I've been using this build in the last month or so and I'm enjoying it so far. At first, I used it for clearing most of the LS content during the Return to Living World events, but now I'm also using it in casual T4 fractals, most of which didn't even need HB. I know I still have a lot to learn about this build but thanks for the guide!
My wrinkled brain might need to dust off the cobwebs off my necro....I’ll need to commandeer my rig from my son and start playing again. Thank you for inspiring me to play GW2 again!
@Teapot: Bro, this is absolutely fantastic. I kept waffling back and forth between Reaper and Scourge play in PvE and your video gave me the final push to stick with Scourge. I'm now able to roam around maps helping other players with the tougher champion fights and keep them up and running. I will now brave my way into raids and other tough content thanks to actually having to think about my skill rotation. Thank you for the excellent work sir.
Plaguedoctor scourge reignited my love for the game again. Very fun and efficient build to play in both open world and raids / strikes. Thanks for the awesome content and fun builds :-)
This one doesn't actually need much of an update, the build is the same actually! However you can go for full celestial with nightmare runes for more damage as long as there is no toughness tanking!
Such an amazing guide! I love to see the necromancer getting more love in raids and DRMs. I actually finished my condition build for scourge today and it's so much fun playing! You can help out your team a lot while still doing incredible damage.
I have been a necro main since before HoT, and now with the recent patches, there is no better time to show off my scourge knowledge. This is the build i usually run on my scourge when we need a pesudo res bot and it work great, even on my full viper gears.
Not sure how I am only finding your guide now when I spend so much time watching them. Great video, great explanation, and you really make a person want to try this build. My necro bar the odd attempt here and there has been reaper since reapers became a thing, I've been wanting to give the sand a proper go for a while now, I think this might be my in. Regarding none group content, would you change any skills or traits being if you are alone rezzing is not going to be as important, is it? Thanks for the guide
February 28, 2022 End of Dragons release: The 6-piece bonus of this rune no longer heals you for each stack of torment you apply. Instead, it grants regeneration for 3 seconds when you apply torment to an enemy, with a 5-second internal cooldown.
*An update in early September 2022* - I've been playing a sisterly similar build to the one in this video, a celestial setup with runes of divinity, sigils of demons/transference, desert empowerment in place of herald of sorrow, some exotic gear to mix with ascended, exotic food, without utility crystal nor infusions, and a staff on the second weapon set. The build easily benches *18k* on golem, with a tad of minmaxing here and there you certainly ought break *21k* had you went with proper upgrades. TLDR; Run celestial in place of plaguedoctor, the build works perfectly fine in OW and instanced content alike~
I am hoping for more bleeds than an emo on their period. In all seriousness, an elaboration on blood magic and death magic in the way scourge is an elaboration on blood magic and curses, and reaper is an elaboration on soul reaping and death magic could be really cool, I think. I am hoping for mainhand sword, at least, weapon wise.
@@GeneralAblon what about reviving mobs ? like you can go to some areas and get a type of mob to be your minion and you can summon that mob again when they die
@@ScROnZjara ctrl + click on a gear piece (for example your head armor). you can also shift + click if you wanna ping multiple/ write smt in the same text
I use Berserker on my Necro - this is my next build to try! Thanks for the awesome as usual content! Side note: There was someone with a pet named Teapot i was talking to in Lions Arch a few months back... he said no-one had noticed before! ;-) Said he was your brother!! Lol xD
I feel like I'm missing something here. Shamans looks better to me, not the other way round. Shaman ring = 296 useful stats, Plaguedoctor = 268 useful stats. That's 28 less. If we ignore vitality and just look at the condi/healing it's 170 vs 162 in shaman's favour with a far better balance (1:1) between them.
Was looking for a good necro build that wasn't standard power reaper or condi harbinger. Lots of people only seem to want a scourge healer these days so this is a good step to something that will work in open world and instanced content. My only worry is there's a ton of skill gap to playing this build the way you intend it to be played. Picking the right times to support and DPS instead of just focusing on 1. It's also a bit scary if you go too hard into DPS as you inflict a ton of damage on yourself.
This is awesome. Im playing some weird and not optimised scourge in pve but your video makes me thrilling to try this as a healing scourge in missions like bonneskinner. I usually run blood magic in pvp so I know how those revives works. Thanx again for this good video where everything we need to know is explained. 💪🔥🔥👨🔬 time to heal carry squads
Going back through this and just noticed the guy ressed at 12:10 is typing and tried to run to the next torch just to go down again lol. The life of a support...
Have u tried full celestial vs. plague? How does it compare? Seems like my play style has been leaning a lot towards celestial on just about all my chars, lol.
If EoD comes with new gear attributes, which stats do you want for Scourge (since concentration stats are a waste as you say) Condition Damage (Primary) Vitality (Primary) Healing Power (Secondary) Expertise (Secondary) or Condition Damage (Primary) Vitality (Primary) Healing Power (Secondary)
Why plaguedoctor instead of shaman? Let me rephrase that: how is Shaman a worse plague doctor when the only benefit of plague doctor over shaman is concentration which is nearly useless for necro?
@@thegorgeousgamer2658 Right but if one of the attributes is nearly useless then the fact that the net bonus is greater is meaningless and you actually have less of the attributes you need
@@AmorphisBob I guess it would come down to the math. Is the 29 point difference in 3 stat vs 4 stat gear only concentration? If yes, then I agree, especially since even @MightyTeapot says concentration is basically useless in this build. However, if any of those 29 points are Vit, HP, or CD then that's likely why/how Plague is better than Shaman.
@@thegorgeousgamer2658 on a 2-handed weapon, plaguedoctor's has 34 less vitality, 58 less healing power, and 34 more condition damage than shaman's. I'd say that's an overall loss
Completely loved this video and the idea of a hybrid build. Is it still viable with the nerf yesterday? Keep up the great work - best content creator for GW2
wait you just said 2:57 concentration is a bit of a waste but then 3:17 shamans(without concentration and bigger numbers on the 3 stats) is worse? what??? What does the larger attributes matter if you not using concentration? It's wasted stat, no? wouldn't it be better to have the bigger numbers from shamans? Ascend shoulder shaman -47vit 34 cond 34 heal vs Ascend plague doctor - 40 vit 40cond 22 heal and 22concentration(not using) Oh wait a second... are the attributes somehow buffing other stats like vitality and toughness?
Plaguedoc has better stat assignment ++condi +heal ++vit + conc vs shaman ++vit +condi +heal This combined with 4 stat having more total stats makes plaguedoc better.
Right now I'm playing a reaper. I want to try scourge, but need to make money to buy proper runes and sigils. I will def try out this build when I am properly geared.
hey teapot thanks for the guide. It has always been frustrating playing Healscourge and failing the fight due to missing DPS. But why would you take Harbringer Shroud over Desert Empowerment (barrier on Sand Shade)? As i compared the Harbringer Shroud and regular Death Shroud, harbringer is actual DPS-Loss with the advantage of: - less lifeforce cost - Boon removal - 2 Big Shrouds at start and detonation instead of 1 big shroud at start but then again, the Barrier on Sand Shade and increased DMG on regular Shroud seems like the better option or am i missing somethink?
Perhaps a stupid question but I really like the idea of this build. Since I don’t have other classes geared for fractals raids strikes and soloing champions, this seems like a great candidate for everything. Am I better of using my ascended for Plague doctor scourge or keeping that on reaper for fractals and using exotic plague doctor for the rest? If plaguedoctor can also solo well, it just seems this is the way to go since I pug all the time and thus the pick up / carry potential is that much more useful I guess :)
this is a good solo build with tormenting runes you'll be able to handle more or less anything in the open world with it! If you want a very general build for everything though I'd probably say start off with regular condi scourge or power reaper and then grab this next!
That benchmark meme will be changed if Anet doesn't do anything with Torment and necro recent changes, which I'm pretty sure they gonna do, so I may just start crying now as the scourge main ;( All jokes aside, this build looks so fun, I usually play full glass cannon Condi scourge but I have to try this
I haven’t played GW2 since that desert expansion. What would I be coming back to today? Something about this class and build sounds like my favorite class ever, even though I’ve never been drawn to casters.
Ideas on if this can work in WvW, swapping condi dmg for power dmg? A more support oriented Scourge, at least for small scale. Although I can see plaguedoctor being a superior option.
hey Mister Mighty !, im not sure if the link works correctly, or the build is incorrect, i miss the scourge talent tree, and the gear with runes on the website haha. I love your vids, and the way u explain the build !
Actually yes, condi tempest is a great damage dealer and automatically brings boons and healing thanks to overloads, aura traits and warhorn! So plaguedoc can be pretty potent on a build like that!
So how does the End of Dragons change to the 6 pc bonus affect the build? Is it still viable? After watching this video, it really made me want to come back just to play this build.
This works for me. I'm still getting used to targetting the F# keys to targets instead of plopping them down on me. How do I "send" the shades to the targets without it self-targeting? Hopefully this makes sense
Just discovered your channel , as i re-install gw2 after many years away . Im to start a fresh . What gear do i look to use as i make my way to max level ( if i recall they name them a certain way to make it easier to choose what to loot/choose like berskerker etc)
Hello T, I recently decided to come back to the game after long time... I've always had this build in mind, but I'm finally going to try it. My question is, whether the build is 100% viable or if there are some changes. ;) I am not neccessarily aiming for DPS, but self sustain too
February 28, 2022 End of Dragons release: The 6-piece bonus of this rune no longer heals you for each stack of torment you apply. Instead, it grants regeneration for 3 seconds when you apply torment to an enemy, with a 5-second internal cooldown.
Just a heads up on the Tormenting runes atm they sell for 9g or you can make them for 6-7g each depending how much of the mats you already have, the watchwork sprockets things being the most costly :)
Please release Jernert from his cage now that the guide is done :( We require his assistance in the world's first destiny 2 raid race. Oh and nice video.
Cele for fractals would actually be better because you won't steal aggro from bosses (cele is more damage) but in raids it'll be annoying because you don't want to tank on this build.
Well me too just starting to play a couple of weeks ago. So far I'm using this build while collecting the gears. Great sustain, rarely die in fracs or open world. Damage to golem is still around 10k tho. Max 15k if switch around some skills
I have two questions regarding the build. My teammate wants to use this as a kiter on Dhuum CM to help push damage as we are getting to around 45% by the third greater and he feels we should be closer to 25%. He's currently been using the marshal variant of heal scourge, and he never dies. 1. What utility skills would you recommend for that encounter? 2. He also wants to keep staff instead of warhorn because he thinks it'll be easier to tag the messengers. Is this an ok replacement?