Тёмный
Coqui Games
Coqui Games
Coqui Games
Подписаться
Hi!

I'm an Unreal Engine developer and Marketplace creator with assets focusing on procedural generation and artificial intelligence. I have many free community projects available here so check them out!

I also enjoy sharing my knowledge with the community and have an Unreal Engine beginner's course called Learn to Code in UE5.

Join our community via Discord and say hi!

Link Tree - linktr.ee/coquigamesdev
FREE Assets - github.com/coquigames
Marketplace Assets - unrealengine.com/marketplace/en-US/profile/Coqui+Games
Discord Server - discordapp.com/invite/vJVa9xk
ABK 1.4 Devlog -  Smooth Movement is here!
7:38
3 месяца назад
ABK 1.4 Devlog  - New in-place turn animations!!
10:12
7 месяцев назад
ABK 1.4 Devlog - Improved Path Following!
21:38
7 месяцев назад
Procedural City Generator 1.2.1 -  Quick Start Guide
1:04:13
9 месяцев назад
CoquiGame's 2024 Plans - what do you think?
16:49
9 месяцев назад
PCG 1.2.1 Improved Destruction Preview
5:50
10 месяцев назад
Mega Sale and price increase
4:19
Год назад
Learn to Code in UE5 - 16 - Traces
32:21
2 года назад
Learn to Code in UE5 - 14 - Interfaces
34:45
2 года назад
Комментарии
@elizabethivy1337
@elizabethivy1337 День назад
Loving this course so far! I having been working my way through Unreal Sensei's Master Class for UE5. I got through the introductory lessons for BP programming. There were some concepts that weren't really clicking for me there, but I figured they would become clearer in the next segment of the BP learning options. That was not the case. I had to stop and seek out different explanations because the fundamentals weren't explained thoroughly enough. After watching these videos, I think I will be way more confident in understanding the 'why' behind certain decisions. Thank you for making these!
@slimeigo
@slimeigo 4 дня назад
I suck at coding so if I actually learn from this Ill tell yall fr
@AdireetiVlogs
@AdireetiVlogs 5 дней назад
how to download those road texture used in these video ? @coquiGames
@ptt619
@ptt619 7 дней назад
This is probably one of the best tutorial series' I've ever seen, period! For real, to me this is up there with Blender Guru's Donut tutorial. And I've seen tutorials for dozens of different programs. You break down everything and explain it in such a concise and easy to understand way. Keep it up man! You are truly unlocking new possibilities for me that I wouldn't have imagined were possible before, bravo!
@priyankawadhwa2000
@priyankawadhwa2000 7 дней назад
why did we click on instance Editable?
@priyankawadhwa2000
@priyankawadhwa2000 7 дней назад
why did we made 'Handle' a Variable instead of using it as Return Value?
@Pyugles
@Pyugles 7 дней назад
This one was really complicated, but you explained it very well. Will still have to go over this a few times to fully get it to sink in.
@Possessed_Owl
@Possessed_Owl 9 дней назад
To all who read reviews on the epic store. The biggest problem is the torment of the behavior tree hanging. It hangs on enagage, or move to a random location in navmesh. CONSTANTLY. Constantly freezing animals during the game is the norm and a horror and honestly? - this system is starting to annoy me and I think I will post my review with a detailed description on the epic store. If you decide to buy it, prepare yourself for torment and you will never get this system right. I have been poring over it for many weeks, I went through all its tutorials, but it does not change anything.
@roblb95
@roblb95 9 дней назад
Just wanted to take some time to say thank you for this tutorial! And also, if you've gotten to this point in the course, like I just have... keep going! It's difficult at first, but we need to push through and we'll get to a point we can do this ourselves 👍
@Pyugles
@Pyugles 10 дней назад
Way better than the coding classes I took in community college.
@Possessed_Owl
@Possessed_Owl 10 дней назад
The system seems pretty cool, but it has one major problem - the animals ALWAYS find a way to get stuck. I hope this problem will be fixed in the next update.
@darrylmorin7112
@darrylmorin7112 14 дней назад
Hey Coqui, I really love your videos, they are very well done. I am doing a VR project and was looking to see if you knew of a UE dev that specializes in that and if they have tutorials. If you have any or could make some, it would be great. I am currently starting a vr game and will be changing the hands to full body along with adding running and walking motions. Please help if you can...Cheers!
@Voodoo-b4f
@Voodoo-b4f 15 дней назад
It's a really nice course, but I can't follow after 3rd lesson because the background music makes me going crazy.
@StarIightshines
@StarIightshines 16 дней назад
why does a random bar pop up at the bottom of the screen on mine and yours???
@Possessed_Owl
@Possessed_Owl 17 дней назад
Sometimes it works, sometimes it doesn't and it's not clear why. The animals just stop eating, drinking, or stand still and that's it. I have 3 animals in a pen with water and food - after a minute one stands like a pillar of salt, the second stops drinking but the third animal works. Enigma. Edit: Ok, I figured it out :). If someone is stuck with a locked animal (who can't decide what to eat and wants to eat from another pen), remember that there is ID food and ID Water.
@Possessed_Owl
@Possessed_Owl 17 дней назад
These are the best tutorials I've ever seen.
@ceryx6849
@ceryx6849 19 дней назад
I'm trying to make that switch for the ceiling light. But my reference is apparently broken yet i set the type to BP_Light, and BP_Light looks the same as yours ecept for some things i can see in your details and variable tabs. I can't figure out why you have light variables category and light options on the details panel of the BP_Light actor root. I probably shouldn't, but its been 3 hours i'm messing with stuff trying to find a solution so i can properly follow this video course. Edit : much more time now. I have to give this up and DL your project i guess :( Edit : Several days after, i figured out you've made a structure for Light Options and probably set some code into the construction script for the lamps and that's why your activator could access the different parameters (like on and off). And that i actually had to set the reference as Instance editable so i could attribute them to the editor in the details tab of the viewport. I still have an issue i'm not able to solve : Most of the time my references can't be accessed from other actor blueprints and i get a "none tried to access [ref]" error when they actually need to while testing. So basically for now i'm stuck with casting stuff, but i'm following other Blueprint tutorial series and practicing so it will finally click at some point.
@ceryx6849
@ceryx6849 20 дней назад
Now that one's difficult ! I have to understand how the information teleports from one actor to the other(s) in every case. I've got the principle, but i'm not sure what the parent platform is required for as the only info it adds is a named event node and a boolean, and the 'family' thing. It looks like it could be done without it, but maybe it would be way more complex for nothing idk. Well it's been more than 10 hours of course and practice for me today so i'll get back over to this one tomorrow and i bet it'll be crystal clear with some more fiddling !
@ricsrecipe6530
@ricsrecipe6530 20 дней назад
thank you
@ceryx6849
@ceryx6849 20 дней назад
Oh my god i made ten moving platforms !!! So each time i follow a 'chunk' of your video, i make some screenshots of what i did and describe it with my own words on a document. It allows me to digest the lexical terms and how things work together. Also i take some time to customize things a bit when i can, and even show what i just did to someone while trying to explain, so when i'm not able to explain, i scratch my head and dig into it until i'm able to express it with words. I still require more actual guided practice, but at least understanding why things do work or not feels good for training my eye and thinking+doing patterns. As someone else said, i'd probably not be fully able to do everything myself from scratch, but i can try and correct most of my mistakes already as the logics and theory infuse. I'm very grateful for this course. No BS, no great promises. Just straightfoward actual "Here's that, and here's how and why this works." I'm actually glad i don't even know how this will be useful in what cases yet, and i believe that digging into what's next/what's the grand scheme behind would be a great way to get frustrated and make it pointlessly difficult.
@AriqueAyman
@AriqueAyman 20 дней назад
Thanx a lot again Boss....
@PatrickVitelaYourAverageGamer
@PatrickVitelaYourAverageGamer 21 день назад
does this work in multiplayer?
@ssatya11
@ssatya11 21 день назад
Amazing course, Thank you :)
@AriqueAyman
@AriqueAyman 23 дня назад
Thanx Boss....it was tiny hard...
@RIP_MyPC-r9w
@RIP_MyPC-r9w 25 дней назад
i love the videos but dang you scared me in this one thought my headset broke at 1:20 lmao had to rewind like three times to confirm it wasnt me
@PatrickVitelaYourAverageGamer
@PatrickVitelaYourAverageGamer 25 дней назад
does this have your aother system already inside this>?
@TheNomadicMile
@TheNomadicMile 26 дней назад
im really hoping i can retain all this info
@AriqueAyman
@AriqueAyman 27 дней назад
Thanx a lot Boss.....🙏
@TheNomadicMile
@TheNomadicMile 28 дней назад
i gotta say, this one was the most confusing. Trying to figure out in what scenarios these would be useful in while following along. great tutorial
@TheNomadicMile
@TheNomadicMile 28 дней назад
what is the point of changing the values of the point light inside of the construction script as opposed to changing the values in the third person map details?
@TheNomadicMile
@TheNomadicMile 28 дней назад
So far this is amazing. However im running into an issue. When i build the 3rd person project, i dont have the BP_GenericActor. I made one myself, however my BP_thirdpersoncharacter has the preset nodes. So when i apply the nodes you are showing in the BPactor, it does not display the string. So i try and do it in the 3rdpersoncharacter instead and i have to edit what you are doing after the preset Begin Play node. I cant copy and paste another Begin play into the same BP3rdpersonchar.
@TheNomadicMile
@TheNomadicMile 28 дней назад
Nevermind! i figured it out. somehow i missed episode 2 when you did the set up
@AriqueAyman
@AriqueAyman 29 дней назад
Thanx Boss
@ricsrecipe6530
@ricsrecipe6530 Месяц назад
23:29 in Unreal Engine 5.4 platform is still stopping even I changed the stop duration to 1
@dogdren1396
@dogdren1396 Месяц назад
you're the hands down best free blueprint classes on the internet!! I've heard better than a lot of paid courses as well! just wanted to say thank you for the hours of information, the recaps, and the homework. Your videos have helped a lot of overwhelmed indy devs start an incredible adventure!
@bardiakenway
@bardiakenway Месяц назад
can I run this plugin with UE5?
@somethingsomething7871
@somethingsomething7871 Месяц назад
Hey, I tried the "sequence node" part of the video and it does shuffle but prints out whole array not only the first one. I got as you 0 connected to shuffle and 1 to print string and also GET (copy/ref & index 0 ) to print string. I also tried different play modes. Any idea why mine does that and yours doesn't?
@PatrickVitelaYourAverageGamer
@PatrickVitelaYourAverageGamer Месяц назад
amazing job!
@mdarju6498
@mdarju6498 Месяц назад
Thanx a lot Boss...
@Nitrousoxide2k
@Nitrousoxide2k Месяц назад
Is this by chance still available? The link in the description doesn't work anymore.
@Nitrousoxide2k
@Nitrousoxide2k Месяц назад
Nevermind, I found it on Github, but for some reason a ton of the assets fail to load in UE4.27.. The files are there in Windows Explorer, but won't show up in UE...
@nunyabidnis3815
@nunyabidnis3815 Месяц назад
Around 22:44 I have a stop event hooked up, same as the video, parenting is fine, etc. Platform doesn't stop after player has stepped off, though. If anyone happens to know if UE5.3 would have something fundamentally different in how this code would work, I'd appreciate the feedback to help troubleshoot this. Will post if I find a solution.
@nunyabidnis3815
@nunyabidnis3815 Месяц назад
* Correction, I must've tinkered with the delay timing. Video covered the solution within the next 5 min. Thank you Coqui games. <3
@sandrawatt
@sandrawatt Месяц назад
Thank you so much for this. It's concise, structured, and gives the necessary understanding to really know how to design your own ideas with Blueprint. It's head and shoulders above any other videos I've found, which, like you say, just show you where to click to implement a specific use-case.
@inakisoler4221
@inakisoler4221 Месяц назад
Did you need to create a line curve in the TM_Dash timer, where the first key has te value 0.0 and the next on the value 1.0? You are not using the output values, so any values of the keys would work as long as the time goes from 0.0 to 0.5, right? PD: Nice tutorials, please do more
@Viglin
@Viglin Месяц назад
thanks you soo much now i know thes setings and new skils whit this
@AriqueAyman
@AriqueAyman Месяц назад
Boss thanks always.....
@AbeoGora
@AbeoGora Месяц назад
Is this similar to python in any way?
@PARKAX0
@PARKAX0 Месяц назад
Well coqui, what can i say, i'm so grateful for founding you, also 1 year later you make this videos, i was starting a new episode in my life as a Game Developer, wich is my dream, and i found your course of blueprints, in first place, and from the start i knew you were the one, thank you so much for all this course. Hope your work keep growing!
@AriqueAyman
@AriqueAyman Месяц назад
So hard but explanation was Great Boss...
@Donatello1337
@Donatello1337 Месяц назад
Just bought your plugin, excited to hear about this update 👍🏼
@AriqueAyman
@AriqueAyman Месяц назад
Thanks a lot Boss...
@AriqueAyman
@AriqueAyman Месяц назад
Muchas gracias Boss....