Another great modding vid. Thanks. Obviously it works fine for the livery in RTW on the battlefield but you get the silver surfer sprites on the battlefield in M2TW. M2TW does have a quick and dirty method of fixing this, which you might already know. I found it at the twcenter.net. It involves editing the spaghetti nightmare of the unformated battle_models.modeldb file. This opens with notepad, and you need to format the unit model entries first so you can see what you're doing. The content is a series of paths to the appropriate models folders. You can find the unit with a simple search Crtl-F, and to format you can simply press enter once you've found it to sort it out into a series of file paths. The code doesn't register the enter symbol so this is fine. Make sure you get the start of the unit model info. Each set of models has an ownership, listed by the faction name and number of letters in that name. In your example of genoese crossbowmen it would show as 5 milan, followed by the file paths. The quick and dirty method is to simply change the 5 milan to 4 merc (including any extra sets of armour upgrade file paths). Next go to the export_descr_unit.txt file and add "mercenary_unit" to the attributes line for the unit in the edu file. Assuming you've added ownership for your faction and you now need to add the unit_info.tga and unit.tga to the mercs folder (not your faction unit folders). Hey presto, the silver surfers are gone and the unit appears on the battlefield in livery. This is a simple example where ownership is one faction (France), and there are no armour upgrade sprites. It has been formatted first. 11 scots_guard 1 3 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod0.mesh 121 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod1.mesh 1225 61 unit_models/_Units/LN_3QPlate_HalfPlate/scots_guard_lod2.mesh 6400 1 5 france (change to 4 merc ) 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture 92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture 42 unit_sprites/france_Scots_Guard_sprite.spr 1 5 france (change to 4 merc ) 68 unit_models/AttachmentSets/Final European Archer_france_diff.texture 68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0 1 4 None 16 MTW2_Fast_Bowman 19 MTW2_Adv_Non_Shield 1 19 MTW2_Bowman_Primary 1 18 MTW2_Sword_Primary If the unit you're editing has multiple ownerships you can select the faction with the nearest livery to your own faction. Iirc if you change all of them the unit will appear in mercenary livery (but don't quote me on that). Obviously any sane person would make a back up of the battle_models.modeldb before editing it. You've probably seen this before so I hope you don't mind me spelling it out here. For anyone comfortable with editing the game files you've shown already it actually turns out more simple than it appears at first glance into the file.
I'm certainly the chap who set up the Lucium mod (Urban_Hoplite) explained some of this a long time back but yeah I try to keep my videos as accessible as possible. I'm really more of an enthusiast than a modder so the solution to this seemed a bit much to be honest. 😅 Still, I quite enjoy leaving the silver surfer in when I tweak things, it's usually amusing and doesn't destabilise the game in my experience.
This is fantastic! I'm doing something similar to modifications and I had a problem adding units to other factions. I have a question.Do you show how to : change unit color, how to change unit flags and how to add a new setlement to the map (I Translate polisch to english in google translator and i sorry for spelling) Greetings TNH
Omg this video is extremely helpful and enjoyable to watch. Now i only wish the color of the units would match with the faction using them but that's only a minor inconvenience.
@@ToNerdistoHumanTNH Yeah also you could totally use this to make a very unique playthrough, like playing as Nubia with a bunch of new units or something like that lol
please tell me. in the game Rome Total War Remastered I moved the unit from Dacia to Scythia. how to change the fractional color of the Dacian warrior to Scythian and pants design? I use Google Translate, sorry for the errors in the text, if any...
I tried to do this for the remastered version, but the top of the file says "please do not edit by hand" I did it anyway thinking such a small change wouldn't effect anything. My game keeps crashing now. So I replaced everything with my backup file and it still crashes, any advice? It only stopped crashing after I fixed the feral_export_descr_unit file as well. Does that mean you can't mod units in the remastered?
I am trying to add all 3 gladiators units to the Romans Senate faction, but I am struggling. I have done the above things (except the already have unit cards for all 3), but it still does not seem to work at all. Any advice?
I tried to add Roxolani virgin warriors to the britons to simulate Boudicca and the iceni tribe. I copy and pasted the whole unit portfolio in the bi unit folder and added it to the Rome unit folder, I added them to the building folders for the basic stables and basic middle range for barbs. I changed the names in the angle brackets to britons, Then I added the images over in the UI folders. Rtw crashed right away at launch. Can anyone help me find the other folders I need to make this happen?
I'd imagine the virgin warriors arent listed in the unit enums txt file in base rtw (right under the usual units file). The enums file is bassically a lookup where the computer can assign variables n such. Maybe adding the lookup name for the virgin warrios in that txt file would make rtw like it more?
@@ToNerdistoHumanTNH on the same note would it be possible to add units from a mod to the vanilla game i.e. from the last kingdom mod or the divide and conquer submod
i was trying to make the greeks have iberian infantry but whenever i start the game it crashes! i followed everything correctly, am i doing something wrong? edit: i managed to do it
You can edit the equivalent file in the medieval II files to get the same result. Though you may need to fiddle with the preferences file as I discuss in my basic modding file to get it to work: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CyIfPqoxvj8.html
This is a great thing to do to rebalance the game. Parthia deserves at least one competent infantry unit and the Carthaginians should have those Spanish and Gallic troops available
Out of interest. Have you considered doing a video on the mechanics of guilds? I played recently spamming priests but only managed to get Merchants Guilds
@@flatbat8571 You can see the triggers for guilds in the export_descr_guilds.txt file in the data folder. This is both buildings, actions, and units trained. If you're spamming priests (in M2TW) you'll be after the theologians guild. You need to build the correct buildings (churches/mosques) and keep upgrading them. Trigger actions are trying a heretic and converting populations. Merchants guild is easier to get, but if you refuse it you will eventually get the guild you want (assassins is hardest to get in M2TW). Also, the further into the game you get it also gets harder. The Swordsmiths Guild is easy in the first 25 turns, then it gets harder and harder and at the end game you will need a citadel, build a plate armourer and spam sword units.
if i remember correctly there is a kind of secret resource list for units that can only be recruited from certain settlements (spartan hoplites and first cohort springs to mind). is there to have mercenary/auxiliary units recruitable for factions like the carthaginians? or would that end up too fiddly to fully realise?
Luck I think! I've never fiddled with settings at all. It just happens to run well and always has in my experience. Usually the total war centre forum is good for solving problems but I'm afraid i can't offer you any guidance on that myself. www.twcenter.net/forums/forumdisplay.php?2242-Rome-Total-War
Bassically you go into the models_dB and up the number by 1 under the section of the unit you are looking for. Then copy and paste an entry from another faction. Then change the name and the number next to it replacing it with the number of letters in the name of the faction you are trying to give the unit to. Each unit has 2 entries at least and you've got to repeat this for every single entry.