Fun Fact: Bulbmin are actually orange parasitic pikmin. You can see their original colour when they are burried underground. They are a new pikmin type implemented ingame, just inside a host. This could ve a cool mechanic if implemented in another Pikmin game: you use them to control enemies into fighting others. Small enemies that is, like bulborbs, dweevils... I know I would want that in a game!
orange and green are both speculation. There is no way to tell what color they really are without seeing them. Although orange and green pikmin are both confirmed to exist.
You should check out Pikmin 251; It's a ROM hack of Pikmin 2, but it's a lot harder because their are new enemy types from preexisting enemies... > There are Orange Pikmin, but there are *NOT* parasitic; They have Bulbmin coding (They can't leave the caves) and they are explosion resistant...
I have no idea why people lean towards Parasite Pikmin being orange. For starters, being orange but having a green idle glow would make it the only Pikmin type with a completely asynchronous color and idle glow. Secondly, the fact that Bulbmin have orange stems when planted and leave an orange streak is probably because their outside bodies have yellow and red coloration that can be combined to orange, which helps differentiate them from red Pikmin stems and streaks. When you bury or throw a Bulbmin, you’re not just burying/throwing the Parasite Pikmin inside, you’re also burying/throwing the controlled Bulborb as well. Finally, it would make more sense for an orange Pikmin to be associated with explosions than parasitism. Fun fact: The files for Winged Pikmin in Pikmin 3 label their textures as orange Pikmin, implying they were going to be orange originally. The reason they switched to pink probably has something to do with the fact that you would think orange Pikmin would be resistant to explosions.
I always wished you could keep bulbmin when you left a cave, despite their rarity, they were extremely useful, one thing I learned is that they could dig hidden items under ground like a white pikmin.
I always wanted to do this as a kid. Though, if it were possible to bring them to the surface there would simply be no need for 4 of the main types of pikmin. Purple Pikimin would still have strength and weight. But the other 4 would be rendered useless since the Bulbmin can go through all environmental hazards without any worries.
bulbmin where probably at one point actully able to be used on land duw to the fact that rather than just siting there at the end of the day they went into the ship like purple and white pikmin so the ship possibly could of held all three but was scrapped for god knows why.
Leven Lelo Well thats not hard, i just wanted to show that cz some ppl want to see that ~ You just need to change in the object generator file enemy id's or add new objects into it with the special object id you want.
Fun fact: Bulbmin aren't the actual name of this pikmin. Bulbmin are created when an orange pikmin digs itself into a host. The only reason adult bulbmin can't be whistled is because the only thing orange pikmin can't control is the appetite of an adult bulborb. Also, seeing as how Dwarf Bulbmin are actual baby bulborbs (unlike most other dwarf bulbords with the exception of dwarf bulbears), it seems dwarf bulborbs and baby bulborbs look exactly the same.
+TheChristianGamer It could be possible if you copy the files for one of the onions and change the type of Pikmin it produces more of (and what Pikmin go inside it). You would have to edit the textures to make the new onions purple, white, and whatever color the bulbmin one should be. (Green, maybe?)
Kieran Gallagher Me? While I'd like to be an expert at Pikmin 2 hacking, sadly I have no idea how to go in the files or edit the textures. I'm sure it's possible though.
Intresting, the game belives the Bulbmins entering the Ship count as a White/Purple Pikmin, and even increase the counter. BUT they cant be taken out anymore, but count still as more Pikmins? That is weird, but the true question here is this: Warum ist das spiel auf Deutsch? (No judge, i dont realy care enogh anyways. Also the Battle Music of the Forest of awakening could almost be a Dance Track.)
Its german... Means somethink like: The Pikmin, who... Alle Deutschen könnan mal bitte antworten... Ich will wissen wie viele hier noch unterwegs sind.
did you know that bulbmin was going to be in pikmin 3 to it stil has a model in the game files but its not ditailed its not culered and its made of poligons except for the eays sorry for bad english
I have a question what do the bulbmin do if they carry something to the onion is it the same on how purple and white pikmin do it, carry an object to either red ,yellow ,or blue onion,?
Treasures of Pikumin2 Germanium Ver. is different from Japanese Ver.! The treasure on the wood is cap of milk bin in Japanese Ver. Sorry for my poor English.
I agree, since Purple and White Pikmin were still included in the extra timed stages, I don’t see why they couldn’t have included Bulbmin. Bulbmin already fit very well for quick one-off stages in the first place, they fit even better in the extra modes than the Purple/White Pikmin did. The biggest crime is that since they were scrapped so early, they never got the opportunity to have a higher quality model or a high quality render, which is a huge shame since their models and renders are egregiously low quality.
Guys! figured out how to edit the maps! here is the link to it from me! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OUWnQEBf8PU.html your welcomed everyone!
would you mind me asking how to replace models of things in the ISO? I'd like to edit one myself to have complete custom enemies, but I can't figure out how to import the new models.
Where are the files for Valley of Repose, Awakening Wood, Perplexing Pool, and Wistful Wild? I know that the caves are in root/user/Mukki/mapunits/caveinfo...
FortOfBlankets I am able to make a Pikmin 2 Editor but cz my rl stuff I have no time since end 2015, but then I will work on it and make developing prieviews.
pidi64 Most of the time I would just go "Yeah, okay, whatever" and not expect to ever hear anything back, but you've already shown yourself capable a while ago. Whelp, good luck when you get around to it! BTW, I read somewhere (I think it was TCRF) that the mazes in Pikmin 2 are not their own models but are actually arrangements of floor and wall tiles. Is there any truth to that?
FortOfBlankets The Caves are made in tiles and you can the generator files for the complete cave layout and the units itself (there is the model and collision stored). We have 4 kinds of file Types: 1. The Cave Parameter file (how much enemys, treasures etc should sporn) 2. The Sublevel Layout File (how the Sublevel doungen should be looks like) 3. Tile/Unit sporn position file (cordinates to set flags where objects could be sporn) 4. Water File (where should be water) Thats it i guess about how caves are made ~
Nah, unfortunately because they never coded for you to be able to deposit/withdraw Bulbmin in/out of the ship, they basically disappear forever just like when you leave a cave.
brett thejet first of all, punctuation. commas are a thing. secondly, pretty sure it's a dolphin emulator, if it was on the phone you would see the buttons plus the quality would be at 240p at best