Really cool idea for a final level, but god the difficulty spike seems insane. Nothing before this level even comes close in difficulty, so itd be super annoying and out of place in the base game, maybe it could work as a finale to a an extremely challenging dlc??
@@trollsansofficialwait, was that confirmed? I'm pretty sure he fell under parody. (Also tbf, he is still in the game. He is in one of Gustavo's taunts so doubt that's the reason)
I can see why this was scrapped for TCTOP but yknow, this would be nice to see as a 101% secret final level that's hard as shit (i.e SM3DW) also tbh, pizza mayhem should ABSOLUTELY play in this stage,if it gets added back
This looks hard as hell i can see why its not in the base game but i would like it to be in the base game maybe as an extra final level after getting everything else like how 3d mario games have really hard final bonus levels this would be good as thag
Given that this level is going upwards, I assume this would've been the final level before the Pizzaface boss, where you climb up to the top of the tower, but got scrapped & replaced by WAR
I feel like war would still be a thing, since it was in earlier builds. Except that this level would be in place between unlocking the pizzaface door, and the pizzaface boss. Probably what was supposed to be in place of that overly long hallway
as a both crash bandicoot and Pizza tower fan myself this is true both top and SA are focused outside on the top of a tower and they are both unused levels (only difference is that stormy ascent made it into the game but as non canon related)