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PCG 1.2 Devlog - New vehicles, improved prop spawning, and more!! 

Coqui Games
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21 окт 2024

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Комментарии : 19   
@LionOuOrdaz
@LionOuOrdaz Год назад
This is looking so awesome!!! Can't wait to play with it.
@Grimm0351
@Grimm0351 Год назад
Great updates. Do you intend on making a fully encompassing updated tutorial series? I'd love to get started with PCG again, and updated tutorials would be massively helpful. Tldr: My monkey brain finds it difficult to follow tutorials when what I see doesn't look like what is shown in the tutorial, which happens when they're fairly out of date. 😂
@CoquiGames
@CoquiGames Год назад
I will be making new tutorials - I plan to make another quick start and then specific videos covering the new features. However, it will be difficult to recreate the entire tutorial series. The good news is that the workflow is largely the same and have added new options, while the old options are still there. So you should be fine following the older tutorials without an issue :)
@xFFSx
@xFFSx 10 месяцев назад
wow. worth the wait. i have npc manager too, so wondered if i could have npcs live in their own addresses at runtime please? i have been using room manager system(AI). but to do this for an entire city would take ages. thanks. great work.
@CoquiGames
@CoquiGames 10 месяцев назад
Hey there - its possible to have NPC POIs spawn within buildings in PCG. Its rudimentary but it works. My goal is to work on NPCM so it can be used as a full pedestrian system for the city. This is planned for a future update however. Check out this video where I showcase what you can do now - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-t45VCyhv8ho.html
@xFFSx
@xFFSx 10 месяцев назад
@@CoquiGames thanks. i have used this method for the mass population. i wanted each person or family to be allocated an address. kind of a cross between gta and fallout 4. except all npcs have a permanent address. not a big issue though. pedestrian system would be a welcomed addition. the new vehicles are a great addition. have been using advanced vehicle system and their traffic control system. but having it in pcg has made things a lot easier. this new pcg is amazing. really excellent work mate.
@CoquiGames
@CoquiGames 10 месяцев назад
@@xFFSx Thank you!
@LionOuOrdaz
@LionOuOrdaz Год назад
Quick question, will I be able to integrate the park system and animal ai with this? If I want to add forested areas or parks?
@CoquiGames
@CoquiGames Год назад
Yes! There is even a tab already set up for the Procedural Park and a written guide! The animals from ABK will work without issue as well :)
@LionOuOrdaz
@LionOuOrdaz Год назад
@@CoquiGames Awesome!!! Got the park asset today. I think I'm only missing your taming asset and I pretty much have bought all your items. Looking forward to playing with these.
@CoquiGames
@CoquiGames Год назад
@@LionOuOrdaz Awesome to hear! Thank you for your support :)
@JoDuke713
@JoDuke713 Год назад
This is fantastic!!
@CoquiGames
@CoquiGames Год назад
Thank you!
@lildeetime9480
@lildeetime9480 11 месяцев назад
Is it possible to change the building models in pcg
@CoquiGames
@CoquiGames 11 месяцев назад
Yes! You can use any custom asset with PCG - buildings, props, foliage, road meshes, etc
@baaker4819
@baaker4819 Год назад
do u Teach ue5? u are Awesom
@CoquiGames
@CoquiGames Год назад
I actually have a beginner course you can check out here - ru-vid.com/group/PLziQlhUd357jEk5y77AHniPa2ywcMExlG
@mo3in410
@mo3in410 Год назад
hello i want to start series learn cod with UE5 is it complete
@CoquiGames
@CoquiGames Год назад
Hey there! I'm still planning to make 2 more videos - Debugging and Optimization. However, you can get started now as the available lessons are complete.
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