Plasticity 3D Tutorial | Iron Man Helmet | Complex Surface Modeling Get Plasticity on www.plasticity.xyz/ and save 10% discount code: "SWAGGER" www.artstation.com/cinekopp4d / christianschweger
Blender is very shortcut heavy I’ve been using it off and on over the years since 2.49 so quite a long time. From little I’ve used placity it’s pretty powerful, maybe now I can start making gun models lol it’s difficult for me to do it in blender even with HardOps, BoxCutter and MeshMachine maybe it’s my ADHD or maybe it’s cuz I’m just inconsistent and don’t always 3D model I program more at this point than 3D model.
Is there a render engine that can render realistic images with models made of triangles and ngons, which is what ypi get when you export into mesh.if not, whats the point of these nurbs models ?
really Awesome. i was wondering after all plasticity updates do you still think that the combination of MOI3d and Plasticity is better that the latest plasticity alone? i mean do you still think that MOI3d is better and faster for drafting?
@@hosseinpeyvandi3992 both are cad tool, but both have different Kernels, every kernel have pros and cons. In this price range you can not get the perfect cad tool. But I think Plasticity feels better for Beginners, especially in Solid cases, not on Surface cases. In Surface cases Moi3d feels better first, but in Surface advanced cases Plasticity is better.
One last question,as a pro which one do you prefer for surfacing despite of their price : SOLIDWORKS Rhino Plasticity Moi 3d Or any other app that you know much One other thing plz test space claim too plasticity is much the same
im trying to follow this, but im having trouble lofting the edges, i get unkwown error, i suspect its because the curves are not closed somewhere or something, even tho they are intersecting perfectly. Its frustrating
@geblendert Nee buchen kann man mich leider nicht, ich mache das hier noch unkommerziell und unmonetarisiert, ich überlege vielleicht irgendwann mal den Patreon weg zu gehen, da die Adsence Geschichte, bei mir seit Jahren in "Prüfung" ist, geht also nicht. Ich mache diese Videos meistens hobbymäßig in Renderzeit Pausen in meiner Firma, deshalb auch kein Voiceover. Ich versuche oft Dinge in Budget Software wie z.B. in Moi3d oder Plasticity zu lösen, was sonst nur bei den Großen( Siemsens NX) lösbar scheint.
@@iKaGe01 This is mostly out of the box, advanced stuff, that is hard to explain. Normal Surface Artist make those kind of Surface stuff in expensive Surface Modeling CAD software. Plasticity is a easy to use solid tool, the Surface stuff is hard.