This format is Exceptionally fast. I played 2 headed giant with my pal for prerelease, famously known for being slower due to 30 life and 15 poison required to win instead of 10. At no point did we get a poison victory, although the fact proliferation hits both opponents made it obnoxiously clear that it could be done. We went 3-0 and dominated our opponents. Games never lasted more then 8 turns. We had opened a ridiculously good pool where I had 9 removal spells in my deck, Jace, and capped out my curve with three other 4 drop spells. My partner had higher curve spells but with the exception of our double strike Angel (which ended the game after being equipped with a sword of hearth and home) they never came down. The manalith that pings was an all star player, dealing obnoxiously consistent damage when it shocks. Finally, the black uncommon Proliferation payoff two drop was incredible. Even though our last round opponents managed to get 9 oil counters on their Forge, hitting us hard for several turns and eating most of our blockers, we had gained back 8 life from drain triggers and bounced the forge to finish them off. ONE is flavorfully astonishing, with some of the best art and atmosphere that has come out of a magic set in years… the same cannot be said for it’s gameplay. It’s very fast and very aggressive unless you manage to get a very, very high level of control, and even then your control deck will quickly beat down an opponent who fails to get their mana perfectly laid before them.
Yeah this format is a special one, it takes pretty much every bad possible thing of magic and amps it to 10x, not interactable win cons, insanely potent bombs, punishing being on the draw and/or defending to max and my favorite of all the pack are insanely poorly balanced, had several packs with a single card for 2 colors! Opening pack 2 and seeing a single tap land as the only card on your color is priceless trolling for a set without any particular mechanic reason for this to happen ( not wedge or colorless set ) Still soldier on and lets hope the next one is better, honestly would be hard to be worse :)
Hi from yt. Glad you're enjoying your 2-1s 😜😜 I haven't been playing mtg (j6st cubes) recently because of financial reasons, but yeah, such an aggressive format seems rather unfun.
i always end up with fantastic red green and run vs vindicator ... just autolose xD also green was open every single time i played xD its not THAT fought over white is basilica sheppard with his 60% winrate best common white i hate it so much vs me xD
I feel like people are feeding into the bias of phyrexia. I love my compleated fleshwarps too, but the hyper agression, superspeed toxic and insane green value makes it seem like some are a taaaad too eager to say a format is good in limited. Constructed, sure, theres a lot of neat stuff, but this one is frighteningly punishing to fall behind on in draft
From your experience, is poison equally or more viable than just trying to deal lethal damage? (looking at other Standards with poison or from this set, what do you conclude about the viability of poison?) I feel people are hyper focused on not getting poisoned yet being at 8 or 9 counters is scary with so many proliferate cards in the format.
I'd say it's equally as viable (in limited anyway, no clue in constructed). And yeah, being at 8 or 9 poison counters basically means you're dead. It's as if there's a couple dozen 1 mana burn spells running around.
I can't help but feel that corrupted was miss written. It should have counted your own poison counters not your opponents. Not sure it would redeem the set put it would have made it a tad more interesting.
I think that the main problem is not the format but the tendency over the years to make stupid overpowered cards with low cost. I miss the old good times of the bears and slow games. Btw, did you consider to play a sealed? Not as a frequent content (they are expensive) but it could be interesting (I know that there is a "luck" factor with it)