Given the... sterile nature of Karras's 'paradise', I imagine it's a prototype of what a future inhabitant of his world would be; after all, life in some form has to continue.
@@LabTech41 W40k has floating mechanical babies made from cloned human babies or dead human babies or both if the Mechanicus is feeling a little funky. but I agree, this thing evokes the PTSD I had from Doom 3 half baby, fly, crab claw demons.
@M-W-Y Do be fair, Cherub's aren't babies. They're vat-grown humans genetically modified to look like that. Not actually babies/dead babies but genetic monstrosities created to imitate an infant for the sole purpose of going to Servitor-ization. Not much better and a fuckinf cop out. At least the vast majority of people within the Imperium find them fucking creepy.
Right??? It's like seeing a specific set piece in a horror movie and not being able to really understand the purpose of it at the time and in the moment, but the more you think about it the creepier it gets.
One of my favorite details with the drunk guard is that in the standalone demo, there was 2 guards there originally. When you get to that part in the full game if you look down off the side of the building, one of the guards fell to his death and so there's only the one drunk left now.
If a guard enters active combat, he won't come down to a normal level again and will gain a very small rear vision cone. So yes the guards become psychic
Life of the Party is a nonlinear level that has more to do in it than the dedicated open worlds of a lot of games. People looking to get into level design, this is legitimately one of the levels to study.
Thats how you know the reviewer is good at what he does. Anyone can make an entertaining video about something shitty, or so bad its good, but few can make a video about game they love, and make it interesting and funny. I mean i love when civvie shits on something like tekwar or postal 3, but i like his petty thief series even more
The rooftop guard argument is probably the best guard conversation in the series, even better than Drunk Benny, Benny's festering wound, and the Bear Pits. "You camel-mannered tunic-wearing mollycoddle!" is just the highest form of art in insults. Thank you for highlighting it and doing it justice.
i didn't expect to see the return of old "metallic baby" gag, but this is Civvie's channel. The pinnacle of online entertainment! Some people can miss those little details, but i actually enjoy those reminders or jokes from older episodes.
I was wondering about that, Life of The Party is such a good level that it's really surprising that the man behind it would produce things as mediocre as the new(er) fallouts.
@@kaisilver887 Scale big, fail big is the way to see it. Fallout 4 really had a laundry list of corporate demands to be accessible and even trendy. While I'll never like it, it is pretty amazing we got anything solid at all with shit like "Minecraft is hot include base-building" and "casuals don't like dialogue, make it 4 buttons."
I watch these videos because I got the games back in the old times... ...but I still play them - or rather the countless fan missions released in the last 20+ years!
Lmao, Civvie reenacted Sergeant Hartman's reaction to finding the jelly donut in private Pyle's locker, solely on pure instinct upon seeing a clockwork servant baby.
I think the metallic child is a "child" Karras made for himself or something like that. It follows any adult in the room it sees and behaves in a childlike manner. It may be made from an actual child but it seems entirely robotic so perhaps not. It appears suddenly in the private place of Karras where you get his plans and writings so it feels like it keeps Karras company normally. Maybe it was hiding before the book was triggered and it thinks you're Karras now.
I never expected to hear Droopy Dog tell me I walked right into his trap. It really undermines how threatening your villain is when I expect I'll be taking him out by whacking his foot with a giant mallet.
So happy we got the callback to civvie being scared of the weird metal baby in the hallway. Been so long since I heard him make that joke I almost forgot about it
This is it, dear kids, this is why studios like Looking Glass are universally remembered and praised by gamers of a certain age. Well deserved. Hopefully someone new appreciates these videos and gives the game a shot despite its age. I certainly do aprecciate this as it bring back a lot of memories, thanks Civvie. Also hearing Terri as Viktoria reminded me that System Shock remake is around the corner, hopefully the developers don't mess it up.
I was stoned off my ass when I played Thief for the first time in 2018, and I was so amazed by the huge level design and AI. I will never forget it. I can only imagine what it was like in 1998.
Too many people dont relate because they don't even know what Thief is. Too many people refuse to explore new things outside of the IQ punishing meta-stream that is mainstream "content."
Was talking to my dad about old games I had picked up, and he brought up the Thief games. He played a lot of splinter cells, but I had never known he played these games. He explained a bunch of the mechanics and it was so interesting hearing from him about it; all the similarities to these videos because it comes from someone who really enjoyed and connected with them. I sincerely thank you for every video you've released, the passion you put into them is infectious
@The Delirium System had a ruptured appendicitis, but they got it out and I'm going through rehab and recovery now. I think the worst is over until I get the bill.
One of my all time favourite levels in a game ever. Genuinely superb. Looking Glass knew it, too: they used an earlier version of Life of the Party as the demo, back when it was called "The Unwelcome Guest."
I noticed in that list of invited guest Ramirez, you know that guy that tried to have Garrett killed cause Garrett kept declining his offer to work for him? Given that he works with thieves and probably does a bunch of shady stuff, it was probably wise that he declined to go. Oh and also the Rumfords, from the first mission in this game. Also, huh, that metal baby thing Civvie mentioned in the first thief series finally came about.
Nothing makes me feel old quite like remembering when this level was the playable demo before Thief II came out, and excitedly showing it to my adult relatives who were interested in computers as an example of cutting-edge 3D software.
@@rustyjames6131 The Cradle is a real heartstopper but there are several classic missions in this one. I also like the city hub but losing being able to swim and no rope arrows (the gloves are a poor alternative, IMHO, but better than nothing, I guess) is sad. My real complaint, though, is the "gliding bug" I got somewhere down the line.
Civvie, as a 38-year old who remembers Thief fondly, I'm very glad indeed you've decided to stick with this series. Nostalgia and joy all the way, matey.
Great level. It was even given away on magazine coverdisks in it's time as the demo for the game. My Voodoo 2 graphics 3DFX card had a nice fog effect for this particular level. Really atmospheric.
I love the 1st 2 Thief games so glad to see you present these Thief videos! I need to replay these games again, it's been years, and they're still excellent.
I'm glad you're going to keep doing these regardless of the viewcount. It's one of the few series on this webbed site that I go out of my way to watch consistently.
I've never played the Thief series, so I have been sitting here waiting patiently for *2 years* for the payoff to that metal baby gag you set up in Petty Thief 3. Worth it.
@@DaWrecka In Civvie's Petty Thief #3 starting at 1:36 on the challenge of breaking and entering he comments "I gotcha, we're golden! We've been doing this for years unless he's got dogs or giant spiders or burricks or weird, metal babies... I can't explain why, but I've always had a fear of turning a corner and running into a weird metal baby. Keeps me up sometimes." This here were that baby.
Don't be modest, Civvie. You brought new life to the Thief series. I've seen many more video-game channels doing reviews and play-throughs of Thief over the past couple years, like they've actually thought about the game since 2000.
Thank you for keeping up with this series despite the view numbers. Thief 2 is easily one of my favorite games and watching you play through it has been such a delight.
Ahh this brings back memories... "We'll boil his knickers." and "that frumpy little trollop" were lines for the ages. And lets not forget the "unnecessary ventilation" when they prick them with their sewing needles. Every time I ran this level I would be sure to watch this whole exchange.
I know this won‘t mather for most but back in the day, the german translation in Thief 2 and this level especially was just amazing. I loaded my savefile before the fight of the four guards again and again just to hear them scream at each other.
Petty thief as a format isn't terribly common. It's surprisingly hard to provide good commentary over engaging gameplay and avoid turning it into a dry walkthrough. Civvie puts his back into it and it shows, and he is absolutely killing it. I couldn't tell you why it doesn't get as many views. Maybe people see it's a series and presume it's another dry game walkthrough, I don't know. All I know is I want more and with more games after this. Maybe system shock. Good job Civvie, keep it up.
4:00 I love how the 2 guards closest to us are having an epic dis battle about the masters of their house while the further guards are looking on like "Not this shit again..."
15:26 For the ones who don't know shalebridge it's literally an haunted orphanage/asylum the guy who went in vacation there is a psycho or a demon to think it was a good idea to spend his holidays here
This has been my favorite series so far. All the nostalgias are just flooding back. I hope he takes a look at The Dark Mod which is kind of a spiritual successor of the original Thief games instead of that 3rd installment which shall not be mentioned.
Okay, hear me out, Emil may be a god-tier level designer (and quest designer from my experience with "The Replicated Man" in F3 and what I hear he's done in Elder Scrolls), but I wouldn't call being lead writer of Fallout 4 something to brag about. The story was rough, to be kind. Perhaps he just needs smaller, more focused tasks to shine in?
Fallout 4 suffered from ambition more than talent. They put too much into the landscapes, voice acting and weapons customization that they didnt have the time to flesh out the story properly. Can you imagine trying to make New Vegas with a voiced protagonist? It’d cost too much.
A lot of people place the blame for the steep decline in writing quality of both Fallout (since Bethesda bought the IP) and Elder Scrolls (every game after Morrowind) almost squarely on Emil's shoulders. It's probably too harsh of a view, it's definitely not _only_ his fault, and it's not like suddenly Bethesda would be belting out masterpieces of fiction if he quit or got fired or anything. But it still seems to come up a lot. Though, if Emil is principally responsible for the general company view at Bethesda of really not caring about being consistent with their older games' lore (or the interplay fallouts' lore) and retconning tons of stuff in every game to suit the new one, I'm definitely not a fan of his, myself. Nothing takes me out of a game more than the breaking of the entire game's verisimilitude (just google the word) just to suit some quirky asspull sidequest to pad out the game, like little billy stuck in the fridge in fallout 4, and tons of other shit.
@@HorseDe-luxe I used to believe it was a studio/writer mangle job, until I saw an interview with him where he said something like: "If you wrote great dialogue, your players will take it and make paper airplanes." This was to justify the lack of choice and overall real dialogue in F4. It's mostly him, not Bethesda in this one problem.
I like this series. Never played thief and this series has showed me what I’ve missed. Because when I think of stealth games the first thing that comes to my mind is Metal Gear Solid.
The small builders children can't see unless they hear a noise - you can tell because their eye doesn't light up until they say "I have heard a sound" and start spinning to look around. It makes them super easy to avoid. It's not super obvious though - it's referenced in a note and visually there's a tell, but a lot of people go through the entire game without realising.