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"Peppermint". Rule-set 235 + Seed 21.503 

Fractal Automata
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Rule-set found by random search.
2-Dimensional cellular automata, hexagonal array,
Color-coding of cells age/life-status:
All colored cells are alive except blue-colored cells.
yellow = just born (state = 1),
red = alive 2 or more time-steps (state = 1),
blue = fading "ghost" of cell that died (state = 0),
black = empty space (state = 0),
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General Procedure:
STEP 1). Make a 2-dimensional grid of "cells" which can each have a value of 0 (off/dead) or 1 (on/alive). Conway's famous "Game of Life" cellular automaton uses a square grid, but here we use a hexagonal grid (chicken-wire or honeycomb). Initialize the grid by filling it with all zeros. This is the "main grid".
STEP 2). Add a starting "seed" pattern to the main grid by changing some of the cell values to "1" (on/alive). Sometimes specific compact seeds are used, alternatively sometimes they are a random unstructured spread of ones that II call "primordial soup".
STEP 3). The program then looks at every cell in the entire main grid, one-by-one. When examining each cell, the total number of live neighbor cells is counted among its 6 immediately adjacent neighbor cells (if using "totalistic" rules). The program then consults the rule-set to decide if the central cell will be alive (1, on) or dead (0, off) in the next time-step. In order to not disturb the cell pattern that is being updating, all of these new values are accumulated on a separate "temporary grid".
STEP 4). After every cell is updated on the temporary grid, the main grid is re-initialized to all zeros, and then the temporary grid is copied to the main grid
STEP 5). Repeat Steps 3 & 4 for hundreds or thousands of iterations. The result of each iteration serves as the input for the next iteration. The grid is finite, so the live cell pattern will eventually go repeat or go extinct, although this could take thousands of time-steps.
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Note: this "Hexagon-Multiverse" cellular automaton (HMCA) is similar to Conway's famous "Game of Life" (GOL) in the sense that both are 2-dimensional, have binary cell states, and are synchronous and deterministic. But the GOL uses a square grid, while the HMCA uses a more natural (common in nature) and symmetrical hexagonal grid. More importantly, the HMCA achieves interesting results using a variety of different rule-sets, whereas the GOL is limited to a single rule-set.
Cell array size: remains constant at 120 columns x 120 rows.
Periodic boundary conditions: horizontal & vertical dimensions wrap across opposite edges, giving a topology equivalent to the 2-dimensional surface of a 3-dimensional torus (doughnut).
Neighborhood: semi-totalistic,
Rule-set systematic designation: 9560 - 380 - 912 - 46401,
Time: 282 steps (display rate 5 fps). The first & final frames are shown for 1 & 2 seconds, respectively.
Live cell population: starts at 21, reaches a maximum of 3388 on time-step 237, and ends at 3069 on the final time-step 282.
Resolution: 2578 screen pixels per cell,
Program: "Hexagon-Multiverse 1.0" (unpublished), PHP language.
Platform: MacBook Pro (M1), Sonoma 14.1.1 OS, Safari 17.1 browser.

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26 янв 2024

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Комментарии : 4   
@degariuslozak2169
@degariuslozak2169 5 месяцев назад
Alien cult symbolism in games be like
@hexagon-multiverse
@hexagon-multiverse 5 месяцев назад
I've seen some weird stuff in these automata spaces. Pure math is wild, full of novelty, not constrained by human culture.
@ethanlabelle737
@ethanlabelle737 5 месяцев назад
this needs amen breaks
@hexagon-multiverse
@hexagon-multiverse 5 месяцев назад
Amen to that, brother!
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