As an early NES gamer and later PC engine owner I am extremely impressed by the Sega Master System version. The game is extremely colorful, well animated and it even has some extra animations. The level of detail is also impressive. The NES games looks like Stone Age in comparison.
The PC-Engine port is impressive, but it's also impressive for the date they released it! I also prefer the sound/music of the PC-Engine over the arcade version.
The Master System port is very impressive despite its limitations, and it even has an exclusive extra level. I don t really ike the up and down scroll of the pc engine port.
Hands down pc engine win! But sms did a great job indeed. Back then when i was a kid in 1989, having a PC engine means that u've got an arcade game center in your home. It's amazing 🤩 especially when that CD rom title fighting street released, it blew my mind completely
These are both great ports, but the master system version is definitely impressive as its on weaker hardware, yet the whole game is there and with many sprites on screen
@British Style Grappler SMS version manages to have the full game while the pc engine needed to split it into 2 parts (the cd rom version has the full game, most likely because of the extra ram and memory). No doubt the mega drive has better specs than the pc engine since its an 8-bit system, tho the PCE has more colors. The snes on the other hand, well its debatable. Technically the snes is better than the megadrive, when it comes to hardware .In the end , these systems have their advantages and its really a matter of how the programmers use the hardware to make some stunning games and effects.
@British Style Grappler you'll definitely get higher quality sound with the snes sound chip, but for some odd reason I just like the ym 2612 better , it cant do samples well, tho not impossible for high quality. Not only that but the chip is great for arcade conversions of games that use a synth like chipset n whatnot
@@kiwibro6454 MD games like TFIV slowdown with a small fraction of what PCE R-Type handles with ease. R-Type also runs in a higher resolution than any MD game. I don't think that any MD arcade ports ever attempted to run pixel-for-pixel sized assets and include all of the objects from games nearly as intense as this. Let alone run wth LESS slowdown than cutting edge arcade hardware. "Bits" don't mean anything as far as "power" goes, but you don't need to understand what generic spec sheets say. You have games like this doing what no MD or SNES game does because the PCE cpu is one of the biggest advantages it has over those other consoles. All you have to do is believe your eyes and ears instead of old wives' tales.
There's a patch for the PCE rom to show all 240 lines and removes the scrolling. But that approach was needed back then in 1987 because TVs would have too much overscan to show all 240 lines.
@@crule2net It's not overclocking the ram. NEC was paranoid for a minute, but they apparently changed their mind. The JP hucard versions of R-Type run the VDC ram at full clock. The US version is the one that under clocks vram. The CD version just uses the US version code. There are NEC games that came out afterward that didn't overclock vram for mid resolution mode. The CD version came out after NEC already changed their minds and allowed full clock of vram for mid res mode, and games were already using it. It's just unfortunate IREM uses the US settings for the CD version.
Great conversions, but regards to some criticising the Nes/famicom. Check out Gradius 2, Over Horizon, Crisis force. Incredible use of the Hardware. Off topic sorry.
Is the Master System being emulated? The shots and explosions do not sound right. I'm hearing tons of distortion when the shots first hit and during explosions. Also this isn't really a fair comparison as both machines come from different generations...unless it's different in Japan (that maybe the case). Here the Master System with an 8-bit processor and 8-bit GPU is definitely 3rd gen vs. PC Engine's much faster 8-bit CPU and twin 16-bit GPU design as 4th gen. It's a shame R-Type never hit the Genesis as that would be a good showdown. Both consoles excelled at shmup's. Where the Snes would slow to a crawl the Genesis/Mega Drive and PC Engine/Turbo Grafx 16 would just hit their stride. Addendum- I don't know why you guys in Japan didn't take to Sega's 16-bit hardware like we did. Back then you guys were just as hardcore as us and Sega was where it was at. This is why Sega led our market from 1989 through mid 1995. Talk about reading the market wrong look...what Nintendo of America did to the clean looking Super Famicom. Let's make it square and add purple buttons! I would like to smack Todd Howard for that...I much prefer the TG-16 to the Snes for all things but JRPG's. Upvote for a good video and thank you for sharing. 16-bit for life.
The Sega master system screen is more like the arcade then the PC engine because the screen fits perfectly like the arcade unlike the PC engine version that moves the entire screen up and down making it feel less then the arcade experience. The sound music is great on both. Because PC engine has more colors on screen that makes an almost mirror image of the arcade. However, the master system rtype has something PC engine rtype version doesn't. The bonus stage! I know both versions are running 8-bit professors but I will add the PC engine has a more updated 8bit one and the PC engine can do more tiles on screen then Nintendo super nes! Making PC engine 16-bit graphics chip capable of making larger sprites. However, super nes can blend a sprites by using the mode seven chip to make a sprite grow larger or smaller then the screen! One at a time though. (king Bowser end boss) Is a good example.
Both ports push their respective hardware and are good showcases of hardware capabilities. Compile's SMS port is really excellent considering all the limitations of that hardware when it comes to RAM, color, sprite size and number. You rarely got as close to an arcade experience like that on that generation of consoles. The Hudson port is excellent in itself and is obviously closer to the arcade in graphics and audio detail.
thats because it takes advantage of the FM sound unit for the mark 3 , i believe later redesigned models of the Japanese master system came with the fm sound built in , its compatible with a couple of other games