That's not on accident. It's still there if you're a free player but it's easier to get the info if you spent money. I think this is the best kind of "pay to win" in games where a payer has an advantage but the free player has the same thing but a bit worse.
@@xXVintersorgXx She can only DD corpses and only gains souleater buffs from the minions you kill. If you just attack her she's one of the weakest bosses in the game.
@@eldoctorosoin the 3.24 qna, mark did mention wanting to add an orb that switches the card drops between 2 maps. Maybe it won't be added this league, but this certainly seems like a step towards implementing it.
Really nice to have this considering there are so many cards you would never see without running 100/1000s of 1 map unless ur running max quant and MF.
I think critting bleeding enemies will generate Rage and give increased chance to bleed. Both weapons yesterday and today hint at chance to bleed is increased by crit. Both weapons Kongor's and Lioneye's have "Hits can't be Evaded" and Kongor's also has the line "Your Critical Strikes do not deal extra Damage" suggesting that you should scale crit chance and accuracy but not multipliers. Kongor's last line is "You gain Onslaught for 4 seconds on Critical Strike" Onslaught is quite similar to Rage perhaps hinting at that you will generate more rage while critting a bleeding enemy. And then lose it all at once when you're not critting something that bleeds as we saw in the Simulacrum clip. In the Map Device clip the character has a Fleshripper that has 50% crit chance.
"your critical strikes deal no extra damage" doesn't block DoT multi from crits or Perfect Agony, it's why Ungil's Harmony is a default starter choice on poison assassins. Given Perfect Agony already exists, it seems more likely you'd get at least some crit multi just because it's lying around near the crit chance nodes.
I'm not sure what you mean, are you saying that ANY time you critically strike a bleeding enemy you will just gain rage by default? I can't imagine that would be the case but I could see it getting worked into an ascendancy or a unique or something
@@kylebusc3624 Yes I'm sure there will be some variations and talents that change the behavior of rage generation. But I think it's while critting because they keep gearing the characters with crit chance and leaving other crit related items as drops in the clips. Unless they changed the Diamond flask adding a bleed chance or additional rage mod but that would be too lazy I feel for GGG so it has to be under some other condition, GGG loves their conditions.
this videos are amazing, every day consistently after work i can sit down and check what is new in 3.25 and your insights are always interesting and worth noting while pushing these changes into life
No Loyalty in Grotto, no Chaotic Disposition in Poorjoy's... are we looking at a purge of small currency cards? If so, I'll miss the doggo. And Castle Ruins for Memory of Survivor's Guilt, though that may have just been a personal meme.
Could also be the case that small currency cards get shifted to pure rng while only those above a certain threshold are linked to maps. I'd probably welcome that, otherwise this info on mouse over is going to get really cluttered.
They already said they are unhappy with how easy it is to get some of the chase unique items like mageblood, etc. I dont think they would remove these cards but I can imagine them tying those very high value div cards like apothecary to some really awkward places like t17 bosses or something to reduce the supply substantially
they make t17 maps drops 100x loot, add curation scarabs etc then say they are unhappy about mageblood. Problem are t17 maps and scarabs not mageblood itself
Has there been a statement on GGG's contentedness with t0's since 3.24 launch? Last I saw was I think Mark talking about buffing the base drop rate for Mageblood and Headhunter in the pre-release ZiggyD Q&A for 3.24 (clips.twitch.tv/EnchantingCrypticAardvarkKappaRoss-z-NtfHM2tX5cZFT3 ). If anything that says they want them to be more accessible not less.
@@divinityai even before this outlier league they said they would want them to be rarer Sure this league t17+ scarabs are the leading cause for this huge fiesta when it comes to the situation. Doesn't change that they are unhappy with the overall availability of these chase uniques the past few leagues. And most of the mageblood/headhunters on the market come from div cards. So it's not that hard to imagine that they will need the acquisition of those div cards in some way
@@divinityai100% dude. Before affliction t0 was in pretty healthy state. The good solution now is just balance rewards between t16&t17 content and limit t0s from exponential droprate scaling.
I love this change. I'm all for having information available in the game vs having to go to the wiki. This also would allow them to more easily add an orb or something that you click on one map, and then another in the atlas window and have their cards swapped either permanently or temporarily. Basically a sextants that solely does this (not randomly)
@@CARRION-ss6en You’ve missed my point entirely. When a stash drops, it could’ve been a gift. Meaning no matter what filter sound it makes, it cock blocked you from a gift. Now on burial chambers, when you roll the required rng to get a brother drop, it’s going to be a gift which is HUGE!
I'm assuming drop-anywhere cards will be excluded from those displays but curious about common cards that are currently tied to one or more specific tilesets, like Loyalty or The Journalist. Seems like including those in the display would be too much for some maps, but it would still be nice to know where they are found. Looking forward to getting more info
Just realized, Fiend is on Poorjoy's that Might mean that T0 Unique Divination Cards Might be all Moved to Unique Maps. O boy people will be pissed. =).
Way to say you didn't play when synthesis was the league. They had to run a flash back league with syn. Imagine thinking last league was a disaster it literally printed everything.
@@divinityai you didn't have to play that part of the league. Normal players being able to get MB/HH or any other top tir items= disaster Hookay Buddy.
@@brawndothirstmutilator5863its have no logic to have economy where you can earn for mythic and iconic items for 15 mins of grind (HH / kalandra touch).
I might speculate, Doctor and Apothecary might be global drop with way lower rates that can't be targeted anymore (Mirror Rarity, I mean 40%+ MB on Poe ninja in past 2 leagues, aspiring T0 unique my ass), while other cards that would be giving MB and HH will be same as before.
But if you look at the screenshot it shows the tier requirements for each card to drop. But that's a good point, maybe the card types change when void stones are applied.
I do not like how they release info like this without showing where Doctor is now dropping. It makes it seem like they might remove it, or put it somewhere stupid like unique maps or t17s. Just show it so hype can build and not uncertainty.
I guess this change lets them shuffle div cards locations more often. I wish they would let us hold alt over maps/in stash, inventory and kirac missions and get this information too with ability to toggle it on and off.
I can't say how much I love seeing some quality of life info added into the game. Its so frustrating when they change things and then I question if the wiki is accurate due to changes or not. Having it in game should really help a lot.
@@brawndothirstmutilator5863 yea you are not wrong. I have been complaining for a long time about how little transparency of information there is within the game. Still though, glad to see some change on this front.
Especially considering that many cards can only drop from specific enemy, or specific variant of that specific enemy (i'm looking at you Vaal Architects)
I hope the S-tier cards aren't hidden from the map view - that would be confusing. But I could see GGG wanting to implement such a thing for the discovery aspect.
Kind of huge. I hope they add new cards for target farming cool stuff though. I think having a deterministic way to chase legendary items specifically could be really nice. Obviously, not every unique should drop this way, but I think some should be more deterministic.
GGG doesnt make div cards. All of them are made by people that still have submissions for div cards for way back in the day when they were part of the supporter packs. GGG decides the stack size, drop location and rarity. none of the cards are made by them
And one more question: Can we have information about the source of the card inside the divination card stasch tab (so does this card come from the global pool, map, map boss, stongbox, etc.)? I know that this one would require reveal of all of the cards in the stasch tab but this would be a good QoL if we can look for all of them and filter out what we need and know the source.
Wow. I freaking hate having a wiki open just to play... Wait. I guess I just shouldn't play PoE then if that's the case... Anyway, it's awesome that I don't have to check the (possibly outdated / incorrect) wiki for divination cards, if I ever wanted to farm them... which I didn't. But maybe now I will?
Maybe its because Burial Chambers is not in the map pool rotation this time and the doctor has been moved to some other map for the timebeing. But the issue with that is why make the atlas show the map thats not in rotation. So maybe its permanently shifted.
My guess about the Div cards being gome from their classic maps: they are making it so that when they generate the atlas layout per league they also assign cards to maps on a "per tileset" basis. Once cards have been assigned to a map, they cannot be reassigned to another one (or something along those lines). They obviously have noticed that most people settle on a handful of maps instead of poking around the atlas every league. This makes maps less homogenous. I like this
Come on ,....people gotta stop complaining over the slightest things that might anoy them when playing. Cards showing for 0.1 (or less) sec while you hover over map icon when moving mouse does NOT matter at all. And why would you need it to not show if you on purpes hover over a node ? There is no reason for being able to hide it. I VERY rarely hover over my map icon , and when i fnially do it is because i seek infomation, not trying to hide it ! :P
The Doctor card drops in Abomination. My initial impression is they will move all of the big ticket div cards (there are not that many) to t17s and make them drop exclusively there. It might be a solution that also hints at curation scarab staying in the game unchanged. We will see I hope I am wrong on this cause I don't like this "solution" at all.
I could see this being done with T0s and mirror shard cards. As for curation scarabs - div scarabs as a class should go. Every time they get more accessible, there's sweeping compensatory nerfs to div card drop rates. Div scarabs can't be balanced and should just disappear.
It could be fun if they would change div cards farming from specific map into system where cards are random for each day, and you have 4 of chosen signed to each map. So each day you could play different maps for the same drop rather than spaming same map for half of the league. It will also benefit certain strategies that are mostly connected to certain map like simu splinter farming, or legion farming to ocasionaly get nice drop during the league. Its just a teory from my, but as we see missing doctor and brothers location change i would expect something like this.
Yeah I could get behind div cards changing daily or hourly if it was announced. At least as an experiment - it might be worse than the status quo but it would be worth trying out.
This system could also fix issue with div scarab, as div cards could be limited to 4 per map for a certain time, and not always there will be posible to pick all good cards via favourite maps. While this would not affect as much other strategies or casuals.
you almost never will get div cards in campaign areas as you have no atlas to boost drops, no map quant, no scarabs... play std if you never reach maps.
That's an exaggeration, Johnny Casual can compile a set of The Fortunate in two play sessions, and if he gets a bit better, he can compile two sets per session (or find one Brother's Gift or Seven Years Bad Luck in most but not all sessions). But as long as div scarabs and back to basics exist, rare cards have to be crazily rare or else the items they gate become worthless - witness HH this league. Hopefully GGG gut those scarabs and B2B.
Needs to be ALT pressing... Regardless, div cards are too available and grant everything, it's boring? Everyone can farm everything everywhere, stupid game design
@@brawndothirstmutilator5863 There was a time where chase uniques were valuable and hard to obtain. That time was PoE at it's best. That time is over, and it sucks to see loot showering everywhere; and Headhunter being worth 25 divines one week into the league...
too available? It's literally because they added t17 and bunch of scarabs dropping stacks of doctors and apothecaries. Go play ruthless if you want, it's literally mod where you don't have div cards and everything is harder to obtain.
Wtf are you talking Bout? Ive played 10k+ hours and dropped 1 mageblood and 1 Headhunter...I ran 2k Crimson Temple maps last league and didnt drop a single Apothecary...@@kokorochin01