Plasticity 3D Tutorial | Ferrari 275 Pininfarina Concept | Surface Modeling (Quicktip24) Get Plasticity on www.plasticity.xyz/ and save 10% discount code: "SWAGGER" www.artstation.com/cinekopp4d / christianschweger
That patch tool is unbelievable. It´s better than Rhino´s and MOI3D´s. I think your work is already encouraging the developer to keep improving. If he manages to implement surface editting, history and more continuity tools Plasticity will become a must have tool even for car designers.
@@srdjankovic Plasticity is a young app with enormous potential. Some parts of it have more potential than older apps like Rhino and MOI3D. Now, it´s not for class A surfacing yet.
I voted your comment down, Isn't it 'already there' and 'already exceptional' for a very low priced software - some say or imply, no, not there yet, It hasn't 'A' class, it hasn't 'Surface editing' , It hasn't 'History' and it needs 'More Continuity Tools' , is in my opinion just ridiculous at this price point - to get all that additional functionality the price would be x20 ~ x100 greater than it's present price and only 1 in 1000 potential users would buy it. At today's price, it's already over enormously achieving...
Ah man I started creating cg cars 15 years ago but never perfected it and I have been trying on and off since. I can't wait until I'm free from my current workload to get back into creating cars as a hobby.
@@Kuechmeister yes, and that is the interesting, for some pieces of complex shapes, a good CAD precission tool is a great timesaver, i used AutoCAD a long time, i'm building engineer but i like the 3D art in my free time.
Really cool work. You seem to be very into the programm. Can you tell if the thickening tool is good. I would like to make my own rc car and i tryied various tools for modeling the car body, but neither blender nor fusion are good for the applications. So I‘m asking myself if plasticity is worth the 99$
I think Plasticity is great for manual thickening and much faster than fusion or blender.... "only" doubling the the surface an filling the parts between with a few clicks (kinda similar to the back window cutout in this video) .... took me years and countless errors espacially ehen adding final fillets in fusion and i was never happy with the result . with blender it feels like doubling the "problems" with clean subd surfacing ... maybe its just a personal worklflow thing but i think 99 for plasticity is the best investments for a hobby/amateur 3d designer right now!
What would be your approach if you needed a cleaner surface? You're skipping alot of imperfections and i get it, this is plasticity and its a quicktip, but my question is, do you think you would be able to achieve super clean results with plasticity or would you do it with subD then or a different cad app?
I don't know, my last try to model a car in sub-d was 2008. The quality was for me not good enough, and I needed days. So for me Plasticity is good and fast enough. The quality is cad quality and I think it's good.
@@Kuechmeister don't get me wrong, your output is amazing. i thought you were just at peace with some dents and some of the more cloudy surface that patch tool often gives. i'm afraid that would be something a client wouldn't be so fond of if it was noticeable. maybe it's getting easier to avoid this stuff with plasticity advancing further.
@@postmodernerkindergartner960 Converted CAD objects tend to look better in Poly Tools. Cloudy surfaces in Plasticity may be invisible, but you won't see them in Renderstool. Better quality maybe your need when you want to produce the car in reallife, when you need production quality I think you need Alias or Icemsurf (automotive industry standard)
@@postmodernerkindergartner960 Just to add to this discussion. Plasticity isn't a Class A tool, and neither are SubD tools other than something like Alias. The surface quality in Plasticity is very good and it is able to handle some complex shapes, but the curve definition approach and the way in which surfaces have to be build doesn't lend itself the same level of freedom as SubD modeling for concepting. If you need to change a surface you have to make it over again. So if you are building a concept with no references it may be more difficult. Nothing against Plasticity as I use it and make videos as well, just trying to add in a bit more info. I personally would still do my concepting with Fusion Forms or Blender. I think version 2.x of Plasticity will open up the surface(sheet) workflows a bit more.
I always have a problem with this way of modeling the lines, it does not connect or when it connects there is a problem with the shading or it does not allow me to fillet it, I do not know how to solve it unfortunately
I use Moi3D since 2009, in Moi3D I had more this kind of problems, plasticity now can do it better now, but yes there are some smarl snapping bugs sometimes, my solution is trying, and trying.
Lindo software, pero por lo que cuesta la licencia me quedo con Rhino,, nada que Rhino no pueda hacerlo y mejor aún, trabajar con nodos.- Para un novato este software caro puedo ser un inicio.- Plasticity es comparado con Adobe Substance Modeler, siendo Modeler mucho más barato ó Shapr3D
Rhino 1.100 Dollar + xnurbs plugine 400 Dollar = 1.500 Dollar, New Plasticity Studio with integrated xnurbs only 300 Dollar. So when you will own a cad software, for Plasticity will pay 5 times less, than for rhino.
Buen análisis, pero Rhino no es nada comparable con Plasticity.- Compara Plasticity con Adobe Modeler o Shapr3D.- Rhino lleva años luz de ventaja sobre Plasticity / Modeler/ Shapr3D.- @@Kuechmeister
There will always be someone that cusses someone else's hard work. (Well, easy work in plasticity, But the dude is probably just an artist doing his thing) No matter the topology. It still looks good. There's always gotta be someone. Dude your work's great, especially for Plasticity being in its early days very good. I'm gonna follow it topology faults or not.