I like how from the 0:00 to 1:27 it fits you sneaking into the base itself, then from 1:28 to 3:25 it feels like you're in the base snooping around, then from 3:25 until the end it feels like your cover is blown and you're trying to escape
The ending is what we like to call, "The Grant Kirkhope Special" He does a similar thing in most of the Rare games he made music for, most notably any of the timed challenges in the Banjo-Kazooie games do the same thing once the time begins to run out, the theme morphs into a high octane version of itself, and it's amazing every single time it happens
Perfect Dark was an amazing game. I still have my N64, and it still works. Today, I'd prefer the N64 over any new console. That was when you didn't need major technology to create a masterpiece. This game was talent at its prime. And Goldeneye was awesome too ;3
@@robertdemon3550 Why wouldn't they? I do. I think I even have the retail box somewhere still. I have more vintage consoles than I did 12 years ago. I've seriously considered HDMI modding a 64 but it seems really overpriced for what you get.
@@HeartlessGlitch I can't go back to standard definition gaming on a CRT. I tried it once after I got my 360 and I had a headache within 20 minutes. My CRTs are long gone. The only one I miss was a beautiful 32" 1080i Zenith with the deepest blacks you've ever seen.
In terms of N64 FPS's, I can agree with the comparison. Also: Goldeneye is the EXACT same engine, and game devs. Except in the future, with more/better guns, better soundtrack, actual voice-acting.. Also, some of the mutliplayer maps in PD are exactly the same as in Goldeneye (Complex and Temple)
I LOVE this one. It gave the level such an important, official feel. Especially at the beginning. Like you were really there at the highest level of presidential security up high in the mountains. I never cease to suspend my disbelief on this level. And it's largely because of the music.
Nostalgic moments, I remember that I was 11 years old when I played this game and enjoyed the great songs that Rareware included in this game of the leyend
I wonder, where can you find similar music like this. Always felt like this captured government intrigue and espionage so perfectly. It sounds like something important and significant in secret going on.
This music, if I had to guess, was made to fit the general theme/aesthetic of the level. Grant Kirkhope (the composer) didn’t have many influences according to him, but, he’s a fan of some artists that are major (John Williams of Star Wars’ fame, Danny Elfman, Queensryche, Elgar, Vaughan Williams, Judas Priest). I’d probably start out checking out their stuff.
It gave the level such an important, official feel. Especially at the beginning. Like you were really there at the highest level of presidential security up high in the mountains. I never cease to suspend my disbelief on this level. And it's largely because of the music.
The background music during the opening cut scenes for this level reminds me of the following two different scenarios. The opening cut scenes for the River Of Souls level on Turok 2 Seeds Of Evil, and the Background music during the scenes in the Mortal Kombat Defenders Of The Realm episode where Sub-Zero ventures alone to deal with the Cyborg Smoke and the rest of the Lin Kuei.
@tecmo1 They are both equal in my opinion, The only thing that changes is the time. I prefer PD for Single player, GE for multiplayer. Although I like both a lot.
+Gustavo Paz (K2L) That deep, gated bassy synth orchestra sounds a bit more like Beanland's, but the little 4/4 note progression starting around 1:25 is classic Kirkhope. It'd almost be reminiscent of Banjo Kazooie if it were less of a serious, bassy song.
@LordGlacius90 I'm not gonna lie, but when I first played it ( 11 years old ) I always thought he was saying " I'm excited! " and I was like " wut? o. o "
@tecmo1 Because Goldeneye is the Mothergame! Besides me and my brother sometimes prefer Goldeneye's Multiplayer simply because it's a more basic game. No threat detectors, no lock-on guns, the 'no-radar-multi' cheat. We used to make Gauntlets by covering levels in Mines and stuff basically. And in Perfect Dark it got a bit easy to crack them. However, I must admit I've wasted days more time on Perfect Dark rather than Goldeneye. It's just, it's Fucking GOLDENEYE y'know?
@joeshroe, um no. He's saying x is like saying extra is something that one reads and he understood half for those who have no idea. Yeah whatever the hell that's supposed to mean, right?
@Headache100000 Who knows what else Perfect Dark got right..... Actually, I DO remember seeing what looked like a Skedar ship the other night, but I couldn't tell. It was probably just a plane without its lights on. Pray it was a plane without its lights on.
@damustangman I wonder that too...Objectively thinking, the game is better in every aspect except for the slow framerate, but Perfect Dark was the best you could do on a Nintendo 64 and in some ways was probably actually too much for the machine to handle.
The xbox port 360 is even better, as it adds good graphics to literally the same code as the N64 game (the fun glitches like the firing range crate are even still there!), and two joysticks means you can manually aim in multiplayer.