look the DM is wrong too okay, just let people have fun haha Use code FIREBALL with G-FUEL for 30% off: gfuel.ly/3aplOhu Merch, Discord, the Quest-O-Nomicon, and everything else: linktr.ee/XPtoLevel3
"I drink an invisibility potion" "Okay you turn invisible. Several onlookers raise their concern and confusion as to why someone just walked in, crouched and then turned invisible. They begin to alert others to the situation."
Then the trapdoor opens all by itself. In the shoving and pushing caused by the general consternation, two bystanders fall through the trapdoor right on top of you. Hey! I fell onto someone here in the dark. I've got him by his ears!
The Cook tries to find you, you remain stealth. He looks all over the place and could not find you. He says "My mind play tricks on me" and restart the conversation with the suchef's corpse
@@Shade7x My group actually used a revamped Crafting system which made it so it didn't take as long to craft something. But we still weren't allowed to just use other people's stuff without asking XD But we didn't make it because Video Games ruined out perception for the craft and rather because it's Fantasy and nobody wants to waste multiple days because the Barbarian needed a new Axe.
@@MikayaAkyo I actually agree that the rules-as-written crafting is really underwhelming in pretty much every edition and are fair game to house rule. It was a very “video game” interaction to barge into a forge, push the blacksmith aside and get to it though, lol. Like in Final Fantasy games where you help yourself to the contents of NPCs’ homes while they watch.
@@Shade7x Oh don't get me wrong. We would actually be kicked out of the forge or a house if we ever tried that, and we were aware of it. We had to specifically either start with the tools required for the craft or get to the place where the needed tools were around for people to 'rent' (Our DM did craft a new building in multiple locations that either was 'oh yes, sure you can use our forge' or 'for a price you can use the forge for X hours, sure') My character was an Alchemist, so i started with a potion kit or something and could actually just craft a poison or two in a few hours downtime rather than spending 20 days for 1. (Altho that would equal a lesser poison and had dimishing effects.) For more potent stuff i had to actually use an Alchemist Facility (Which i actually could use freely since i had a Background which we fashioned to allow me to use them free-of-charge while i had to deliver things in return) Another character was more fashioned as a Blacksmith so he could just fix a few things on the go, while crafting a new set of Armor meant spending a day or two in a Town. He was the one with the least relieable Schedule so he would get called to work on short notice sometimes. usually we pressed to end Sessions in a Town so if he couldn't make it we could just have a fun little Town-Adventure or investigate a lead to further the adventure while his character would craft (DM would contact him about what he would have crafted and they negotiated what he'd show up with next time XD) He was totally cool with that arrangement as he hated if we had to call off a session on short notice just because his job was like that and it meant he could just join the session if he got off work earlier and we were still going.
@@Yuri98 I remember a story once where the BBEG of a campaign was a necromancer...and he came with literally every NPC that their characters had killed in the campaign. Better yet, as this wasn't the first campaign in the setting, the necromancer had all the NPC's -any- of their characters had killed, in any campaign in the setting.
Honestly that's kinda me. Partly I'm just really bad at roleplay and have a hard time differentiating what my character would do versus what I would do lol.
Seems reasonable to me. Though I would expect him to run further away and get cultists alerted... while the rogue awaits, mindlessly, for the guy to calmly walk back like nothing happened.
Dm: "....Why, just, wh- OK, you know what? Fine! the Ork Warlord is dumbfounded by your ability to eat so quickly and forgets about the battle going on around him." Party Member: "I shoot at the Ork Warlord with my crossbow." DM: "Roll for attack." Party Member: "Nat 20, plus stealth crit." DM: "...The Ork Warlord gets shot right in the head and the bolt causes his head to explode. The rest of the Orks retreat. When you all turn back to congratulate him for making the Ork Warlord stand still and winning them the fight, you see his corpse, his mouth full of rations, his cheeks bloated, mucus, tears and saliva everywhere around their respective holes."
@@smugron1101 He fucking killed himself just to dumbfound an Orc that will probably be amazed if you use a reflective blade to redirect a ray of sunlight.
not to mention if it was Skyrim Logic it would undo the Invisibility since any interaction (Even talking to a companion) will undo it. I think its different for D&D, but it does run off the same logic that attacks will stop the effect.
"the tavern members begin to investigate the mysterious hatch and see you there the tavern members shout" witchery" and come barrelling towards you and begin to stomp you you feel there feet slowly crush your skull role for death saves"
Rogue: Oh come on he's an NPC. DM: Yeah, an NPC that I control! Rogue: And NPC's are dumb, they can't be programed to think that much. DM: That isn't really how- wait, the fuck you say to me?!
I dunno. I have set commands for scenarios, to simplify and handle it quickly if needed. The Important stuff is intricately handled, and the side stuff keeps coming (many groups I play with have no attention span)
I have an older brother who has joined in for some DnD sessions and he is literally this. He asked “Can we go into the nearby houses to loot them?” and the DM said “Not if you don’t want everyone in the village to kick the shit out of you” 😂
That's really sad to me. TTRPGs are a chance to tell stories that stick with you, things you would want to read in a book. It's so hard to imagine only wanting to steal and kill indiscriminately, when there's the opportunity to develop characters and stories you will care about and remember forever
@@redditshorts4u679 Then I guess you should be exactly #Knowhere's brother. As long as the GM is cool with it. And get good at avoiding 'everyone in the village kicking the shit outta you'. Unless the story you wanted was to get the shit kicked outta you by the NPCs. Or maybe you're in a different game and your DM is cool with it idk man
“I open the latch, and head down.” “As you open the trapdoor at the end of the room, five people see it suddenly swing open, apparently on its own. Two just look down at their drinks in bewilderment, but the other three scream and start freaking out about how the inn is apparently haunted, drawing everyone else’s attention to the open trapdoor.”
@Alfonso The Lie Weaver "I roll strength *clacking noises* nat 20." "You slam the bucket over the shopkeeper's head. You hear a sickening crack before his body drops to the floor."
I played D&D with a guy like this once. The rest of our group was roleplaying our characters and actually playing the game. This guy however had zero interest in role playing. He attacked everything on sight, said and did absolutely nothing between fights, and just generally seemed more interested in just going from fight to fight with no context in between. We did a total of 3 sessions with him, and when he suggested that there was too much role play and not enough fighting we decided not to invite him anymore. Basically he just wanted to role for damage over and over and over. By the end he had murdered half of Phandalin for no apparent reason, got another party member killed when he attacked a group of travelers while we were all but dead from fighting everything else he had attacked, and than tried to say the DM was making it too hard. After we ghosted him we ended up rewinding to before he joined up and started there.
"You feel a sharp pain in your abdomen, darkness fills the room and you hear the voice of your dead wife call your name from beyond the void. You look at your friends for help, but their shocked faces tell you all you need to know. It might be time to tell them that.." "F9, F9, F9"
Wait a minute. If this is like in Skyrim, that means... I can combine two Fireballs, into a bigger Fireball! Or cast two Fireballs at once! Huh? Spell slots? Don't be silly, I'll just drink a magicka potion.
I'd like you to meet my friend. He's a Breton with the Atronach Stone, thus immune to all magic. Did I mention he's got Ebony Armor, wields the Ebony Blade, and maxed out his Two-handed skill? FIREBALL WON'T SAVE YOU NOW, WIZARD!
You are being chased "Run around the corner and disguise as the couch" The couch you are disguising as is still there. "I throw the couch through the window"
My first D&D experience was exactly like this. My friends and I go into a tavern, Skyrim kid immediately throws his spear into the bartender. The owner then confronts him to which his response is to stab him and his wife in the chest. Five way too strong for us guards show up and he tries to fight them too, I knock him out with the blunt of my axe and use all his money to pay off the guards. We didn’t continue playing for like another 12 minutes because we were all laughing our asses off.
"to pay off the guards" what, like right in front of the huge crowd of rubberneckers that would be impossible to drive away after that point? Nobody takes bribes under those conditions. And the triple-murderer is not going to just get off with a warning, after sentencing he's just gonna get crossbow bolted from outside his cell until extraordinarily dead. Time to roll up a new character.
Yeesh, *imagine* this guy playing a Dragon Quest game, only to ask why there’s no crouch mechanic, unable to attack merchants or NPCs in towns, depending on the title that there’s a lack of bows. Seems like the guy would equate all RPGs to Skyrim.
One of my friends did similar shit to a shopkeeper who had lost everything. I was trying to offer her a treasure to help her get back on her feet after things were destroyed but my friend shoved me out of the way and demanded she barter with him. In her destroyed shop where she had barely survived an attack by abominations. Yeah the DM punished my friend by making us watch as she cast fireball on herself because she was so done with his shit. It was hilarious.
I'm in an Adeptus Evangelion campaign right now and we have entire sessions devoted just to roleplay. I can only imagine how those would be with someone like that.
I can't stand players like this. Some people don't get that D&D doesn't have 'cutscenes', those parts of the narrative roleplaying are a just natural progression. They need to read more.
i had a player like this, who had the added benefit of not liking it when things didn't go exactly his way. it was very painful watching him get surprised and caught off guard by what i imagine were pretty standard reactions anyone might have to what they did if it were real life.
I would love to send this to my dnd group chat, but based on the fact that last session I struggled to convince some of the party members to just *bring a bandit that tried robbing us to the guards* instead of *killing him outright* I feel that would be a bit passive aggressive lol
I mean that's kinda standard DnD fair I think. That's why a good DM should punish players (that are supposed to be good guys) when they break the law or keep doing immoral things.
I once had a player who was playing for the first time and assumed it was basically like an RPG and after I set up the most obvious story hook he just says "I go to the forest" and when I asked why he said "I want to kill some random enemies and farm XP"
I actually have a player like this in my party, it’s been nice to see him improve beyond just saying: “I stealth,” while playing a rogue who is standing out in the open, in the line of sight of five enemies.
"I use my invisibility potion." "Ok fine you are invisible, what now?" "I open the trap door." I fully expected the next line to be "The entire crowd at the in starts freaking out at the trap door seeming to OPEN ON ITS OWN IN FRONT OF THEM. The alarm is now raised. What do you do?" /crouches "THAT DOESNT WORK!!!!!!!"
In skyrim if you open a door your invis runs out. So everyone would have looked over and seen rogue standing over and going into the trapdoor. Thankfully he went by dnd invis where only attacking breaks it.
I also expected a mention of, "wouldn't that turn me visible again" as in Skyrim interacting with anything/opening any door while invisible will cause you to become visible again.
in a world where magic, including invisibility, exists, why would people freak out? In fact they would most likely be like oh look an invisible person is trying to sneak downstairs again call the guards.
I have yet to encounter this, but I would explain the kind of game I like to run in session 0 nowadays. If one player absolutely wants a kick-in-the-door dungeon crawl or war campaign with precious few breaks from combat, that might be the time to let them know this isn't going to work out. If most or all the players want a game like that, I could maybe put up with it for a little while, but sometimes you need to identify when you as the DM aren't going to have fun. If they're all new players, I think I would try it out for a few weeks to see if the idea of roleplaying grows on them during the combat-heavy game as I toss a curveball here or there. My favorite approach to getting new players to question the world around them is to have the questgiver be a villain or a villain's lackey. When it suddenly becomes obvious they've been used for nefarious purposes, they can decide then if they're evil and join the villain, or if they're going to start using their heads and questioning the motives and interactions of the world.
There should be a dnd session where the whole party finds themselves in a kingdom that works by Skyrim logic and they explore it confused until they find that it's all an elaborate illusion crafted by an arch wizard still trying to work out the bugs. Edit: this is the most liked and replied to comment I have ever had, thank you everyone for nerding out with me!
In the campaign I'm playing rn, I was trying to stop a kid that was stealing bread so one of the party members wouldn't kill them. Rolled for a non lethal attack and accidentally crit for 4 times their base health. That kid immediately turned into a pile of viscera. My pc promptly grabbed the bread and gave it back to the shop owner
If what you are trying to do is incapacitate a child with a nonlethal attack, a natural 20 should accomplish exactly that in exactly the way you intended. Considering it suddenly a lethal attack is just horrible DMing, no damage should have been rolled.
@@shaggymcscraggy4251 Cyrodill? Skyrim? High Rock? Orsinium? Hammerfell? Morrowind? Alinor? Valenwood? Elsewhere? Black Marsh? Akaviir!? COME ON TELL WHICH IS IT!
My take: .... ok....fine. you wake up in camp long before this happened. It was like it was a dream. You and everyone losses everything up to that point. You got a penalty of +3 exhaustion because the daedric prince of dreams now thinks your an idiot. Vaermina now placed a curse on you. Now talk amongst yourselves. (Mutes and goes into a 5 min rant off screen kicking the flow chart with the party makes dumb mistake and need to fix it for them)
Once had a busted rogue roll a nat20+5 on sleight of hand so i let them literally remove all the clothes from an NPC without the guy noticing, but I also made him have 0 reaction to it. He didn't notice his clothes vanish and when pointed out to him he just shrugged and said "such is life." Gave the rogue 0 satisfaction from doing it so they didn't bother trying it on any other npcs.
Honestly, for me, I would want to do that with more relevant NPCs, tbh. I just find that funny and even the non-reaction would make me wanna keep doing it.
I like the D&D campaigns that take place in modern or futuristic worlds. A friend once had a campaign where the Narrator controlled character was a time traveler and would take his party all across different lands and genres. He wouldn't be overbearing though, mainly just being a guide to the time travel mechanic for the party rather than bring a beast slaying god.
@@yveltal825 i open my inventory and I eat all of the food I have and use healing magic to stop the bleeding. YOU ARE A WARRIOR!!! fine I'll just reload the last save and not launch myself across the map by angling a horse. ...
*The blacksmith stands up and draws a non-existent weapon as you place a bucket over his head.* "What in Oblivion was that??" *he says as he attempts to locate his assailant. Mere moments pass and he puts his non-existent weapon away into a non-existent sheath* "Must have been the wind." *The blacksmith begins to use a non-existent hammer to work on a non-existent sword, seeing as how everything he had has been stolen by now including the clothes he was wearing. All the while, an arrow is still sticking out from the side of his currently-existing neck.*
I never played Skyrim I never played DnD But somehow, deep in my soul, I agree that this is completely accurate Update: I played both, and now I can say This is EXTREMELY ACCURATE
"I shout fus ro dah at the bandits" "You shout it and nothing happens" "Why, I'm the dragonborn, when I shout, cool stuff happens" "No, you're A dragonborn, different thing you can't do that"
@@Merilirem DM: “Unfortunately you already already used your breath attack” Player: “Isn’t it off its cooldown yet? I used it like a half an hour ago and it did like 5 damage.” DM: “Unfortunately you can only you breath attack once a short rest.” Player: “Wow this ability is kinda terrible.” DM: “Yep...”
You now fall and hit your head. A cool breeze of wind is felt. You wake up bonded in a carriage next to several people. The man in front of you looks up. His long shoulder blood hair is braided. His name is Ralof. He says.... Ralof: Hey, You're finally awake.
After zoning out the following dialogue that you feel like you've heard countless times before you, the crowd gathered there for the executions watches in awe as your face, race, and even gender change multiple times right before their eyes as if by some unknown magic.
Upon straining your face's contortions for several hours, you rest your weary skull on a block of wood beside an executioner wielding a two handed axe for some well deserved time off of arduous adventuring. This, however, comes to a *quite literally* screeching halt, as Thomas the -Tank- Dank Engine descends from the heavens to perch upon an adjacent tower, blasting the nearby congregations to chaotic disarray. Amidst this opportunity, methodical movements through buildings and destruction gravitate you towards a door you intend to exploit unto landscapes of freedom, marking a feat thus unachieved until this very moment known as "glod". In light of celebration, cheers, and.. subs?, your fingers falter but for a moment, sending you to bathe in running waters below. By amounts of jeering, booing, and hysterical laughter, you find yourself immediately transported back in time to when you had rested your head down on the wooden block, as if stuck in a loop. You continue.
This is a lot more noticeable in shops but in Skyrim if you look around you'll notice that the stuff you buy is disappearing from the inventory of the shopkeeper like if you buy three wheels of cheese and there's three wheels of cheese on a shelf those three wheels of cheese will disappear once you purchase them
The first time my friend played DnD with us, he rolled a rogue. The party was in a small border village of about 20 people, which was guarded by a troop of rangers. My friend decided to steal the ranger-commanders' sword. He somehow did (lucky dice rolls) and equipped the sword. He was shocked when the commander beat him bloody after he saw him strutting around with the sword around the village.
reminds me of something that happened on a playthrough i was in a shop, early game, probably in whiterun, and i moused over to the shopkeep thing is, while doing that i accidentally pressed e and stole a singular gold coin next time i went in there were hired thugs by the way, this was EARLY game and i had no shouts or powerful weapons and then, on that same playthrough, i tried to pick up a physics prop thing is, i play a lot of fallout 3 and new vegas, and in there picking up an item is z the default key to shout in skyrim is z i shouted, full brunt, “fus ro dah” into a fucking mug apparently it hit someone guards were trying to kill me as it faded into black as i went on a horse and buggy to go and infiltrate a party or whatever
Ive not played Skyrim in a long time, but I do remember just _looking_ at an object that belonged to someone else only to be told something along the lines of, "Dont get any ideas. Im watching you." Having played the Fallout games, kinda freaked me out since that doesnt happen in those games lol Hell, in Fallout you can move objects around and nobody cares. In Skyrim, you get called a thief lol As stupid as those NPCs are, they are a lot smarter than Fallout NPCs.
"You shoot him? Are you sure you want to do that?" "Yep. I shoot him." "Alright, let me just..." *proceeds to grab the player's character sheet, changes their alignment to Chaotic Evil* "Yep, you killed this one in one shot too." "The rest of your party catches up to you at this point and they see you standing over the bloody corpses of two strangers." *turns to the Paladin/Champion* "Your Detect Evil ability shows that your companion has turned evil."
@@moartems5076 Amusingly, "detect good and evil" and divine sense are functionally more, "detect interplanar being", so it would have meant your companion has ascended to beyond mortality.
What the rogue should’ve done is cast minor illusion on the swords and THEN try and sell them. That way they wouldn’t realize it’s the swords you just stole. I mean it probably wouldn’t work but it would be funny.
Just flag important NPCs as essential. Then they cant be killed lol then, tell the player they can buy your ultimate edition with mods enabled, but it costs them $30 real world dollars.
Mother Mystra, that's actually brilliant! if you have very gamer PCs, who try to kill everything, just tell them there attacks do nothing, because of Plot Armor!
You know, running a dnd game that intentionally has world altering mods that the players can enable or disable would be really interesting. It would completely ruin any suspension of disbelief, but could make for some really dumb moments, compared to normal dnd. To maintain some semblance of balance, probably lock them behind some quests or achievement (kill some number of dragon turtles, now they're all Thomas the train). The easiest mod to get, obviously, would have to be a crit fail table
I'm not gonna lie, as a DM I would actually love to see a player try that sword theft-and-resell scheme. Would it work? Almost certainly not, but you gotta respect the bravado
Lol, I've had players try this, but it is well established in my world that weapon and armor smiths typically have their own marks, kinda like an artist's signature, that they put on their creations
"I talk to the blacksmith" "Greetings citizen" "I ask him about the goblin raids we were told about" "Greetings citizen" "I ask if he knows anything" "Greetings citizen" "...i punch him square in the balls!" "Greetings citizen"
@@killerqueenisthebeststando4381 Pretty much. I tried the "Saying 'ok' until I die" challenge and ended up in an infinite loop. And that's not even the worst part; the worst part is that ctrl+f apparently only counts up to 1,000, and I exceeded 1,000 'ok's, so I have no idea how many I even made it to before stopping.
Jake's tabletop setup: massive table with dice rolling nooks, miniatures, swag, mountains of dice. My set up: a breakfast in bed table turned on it's side with a sightly broken 45x50cm glass pane on top, theater of the mind, a DM screen consisting of politely asking my players not to look at the notes on my computer, and an Exel table for a map (I have an irrational fear of roll 20). We have fun though.
If I was an evil cultist, and somebody killed my partner in crime in our secret cultist hideout, I too would say that I'm just a cook, and ask to not hurt me.
Took a minute for one of my players to stop being like this. I’d like to thank my other great players for sitting down with him and telling him that DnD is not skyrim. He realized what we meant by that and is now a pretty good characters.
I still have people somewhat like this despite being RP vets...moet like that don't realize, im real good at punishing players with in universe consequences. When murder investigators also are known as Necromancers it makes things rather terrible for guys like this.
Moral of the story: "murderhobos" are called that because when they murder enough, they are exiled to live exclusively in the woods. Campaign... ... after campaign... ... after campaign.
@@commandercaptain4664 I played with a group of murder hobos. In their defence it was partly brough on by the fact that the dm never paid us when we finished quests. One time we cleared out a massive underground network of Kruthik (scary bug things). As a group we were given 2 ep for this work. So 1gp. This was in a campaign were we started with no gear in the middle of nowhere. We started as hobbos and developed into murder hobos.
@@benry007 DM's thinking, "I really want them to feel like they've earned that upgrade from a short-sword to a long-sword in my awesome low-magic setting."
I had good players until i had to understand why a player insisted on stealing a certain curtain. (apparently the color was mesmerizing and he had no choice) On another occasion my group just decided that after like 8 sessions instead of slaying the Necromancer Lord they were taking a break and went out for some ingame hiking. The next 4 hours they tried to climb a Mountain i named "The unclimbable Mountain." After finaly reaching the top (they used all their potions and even broke their equipment in the process) my curtain stealer player just tried to break of the tip of the mountain because "It must be valuable" Same dude burnt some magic wands the party found because he was "to tired for collecting firewood"
@@TechnoArpan oh yeah, all of them felt the vibe so it was an awesome game for all of them. The only one with a tough time was i myself. ^^ Answering questions like: how much damage a slap with Björn deals (Björn is how he called his curtain) or having a 30 min debate weather a mountain tip is just a random stone or a magical artifact.
@@nonein7919 You very much do need to invest, the required perk is Fence and it literally states "Can barter stolen goods with any merchant you have invested in." Don't embarrass yourself by correcting someone wrongly
To be fair, a 10x10 room is like a closet, so I'm not sure what kind of fight you'd be having in there unless you want to tie your arms together and have a knife fight
I kid you not......this happened in a campaign of mine....it was against spiders and the player used fireball in a 10ft room and didnt even care about the radius.....he died from his own fireball.
The bartender notices when you drink a potion and turn invisible in the middle of his tavern. He also sees the hatch to his cellar open moments later. He also has a cudgel behind the bar he uses to deal with drunks.
I noticed I found my groove in dnd after my first character was annihilated but a doom raider. I made a cleric and it’s helped me understand a lot better because I’m not relying on high rolls for damage. (To note: I came in really late game according to the dm.)
I had the opposite problem where I expected a party like this but it wasn't and it became weird when the CE orc was the funniest dude and the one who got shit done. Luckily I now have a party who synergizes better with my weird videogamy way of handling NPCs when doing fantasy.
@@Ditidos I guess it's all about handling expectations. I had 2 players who were very RP heavy and took things seriously. They also had previous table top role play experiences. The other 4 people were new to DnD and MASSIVE Skyrim fans. The four of them wanted to cause chaos for funsies and decided to steal their comrades' valuables (they were passed out after an encounter) in front of a bunch of mercenaries they were trying to work with. The mercs got antsy seeing that happen but shrugged it off as some kind of practical joke. Then they made the mistake of trying to steal from the Merc captain... They failed the sleight of hand check and chaos insued
@@jayalbertcastigador9274 I agree completely, that's the kind of shit I love to see from my players. How they cause fucking caos and the situation evolves from there, it's somewhat limiting because any kind of grand plot will have to be backstory-related (or shoehorned that way), but other than that, it allows for pretty fun shenanigans (we also play tabletops and videogames toghether though so when we play RPGs we want stuff that only RPGs can offer and that kind of shit is truly exclusive to them). But I understand why someone would want a more serious tone and a complete history with actual, story elements in it, instead of a simulated puzzle enviroment to go crazy with solutions. I have played in a table like that and it also had big, cool moments, but I don't find it that rewarding as the GM.
@@Ditidos I would like both please. My entire group is pretty instigating, they like to see shit catching on fire and whatnot, they are all pretty respectful when it comes to serious stuff tho, a little change in the mood and the laughter becomes ugly crying. My sorcerer once "accidentally" burned a fey orphanage... Like a normal orphanage, but on the feywild, for lil Satyrs and fey to learn how to dance and play music with their lil hoofs there was even a fairy girl called Abelinda (Something like Beeatrice in English) who dressed like a bee... They're all fucking dead. The sorcerer, well in character, she was terrified but out of character we were having the fucking time of our lives.
@@gaburelmesmo3824 Oh yes, of course, the characters do go crazy/sad with those interactions when appropiate. One thing is to cause complete caos because it's fun and another one is breaking the fourth wall on purpose (I don't really mind metagaming as long as the rolplaying aspect is still there). Like in last sesion we were making tentacle jokes because one character was being grapped very hard by one but the character was freaking out and it was a traumatizing experience for her. Again, we were laughing and making tentacle jokes. Oddly enough, I didn't make the correlation beforehand and it was supposed to be a relatively standart fight in the more strategic side.
Me as a DM looking at this realize that if that person really wanted to steal the swords and resell them, I can make it subtly difficult for them by making them roll a persuasion check to see if they can properly convince the black smith that the five swords they stole have been on his back the whole time
My first D&D party mostly consisted of players like this- playing D&D like a video game: *killing everyone and everything, looting, going to the next place*
@@TheRedRobin96 I praise you. I wish I still had more friends to play with. I tried with my son and wife but she just kept trying to play it like a game and the was bossing around our son in meta. I had to pull her aside and tell her no more meta but she didn't listen. Meanwhile he was making all the right choices by talking with the townspeople and buying things like rope and grappling hook. He also got a spade shovel and improvised a shield.
Some other D&D channels do that, too. One of them starts off every video with a skit where he plays the DM and every character. He even does video editing to get multiple characters in the same frame at the same time. The PC characters have different costumes, voices, and different colours of facepaint on.
"i put a BUCKET over the blacksmith's head." "The blacksmith takes off the bucket. 'What be this? A sort of prank? If you're here for pranks, you can shove off!'" "dammit, alright, plan b: i reverse pickpocket a bucket on the blacksmith's head." "The blacksmith takes off the second bucket and tells you to get out."
I had a DM try to recreate the entirety of the Morrowind campaign with Skyrim mechanics. It sounds cool, but it was first time playing DnD, so I didn't understand how anything worked.
We killed by accident an average thief we captured for questioning, a player wanted to revive him and another player went "No! you don't spend 500 gp on THIS!" I do appreciate that he offered to revive him since he killed it, but it was just an average thief we lured into the forest cuz he was wasted
@@georgehall7749 If it is one of those invisibility oils then it works, but if they have to drink it i guess it wouldn't A common work around is to use an illusion spell to camouflage the body, like placing an illusory crate that covers the body or in some creative scenarios, make an illusion that makes the body seem still alive and just sleeping Illusions can occupy the same space as a creature after all
I love how the DM is so bewildered by Skyrim's actions and then in the same beat goes back to describing the game as if everything is normal. Perfection
I mean a "normal" game often has the same thing. Player says something unthinkable Dm *pikachu face* Dm : describes it as if they had planned this course of action all along
@@alextrollip7707 That is true! However, in my experience the DM still has a a hint of laughter or distain left in their voice as they go back to describing everything.
*The dragon roars to the sky with hate feeling voice as a huge bamm of his flames escapes from his gargantuan maw. Slowly, he stares at you and...* I quicksave
As the forever DM, this actually infuriates me. This type of player is why I'm a "slaughterhouse" DM who cranks difficulty up and has intelligent creatures attack players making death saves.
@@nealheron8740 Honestly if your not already using some mods for skyrim your not getting the full experience. Downloading a mod once you have it setup is as easy as using a console command and improves the game permanently instead of just letting you do a thing one time. One mod to make all npcs mortal or using a console command every time, which sounds like more trouble?
Missed an oppertunity to bring up how everyone at the Tavern could see the trapdoor opening itself and a bunch of non-invisible people going down there.
@@thegreatandmightyseff7214 they also forget they can’t save and load a new file to reset, and that these aren’t an ai but a person playing the characters, a person with just as many options to respond as the player
One of the campaigns I went to one of the new players just decided "hey I can light things on fire very easily! Let's burn down the tavern! (and inn because it was the same building)" and ofc my character went up to that character like "what the fuck?" and the DM decided that was the perfect time to have his encounter (which was honestly a good decision on his part), but it was kind of fun playing a monk who is just exhasperated at everything going on.
Literally my first session, the VERY first action a player took was to walk up to two chatting npcs and PUNCH them. They missed... and so did every other attack until the initial player started using spells, killing one and letting the other run away. That player ended up dying later that session, executed by upholders of the law.
"Let's go back to the Jarl. I'm sure we'll get a house or something for this." The Jarl: "Thank you, and take this as just reward for your bravery and service." *Hands pocket change*
@@rayswift5711 actually, that's because the level scaling is broken and gets stuck at the level you first load them at. First load them at lvl 60 and you get ebony/glass
Umm I just started Skyrim, I have a combat mod tho but the game is so hard, mobs hit for 1/3, blocking is hard, arrows dont anything and you need to hit the mobs hard in order to kill em, rn I use Lydia for tanking while I power attack them with Greatsword - Lydia is trully a blessing
Oh man, you videos take us back! I met most of my friends on a group that was meant for people to play these kind of games. some years after that, we started playing other kind of stuff (including rpg videogames like Dungeon crawl Stone Soup and pvp puzzle ones like Puyo Puyo), and now videogames is all we play. It's good to remember the old times by watching these together.
DM: "A bandit sees you and attacks" Player: "I crouch" DM: "The bandit lands a hit with his axe dealing 5 dmg." Player: "What? How can he see me? I crouched?"
That actually happens all the freaking time in D&D. The rogue is always like that, "The bandits see you in the flat grass plains and approach rapidly, demanding your gold" the rogue always does this... "I'm gonna stealth *rolls a natural 19+12* 31 I succeed!" and I've always got the same response "they were looking right at you and there is nowhere to hide, you can't just disappear" and again, the rogue always has the same response! "oh fine I guess stealth is just completely fucking useless then if you're not gonna let me use it". They've even tried that to hide from the person they were in melee combat with.
Town Guards: You there, you're under arrest for the murder of 2 innocents and attempted robbery. Rogue: Okay okay, how about I just pay the fine! *hands over a pouch of gold* Town Guards: ... And add attempted bribery of a public official!
"You bump into a chicken. The entire city is now hostile to you." "I load a quicksave." "You'll have to wait next turn to perform that action...which isn't possible because the guards have used the spell Corrupt Hard Drive to trap you in the present." "Do I get a saving throw?" "You would, but they targeted the hard drive and they succeeded. Critical Success, actually, which..." flips through book "Destroys the hard drive. You can no longer save."