THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo While Planetside 2 has a lot of issues, I do believe that the devs are trying to improve it as best they can. However as I said in the video they are also limited on resources, so features like implants could be a necessary evil for them staying afloat. Still doesn't make it good though.
Thanks for the update, think I said it before but your review does give a good perspective on how the game can be at its worse and everyone getting into the game currently should be told the resources behind it currently are minimal so they don't get their hopes high (but I'm digging the new updates being deployed with Meltdown Alert and Combined Arm's changes). Basically, hope you can check it out again by Christmas and see if you enjoy the direction it's heading in now.
Thanks, I played a bit if Planetside 2 a while ago and I couldn't get into it because of how unfriendly it is to get in but I love the massive war thing ^^
I actually really like the idea of driving trucks of badly needed supplies to the front line, if only because that would give a no skill no friend idiot like me a niche to fill.
Literally just play the other type of "truck" in planetside aka the sunderer and deploy so your squad has somewhere to spawn. Mando dosnt have enough time in this game to do a real review 😒
I remember Buzz and Enclave, they did that funeral bombing thing. A player died IRL and the community held a memorial thing in game and Enclave came along and bombed everyone.
man one time in foxhole i did a 24 hour logi run and by the end it was brutal. but getting all the thank you's and listening to trucker music helped me get through. and then 2 days later we lost the territory i was supplying.
@@asemiintelligentork8388 My one issue with Foxhole when it was moderately popular. I spent hours making and fortifying a base, collapsed in my bed, woke up, logged on, and it was all gone.
The game also had some awesome lore which they brought professional writers to craft, and some tie-in short stories/novels were kinda worked on. But it was basically all scrapped and forgotten shortly after launch. Like the lore is basically that all 3 factions started as 1 giant fleet of (from what I can remember) colony ships that got stranded on this alien world and cut off entirely from contacting Earth. They discover that this is because of alien tech/anomalies or something, and so they settle this new world. Eventually, they have a civil war (Terran vs Conglomerate) and all hell breaks loose. Early on it is discovered that some of this alien tech can be used to basically clone people, and so each faction starts using that technology to basically wage an infinite/endless war, and around that time the Vanu (3rd faction) appears and reveals itself as a group that believes that using the alien tech and ascending to a transhumanist future is the path to take. So canonically the 3-way war has been going on for possibly hundreds of years and (in one short story) some soldiers/spies/ect. even recognize each other from killing the other multitudes of times over and over. There was even stuff about how the only way to permanently die is if (for punishment) your own faction basically removes you from the system. But again, this was all scrapped and buried deep in the internet and is mostly still only existing in some diehard fan forums and short-stories written by the community.
I know, right? I tried to get into Planetside 2 a few years back, liked the concept a lot, but my poor computer just couldn't handle the large fights (I fought some battles at about 2 frames per second). I tried to find other ways I could be useful to the team (huge fan of team objective-based games), but I could never find something that was really all that helpful. Most I could manage was keeping watch on small outposts that were not being guarded and occasionally trying to fight off small enemy attacks. But if being a supply runner had been an option, I may never have played another game again. The thought of contributing to the TR's conquest of a planet by bringing much needed supplies to the frontlines seems amazingly fun.
You should try the new game Foxhole. It's about the first world war, and carrying supplies by trucks is an important mechanics in that game. You can be just a truck driver all of the time.
Yea i was talking to people in game yeaturday about that. No ome knew what ants or bfrs or the cavern fighting was. Or thr alien weapons. I wish the fevs of the current planetside 2 game would include this stuff or some of it
It absolutely was a blast. Probably my favorite memories from PS1 were running frantic resupply missions to bases under heavy attack. You'd have to drive (with wonky early-2000's controls) a nigh-unarmored truck at maximum speed around trees and broken terrain, under fire, but if you pulled it off you felt like a hero.
Honestly, driving a truck back and forth in a futuristic online war game, sounds like the funnest thing to me. You know you’re serving a crucial purpose, there are actual people who’ll pat you on the back for delivering supplies and there’s unpredictability as the enemy also know how crucial you are, and will try to ambush and attack you. It’s sounds awesome and it’d give people with few online friends a thing to do.
Devs: "Driving supply trucks to the front lines sounds boring, no one wants to do that!" Me: *Plays Foxhole for 40 hours doing nothing but offloading shirts and b-mats to FOBs*
@@hasunoushasu9710 Why play an actual truck driver simulator when I can play a game that lets me deliver supplies that other people actually need, where there is a threat of enemies attacking me, a truck driving game where there are stakes, makes the feeling of victory even sweeter
@@hasunoushasu9710 plus it gives new people to get a feel of hte game instead of shoe horning them into combat, pilots can get a feel for flying, it was a good opportunity towards something, winning a battle doesn't always mean racking up the most kills
Luckily the game has gotten way better lately, in the last 10 or so months the game returned to active development and they dropped two huge performance patches. I can play this game on high at 60fps with my R3 1200 and 1050ti easily, before that I could only hope for 30fps at the same settings.
My first experience with this game was getting repeatedly killed by someone while learning the basics. He was actually really cool and helpful during the whole ordeal.
Late reply but I find that pretty funny. He was teaching you about game like a friendly face in-game, but also taking an opportunity to farm kills of you.
This game is a like a super powerful monster truck. It's badass, it's awesome, but as soon as you wanna go forward it makes 2 backflips and crashes. While still awesome from one point of view, it doesn't work and it's on fire right now.
What?! This game is still awesome! Just naysayers everywhere. It's difficult at first, but you need to learn the game from the help of other planet men and women, just ask :-).
I used to play PS2 alot. One time, there was this one small youtuber with like 20 subscribers on the server. He was probably the friendliest person in the game. We had a blast flying around in the liberator just shooting things and crashing into bases. Good times.
I also played it a lot. The game was so much fun but shit by it's very nature as a free to play game. They all are. It sucks when you have a good game built on a terrible foundation. But then again it would've been difficult building a sizeable enough population were it subscription or a regular purchase. So the game was kinda just damned.
I wont lie, the old dev team from Daybreak, the team that started working on the game after Planetside 2 was bought out, became extremely small due to the success of the companies other games like H1Z1, the Everquest series, and DC Universe Online. Becuase of this, Daybreak Games (the parent company of these games), pulled a lot of the developers from Planetside 2 over to those other franchises. Due to that, the Planetside 2 dev team became extremely small extremely fast and simply were not close to being capable of fixing all of its flaws. This is evident in the fact that all of its random bugs and some of the bad design choices are still apparent. Planetside 2 was and is an epic FPS with huge battles and is an amazing experience if you tough through the hard first few hours. The game was in a much worse state three years ago and prior, it was put in that state by Daybreak from neglect. It came so close to changing the meta and being a huge success, anyone who frequents the game knows that trueness in that feeling. However the game is not without hope. Recently Daybreak games issued a new dev team several dozen strong to work on Planetside 2, not shifting resources around again, but putting an independent indie company in charge of solely focusing on this game. The company goes by the name of Rogue Planet Games and their relationship to Daybreak is much similar to id software and Bethesda. id is free to do what they want with DOOM and Bethesda makes sure ith as funding, advertising, servers and publication. I beleive the same is true with Daybreak, Rogue Planet, and Planetside 2. Since the start of the short time that they have been at the helm of this game, they are showing how it has great potential and are making it a reality. They have made updates to outfits, there is actual points to outfits, now there are outfit resources you can use to craft special vehicles and tools that can change the tide of a battle. Bastion fleet carriers, Colossus tanks, new unique guns. Each territory is worth some amount of a special resource. There have been bugfixes, and there have been infantry updates, too much for me to explain in a comment. The point of this is that even within the short time that Rogue Planet has been in charge of Planetside, they have already gone huge strides and changed what the battles look like more in a few months, in a great way, than Daybreak did in a few years. Overall, they have fixed a lot of the issues that were brought up in this video and I would recommend making a follow up video to Planetside within time. The game is nowhere near perfect, it still has its issues and I know its not perfect, but in my opinion, its finally getting the attention it deserves. Of course the game is still challenging to new players, that hasn't changed, please ask around for help and I know people will get it to you.
I don't know if plsrezme is just a common name or not, but I swear I've seen it or heard of it a long time ago. If you ever see Attac_Mage on Vanu or a Mageever on NC then don't be afraid to say hi and shoot.
I'll never forget playing this and fighting alongside a New Conglomerate guy who was spamming the Team America World Police Theme Song through his comms
The last time I played Planetside 2, I hopped into a flier as a gunner and we'd do bombing runs on this nearby base. He'd fly us out, I'd strafe the base and try to keep people off turrets. We made almost a dozen runs before they caught on to our antics and decided to put a stop to them. The last run, a couple enemy fighters followed us out. We took too much damage and I was told to bail out, so I did. I watched our ship go down in a flaming death spiral and figured, "well, that was fun while it lasted. Now I'll have to find something else to do." Just then, from over the hill that barely hid the flaming wreckage, my pilot came strolling back like the hero of the fucking movie. We hoofed it back to base, got another flier and started that shit all over again! One of my best gaming experiences.
holy heccin wholesomola nowadays everyone is just kill farming for their super epik Twitch stream or just to stroke their e-penis which is even more sad
eh.. my machine was a monster high end pc when ps2 came out. I get 20fps in big fights, with giant drops. Sure i aint got the newest shit but you'd imagine a game should work on the creme de la creme of the hardware it was made for.
@@majorfallacy5926 I agree. I have a pretty decent mid-high range PC and I was still seeing fps as low as 50 in big fights last month. They ruined optimization all over again.
True story: In PS2 as TR I once "inherited" (the first group left) a raid, I forget what they were called. Anyway it was a complete mess, no one listening to comms and everyone just kinda running around in Indar at the middle tower. So I sort of RP'd it. Every Squad has a Squad Leader. I put movement markers for each Squad. A few showed up nicely, most didn't. Then I called out each squad and told them to kill their SL, because they'd failed. Lots of fun chaos ensued. I kicked the dead SLs and replaced them with the squad members in order of level. Within 20 minutes we'd gone from running around the middle getting shot at by a bunch of randos, to taking 80% of the map and laying siege (I mean it really does look like a siege when it happens) to the Bio Labs 2 at a time. A few other big groups formed up and clans also started doing things, because as a natural outcome of one well-organized but dynamic group, the other factions started showing up to fight. The "war" continued for a good 30-40 hours nonstop, the entire Indar continent was involved. There was just too much going on for even Libtards to ruin the fun for infantry, because hey there's 50 people at a time staring at the sky with GTA (Ground-to-Air) lock-ons. Another time I spent a few hours flying Galaxies from the spawn to hot spots as Vanu. This time I RP'd on voice about "the balance" and "life is just a dream" and "the purpose of life" basically saying nihilism is a-ok, before kicking everyone out to do ground insertions. Good times..
@@Clowyd Lol 1. I wasn't complaining about the game itself in any part of the comment 2. Not only wasn't I complaining, I was doing exact opposite: complimenting the amazing experience I had 3. Reading comprehension. 4. PS2 Cult is real
Ahhh...memories...on release day my buds n I formed an armored magrider convoy and attracted a ton of loners and newbies that were super excited....I got a video of it on my Channel somewhere
23:18 It's weird to consider that the devs might not have wanted to create a supply convoy system, because whenever I play this game I regularly see people jumping into ants, and farming resources to make outposts so that they can attack bases with orbital strikes, build big walls, and have extra spawn points. These player-costructed bases are a lot like the Planetside 1 system you showed at 26:41 except they can exist in so many more places (including janky ones where people can't even walk).
The success of the game "Foxhole" really shows just how much people are willing, and enjoy doing logistics work in a persistent war game. It gives so many extra fun roles and situations to take part in on both sides.
Hell, look no further than PlanetSide 1, which did have logistics. And I had a lot of fun interdicting it. If nobody stopped us, it would get to the point where the entire front line would collapse because just the team spawning in once at a base would wipe the residual power out.
Pfft Just look at what happened to Planetside 1. When they did the Aftershock expansion and ruined the game with OP mechs called BFR's, the player-base dropped overnight hard and the game never recovered. SOE's solution to this was to nerf the hell out of the BFR's essentially pissing off all the people who worked hard to earn them, causing yet another exodus..
Its such a shame that Planetside 2 suffered the way it did. It had such huge potential but it keeps squandering it. Perhaps one day I'll give it a reinstall and see if its still worth the time
It is worth the time, the major difference maker is having competent friends to play with. Playing solo generally sucks. Not really clear how having everyone running around in camo isnt exactly like every other fps either...
I play solo been doing it for years.. You have to understand what type of player you are... For me I know how to read a map and find the battles I can be helpful at.
I generally run medic now. I used to main light assault, and secondary as infiltrator until I realized I was fairly useless now. Light Assault died to easily behind the line, and infiltrator I was only good at in longer rang scenarios(I am shit with a smg, but decent with the impetus). It got to the point where I quit the game from just one bad day. Now I main medic since my return.
Fangadora Wolfen ya if you start with those classes you will probably hate the game... Medic or engy is usually the best to start with for certs and support
I remember playing Planetside 2 at launch and having a blast. I worked my way up to buy a rifle through gameplay and it took forever, so I bought my second gun. I got zero satisfaction from using it. I didn't earn it, I just spent money on it. I immediately stopped playing it and haven't played a fee-to-play game since. They're *all* garbage as far as I'm concerned. The very foundation of those games is bad, and no matter how good you build on a shit foundation, it's still shit.
@@planescaped if that's your only complaint, you should get back to it, from my understanding at somepoint they decided to make the most powerfull weapons of the game free. I even looked into the store to see what weapon would suit me better and the guns I started with truly seem like the most powerful ones.
There is still a bit of a grind for gear, but the best guns are the ones you start out with. Anyone who has played ps2 for any amount of time recently knows the game isnt p2w
It would be so, so much better for attack/defense right now. Currently the meta is literally "Cert Farm" as the reviewer mentioned. Granted, it can be fun just because of how chaotic it can be. But on the largest battles it's almost always either one thing or the other. They brought back continent locking via capture system though.
I played PS2 a lot back in...2013 i suppose it was? The way resources flowed back then in was that every point generated its own dedicated resources, which were split into 3: Infantry (for grenades, medipacks and MAX-suits) Armour (For light vehicles, Tanks etc.) and Air (For Aircraft). It think it's a good compromise because to be honest... driving supply trucks endlessly sounds pretty boring ... Now, you could make those supply Trucks be driven by AI.
@Magic Medic It wasn't endless. It was only when there was a heavy long term siege that you have to start worrying about getting an ANT. And it added so much to the game, it was so much fun. It isn't just driving a supply truck. It's driving a supply truck that your enemy DOES NOT want you get inside that base. You can't just solo it, you need an escort team. And plan defenses to push out while you're driving in to help out. It was a blast.
oh trust me if you played the original there would be a lot more in that statement. the ant system only scratches the surface of the amount of features planetside 1 had over planetside 2.
God, remember back in the day when you had two options: pay full price to get a full game or get a free game that had a store model. Now, you pay full price for a half finished game where you still have to pay buckets for the whole experience
As someone who's played SoE games since the first Everquest, your comment "This is probably the most directionally confused big budget title I ever played" resonates with all of SoE's MMO's. The company was run by a handful of nepotists who micromanaged everything within the company and were completely out of touch with their playerbases and the rest of the gaming world. Every good thing about one of their games was usually done by the ingame development teams and every bad idea was pushed by those up top. John Smedley hired and placed people up top he favored the most because they were yes men. He ran a closed knit clique. And it's a deep shame too, because SoE had some powerful talent under its belt and great franchises that could've kept the company up top back in the mid 2000's. Instead what we got were company executives playing coattail and implementing bad ideas constantly in an attempt to appeal to whoever. I'm saddened what happened to Planetside 2, but honestly it was inevitable. After SoE was sold to some unknown investment company with no actual experience in the gaming industry and had over 160+ employees gutted from the company, i knew it was all over for these franchises. There's no way a skeleton development team can afford to manage several MMO's at once. It's the main reason why PS2 has basically come to a halt in updates since 2014.
Of course it's been meaningful, it's the reason some players hate the Planetside of today and others don't. And whether or not they are meaningful in the first place doesn't matter, my original point still remains. There have been several massive updates since 2014, saying that there haven't is just straight wrong.
What exactly have they released that's been meaningful? Can you explain what type of massive updates? When I say massive, I mean either new continent, entire continent revamps (make all non-Indar maps more varied in art ffs), new vehicles, overhaul of the lattice system, and give endgame content some meaning. I remember when they promised a shitload of things by 2013 and 2014. Hossin was originally suppose to be released by March 2013 but was delayed all the way back to June 2014. And even at that, it was called 'Early Exhibition' aka beta and took months to finalize a complete version. And it's not just 'some players', it's a lot. There's a very reason why the game has plummeted in population during the first six months of the game and during the course of the downsizing of SoE as it became DBG. Nothing they added has increased the immersion or fixed the significant problems the game still faces in its internal design. Mandalore basically pointed out many of the major ones out in his video. He's absolutely right in regards to 'bizarre garbage'...a bounty system...that's the priority of They Break Games.
Promises they failed to deliver are irrelevant. The construction system was a massive, meaningful update and is probably the most controversial to this day. The next update is going to be a complete revamp of all vehicles. There's a meaningful update for you. Population plummeted because the game wasn't finished. The game was released early, pushed out by Sony. SOE started failing because Sony started failing and Sony still remains on the plummet without SOE.
I played only two games out of SOE's earlier catalogue, both are still at the tippy top of my "All time favorites" which you could construe as bad, but I just see it as nobody is taking risks like their old Dev teams did, and my particular niche in MMOs is basically dead. Star Wars Galaxies, and Planetside 1. They killed both of them. Its pretty much SOE's modus operandi to put out a new, fresh, well designed, and interesting MMO, and kill it a year or two later from mismanagement, and internal bullshit. Though that was back in the day, now-a-days they skip square one (making an interesting and well designed game) and straight to delivering a mismanaged pile of ass.
I'm so glad you went into that rant about confusing camouflage, because that's one of my major problems with the game. I played back when the "Alpha Squad" pack was first put in, before any of the camos, and I greatly preferred the cohesive styles of each faction, rather than the goddamn rainbow hodgepodge that we have now.
For those of you who may be watching in 2019 and may be curious, on the subject of the ANT and how it was in Planetside 1: Yes, it was a great mechanic. However, the visual of complex ambushes being established for the ants, or an escort, or large ANT trains to deliver supplies, just didn't happen. A base could be filled to the brim by one or two fully charged ANTs, and base power lasted long enough that it was pointless to plan ahead like it was some sort of complex logistical train. As far as intercepting them, the siege itself would handily eliminate any incoming ants, whether or not they had an escort, because the trucks themselves were *very* soft and prone to even small arms. If there were a Planetside game in the future, I would strongly suggest that the PS1 NTU system be revisited, and then expanded upon. Dumping a full ANT into a base's battery was a wonderful source of experience, so if they would make bases lose NTUs faster, there would be plenty of people willing to play that aspect of the game. The ANT, itself, should be somewhat customizable with ad-hoc field modifications like extra armor or point-defense guns at the expense of storage capacity and speed. Furthermore, vehicle breakdowns with simple engineering fixes would go a long way towards making the experience harrowing and rewarding. Imagine, if you will, that a base under attack by an enemy faction is in desperate need of resupply. A convoy of ANTs is formed, and escorting them is a PS2-style Sunderer with the vehicle repair aura, a few MBTs, and some infantry. Progress is being made in drilling the way through the enemy blockade, but one of the ANTs hits a mine and has to be repaired. Engineers have to work quickly to repair the ANT and get the convoy moving (perhaps they don't handle off-roading too well, making it impractical to bypass the roadblock) before the enemy redirects forces to stop them. An enemy infantry squad catches them while they're stalled, and the escorts have to hunker down and buy the engineers time to complete their repairs.
>ant runs weren't needed this isnt my experience at all. once players figured out you could drain a base by destroying every repairable thing inside it, you could drain a base much more quickly just mass respawning would drain things. Ants had decent armor, they didn't wilt that quickly, you could also drop them from a Galaxy, so saying "ahh a zerg will stop them" just means you only participated in the zergy no coordination battles that were on offer back then. Also elite reaver pilots frequently camped the nearest enemy warpgates when a nearly-capped base needed NTUs, so if you wanted an ant you would need to support it in those situations. Not every battle would require it, but it happened enough, and those escorts were always exciting because you never knew what would happen. That was why planetside was so much fun, people would win or lose, and evolve their strats for the next time, so sure at first no one cared about ants, but let one sneaky ant steal a sure victory from you, then you add them to your hit-list in a hurry, and the defenders who've lost bases for not defending them, well now ur way more invested in protecting them. There were some amazing ant drivers who could sneak one into a hotzone and literally save a Defense. The thing about zergs is they get blinders on when they keep attacking in one direction and they don't always look around them. The defenders are also invested in getting that ant through, so it's not exactly set in stone what will happen to any incoming ant. More than once we had a base drain completely while on Defense. Normally we'd put the hack on as defenders and try to sneak an ant in just before the hack completed. In one especially intense fight, we had 4 ants arrive with about 15 secs to go, 2 blew up from all the mines in the CY while racing to the NTU silo (each ate quite a few as i recall before blowing up) a 3nd ant somehow dodged enough mines and started to deploy but was finished off by rocket, and a final ant was dropped in via galaxy and deployed for exactly 3 seconds before getting blown up. BUT it added JUST enough NTU to allow the hack to go thru, so we won the base, it started to self repair and went neutral again, SO we put the hack on, Again. It was hands down one of the greatest and most memorable battles i had in Planetside 1 ( tho this was back when backpacks didnt despawn quickly, so we resupplied from the fallen enemies rushing the roof CC) Tbh it's kinda amazing to consider how important NTU base resources were to the flow of the game. have to get manda props for bringing that up
the initial lattice was good change but even now it is same thing as before where people want to make game better but higherups want to squeeze more money out of players with new changes
I prefered the advancy system. i'm not a big fan of the lattice system, because it's too controlling on the flow of battle. It also seemed that the lines were made around the roads which I think is not very good. I think there was always and there still is a lot incentive to use roads since it's a lot faster for vehicles to traverse on than going straight though hills. But with the lattice system there is a lot less point for the mountains and hills to exist since with the hard terrain you would need air vehicles to traverse faster. To add to it the adjacency allowed for options when choosing which base to go to as well. While the lines on map between factions could have become a mess I think that's just mainly due to the bad mind set of the game. It's basically an mmo built around the dominion mode you'd find in other games.
After listening to a certain episode of the 'please stop talking' podcast that one line from this video about the nukes "-or you mined rocks that they said we're theirs like their in forth grade" Takes on a whole new meaning
What tactics? Inconveniencing your player in any way is bad, even if it were to say, force them to actually have to plan things out and have the game require a modicrum of thought.
This game was a shot in the dark to do a FPS open sandbox MMO that ultimately accomplished its goal. Hope that other game companies take this as a foundation to follow in it's footsteps. Or we can get more Battle Royale clones. Those are fun.
Heres a fun fact, after Tribes' fuckup, they tried to "fix" things and failed, and learned from that and made SMITE instead. Now Tribes is a dead game. Paladins are actually currently suffering the same issue, which is hilarious and sad at the same time.
Paladins has a bigger playerbase than Smite, and Smite is thriving. I have no clue what issue you're talking about. If anything, they did learn a lot from Tribes. I'm sad that it died and I'm hoping that someone eventually remakes it but I can confidently say that if HiRez does do another Tribes game, it will turn out much better. Tribes died when players weren't buying anything that HiRez were selling, resulting in a very frustrating F2P model. I've played both Smite and Paladins and I can safely say than neither of those games have the same issues. Without paying anything, you can unlock everything easily and without much of a grind. That update they did to Tribes: Ascend changed a lot about that game for the better. It didn't bring back the community so it's pretty much irrelevant, but I can say for sure that they know what they're doing when it comes to F2P models. Paladins isn't suffering any kind of issue that you're referring to. Also, it's kind of boosted by Overwatch's popularity, so that's a plus.
So I DID hear it! Boy I guess I better start playing it again, so I can finish it (I know there are multiple playthroighs I have to go through to get the the end but that's about it. I think I've managed to suppress the spoiler memories enough) so I can watch the review without having to skip anything if he does talk about spoilers! I mean I already have it, I don't need the review for... the review...
I've never been good at the whole online combat thing - I just blank out whenever I'm in the middle of action and surrounded by enemies, so I often relegate myself into a support role. I had loads of fun just mining away, supplying fresh respawns with gear and fortifying the base in Annihilation Minecraft servers, while the boys go out into the action. I would really enjoy being a trucker or an engineer in Planetside 2, if my PC was powerful enough and the game was not as riddled with flaws.
I think with the new shattered warp gate update, colossus, and bastion updates, they have been slowly adding and transforming this game for the better. I do think the truck idea would be amazing though, give it a really high ex award so farmers have an incentive to do it.
I would really love if the had a resource system in the game, I think it could help it become more dynamic. Like imagine if each size of base had different resource caps, where the small outposts have the smallest resource caps and the facilities have the largest. Since the maps are much bigger I think it would make sense if there was some sort of pipeline system that went from the warp gate to the facility and it would replenish the facility over time so that things like bio labs, amp stations, and tech plants acted like a resupply station so transport vehicles don’t have to go all the way back to the warp gate. But you need engineers and serious time and resources for the engineers to build the pipeline at the beginning of the line and repair it whenever the enemy team sabotage it. And using the already existing base building system you could make things like ammunition dumps. so when a sunderer runs out of supplies and can’t respawn teammates, instead of having the sunderer drive all the way back to the nearest friendly base or wait for a friendly supply vehicle to enter an active combat zone where it is in danger, you could make this little supply depot that can sit between the friendly base and the front. There’s just so much you could do with a good supply line system. Also I think it would make sense if things like weapons and upgrades affected the cost of a vehicle so an unupgraded or unarmed vehicle was cheaper.
This game has some major flaws, but really it isn't a chore to play. Like, I honestly enjoy it, I enjoy what this game offers, massive chaotic battles. My only issue with it is the f2p model and the camo bullcrap.
Ragnarock Free to play. It’s not pay to win. And it’s not hard to earn certs. Camo bull crap?? I think you just suck at games. I’ve experienced 0 issues with identify enemies from friendly (maybe a few times with white camo but that’s acceptable to me). I have 3360 hours of game time.
@@FlyingWarChariot a bit late to reply but I do have a KDR of 3.5 on my heavy assault despite not using cheap kdr farming methods like hesh farming, so I think I'm not a complete noob, right? When I say crap camos I dont mean all of them but the ones that make it hard to distinguish which side you are on. I don't enjoy having to spend a split second to determine if Im looking at an enemy or an ally cause he wears a pink camo. Not only that its also immersion breaking and goes against the serious atmosphere of this game. Makes it feel like Im playing fucking fortnite. Can I be more clear than this? There are good cosmetics and bad ones. And the way camos work in ps2 is just dumb. Meanwhile armor and helmets are really cool. I love the way my terran assaults looks with doku's armor on it. Now thats good cosmetic and each faction gets an unique one so I can easily distinguish. Meanwhile the pink camo...
@@FlyingWarChariot as to problem with f2p model it invites cheaters, griefers and trolls. I wont even talk about the meme implant system which could have been good but they went for the rng lootbox style to ruin it soooo... Yeah. Fuck f2p. Im not grinding 1000 hours or shilling money FOR A CHANCE to see if I get mobility mesh to try out an unique playstyle.
the older i get the more convinced i am that FPS players should recieve absolutely nothing at all for kills or assists, only for completing objectives of the match.
@@sernoddicusthegallant6986 lmao what a ridiculous strawman of my point. Imagine thinking that I was making such a broad statement when I was literally just talking about this specific reviewer with this specific review on this specific game. you mad? regardless there's an everpresent smoothbrain mentality across pretty much all forms of entertainment where something older is inherently better just because it's older. and ps1 was an even more broken pile of shit than this game so yeah, nostalgia blind lmao
@@crimhammerlock8963 "hurr you disagree with video that means u no watch all of video" if i had a dollar for every time someone used that to dismiss me criticizing their youtube boyfriend, I'd have many dollars. i watched it all. did you? there's literally an entire section where he talks about how superior planetside 1 is.
As a guy who still plays it (on and off over the years), but only with my outfit, yeah this game frustrates the living hell out of me. The problem is how the game basically breaks itself or more to the point, has no identity. For the tl;dr approach, it is a game that is comprised of bad ideas stack on top of one another in an attempt to fix the previous bad ideas. Essentially the community and the developers who have pandered to them, have simply made battlefield (derp edition) without loading times. All people want to do is get kills, in a game where death doesn't matter people seriously worry about their KDR, but that is because the game simply offers nothing else and expects the players to provide objects for other players to do. Territory control means absolutely nothing. It provides nothing. People complain about how they want to spread the fights out, however when your huge hex is governed by a 5x5 meter area, that is the problem. The timer aspect also, doesn't help. Fights, again as said in the video, the game hugely favours the defender, you'll get mlg pro fuck wits who willing start a fight then join the other faction to simply farm them. The problem with it is that there is no downsides to being a defender, no consequence, take out enemy sunderers and the fight dies, redeploy out to the next defending base. It also doesn't help that with the timer system for base capture the attacker achieves absolutely nothing if pushed off. The easiest fix? Make sure every base has a set amount of lives, each redeploy will take a life off of it. Therefore adopting a besieged mentality becomes self defeating. Why defend bases? Again, make bases mean something, have objectives, like radar installations, fuel depots, ammunition stores etc that the attacker would want to remove because it gives the defender an inherent bonus, hex region or continent I don't fucking care, spread these out across the hex, rather than having people being forced to zerg and HE the living fuck out of the spawn room. Zerging is the only effective deterrent to redeployside at the moment. There are so many things wrong with this game, base capture, infantry classes, vehicle and aircraft play, while not individually broken (personal issues aside), they were all clearly made in a vacuum of each other then quickly welded together so tightly that once you change one aspect, you have to change the whole lot. The attitude of bigger is better, because it's better to be bigger right? Well no, if the players have nothing to do, then what is the point? The game while salvageable is still broken at it's core.
Planetside 2 is like the perfect shooter game I've always wanted since I played Halo CE on the OG Xbox. But after around 30 hours I just gave up trying. It's a great idea buried underneath poor implementation.
Deadsnake989 should get a big group of devs together, take the idea, do it right, and watch the money roll in because we actually worried about the finished product first before we worried about making money/pandering :D
You're right, but unfortunately it can't be fixed. One, it's beyond it's prime lifetime and so isn't profitable enough to dump resources into an overhaul like it would need to make the battles meaningful. And two, because any change they made would definitely upset a portion of their current playerbase and cause them to quit. Even if it was objectively a good change it would just not be the same anymore and it's very doubtful that the changes would bring in new players to replace those lost players. Also, given their history, there's no way they are competent enough to implement a system that would actually be meaningful.
you do know that each base gives a bonus already right? there is already an incentive to both capture and defend bases you defend bases not only to protect your bonuses but also to make sure that you keep or increase your victory points. I don't understand why you would want to fuck around with the amount of spawns on a base. if you limit a base on how many people can spawn from it then what's the point of spawning in the base anymore? You just get a sunderer and park it at the edge of the base and there you go. Hell, if I saw on the map that a base was being attacked and there was a lower population of enemy but the base was only allowed 3 more people to spawn (let's also not forget that there is an auto spawn feature that would have to be taken out because then you would chew through available re-spawns if your teammates are idiots and keep dying) I wouldn't risk spawning in even if I know I would be useful to the fight because what would be the point? the base is lost and there would be nothing I could do about it despite the fact that I might be one of the people who could turn the tide of the battle. That- to me is more frustrating than being overpoped, because at least when you're overpoped you have the chance to get a few kills and earn some certs and xp before you die instead of walking out getting snipped as soon as you walked out and not being able to get back to the battle anymore because of reasons not under your control. when you have the ability to try as many times as you need to at something you learn from it, if you limit the amount of times you can try at something then what's the point in trying? if I'm limited on how many times I can respawn then all I'm going to do is camp in corners and not even attempt to get the base back because I would be afraid to die which makes me useless.
Even though this video is 3 years old the issues he mentioned are still in the game. And seriously, all they have to do to fix a majority of the game is make ants supply bases like in PS1, turn the heavy assault into purely an anti infantry class and give them the engineer's ammo box. The rocket launchers and anti vehicle stuff can go to the engineer and lighter ordinance like c4 can stick with the light assault. And finally gut implants from the game, they can give big advantages to players to the point where its almost pay to win if you know how to abuse certain implants, all while taking away the roles of other classes. I somehow have 400 hrs in this terrible but great game and thats what I think needs to be done to fix the core issues.
I feel the game took the largest step back with the Redeploy system. It ruined a lot of what little strategy the game had. But worst of all, it destroyed Galaxy taxis.
I don't know if they changed the redeploy system to redeploy anywhere now like how people are making it seem but last time I played you were extremely limited on where you could redeploy, usually it had to be adjacent to the hex you redeployed from or in areas that needed extra population. I played a few months ago and there are still large galaxy drops going on because you can't redeploy to places where your team's population is over a certain amount. I find myself more frustrated with the redeploy system because it doesn't go far enough, I'll clear out a base look at the mini map to see what places need my help and redeploy only to not be able to redeploy there because it's unavailable. the only place you can redeploy to anywhere on the map is the warpgate- which makes sense.
Sunderer taxis, Valkyrie (small Galaxy) taxis, galaxy taxis. Hell, they even added something called "transport assist" which is the least-earned exp type in the game.
I know planetside 1 wasn't considered successful, but I played PS1 waaaay longer than PS2, and I was sad when they shut down the servers. I've got a lot of fun memories from PS1, but what I remember about PS2 is mostly how everything was designed to get money out of me. The last time I played 2, there was an infiltrator using cheats just slaughtering our whole side in one engagement from behind a wall with a knife. I remember one big base siege in PS1 we were wearing down the defenders so I looked where the nearest warp gate was and posted up with a TOW manually controlled missile, sure enough I spotted an ANT before long and shot him from behind a hill, then one of the CR5 commanders sent me a message saying he saw me do it and good job. I'll probably never forget that.
Planetside 2 used to be my absolute favorite, especially in its genre and type but you summed up perfectly for me what all went wrong and why I eventually dropped it after a few months. It doesn't help that for no apparent reason they banned a premium account of mine which I was never able to contest or get restored. I saw its original concept transform more and more into the mess that came about, which doesn't help. I had a lot of fun pre-Lattice doing side operations alone or with a few other Infiltrators, doing small but important territory captures, or specifically going for strategic hilltops and reinforcing those before the battlefield, which was more of a whirlwind with a mind of its own rather than being funneled into pre-determined paths, would come there. Then there's of course another thing: The first few months are the greatest as most people don't know the maps, tactics, weapons like a Counter Strike veteran of 20 years knows de_dust or a world-class speedrunner. In those times there was the most ability to perform ambushes, do the unexpected, mess around in general. But I guess that can't be helped.
I still remember the first time I played this game. I had no clue what I was doing and chose the infiltrator class and just jumped into a map. I chose the blue faction whatever the frick they were called. I wandered around for a bit until stumbling upon this big missile platform or satellite dish thing with a bunch of little bases surrounding it that belonged to the red faction. I activated my cloaking and headed into the action. There was this healing van or something that the other blue guys had made into our base of attack. We were holding our ground until the purple faction came in out of nowhere with a whole fleet that started mowing us and down and blew up the heal van thing. I activated my cloaking and retreated to a garage that we were close to taking over. While I was hiding seemingly the only other survivor of our group found his way to where I was hiding. We then headed to an enemy tank jeep thing spawner and commandeered it with my hack. Then while the purple and red guys were fighting we made our daring escape and shot down two fighters that spotted us as we retreated. We wandered the wilderness for a bit, all the while the other guy who had a mic and was some sort of veteran of the game showed me the ropes and trained me into a proper soldier as we forged the bonds of true brothers in arms. Then we returned to one of our main bases and rallied our troops to raid big important satellite base in an all out assault. The red and purple had been fighting the whole time and had weakened each other significantly. As we approached the purple began to retreat as we swept through the red guys forces. At last we overtook the base and claimed it as our own. We all celebrated as the remaining reds fled back to their home base. It was a moment I’ll never fully forget. Then the other twelve times I got on to play were tedious and uneventful and I haven’t played for two years since.
It's not easy to enjoy Planetside 2 if you don't know what you're doing. Also, like many modern games, people aren't interested in communicating at all which takes alot away from the experience. You've gotta find good fights, you've gotta know how things work and what you should do. If you just run around you will pretty much never have fun, you have to deploy to the good fights (look for something on the border territories with equal population on both sides.)
Speaking as a Planetside 2 day one player (got into the game and even joined a big RU-vidr outfit), the concept of supply convoys *fascinates* me, and I have no idea why they didn't make such a mechanic in PS2. Though I think that there should probably some option for people going behind lines, I like the ability to go to an enemy base as an infiltrator while no one's there to hack their turrets. Wait, if there are supply trucks, that could be a manner to ambush them!
Been kinda avoiding watching this video because it seemed so old it'd probably be outdated and what not, but sadly it isn't... The game is kind of like a drug with only one dealer, so that dealer is the one you've got to put up with to get your fix.
Interesting, I remember playing this with no performance issues, we had this whole company thing going on, ambushes all sorts with hundreds of players and it never lagged. This was a very long time ago though so maybe things changes. I do remember going back to playing it once, and it did seem "off", so maybe a lot changed.
@@BillyBob-ou4wb The point being made was that performance issues don't seem to be a very widespread issue from when the game was newer, despite Mandalore implying it was.
planet side is my favorite game at the moment, the implant system is a few weeks old, needs change. the game has issues but nothing beats drunk squads with 47 friends
Reminds me of how I felt after playing Renegade X for a while, even though there was no microtransaction nonsense, grand scale fights eventually devolved into what felt like a grindy slog after a while.
Imagine if they made a nice looking actual hardcore non free to play Planetside with thousands on the battlefield and you have to deliver resources like Mandalore explained. Big battles between 3 factions that are actually different. Damn that'd be an awesome game.
Good video. One thing you forgot to mention that they really goofed up, was no longer requiring teamwork for vehicles. A single player could pilot a Liberator and just swap positions by pressing F1 or F2. He could be the pilot, then the bomber. No teamwork required! Teamwork takes effort and effort isn't fun I guess. Same thing for the main battle tank, except a bit worse. You didn't even need to switch seats. You could control the main cannon while steering! The additional seat was for a turret gunner on the top. Basically a side-kick spot. Sad. Playing as a tank crew (Keyword being CREW) was the most fun I had in Planetside 1. Imagine the difference in fun: Piloting a tank by yourself, or working as part of a 3 man crew to pilot/main cannon/anti-aircraft gun a tank. You could be a terror on the battlefield.. then you would have other members from your outfit with their tank crews.
Yes that is really fun and I've played games that have that same sort of thing with friends but then you have people who play solo and dont communicate with others(which I do about 98 percentof the time). A disorganized crew is a dead crew. With this it bypasses that but the secondary gunner can still be very useful. I can see both sides of views but this solo tanking helps more than it hinders. It would be cool if they did it with the colossus but then again oh well.
2000 hours here....i have to agree with all you said. The problems are also various bugs which are not fixed because they do not listen to the comunity...
2000 hrs as well. Sadly have to agree with everything he said. There's a few things he missed on: Player Made Bases (PMB's) have worsened the stalemate issue. They're placed tactically now, and people DO use the orbital strikes in battles. For example, last night on Indar, we had a permanent stalemate between Quartz Ridge and Indar Excavation. Vanu had Quartz Ridge and TR had Indar Ex. They had their main orbital strike base right in the main road, blockading Quartz Ridge, with a backup orbital strike out back, by Indar Ex itself. Whenever our armor broke through into their main PMB on the road, their backup base simply zapped our position, sacrificing a mere handful of their structures alongside our entire armor column. It was outright impossible to break through. HIVE PMB's can be destroyed entirely by focusing on the HIVE; it goes nuclear and the whole thing blows. Orbital Strike PMB's have no such feature. You have to pick the whole thing apart, bit by bit, piece by piece, down to the silo itself until you can push forward. We threw armor column after armor column. One foot zerg after another. We did MAX crashes from Galaxies. We snuck around back, hacked terminals, and flanked from behind. Stealth flashes. Stealth sundies and sundy balls. We tried setting up our own PMB's to counteract theirs. Nothing worked. NOTHING WORKED. *NOTHING WORKED.* *_NOTHING WORKED_* They had two orbital strikes fully charged up. Any time we got in they just zapped it all. Any time we built our own PMB they would just zap it before we could charge up our shot. We kept getting set back to square one. It was no skin off their backs to orbital strike their own PMB in the heat of battle. A small sacrifice of a few buildings to flush out an entire enemy zerg. Even at a 70-30 population disadvantage it was outright impossible to break through. After struggling for 3 hours just to get anywhere near Indar Ex I came to realization that the Devs had severely fucked up the game I so deeply love and rage quit.
Was that on Emerald? I think I was there. Me and some other guy had ion cannons relentlessly shelling the TR's forward base and VS seemed to make progress whenever the guns were online. I feel like the Glaive is critically underused, understandably so because you don't get any XP rewards for shelling a PMB for two hours. However, I feel like if we had one or two more Glaives active at the time, the base would have fallen a lot sooner.
Jex, those two OS bases were probably mine and my outfit mate's. We set up there often. and see you there often as well. I agree with it locking that side of the map. The way to attack an OS defended area is to kill the OS's. Two fast ways: Gal drop on the OS base and C4 the dish. Or roll up a whole 12 man squad in a sundy and press it to the OS base walls. Everyone light assault and C4 the dish. The dishes are fragile to C4 and tank mines. But not tank fire. If you leave the silo up, I will rebuild the whole base in only a couple minutes.
It's still shit. But it's still fun. But it really shows that it's shit. But when something cool and organized happens there's nothing quite like it. But it's still shit. This game confuses my poor brain.
I cant believe people ever defended the grind, you literally need like 2500 kills to get 1000 certs for a decent weapon, or you could "just grind healing for half of your weekend".
for me its way more faster to just farm with your ant just gather and put in a silo and fill it then move to the next its more faster rather than grinding like 2500 kills.
The problem with Planetside 2 Performance is the CPU bottleneck. It only utilizes a single core so unless your single core was beefed up, you got choked. I've played with super tech hardware wizards that can get 120 FPS in fights most of the community would would be happy just to have 30 FPS in. This is an insane barrier to overcome unless you know out to optimize your CPU to an unreasonable degree (and lol, AMD peasant, you're just fucked). Word on the street was the engine they used for the game was in a test phase for PS2. They ultimately wanted to use it for SOE's main money flow, Everquest in it's new iteration and it wasn't quite ready for release, but SOE shoved the game out the door because money.
People love to pretend that supply lines are fun and that they would drive supply trucks to keep bases filled up. Until they don't. I've played enough Foxhole and Squad to know that nobody knows how to do logi, nobody is coordinating where they need logi and then you just end up not being able to play the game because people don't do their due diligence. Imagine having a fun fight, back and forth, and suddenly you can't respawn anymore because a number ticked down and nobody wanted to do the fucking logi CHORE. That's what it is, a chore. It'd be like adding ''jump 100 times'' to get 10 certs daily mission. Shit would suck, no matter what the bunnies in the community tell you.
Yeah but those games don't have a certz equivalent right? You're not really finding a platstyle that works for you and is fun, you expected to do it solely because it's good for the war efforts in ways that feel somewhat intangible. Also the verticality of a more fantastical setting along with the simplicity of the base design and supply lanes makes it all work out a bit easier so these other options are not only more fun but they're easier to get your head around. Mobility also means that it's easier for more forces to get to more places in less conventional ways which makes it easier to attack a supply line which makes it more necessary to defend a supply line. It just seems like the kind of game mechanic that works better with a less grounded style
@@Ahmadabdal_ Would result in 'afk farming' without engaging with other players. Maybe online on frontline sectors? It cannot be the best way to farm certs because then everyone is gonna go drive around in ants, which makes it a bad way to farm, and then there's no fighting
@@famulanrevengeance3044 that’s an ez fix, just make the amount of certs directly proportional to the amount of supplies resupplied, that way multiple ants would gain a small amount of certs but a single ant vehicle to an almost completely diminished base would gain more certs. Therefore would solve the afk ant farming problem
This game, got me hooked in the beta. then it kept me hopeful that it would get better. but now i just am a cynical fuck and im just salty about it... so thanks for reminding me of ti lol
never forget Beta-era Crown, charging up the sides in the same cosmetics with the same weapons made you feel like you were part of the same army. Now everyone's got their own skin and own weapons. It's dead, mane.
Angels die first? It's not exactly the same obviously and the servers are in fact down, but the ai is awesome and playing it single player is no problem. There's ground vehicles/air vehicles and ofc infantry combat, it's futuristic as well
@@zilverhofstee9580 Thank you. Another game I found that's similar would be Foxhole. Hoping more games like this with full servers will come out soon. Being a part of a massive battle feels good.
Actually it was more the corporate aspect that killed the game, Truth resists simplicity, Sony has been an awful fucking company over the years (such as indirectly and possibly directly murdering Michael Jackson in order to get the 50% share of the stock he had in the company and many more) There's so many skeletons that these Japanese vultures have in their closet that i could literally go on for years. It was Sony that took funding away from Planetside 2 and put MASSIVE amount of that money into a fucking shitty DC comics MOBA, Or the more accurate phrase for that specific game. League of legends ripoff, just fucking look at it and you'll see LoL all over it. They also rushed the game into the Market with absolutely NO REASON, it was supposed to have two if not three more years to finish polishing up the game but Sony being greedy (But also incredibly stupid) fucks decided to throw the game out and it ended up biting them in the ass hard. I could go on but I believe there are videos discussing this in greater detail about how impossibly fucked Planetside 2 was due to corporate meddling.
This is late but I feel like it improved slightly since this came out and is getting better with new developers, the old ones were kinda not trying but these new ones are doing pretty good.