this one came right out the garbage Video Sponsored by Ridge Wallet: www.ridge.com/XP Use Code “XP” for 10% off your order Merch, Discord, the Quest-O-Nomicon, and everything else: linktr.ee/XPto...
Memes 4 Life it depends one good metal set will always be better than a plastic set but if you’re looking at buying them in massive amounts or for all your players then plastic will be better for you
@@denimator05 wtf are you talking about? There are clear rules about what happens in this exact situation. If all the other party members are within 10ft of it, they get sucked in. End of story. Also, this doesn't kill anyone. The rogue is still alive, the beholder is still alive, the entire party is still alive. They are just scattered throughout the astral plane, which is infinite in size so essentially it is a tpk, just with characters that are alive and have almost no chance of ever getting back to their plane or ever meeting the other party members again.
@@fallendeus You don't have to follow those rules though if you think it would be more cinematic. You could also give a Dex save for the party the jump outside of 10 feet. Obviously the rogue could have done better, but the DM could let the rogue do what they were doing and still keep the party alive
Hey, it's better when it makes sense in the brain of every party member.... Party: "Let's ask the Paladin with firebolt to burn away the mould in this room of a mainly wooden building in the middle of the woods" The story of how my tiefling paladin became known as an arsonist for a single misguided action... and another tale of how our party got a reputation for destroying anything they come across, even tho we haven't really destroyed all that much.
I love how the bard automatically did nothing with vicious mockery. As someone who's played a barbarian with reckless attack, that seems about right yeah.
What I imagine is the Rogue, creepily crouching towards the corner, engulfed by shadows, climbing the walls like the fucking Grudge (Ju On), then start monkeying from the ceiling, becoming Sun Wukong and falling, face first, onto the, now, creeped out and terrified, Beholder. Poor thing 😂
My party's rogue lasted 3 IRL months. He tried to attack this allied NPC after all of us were out to town shopping, lost (definitely cheated because level 7 rogue no have 70 HP), then got killed by our paladin. Good times.
yes my chaotic neutral kenku rogue has had that uttered at him many a time. he's still standing despite all the goody 2 shoes he is surrounded by especially that lawful good human paladin in my group who constantly wants to have me thrown in jail.
His cleric having to mitigate his healing so carefully, and basically play chess and think 3 moves ahead, then IMMEDIATELY have his plans scraped cause of his party being ridiculous.... god that’s so spot on
Except the cleric's decisions with time to plan were lackluster at best. Clerics have a huge number of incredibly useful spells and features and with all that time to plan guidance and healing word was the cleric's turn. But I've been there, some party members just love going down :P
Whenever I play healer people tell me to plan my turn out because I take so long, they always forget my turn involve them :C I don't play healer anymore.
Wait, the diameter of the circle/sphere made by portable hole-ing a bag of holding is an explosion of 10x10x10, that proceeds to send anything inside it to god knows where. Would his ENTIRE party be next to the beholder? Maybe the barbarian, but I dunno.
🎶🎶🎵 They're Barbarian and The Fighter Yes, Barbarian and The Fighter One is a genius The other's insane. They're Melee personified Pretty much boring all the time They're Barbarian They're Barbarian and The Fighter, Fighter ,Fighter ,Fighter , Fighter, Fighter, Fighter, Fighter, Fighter. 🎵🎵🎵🎵🎵
As a battlemaster, I was disappointed by this But then one day I went shopping for a bunch of tricky crap for shenanigans, learned to combo with the rogue and said "screw this, I want to climb the boss and unleash all my attacks" on full monster hunter mode
I like how the beholder never does anything, so I just imagine whilst the rogue is doing all his weird shit the beholder is just looking at him trying to figure wtf is going on
well, he blaster the bard with disintegration, so that's something it did. But yeah, I can totally picture that beholder just going 'what the fuck is that guy... OHMYGODHE'SONTOPOFME!'
The beholder is looking at him in utter confusion, as in all the millions of ways it imagined such a fight going, a rogue doing something so idiotic was never even close to happening
@@Aerowarrier That Beholder has clearly never dealt with adventurers before. A veteran Beholder would have death beamed that rouge the second he snuck into a corner.
Counter argument: roll a d100 for Astral Nonsense. You may be covered in the concept of 'that feeling when you bite a pickle and it's just a little softer than you expected'.
I want to see the barbarian do an ad read: AAAAAAAA _Honey logo appears on screen_ AAAAAAAAAAAA _screen recording of fetching coupon codes_ AAAAAAAAAAA _now holding a discounted item_ AAAAAAAAAAAAAA _discount code on screen_ AAAAAAAAAAAA
@@Aiumy91 it’s closer to a synonym for “skin” not “leather.” Leather is always made from an animal hide, but not all animal hides make good leather. A bear skin rug is also just an animal hide, so hides sometimes also include feathers and fur.
The Barb screaming. The Bard trying his best to be useful, but being denied by the DM. The Cleric being a not team player. The Rogue doing funky stuff. This skit has it all.
@@Kylora2112 …but the Cleric in the video _was_ pretty supportive other than f’ing up the Bard. Clerics do provide much needed utility, not just pure heals
The only worse combination is an artificer and a BoH and portable hole - because then I can automate the process. I really annoyed my DM by building the "Astral grenade". For 20 thousand gold, and a replicate magic item infusion you can utterly annihiliate an area. I say annoyed, it was that kind of DM annoyed, where they love it, but it's also extremely broken.
@@RydenDaniel actually i thought it did. If its on of your infusions (imbuements? I forget which is which) it says that you can only use one of each specific type at a time. ie: i can do the improved armor and the improved weapon infusions but not two improved armor infusions (sorry for not remembering the exact names of the infusions i just remember what they do)
"Is the killer whale technically prone because it's in water-" "Is the ground prone because it's flat-" "Okay so he's breakdancing right, what I'm hearing is that he's prone-"
@@capscarlett7859 casting healing spells in combat is usually the worst use of a turn strategically speaking. Even if they go unconscious - the best bet is to just slay the beast instead of causing a TPK by running around and making allies conscious. Maths...
@@agnidas5816 Unless you're getting up like,, a heavy damage dealer like a wizard or sorcerer who has some extremely useful spells that could secure the win...?
"Barbarian, what are you doing?" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "Raging, got it." As a Barbarian main, this is so accurate and I feel called out.
There’s people who have a favorite class and like to play with it and its flavors most of the time. You can be a “main” anything, really. It just comes down to the way you wanna have fun XD
@@lumin6464 And that's why I play an arcane trickster(at least in pathfinder) The amount of extra shenanigans I can pull with magic on top of ridiculous stealth and sleight of hand is wonderous.
@@lumin6464 I once played an elven wizard in a limited-resources and 3.0 grim'n'gritty setting, and went to great lengths to hide the fact that he was a wizard. DM liked the idea and allowed it to be. The other players thought for quite some time, that I was a warrior class, wondering if i was a figter or a barbarian. Verbal and somatic parts of spells were more subtle and to people with untrained spellcraft did not autodetect casting. Also nobody besides me spoke elvish, so i could use that for casting, to further avoid detection. The tradeoff was, that the foes also could mask their casters more easily if using subtle spells. I avoided evocation and other flashy stuff, using more subtle spells like true strike, that actually benefitted in GnG mechanics, giving me plenty of critical strikes in combat. Once we acessed more decent weapons and armor I did take 1 level of fighter to get skills with martial weapons and armor and continued to cast with spell failure chance.
Well, the Rogue obviously has a lot on his mind. After all, he's playing a *inhales* : Half Asimar, Half kalashtar, Blood hunter, Artificier Wizard, With the Haunted One background and the Hollow One trait from the explorers guide to wildemount. And he is haunted by his own very being. He does not run from evil because of that haunting, but also he hates divine beings because all the gods sent him down after killing numerous mortals (he was basically a god before that, but that doesn't really matter all that much). He had divine powers so he hates all of them for locking him in that mortal coil. Also, he refuses to be a victim, so that all back and forth causes a lot of doubt in his mind. Which is why the only option he had for that Beholder was to unveil this Assassin's Creed, Bag of Holding, Portable Hole. He had no other choice.
I get the reference, no need to explain, but it just occurred to me... I kinda like the idea of playing a former god? Like, not as an explanation for them being powerful, but just... backstory. They never get any of their powers back within the story (or at least, not without a bunch of really annoying restrictions). They just have to deal with once having all that power, and then suddenly not having it anymore. I guess I kinda wanna play a deconstruction of a stereotyped overly-powerful character.
@@KoyasuNoBara that would be an interesting character. I can imagine them running in head first into impossible situations because they forget that they are not a god anymore and can be killed by mortal beings
I did this. So, to answer Kapitan #'s question: Olsiri Etar was an Aasimar Cleric of Light. (Feel free to pick any domain you want; its your god.) He had the anthropologist background from Tomb of Annihilation, to reflect that he grew up among humans (though I doubt that was necessary). Since he was a god of light and gets two Light cantrips (one from race, one from domain), with permission, I rolled that into he continuously shoots beams of light from his eyes, bright to 60', dim beyond that, but only in the direction he is facing (while his eyes are open). This means he always sees well, but it is ass for stealth, and anyone can always know what he's looking at. But because he is a god, his cleric powers all come from him. He had to grow in power as a mortal to tap into the stronger powers of his divinity, so needed to level-up. He was a god, but was stripped of his godhood and sent to the Prime Material Plane, where he was born anew in the mortal frame of a human. Now, despite being "human," he was built as an Aasmiar, since that better reflected his divine heritage. His birth parents had three other kids prior and were freaked out by what Olsiri Etar was, but they raised him as well as they could and he had a happy childhood. Because an eternal god knows so much, and a mortal mind, especially a new one, cannot handle all that, he pretty much was mind-wiped, until he hit adolescence, when his memories came flooding back, but that took a toll. He knew all the mysteries of the multiverse at the same time, but time works different for mortals, so he made anachronistic remarks (perhaps inspired by the gods in Xena: Warrior Princess), and while he knew all that was and is yet to come, he could hardly keep any of it straight and I dump-statted intellect. He remembers that he was stripped of godhood but while he was being dressed down, he was so furious that he didn't pay much attention and he is supposed to learn a lesson while on the Prime Material, but he doesn't know what that lesson is. He spent five decades just upset and refusing to engage with the task, so he has this godly impressive build, but totally let himself go. His party mates would later liken him to Thor during Endgame, which is so appropriate. His physical abilities were no higher than +1 each. His wisdom and charisma were both +3. He took War Caster at level 4, as he wades into fights, slinging fireballs and smashing with his glowing mace, but a stat boost is just as good. Though he is salty for his predicament, he is a genuine force of good. He realized that he has a unique opportunity to directly build up a following while on the Prime Material, so that when his godhood is reinstated, he will have a strong devoted fan base. In his backstory, a fey creature enchanted and enslaved him for several years, which he figured out was because she was trying to prevent him from fulfilling his destiny, so he decided it must be important, and is now determined to figure out the lesson he was meant to learn. He joined an adventuring party to grow in power, help others, and complete his quest.
If i had a copper piece for every time someone in my party said "I would like to attack the rogue" I would have enough to pay them back for what I stole from them.
@@alexanderthompson7164 My other 2 party members fought over a flask of tainted holy water while I fought the boss by myself. I killed the boss by myself, and the flask was thrown at a wall. They were doing this about 30 ft. away from me.
as a cleric running with a totem barbarian in my party who did almost halved a big bad demon in a single round at lvl 3 and tanked a T'rex not having increased their health pool since 3 at lvl 5 practically solo tanking every encounter like it was nothing and hitting harder than truck, I can attest, they be mighty thicc and too stronk.
I once used Rage Beyond Death in three combat encounters in one dungeon (we spent like a week in-game in there), and I pushed the DC to 25 each time. I was literally too angry to die.
if they had a shepard druid cast unicorn spirit totem and cast healing spells on the lowest hp characters the whole party would struggle to go below half health...
These are the types of questions I asked my DM. I also happened to be playing a Rogue/Wizard with a dash of Gunslinger. This was pathfinder, look it's still the same case here okay
Which is the opposite of what happened her, apparently the rogue wanted to sacrifice himself to get rid of the beholder but the dm got angry and instead of verifying who was within the radius of the portal he just said "everyone is screwed", and the party decided to kill the rogue for that. Honestly if it wasn't a joke the whole thing would sound toxic.
Accurate. In my very first combat situation as a rogue, I hid in a corner and passed a turn waiting to see if the NPCs would kill my comrades. Then I shot at the NPCs from the safety of my corner, provided I didn't have to expose myself to any danger while I did it.
I DMed for my little siblings and my sister wanted to do something involving a roped arrow and changing it's trajectory with another arrow (I don't remember the end goal or if there were other moving parts...) I didn't want to discourage creative play, but I made her roll for every step.
Kinda new dnd rogue player here. I've always had a hard time determining which is better to be proficient in but I feel acrobatic is better since its geared towards being nimble and dexterous
@@_bobsayshello Anything that uses only body momentum is acrobatics. Athletic is anything that makes you exert force against something(including gravity). That's the simplest explanation I've come up with, and it solved all those problems on my campaings.
"Is the beholder technically prone because it's hovering?" is the most rogue thing ever I have advantage right? Sneak attack advantage prone double damage crit?
Unfortunately for the rogue not only does hovering not count as prone. But also the beholder statblock specifically lists prone as a condition that it's immune to.
DM: "Roll stealth!" Me, the rogue: ok so that's a nat 13 plus my dex, prof bonus and expertiese doubling that plus last sessions level up aaand that's 13 plus 12 makes 25 fuck your surprise attack bye bitch *falls gracefully into bush never to be seen again"
I like how the beholder just shot a laser at the bard and then just spent the rest of the time watching the rouge do a bunch of dumb sh*t before being sent to the astral plane
You forgot the part where the rogue steals from the party and the whole party has to pretend they don't notice in character while passive aggressively punishing the rogue anyway.
For that's reason i love virtual games my player can make their dice roll in secret so the other member dont know and that's funny. Wizard: i use my necklace of fireball Me: You dont have necklace of fireball and the rogue at his side who cry: FIREBAAAAAAAAAAAAAAAALL
@@Yuni-is-Schrodingers-Fox yeah the "my character barely knows you guys so he's just gonna steal from you" and the "it makes no sense for my character to tell the party what he found in this chest that only he could unlock" people are unbearable assholes at best. It's a fucking game dude. A game that ends if people die. A game where a signle bad decision can end an entire party. And you just have an item in your inventory that would have helped. Except you're not even attuned to it because you got it two sessions (over a month irl time) ago and you literally just forgot. Now the game's over, and everybody's characters are just fucking dead. But well done, you "roleplayed".
@@Yuni-is-Schrodingers-Foxid be fine playing with them, some of you guys really need to learn rolling with the punches always makes for a better, more fun story.
Plot twist, the beholder’s goal was to enter the astral plane, so as thanks he accompanies the party whenever they’re in the astral plane, like a weird power up
"Unprepared travellers who door to the Astral Plane can find themselves in the middle of an infinite nowhere. Neither starvation nor age will take them, so they must wait for an eternity unless they have some means of calling for aid (or killing themselves)."
Reminds me of my first and last campaign. The DM had a plot involving a town being overrun by the undead army of a vampire wight. He didn’t seem to take into consideration that I was a cleric with sacred flame. It kind of derailed his plan A. Then the rogue derailed his plan B by sleeping with the antagonist
@@derr7823 normally yes but I swear this player was supernatural and would get unnaturally high amounts of nat 20s but only when he was drunk IRL (they were the DMs dice so no worries about loading)
This is a great reminder that DMs should always remember that when something straight up isn't possible you can just say "No, that makes no sense no matter what you roll"
Also sometimes a nat 20 means "although your weak attack has no effect you have amused the BBEG enough for him to have the guards throw you out instead of kill you". A sort of "everything's coming up Millhouse" type of tiny victory instead of the failure that any other roll would've produced.
The only thing I see here that could've been better is that the rogue could've warned the party to run away between turns, he's using his abilities and equipment correctly, asking the DM for permission before doing anything, he's not complaining nor whinning and he thought of a creative way to defeat the villain that's clearly too powerful for the group to fight it head on. Honestly if it wasn't for the warning thing I'd say this is the rogue SAVING the campaing
@@WildBluntHickok or you can just make the bad guy stop the combat and start laughing hysterically at the party member's epic fail like our DM did, giving the party an advantage, even if it's an embarrassing one.
@@sinnerthesinful552 And he wasn't just climbing up a flat wall. Technically it was a corner, and is climbable by pressing against both walls. I've done it and climbed up over 50 feet of building that way. Mind you, if you slip you are probably dead / going to the hospital depending on how high you get.
DM'd a pretty fun game yesterday. The players were relatively inexperienced, but they had played their classes before and were supposed to know how said classes function Our level 10 bard had been doing just two things throughout the whole session - attacking with his rapier and casting vicious mockery. At some point he said there was nothing else he *could* do And when I mentioned bardic inspiration, he had to ask me what it was So that was probably my first time seeing a bard played like a champion fighter
@@Vassilinia Realistically, the DM should have had the other party members roll their DEX save, since that scenario allows a save. Then again, that wouldn't be as entertaining.
After everything that Durandal threw you into, it was an utterance of two words that killed you? .....Remembering the vacuum level in the first Marathon makes me realize that the human weapons shouldn't have worked in the portion where Master Chief was outside of the station, in Halo 2.
DM: The Beholder hovers over the party, it's eleven eyes glaring at each of you as it prepares its abominable arcane abilities. Roll initiative! Bard: I cast Bardic Inspiration. Cleric: I take cover and prepare Healing Hands Barbarian: AAAAAAAAAAAA- Rouge: I create a singularity and suck us all into the infinite void.
Honestly the worst thing Ive experienced with a rogue in the party was the DM raising the enemies perception modifiers specifically to counter him. My poor monk never snuck again. Mainly cause he couldnt make the DC. And was then shot by alotta archers. Rip Sir Emrick throat puncher. You shall be missed
Town Guards be like: "So the new government initiative for giving everyone affordable nightseeing glasses tailored for each one of us as well as hearing apparatus was pretty dope. Also coffee, pretty good."
My first DM once modified the dimensions of a room right before we got there specifically so that my simple plan wouldn't work As a note, this was my first campaign, party of 10, DM who hadn't played since 2nd edition (we were playing 5th) All I wanted to do was cast silence on the spellcaster 😭
I am surprised that the party was so closed togheter since the radius of the portal to the astral plane is just 10 feet, I mean if you are fighting a beholder you would expect the party to at least move around a lot depending on the use of the anti magic cone.
Seriously the fighter does something stupid and then instead of being able to assist the warlock who just retreated so I could heal them I have to rush over and take damage from opportunity attacks to revive them while the warlock continues to bleed out
Great, you stole his pants without anyone noticing until they realized the king isn’t wearing pants and there’s some guy standing next to his throne holding them.
"Oh! Nice roll mate. Good job. Unfortunately stealing the pants off the king while he was talking to you, in a room full of people that can see you, in broad daylight is a near impossible task. DC was 40. I hope you have a really good Persuasion or Deception skill. You're going to need it to talk yourself out of getting beaten to a pulp."
DM: You see a Crown Rogue(Me): I steal it DM: Ok roll for it Rogue(Me): D20 DM: *Under Their Breath* Well there goes the plot Rogue(Me): *Muttering* Yes
Love this, last game we avoided all three combats including the big boss fight we were building up to for like three sessions due to just our god tier brains and me, the rogue bypassed half the dungeon by picking an unpickable lock with my nat 20
@@lpsfoxstar8454 i managed to do something similar; my party had just gotten captured by the xanathar guild in the dungron of the mad mage, and we were stuck in a cell. Now everyone else was either planning (everyone bar 1) or waiting (the one who wasnt planning, which, might i add, is a wizard). So their all doing their thing, i pick up a twig i found in the corner, and just innocently ask to pick the lock, i knew there was no chance this was gonna work, but the dm allowed it; nat 20. Everyone went nuts and my dm broke, along with the wizard. So while i was leaving the cage the wizard asks me: Wizard: "where are you going??????" Me: "out of the cage" Wizard: "but where are you planning to go?????????" Me: "away from here??" Was the greatest thing to happen up until then
Did you ever find what the roll you were asked to make was for? I mean was the roll to avoid being seen or to avoid setting off a trap or something else. To me it seems that if the DM wanted that Crown to stay put then a few simple steps could have made that the case.
@@lpsfoxstar8454 "You get very close to picking the lock that it's practically unlocked. However, a sudden force crunches on the space within the keyhole, you retract your thieve's tool, sparing it from the grasp of the lock. The gears and pins shuffle within the mechanism and the clear pathway for unlocking the lock creates a cataclysm, reordering the functions of the lock as it furthers its complexity more and more until it reaches stability within the small lock. The wizard gleens at the aftermath of the events that have just transpired." Wizard: "Very interesting... you seem to have quite a remarkable skill, young one..." "He lifts his fingers and you fly back with shackles appearing on your hands and fingers" Wizard: "Let me commend your efforts with a prison more befitting of your splendor"
My exact reaction. I was like Don't you fucking dare!. Then he pulled out the 'Portable Hole'. After he said "You can't use two items in one turn" I was like. Thank god, but no... FUCKING FAST HANDS.
The Cleric cast Beacon of Hope so that when the Rogues plan inevitably backfired he'd be able to survive, then he could heal the Rogue as much as possible I think
"Trust me: it makes sense in my brain." Advantage on wisdom and death saving throws, AND maximum HP from any healing on a guy falling toward a giant mouth with too many mind-magic-laser eyes. I don't play cleric, but that makes a lot of sense in my brain, too.
@@evannibbe9375 Disintegration isnt the only weapon in the Beholder's Arsenal. It also has death beams (forget the official name for them) that induce instant death if you fail their throws. Not to mention max hp from healing is always needed when you get beams that nearly destroy all of a characters health like what happened to the bard.
@@MarcusDarkstar The death ray doesn't cause instant death. It causes death rather than incapacitation if its 55 damage reduces a target creature's HP to 0.
I was running Lost Mines of Phandelver. So the final dungeon has a book the players can notice that's supposed to hold a map to a dungeon you design. But instead I gave them a puzzle which pointed them to an entire homebrew campaign. First they were excited then they were baffled. It took them so much time one player had time to re-develop testicular cancer, go to chemo and fight off the tumor then come back to the puzzle to try and solve it as a mental-healing project. And I don't think they completely solved it yet and now we are introducing new characters into the realm with a campaign that's about bats carrying an infectious disease in an island ruled by an incompetent ruler populated by unreasonable people, because the rogue in the PHandelver campaign decided to oust the mayor, go into politics and retire from adventuring.
There was this pretty complex puzzle a dm threw at us which involved statues of historical figures oddly placed on a checkerboard floor. It took us a ridiculous amount of time to realize it was a chess puzzle and the statues of people each have ranks similar to chess pieces provided by a history check. Stepping on a space where a piece can strike in chess deals idk, lighning or force damage; but there is one space where all the pieces could strike. We somehow figured out stepping on that space teleports a player to the chamber where the treasure we were looking for was.
thief rogue is great. Am playing a kobold thief rogue. Though i feel call it the Dungeoneer or Adventurer or Delver rogue would have been more accurate
Rogue: *Banging a drum, while prone, in the center of an auditorium full of people* "I would like to sneak out of the auditorium while everyone is watching me" DM: Roll Stealth at quadruple disadvantage Rogue: "47"
Love the cleric being portrayed as "That guy who takes 5 minutes per turn." as well as the Barbarian just going "The prophecy." In the comically deep voice.
What? No, that's litterly the opposite of what's being shown in the video, the cleric is the one who prepares his action ahead of time to specficly not take up that much time. It is the rogue who takes 5 minutes because he keeps asking stupid questions that dances around what he actually wants to do
@@kpsychopath You have to ask questions about the nature of the DM's world. My current Ridiculous Character is a Wild Elf Zealot Barbarian Rogue... I spend the time everyone else is taking their go thinking of what I'll do next round, and change as the situation changes... but then it's my turn again, and often it's better to ask for a ruling before you declare your action. Like "Hey, does Fast Hands work with drinking potions? (Some GMs will say sure, others will say "NO! GOD NO! MY GAME BALANCE* AIE! AIE!") Knowing if you can drink that potion and get an action might totally change what you can do that round. If you don't ask and say something like: "If I can drink a potion of greater healing as a bonus action, then I will move, without declaring a withdraw action, provoke AoO from all these guys... declare an attack action, and try to shove these two, one with each attack, which will open a safe corridor for the wizard to move down here without taking any AoOs. and if I take too much damage I'll bonus action Fast Hands drink a potion of g.healing. BUT if I can't bonus action drink a potion, then I'll use cunning action withdraw, to get up over here and throw these lightning javelins at the umber hulks." ... No one wants to hear that. It's much better to say "eh, remind me, what's the ruling here on the Fast Hands Potion thing?" and if they say No Fast Pots, you can just say "OK, I go here, dash here, throw the javelin at Old Squiggle Eyes the Umber Hulk from outside his confusion gaze area." Wizards prepare spells a head of time, Rogues improvise gambits live on the night.
This isn’t a meme and I hope somehow Jacob gets to see this. This genuinely the best acted, written, and shot live action skit I’ve seen on this channel
I thought the video was goign to be: "I try to steal the crown off the totally friendly king who just wanted ot send us to a mission because thats what my character would do"
That's the shit I pull with my arcane trickster. Even pickpocketed a random leprechaun that was drawn to magic stone with a bunch of other magical creatures and fey. Got a nifty gem from his pouch.
The rogue should just stab the main eye so that I won't have to worry about any anti-magic fields causing disruptions to any fireball-related activities of mine... What do you mean "the other eye rays"?
@@nathanfriedman7367 yeah but you might have a mean dm who tries to enforce this wierd thing called rules i think its supposed to prevent you from casting in a antimagic field or something
I wish, my party's rogue just steals everything not nailed down and gets upset when I tell them they can't pickpocket the lord in clear view of everyone.
True. It's incredibly annoying when the entire party is working towards a quest given by an npc and the rogue ruins it by stealing from the guy's stuff or trying to.
Just have some lawmen show up if its a lawful party that wouldn't be likely to attack innocent lawmen, or have some op bounty hunters show up for the party that will. Have them arrest the rogue or focus everything into killing him, as you say there are consequences to actions, and not all of them need to be instant.
@@fisharepeopletoo9653 Having op bounty hunters seems less like an in world complication and more like out of character punishment to that person. But yeah I haven’t had to deal with a real problem player before so I can imagine eventually you have no choice
"High risk, High Reward" "I would like to attack the rogue." Honestly . . . I'd have the *exact* same reaction. Side with the Beholder just long enough to end the rogue who thought THAT WAS A GOOD IDEA!
The reward is the rogue tumbling out of the hole, braining himself on a conveniently hard object, and then the party never having to deal with his bullshit again. :P