The stamina part is a little overkill I feel like😓 I know it’s beginning of the game but sheesh😓 Other than that it seems cool! Your visuals are of course beautiful 👌
Requiem stamina is stupid. I get managing resources, but only being able to swing twice and then having to walk away out of stamina while you get murdered is both unrealistic and not fun.
I'm playing lorerim and bruh... you die in a few hits, get crippled 24/7, swing at them like a slug, loose stamina after doing pretty anything. I love the look and mods added but the combat ain't fun at all, group combat is beyond jank.
So it's NGVO, that's why it looks so beautiful. I think i'm gonna do a full playthrough with vanilla ngvo, just for the memories (12 years ago for me), and then maybe i'll try this requiem style modlist. Thank you for your graphics overhaul, it runs great, it's super stable, i'm enjoying it a lot
@@biggie_boss No doubt, you're saving them a shitload of work, and unlikely they could do much better if they tried anyway, that's why it's such a good idea.
Eating blue mountain flowers will give you some minimal health regen in 3bftweaks, useful in the early game, when you don't have a lot of potions. Wanted to ask what music mod is included here, is it from NGVO, or did Ghoul add some of his own?
3bf tweaks is brutal at lower levels got to get the movements right so you can circle attack. I love 3bft can't wait for this to release until then Elden ring dlc releases at the end of this week so more punishment for me.
This looks awesome, enbs are cool, but honestly for better visuals I'll probably bet my money on community shaders(the test versions are getting there) they can make the game look as good as this if not better, while keeping the performance.
I get worse fps with all CS turned on compared to a performance enb and it looks much, much worse. Most people who use CS aren't even using complex parallax or anything correctly.
@@biggie_boss just asking have you tried the pbr and fancyskylighting stuff those are awesome but the optimised version would be true pbr and skylighting, yeah the test versions aren't optimised for performance but the end product will be i hope, with true pbr we need new textures but the end results are worth it they really bring the game to a more modern look, pbr seems to be using the existing stuff, I'm using complex parallax it works better than it done in enbs for me atleast, rn the reflections I'm getting in my game are almost to the level of real life and that's saying something,i really think you should give it another go in future. About the part that most people don't know how to use complex parallax with it, should be assigned as user error as for alot of people they do actually work. Maybe rn people with stronger rigs don't need it but for the small amount people that are using low to mid range PCs it's a boon.
I can't believe people think enb looks good with everybody having red faces and overdone ambient occlusion. I don't blame biggie because every modern enb uses a red color filter to make up for the unrealistic enb shaders. Vanilla image space for skyrim at least understood that adaptation should allow the character to be visible which means you don't need a bunch brightening shaders and SSS to see your character. Looks really good at times with ibl, especially in the morning and sunset. Makes sense why there are only like three supported enb presets available though...really hard to make it look decent for each weather.
@@biggie_boss ignore above comment... put your fingers in both ears and go lalalala.... hahah... Im kidding ( or not) II hope you will never change this ENB because it is a pure magic and it is different than others in many ways giving Skyrim some unique fantasy feel... man I love it soo much!
@@biggie_boss The fact it overrides the native imagespace with crushing blacks then uses heavy skylighting and AO as well means that the faces are always going to look super weird because shadows are either too dark or completely negated by an overbright scene. To get a comparison look at CS with a tonemapper and see how the vanilla imagespace combined with vanilla adaptation has superior shading on characters indoors and in darkness outside. Obviously CS is behind on specular, image based lighting, and clouds shadows, which are main selling points of enb. I know there isn't a better alternative between enb and a 13 year old game with mid graphics in the 1st place, but it doesn't mean enb looks good. It just looks better than a 13 year old game with mid graphics in the 1st place. But I guess it is preference, I actually preferred the lighting of some of the potato lists you played rather than the way overdone modern preset of cabbage and pi-cho.
@@user-tp4ii6hs3l man I gotta agree with you, I still use enb myself but your complaints are valid, hope CS gets some good updates cause I'd love to use that instead of enb
Nice, but i do not this difference between 3tweaks and vanilla Requem, apart from religion, leveling system and some tweaks that make the game more immersive. It is not more difficult.
It is definitely more difficult. Fight a bandit at lvl 1 in vanilla requiem vs 3bftweaks. Huge difference. You can see in the video I swung my weapon with a light attack and half my stamina went away. It isn't like that in regular Requiem.