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Physically correct fluid simulation aka "liquid wallpaper" (DL link added) 

TheBypasser
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A screencap of my old GPGPU project. I planned on making it a wallpaper like seen on Android devices but failed badly at hijacking Win7's background, so it is around just as a proof of concept and I run it as a screensaver from time to time :) The simulation is completely raytraced, including the correct caustics cast from the mouse cursor treated as a light source and surface specular reflections. Although made under CUDA with a ton-load of various kernel calls, it is surprisingly fast even if ran on an older GPU. The polycount is zero :)
Downloadable here: drive.google.c...

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5 сен 2024

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