged him
@SanneBerkhuizen
@SanneBerkhuizen 2 месяца назад
@@CGMatter that's nice of you
@jaym2267
@jaym2267 2 месяца назад
As he's previously mentioned, the key to making greenscreen people shots look good is to put all the effort into the actual recording itself rather than figuring it out later when the lighting and camera angles are basically baked into the footage. This could help in cases where you didn't exactly shoot something correct and dont have the ability to reshoot. Resolve already has a built-in relight feature that similarly does this, but for something directly integrated into Blender having the actual data in could help dial the look a bit better if it comes to having to do this.
@CompositingAcademy
@CompositingAcademy 2 месяца назад
@@jaym2267 ​ Yeah this is right. A big mistake of "Bad greenscreen" is actually just bad on-set lighting, or lighting that is completely mismatched from the background. The other simple factor people forget to do is matching the black levels (the darkest thing in the footage, against your CG). You should never see things 100% pure black, which often times render engines make overly black things. Other things also lift the black level, for example if a light is near a person and it causes diffusion or glow "over" the character - that means you need to add that back over the top of your CG as well.
@c64cosmin
@c64cosmin Месяц назад
I want to see people like Corridor Crew making something fun out of this. Thank you for sharing this with us, looks amazing! Didn't think that AI could extract pbr maps for us.
@CompositingAcademy
@CompositingAcademy 2 месяца назад
Seen this a few times, I need to play around with this and give it a try. The main thing that always seems off with the result of these relights is the skin always get very flat. One technique I like to do is if you do a frequency separation (blur & divide the footage against itself) and multiply the texture detail you get from that divided result against this lighting pass, you could probably get a more realistic result. The shininess / roughness texture pass this thing gives isn't 100% there yet but with that trick I think it probably could be a good result.
@Extrawormixer
@Extrawormixer Месяц назад
glad to see you here, amazing tutorials!
@artffan5413
@artffan5413 2 месяца назад
I've been using it since it was dropped. I had a vfx scene where I had to make fake thunder lighting around the actor and it turned out amazingly realistic after composting.
@SitinprettyProductions
@SitinprettyProductions 2 месяца назад
Cool. Tutorial?
@simplyVIRTU4L
@simplyVIRTU4L 2 месяца назад
IMAGINE THE POSSIBILITIES!! imagine the possibilities...
@OrangeManShow
@OrangeManShow Месяц назад
So glad you covered this! I found out about this software from Joshua M Kerr’s video and joined the beta when it first launched, I even have videos on my channel that utilize this relighting method (street lights passing by characters on highway for instance). It’s been incredibly useful and the development team has been really interested in improving this technology, so the more eyes on it the better!
@CRT_YT
@CRT_YT 2 месяца назад
HOLY DESKTOP ORGANIZATION
@mattshu
@mattshu Месяц назад
innit arrange by type?
@theedwin
@theedwin Месяц назад
what could be the "beard" blender file
@TommasoSubscriptions
@TommasoSubscriptions Месяц назад
You call it organization? LOL
@tartyto
@tartyto 2 месяца назад
these videos are fire, keep up man
@FarkasWolf15
@FarkasWolf15 2 месяца назад
Somebody show this to Ian Hubert.
@Ismailoff_eth
@Ismailoff_eth 2 месяца назад
Ian have his own style and probably he find easiest way to add good lightning and detail to greenscreen character. Last time I see he's now using real 3D scanned characters
@alancastillo5775
@alancastillo5775 2 месяца назад
@@Ismailoff_eth Yeah, but here’s the thing-3D scanned people are pretty limited. They can handle basic stuff like idling or walking, but when it comes to main characters or anyone who’s front and center, 3D scans just don’t hold up. They end up looking fake, so you really need green screen footage in those cases. If you plan the scene right, you can match the CG lighting to what you used on set (or vice versa). But let’s be real, things don’t always go as planned. Whether it’s a tight deadline, missing gear, or just not knowing exactly how the scene will look, you might not get the lighting exactly as needed. That’s where this AI relight comes in-it’s a great backup for those moments when the lighting isn’t quite right. It’s not a replacement for the real workflow, but it’s nice to know you’ve got an alternative if things don’t go as expected.
@chrisaelus6258
@chrisaelus6258 Месяц назад
He probably did use this software
@oliverdavies9071
@oliverdavies9071 Месяц назад
Exactly my thought as well
@tombuster
@tombuster Месяц назад
There's no way that k for knife tool works in video editing view... it's so clever and I totally missed it up till now! I love watching blender videos and discovering more and more shortcuts! Can't wait for them to come back to shader nodes, shift+a, n, r is still ingrained in my muscle memory
@thesomewhatfantasticmrfox
@thesomewhatfantasticmrfox Месяц назад
I've been really fiddling with normal, specular, and roughness mapping for game development recently, and with great timing, this really cool bit of knowledge showed up!
@DamianMathew
@DamianMathew Месяц назад
Magic Mask is insane, how did I not know about this 🤯
@KingBobXVI
@KingBobXVI Месяц назад
The superimposed images remind me of the style of those old point and click adventure games after MYST that added (live action) characters that would walk out in frame and talk to you or do something (I used to play an old Goosebumps game where you were trapped in a haunted theme park that did this). This would be a neat way to bring back that kind of retro style, but with more flexibility with the environments you could put the characters in, and better visuals with the lighting of the scene affecting the actors, etc.
@Fo_xu
@Fo_xu 2 месяца назад
Ian Hubert is about to go crazy with this
@stelioshz
@stelioshz Месяц назад
each one of duch videos really show to me that I have to learn blender nodes Thank you for showing all the process!
@brennanvillao
@brennanvillao 2 месяца назад
Hey if you guys are looking for another way to generate depth & normal maps , you can actually use a local version of stable diffusion and use a model for depth maps and normals to generate an image sequence,
@somdudewillson
@somdudewillson 29 дней назад
If you're going through a full local setup, just use a dedicated depth predictor like Marigold or DepthAnything.
@yzoro9358
@yzoro9358 13 дней назад
@@somdudewillsonare there any other ways of getting these pbr materials without using switchlight? (It doesn’t seem to work for me)
@bananacomputer9351
@bananacomputer9351 Месяц назад
This is a really good tool for small studios
@3ace846
@3ace846 2 месяца назад
switchlight is finally getting some recognition
@zixea3318
@zixea3318 Месяц назад
Best use of AI. We need more stuff like this!!! Tools that HELP artists instead of hindering them.
@Blenderbarn
@Blenderbarn 2 месяца назад
so now I can make fake 3d mountains instead of using image planes as background, noice!!
@mattshu
@mattshu Месяц назад
I got really excited until I realized you weren't talking about the true champagne of beers
@SlyNine
@SlyNine 2 месяца назад
Non color just means it's not apply any color transformation. Pretty much everything is non color unless it has a color texture. But that doesn't mean you can't apply a transformation for a certain effect. But, with normal maps it would likely ruin the directions.
@noobish
@noobish Месяц назад
finally AI that i can actually see myself using
@chillingisliving
@chillingisliving Месяц назад
Just FYI, not sure how much you wanna go down the rabbit hole, but these tools I believe are using the same underlying tools I use in ComfyUI using ControlNets, which let you pull depth maps (and many other style options like lineart), it's a long rabbithole to go down, no need to pay for software, all run locally, etc. and it can do all of those maps in one go, making it faster imo.
@PolygonDivision
@PolygonDivision Месяц назад
In three to five years this technology will be 1000% better and that blows my mind to think about it.
@3sc4p1sm
@3sc4p1sm 25 дней назад
best thing for the depth is volume/fog/smokes
@cg.man_aka_kevin
@cg.man_aka_kevin Месяц назад
Lucky the free Open Beta is still here. A few months ago it was said that it would be closed for free, but luckily there is still time to use it for free while your GPU is strong enough...
@CGFUN829
@CGFUN829 2 месяца назад
you tube unsub me from this amazing channel, not sure why. the ending was funny and to the point!
@owenrichards1418
@owenrichards1418 Месяц назад
This is so cool! Thank you for showing us.
@Babakinha
@Babakinha Месяц назад
cg matter literally looks like the smartest hobo
@prof.tahseen6104
@prof.tahseen6104 Месяц назад
8:23 "Not anything" So, it's something?? I'll get hacked and sue you to the ground.
@Ebowleslap
@Ebowleslap Месяц назад
Philosophy 101
@kegsfx8603
@kegsfx8603 Месяц назад
looking very cool! lots of possibility
@kryptxn001
@kryptxn001 Месяц назад
This reminds me of the Apple Vision Pro virtual video call faces.
@AlessaBaker
@AlessaBaker Месяц назад
Color and Non-Color (or in engines like Unreal Engine it's referred to as Linear Color) is about Gamma correction. For any texture where you may have data (e.g: you're storing a larger number outside of 0-255 in a 32 Bit HDR) you'll want in non-color. In the case of your Roughness texture, you want whatever value 'as is' without any adjustments, so Non-Color is correct here, same for Depth. Essentially it's treating your data from the texture 'as is' without doing any corrections for Gamma.
@AtrusDesign
@AtrusDesign 2 месяца назад
The Technique is very cool!!! Thanks!
@torq21
@torq21 Месяц назад
It is cool! Thanks for sharing.
@RaffoVFX
@RaffoVFX Месяц назад
thats crazy
@somdudewillson
@somdudewillson 29 дней назад
FYI: Basically all of this is a repackaging of largely pre-existing open source tech, often even somewhat out of date. Like, the background removal appears to probably just be a variant of the older Segment Anything Model; depth estimation has a ton of research being done all the time with stuff like Marigold and Depth Anything; lighting/color extraction has a bunch of research-produced open-source models too, although this one _might_ be unique with their additional channels.
@fonsecajjr
@fonsecajjr 2 месяца назад
super-cool-thanks
@CapsAdmin
@CapsAdmin Месяц назад
I'm pretty sure the tech behind switchlight is IC-Light by lllyasviel. This is completely open source, though I guess harder to get working than switch light.
@electronicmusicartcollective
@electronicmusicartcollective 2 месяца назад
thx a lot! 🙏
@GENERIC-RICE
@GENERIC-RICE 2 месяца назад
We know what you did to Default cube.
@vizdotlife
@vizdotlife 22 дня назад
Check out the Blender add-on Depth Map Batch that creates depth maps in batches and run entirely local without APIs.
@denzelvanlent7031
@denzelvanlent7031 2 месяца назад
Would love to see a video of u going over pulling a random character (stylized) to a facial rig for motion capture
@kpasta6112
@kpasta6112 Месяц назад
Kinda cursed but if a. the occlusion was added in and b. a way to introduce rim lighting when back-lit was found, this could be quite a workflow
@TheDingsBoms
@TheDingsBoms Месяц назад
God damn, this is cool!
@SilentEvil97
@SilentEvil97 Месяц назад
It just works 👏
@NicoleHam
@NicoleHam 9 дней назад
most interesting thing about this whole video was duh-vinkee magic mask working way more speedy than anything I've seen in ae tbh. never used it (i know its the free software for tubers but im unfortunately 15 years deep into ae brainrot) so hmm, this has piqued my interest the ai lighting thing was ok. end result looked very analog horror tbh
@oodoodoopoopoo
@oodoodoopoopoo 2 месяца назад
Pabst Blue Ribbon FTW ✊🏾
@TeraByte38
@TeraByte38 Месяц назад
i like the Normals one
@katlegoloveslife
@katlegoloveslife 2 месяца назад
This is epic. Thanks!
@therealjames2009
@therealjames2009 2 месяца назад
backrooms vids bouta go crazy
@WaitNoIdidntMean
@WaitNoIdidntMean Месяц назад
Im not a fan of generative ai, but this actually seems really cool and id love to use it for cgi and stuff
@zixea3318
@zixea3318 Месяц назад
This isn’t really generative AI. You need something already usable to input for it to actually output
@AyushBakshi
@AyushBakshi 2 месяца назад
Sensei is back
@zetrix6277
@zetrix6277 Месяц назад
There are free ML models for each of the tasks done in the vid (Background isolation, PBR acquisition, Depth/Normal-map generation ...) This SwitchLight thing has just gathered all those models in a single package. If anyone's concerned about the privacy or anything, you can simply search & find high quality models (probably on hugging face) and do the steps yourself all on your machine & achieve the similar or even better results.
@RoboThePanda
@RoboThePanda 2 месяца назад
i have a project coming up and this will be so essential to get the result i need
@Stefan-tw3fo
@Stefan-tw3fo Месяц назад
Ayo we got real-life G buffer before GTA 6!
@gentrywalker
@gentrywalker 2 месяца назад
this thumbnail is the one.
@Derpduck.
@Derpduck. 2 месяца назад
thats awesome
@Andybowbandy
@Andybowbandy 8 дней назад
SICK!!!
@shern92
@shern92 2 месяца назад
Thanks for demonstrating nerds can have girlfriend too! Great sharing all jokes aside.
@TransformXRED
@TransformXRED Месяц назад
Can these different extracted "passes" be used as materials on an image plane in Fusion? For a better depth map I would use DepthAnythingV2
@captainagk
@captainagk 2 месяца назад
amazing, so the issue you are having is, dont use normals and displacement together (hence the glitch). just need one or the other. this is coming form blender guru. i am just a messenger
@slimeball3209
@slimeball3209 2 месяца назад
only reason color spaces is here is to match colors of real world to colors of display, so if it is any texture that captured not in real world should be treated as non-color data.
@SkyShazad
@SkyShazad 2 месяца назад
Im still new to this. Great video by the way. at 6:47 when your in settings and you click on Displacment and Bump, The displacement drop down doesn't show up. What am I doing Wrong , thanks
@TheManWhoSoldHisSoul
@TheManWhoSoldHisSoul Месяц назад
The material displacement is a cycles only feature, you need to set CYCLES in the render properties. Let me know ;)
@magnuswootton6181
@magnuswootton6181 Месяц назад
this guy is good
@greymatter800
@greymatter800 Месяц назад
From their Terms of Use: "3. Solely for the purposes of operating or improving Beeble, you grant us a non-exclusive, worldwide, royalty-free sublicensable, license, to use, reproduce, publicly display, distribute, modify, create derivative works based on, publicly perform, and translate the Content. For example, we may sublicense our right to the Content to our service providers or to other users to allow Beeble to operate as intended, such as enabling you to share photos with others."
@taportnaya2136
@taportnaya2136 18 дней назад
what is switch light soft made for? Do you often use it?By the way this video is overwhelming! Make more please.
@mariorossi8830
@mariorossi8830 2 месяца назад
Comparing this to Davinci's Relight which is better?
@ValleStutz
@ValleStutz 6 дней назад
How long will you use this premade tools until you just stick your head into ComfyUI and set this systems up on your own?
@soap_machine
@soap_machine Месяц назад
bro turned into caseoh
@kipchickensout
@kipchickensout Месяц назад
dope
@cameron8452
@cameron8452 Месяц назад
This might be a dumb question but could you do this with 2d characters, so that you could add different lighting conditions on them?
@takezosensei
@takezosensei Месяц назад
7:48 Didnt know you were in DeadPool and Wolverine Cameo...
@badmingos
@badmingos Месяц назад
Bro did vfx in 8 minutes
@t01
@t01 2 месяца назад
The 🐐
@synthdream
@synthdream 2 месяца назад
Wow you released this right when Meta's new tool just released lol.
@staticdrama
@staticdrama 17 дней назад
Boom!
@sander-wit
@sander-wit 2 месяца назад
Pretty 😎
@ramasamystudios4101
@ramasamystudios4101 2 месяца назад
You do realize that they use your footage to make their software better before it becomes paid for
@zixea3318
@zixea3318 Месяц назад
I mean. Most stuff does that nowadays. Internet Privacy is a long-gone thing.
@bartoszrozmus1585
@bartoszrozmus1585 Месяц назад
cool
@gower1973
@gower1973 2 месяца назад
Whats the point of this though? To make more realistic cheap crowds scenes? That's the only thing I can think of.
@CGMatter
@CGMatter 2 месяца назад
just better greenscreen 3d integration basically
@jajoothecoolman
@jajoothecoolman 2 месяца назад
You can change the lighting on people without having full 3D models of those people. There's gotta be something that's useful for.
@silasteixeiraalmeida6519
@silasteixeiraalmeida6519 2 месяца назад
i think can help on cheap films to make an cheap and easy lighting ajustment etc
@nickblomgren
@nickblomgren 2 месяца назад
*COMPOSITING* *IT'S COMPOSITING* When you're compositing someone into another shot, whether it be green-screened or roto work, you're going to do your typical color correction passes. One big issue is light in-general. You can make something have the same values of another shot, but you're going to have to do extra work to make sure the light matches. In a normal production, where everyone has at least a _slight_ understanding what they're doing: The shot that's going to be comped either has flat light for editing later, or an attempt to match the light to the shot they're comping into. _This is not always a thing that happens._ So the alternative is having to do some very painful tweaks to the video. And if it's lit flat you're still going to do a ton of manual editing. Or do something like this: Start at around 20 seconds into the video. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZU_NOoug-hQ.htmlsi=qBatuYj3n3iCGVcl&t=20 That's a digital double being animated and comped onto Black Widow for lighting.
@3nndoWasTaken
@3nndoWasTaken Месяц назад
videos going to be crazy, forget capcut, all my bros edit in free software without ads
@Romaelzo
@Romaelzo Месяц назад
wow
@fx_node
@fx_node 2 месяца назад
The app looks cool but needs a login, like autodesk or creative cloud. I thought it was worth mention. May be some one could build an ai workflow in comfyui.
@CGMatter
@CGMatter 2 месяца назад
hope so - i gotta look into comfyui
@ritpop
@ritpop 2 месяца назад
​@@CGMatter you will love it
@06howea1
@06howea1 Месяц назад
Cool
@Tymon0000
@Tymon0000 2 месяца назад
The thumbnail looks pretty normal to me.
@ob4359
@ob4359 2 месяца назад
👑
@BALLBASSJOHN
@BALLBASSJOHN 9 дней назад
how to make the nodes more power full so the plane has more geometry???? my plane has shape but it is stupidly minor
@BALLBASSJOHN
@BALLBASSJOHN 9 дней назад
dont worry i figured it out
@blanana_m
@blanana_m 2 месяца назад
Can you do depth and Normal based edge detection on the footage now?
@brucewayne251
@brucewayne251 Месяц назад
I’ve discovered this long ago
@TechBuzz101
@TechBuzz101 2 месяца назад
if you can make all maps from single image, then there is possibility to make 3d model from it
@wizardothefool
@wizardothefool Месяц назад
Did you just video edit in blender?
@flsh330
@flsh330 2 месяца назад
my range on a depthmap that i got is form 300 to 3000 and it's looking pure white in a viewer. i dont know how to shink it
@switch2324
@switch2324 Месяц назад
K in compositor and Y in the NLA! Y is it different?
@SlyNine
@SlyNine 2 месяца назад
I did this in ComfyUI with a controlnet node.
@pointy7771
@pointy7771 Месяц назад
it's the same princible with davinci relight it uses the same passes on the background..
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