A screencap of my old GPGPU project. I planned on making it a wallpaper like seen on Android devices but failed badly at hijacking Win7's background, so it is around just as a proof of concept and I run it as a screensaver from time to time :) The simulation is completely raytraced, including the correct caustics cast from the mouse cursor treated as a light source and surface specular reflections. Although made under CUDA with a ton-load of various kernel calls, it is surprisingly fast even if ran on an older GPU. The polycount is zero :)
Downloadable here: drive.google.c...
5 сен 2024