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Pokémon's Multiplayer is INTENTIONALLY Unbalanced - Dissecting Pokemon Game Mechanics - Tama Hero 

Tama Hero
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If you watch competitive Pokémon guides, you'll frequently see players complain about the lack of balance in Pokémon's game mechanics. But outside of competitive battling and VGC, there are several other modes of play that GameFreak had to keep in mind when balancing the game. Today Tama unpacks why for most of Pokémon's history the esport was a complete afterthought, and all the groups of people they have to try to make happy today with their multiplayers modes.
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4 ноя 2022

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Комментарии : 340   
@Tama-Hero
@Tama-Hero Год назад
If this Byte left you hungry for more, please, enjoy the entrée and feast yourself on this playlist of all my in-depth Pokemon reviews! ru-vid.com/group/PLz5XeL444xPATlw8IQd082Xy2ow7bzGiD Also check out blisy's video about building VGC teams: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_p-PAnQ4lAc.html
@nirgunawish
@nirgunawish Год назад
i often find it difficult to find time for your longer videos, appreciate these shorter. but please no tiktok tier trash
@cbjammin13
@cbjammin13 Год назад
I finally made a playlist
@AsherTheAngel
@AsherTheAngel Год назад
Love the old school computer intro.
@phillipclearman859
@phillipclearman859 Год назад
Its always great to see more content from you!
@samueltaylor6421
@samueltaylor6421 Год назад
From an RPG standpoint, I love EVs: it's so cool that the stats of your pokemon reflect where they were trained. Unfortunately, making something difficult or tedious in an attempt to deter players is a recipe for disaster -- it ensures that the players who "want it the most" will ruin their experience of the game, and that those who play the game for enjoyment have no competitive footing to stand on. This was such a cool deep dive. Great video!
@ridensroom6957
@ridensroom6957 Год назад
Agreed. Its why I had more fun breeding for the egg moves. It was just a lot more enjoyable
@Whitepawprint
@Whitepawprint Год назад
I have recently watched some reviews of board games that talk about the idea that "players will optimise the fun out of their experience", and I think that's such a great observation. It's a hard balance to get right, but while making something tedious might put MOST players off, it means the people who are actually most invested in your game end up having the least enjoyable experience
@kutami2951
@kutami2951 Год назад
The real problem with EVs is that you have no control over where they get invested or even that it exists or where they are limited. Everytime this specific discussion is brought up, I tell people that GF has an easy way out by making EVs skill points that you can stockpile and use whenever you want and it would work in the same way that it always has (skill points used can't be taken out and invested somewhere else and you have a cap to how many you can get) or just fucking let the player invest their EVs on their Pokemon as they want so they can change it up to *experiment* with their Pokemon. This makes it accessible to everyone to have good Pokemon legally and also experiment with making their Pokemon offensive, defensive or give specific EVs in specific stats so they can pull interesting stuff in battle AND also gives that control entirely to the player. The problem is that Pokemon is way too comfortable with it's core gameplay which will probably never change that this will never happen unless Pokemon is owned by a different company or another company is let to experiment with a side or main game by TPC. But skill points has been a staple of RPGs and I'm ashamed Pokemon hasn't treated EVs like so a long time ago.
@shytendeakatamanoir9740
@shytendeakatamanoir9740 Год назад
The interesting thing here is that EV in Gen 1 and 2 was somehow better (not necessarily for competitive). It's extremely simple. You beat monsters, you get Stat experience (it was already call EVs back then, but I feel stat experience represent what's going on pretty well) equal to their strength, with stronger monsters giving naturally more EV. It adds another level of balance, since stronger monsters obtained later will have naturally less EV than the one you've used the whole game. By traveling and fighting together, your Rattata could really become 100% and be stronger than your friend's Tauros they just caught. A great, if rudimentary, representation of the relationship you've built up together. Just stuffing your Pokemon with Rare Candies instead of training them the normal way was always going to grant you inferior Pokemon. Obviously it's very grindy, and don't offer as much variation as the current system (Every Pokemon was super bulky and fast while hitting like trucks), but for a single games, and for casual battles with friends, it was honestly brilliant.
@kutami2951
@kutami2951 Год назад
@@shytendeakatamanoir9740 Wasn't that like, the worst system? I mean, don't get me wrong, it's the classic "strong Pokemon get stronger and weak Pokemon don't matter", but I dunno how non-capped EVs is better than capped EVs. That's the system that made Snorlax unkillable.
@phellowshipstar8756
@phellowshipstar8756 Год назад
As a competitive player, the idea of an official version of pokemon showdown with actual graphics and regular balance patches sounds like a dream come true and it could theoretically solve this problem entirely. I cannot even fathom a reason why they haven't done that yet, honestly.
@pabloguzman8472
@pabloguzman8472 Год назад
mm because they want to promote the main game? xd
@annarenfold438
@annarenfold438 Год назад
I think that a modern day Pokémon Stadium game with stuff straight out of Battle Revolution and a ton of emphasis on competitive battles could make for an "official PKMN showdown". The Wii game had so many flags to check for Pokémon to be available in specific stadiums and modes. If they made a game like that, but with a hardcore clear focus on competitive battles, tons of rewards for those aiming high and constant updates? That would change how people play Pokémon.
@shakky1512
@shakky1512 Год назад
Because Game Freak also likely want the player to dedicate some time into creating a team. It keeps the player actually playing the game.
@_brutalista
@_brutalista 3 месяца назад
Probably because it's not catering to a large enough audience to make sense allotting time and resources to. Showdown is a great enough alternative for those looking for competitive Pokemon and GF even acknowledges that project.
@AlexsGoogleAccount
@AlexsGoogleAccount 3 месяца назад
I think it comes down to monetization. Nintendo isn't going to offer a platform like that unless it'll pay off big time for them. Would you be willing to pay a small amount per battle or a monthly/annual subscription for access to Nintendo's version of that while Showdown still exists? Would enough competitive players be willing to do so that the money-hungry executives would be willing to greenlight the project?
@queerandsad
@queerandsad Год назад
I think the balance they have struck right now is actually pretty good. You don't get the fancy tools to make pokemon perfect until you beat the game. You've already formed the bonds with your pokemon because you had a grand adventure with them by that point. The tools to make them perfect just mean you can actually use the pokemon that got you to the end to battle online unlike before where you needed to invest or hack in all new pokemon to do it. At least in theory because in reality it seems there are 10-15 pokemon everyone uses
@rasmusn.e.m1064
@rasmusn.e.m1064 Год назад
Exactly. The game/post-game divide is the key. It's a bit unfortunate that the team you used to beat the game won't likely be the ones you use in competitive because of unintentional EV-training, but with the amount of customization you have access to now, they could be.
@Mimiyan_or_Pikapikafan
@Mimiyan_or_Pikapikafan Год назад
If only Zacian and HA Inceniroar were balanced
@ThePeasantRock16
@ThePeasantRock16 Год назад
It's lies it's predictable and lame
@IcyDragonRB
@IcyDragonRB Год назад
One thing BDSP did really weird with since the Elite 4 and Cynthia have competitive leaning pokémon with nearly perfect IVs, Iron Fist Infernape, Minimize+Baton Pass Drifblim, and so on before the average player could even have access to making a team that strong more reliably.
@outrageouslamp4539
@outrageouslamp4539 Год назад
@@rasmusn.e.m1064 Yeah the SwSh DLC really added so many things to make it easier. The lady that will completely wipe all EVs off a mon, bulk-buying nutrients to EV train for way cheaper than in the base game. I really hope stuff like that will be in SV as well
@sapphyreblayze
@sapphyreblayze Год назад
Just gotta say, I think these shorter Tama Bytes videos have been a great idea. Not only is it great to see more regular uploads from you (seriously, I was NOT expecting to see a new video so soon after the Colosseum one), but I also think you're analytical style w/ regards to discussing the pokémon games is perfect for zeroing in on specific mechanics like this and not just entire games. Your videos always leave me with something new to think about when it comes to how I play pokémon.
@SureyD
@SureyD Год назад
I've had that thought of "oh they really need to appeal to 2 completely different audiences" ever since checking out competitive Pokémon in Gen 6. I don't think I've ever finished that thought with a solution. But regardless, I'd not looked into the history of it, and what it means for each game and the franchise. So this was a good dive!
@future34andpast
@future34andpast Год назад
I would like to see movepools be discussed next. I love how they evolved
@jamiewalsh3349
@jamiewalsh3349 Год назад
The part when we get to gen 4 will be interesting if you know what I mean
@genuineangusbeef8697
@genuineangusbeef8697 Год назад
Really glad you mentioned the Gen 1 balance. I find it incredibly impressive just how good a grasp the development team seemed to have on what was good in generation 1, the only real misjudgements they seemed to make on that front was overestimating the Fire type. It's not even just types, mechanics like the old crit boosted moves, wrap clones, and speed based crits were things they seemed to very seriously consider for balance - see pokemon like Persian, Dugtrio, Arbok, Sandslash, Kingler, Victreebel, Electrode, and more: many of them would go on to be very underwhelming or end up heavily relying on some other newly introduced element like a strong ability to be worth using, but they were all at least in the better half of the pack in generation 1. They're all notably awful in Gen 2, which has almost had me thinking about just how late into development all these iconic Gen 1 lost mechanics were removed. The optimization element is also one I think started a lot sooner than in Gen 3. Gen 2 competitive is pretty notorious for revolving around Snorlax; even when all legendaries are allowed it is still considered the best individual pokemon in the game. There are three things Snorlax loves more than anything; Curse, Rest + Sleep Talk, and Leftovers. Curse, Rest, and Sleep Talk are available via single use TMs, and Leftovers are an item you can only get from catching wild Snorlax, of which there is only one. These are things that every single player was expected to have *one* of. They all have very wide applicability, so you can use them in a wide variety of ways, but the intention was pretty clearly for players to only be equipped with a single one of each. To be fair, Generation 1 also had several powerful TMs you could only obtain one of, but there was a decent amount of overlap; you could get multiple similar moves in many cases (Thunder and Thunderbolt), or many pokemon could just naturally learn the moves via leveling up. Curse, Rest, and Sleep Talk did not fit this. Assuming you didn't trade for additional TMs, only a fairly small pool of Pokemon you could learn Rest, you could only get 1 other Pokemon with access to (non-Ghost) type Curse in Slowpoke, and no pokemon learn Sleep Talk without the TM. So when the optimized competitive form of Generation 2 came to consistently include games where many teams have multiple users of Curse, most teams have multiple users of Rest + Sleep Talk, and every single team gives every single pokemon a copy of Leftovers? That's when the gap between players with and without resources really started to become uncrossable. 6 copies of Leftovers, which are only available in Kanto, would've been a big time investment. (and none of this is touching on Hidden Power!) Which is funny considering Snorlax itself was almost certainly specifically designed to work against this! I highly doubt Snorlax being the best when combined with all three of these elements was an accident: it even comes prepacked with Rest to combo with Sleep Talk and Curse. But also, as a super slow opponent, Snorlax is a lot more vulnerable to getting worn down by critical hits or lucky flinches than most. In other words, it was a lot more vulnerable to all those luck based little kid strategies than something like, say, Mewtwo, which was more or less an unstoppable bulldozer once it got going unless you managed to paralyze, sleep, or freeze it.
@michaelbuonasera5295
@michaelbuonasera5295 Год назад
Really enjoyed how much you've been uploading lately. Been a fan of yours for many many years, it's good to see you back at it more regularly
@alexanderlopatin3727
@alexanderlopatin3727 Год назад
Love the video! I'd love a vid on scarcity in Pokemon, and its phasing out: from single use TMs to infinites, from 5-10 rare candies a game to EXP candy by the hundreds
@shytendeakatamanoir9740
@shytendeakatamanoir9740 Год назад
The evolution of TMs is a fascinating topic on itself. The fact Water Gun was a TM says so much on how they were originally conceive and how they evolved.
@EliasMorals
@EliasMorals Год назад
I think you should do a video on contests and the frontier itself, and why it died out. Like gen 5 didn't have contests or a battle frontier, and now stuff is pushed to the side, if they have it at all.
@EliasMorals
@EliasMorals Год назад
And I mean like including Amie, Refresh and all the "Side" stuff that isn't required to finish the game. It includes berry farming too!
@LimboTheory
@LimboTheory Год назад
I miss the contests.
@Forever_Zero
@Forever_Zero Год назад
If we talk about game mechanics I would like to hear your take on the gimmicks the most "recent" generations introduce, I'm talking about Megaevolution, Z-moves, Gigantamax, Terastallize; personally I always hated the fact that they introduce these mechanics just to abandon them entirely the next generation, and in my opinion the megaevolutions were incredibly good to further the evolution aspect of the games adding new designs to pokemon, but others like z-moves just do nothing for me.
@Detective_L
@Detective_L Год назад
Mega evolution also gave new life to abandoned or underperforming Pokémon and made them OU or Uber tier. Once that gimmick was dropped, I was sad
@Kali_Krause
@Kali_Krause Год назад
While Mega evolution was a benefit to some like Sabeleye, Ampharos, Altaria, etc., others like Charizard and Mewtwo didn't need two megas. And Rayquaza didn't need it at all because Mega Rayquaza broke the gen 6 meta. It was so busted, Smogon had to make the Anything Goes tier. Power creep is definitely a bigger issue here and I don't think it will change anytime soon
@dwaynebrice1697
@dwaynebrice1697 Год назад
Idk why I just like hearing your opinion on the franchise it really does feel new. So many people kind of repeat the same stuff over and over.
@YukeWeiss
@YukeWeiss Год назад
I can remember the fierce debates about hacked Pokemon because RNG was just too difficult to work out for '6iv or bust' mons. I kind of naively assumed RNG in Pokemon is like Golden Sun which is extremely rudimentary and means you can get super rare drops almost guaranteed. Great video as always. Seeing the unscripted adlib near the end was a nice touch :3
@chuck1991
@chuck1991 Год назад
This is such a concise and easy to understand explanation of what happened when real world competitions merged with the series. I honestly wonder if the way to satisfy the different kinds of Pokémon fans would be to have several series run concurrently. Hopefully Legends Arceus is a sign that they’re considering dividing series between single player role playing and multiplayer competitive. PS I’ve followed you since Pokémon green and Lavender Town creepy pasta and for my money you’re still the Pokémon content creator GOAT. Keep up the great work!
@Moulinoski
@Moulinoski Год назад
I remember back when I was a kid and the target demographic for Pokémon, there was a tournament at my local mall, Dadeland Mall in Miami, FL. I entered with my copy of blue and was pitted against an older kid. First thing that comes out of him is a Mew with a health bar so large that it stretched across the screen and wrapped into the following row of tiles on the screen. Me being the idiot kid that I was didn’t think to complain about it. No, I went ahead and tried to battle it out. Predictably, I lost. I didn’t really have fun and was, instead, left with a feeling of confusion and embarrassment. At least my mom bought me red version as a consolation price (my mom is great). I originally got blue version because everyone I knew had red but red is my favorite color. Anyway, that’s my anecdote on the early Pokémon competitive scene.
@liamaldrich2476
@liamaldrich2476 Год назад
I love that this channel is going through a renaissance. The stuff you've made this year has been really interesting, and this video is no different. It's especially rewarding to watch for me having been subbed for roughly a decade and getting to see the content grow and improve.
@DionStabber
@DionStabber Год назад
My biggest issue with balancing is still that the balancing between Pokémon species is still really bad, the classic example is the 2015 Worlds where virtually every top player used a minor variation on the exact same team (known as CHALK - Cresselia, Heatran, Amoongus, Landorus-T, Mega Kangaskan) - in a game with near infinite team makeups, having the majority of serious competitors have only a one Pokémon difference between them is a sign of severe balance issues. While that particular team has come and gone a few times depending on rules and such, it is common that competition focusses on a very small number of Pokémon. It's hard to come up with a definitive solution to this, but I think they could start by more carefully considering VGC rules and considering changes to the specific of what moves and abilities do between generations.
@rrrr-im9oz
@rrrr-im9oz Год назад
I think just making easy customization of pokemon available in the post game is the ideal, casual players rarely do much with the game beyond that, and the players that do will probably have enough interest in the series to keep themselves motivated and learn about the competitive scene. At first I thought this video was going to be about movepools, abilities, BST (+distribution) and all those features that make certain pokemon outright useless competitively, which I think is a bit of a problem, certainly not because it's something to be expected as an RPG or any game with a big roster of playable characters, since it really isn't the standard, but because of the message the franchise keeps trying to convey,.
@1BlueYoshi
@1BlueYoshi Год назад
I think this is why Pokemon Stadium type games still have a place in the franchise today. A game where you focus entirely on battling means you don't have to worry about encroaching on the single player RPG elements. If they do make a new Stadium game now though, I think it would have to come with an instant team-building mode like Showdown has in order for it to be worth playing at all in this day and age. There's still one big problem though, IVs and EVs still haven't ever been officially explained yet, have they? I don't have a Switch so I haven't played the most recent Pokemon games, but they still don't show the exact numbers behind IVs and EVs anywhere do they? Like I know you can check IVs, but they give Pokemon ratings like worst/bad/good/great/best for each IV rather than give you a number, right? They never say anywhere "IVs can range from 0 to 31" or "Your Caterpie has a speed IV of 14". Same with EVs, it shows you a progress bar that can give you a general idea of how far along you are for a stat but it doesn't give you the exact number, and it doesn't tell you that 252 specifically is the max. Even in Pokemon Go, they have a compromise where it is pretty easy to tell where exactly an IV is on the line between 0 and 15, but it still won't go as far as saving you the effort of eyeballing it by just telling you the number outright. I imagine this is an order to Niantic from higher-ups at The Pokemon Company. This is the last RPG wall they don't want to cross, not even for the hardcore competitive base. Acknowledging the existence of IVs and EVs is ok because they can explain them as "individual potential" and "training", but once you give hard numbers to them, it is an admission that Pokemon are computer programs, not creatures. Especially considering if someone asks "why 31 and 252 instead of some multiple of ten like you would expect?" the answer is "so it takes up less data on the cartridge". If they ever want to make a game with a proper team-builder, they would need to show the exact numbers and make them easily edit-able like they are on Showdown, but that's just farther than Game Freak is willing to go right now.
@1BadAssArchAngelvs14
@1BadAssArchAngelvs14 Год назад
it actually did get explained by the Pokémon company for competitive Pokémon sword and shield games during Gen 8 VGC. Pokémon gen 8 now makes it easier to get the perfect Pokémon you want now with mints and bottle caps. Mints change natures and bottle caps max IVs and EVs values. now with some bp now all the Pokémon you get can now be competitive. gen 8 now has hidden ability capsules so now competitive Pokémon is better than ever.
@1BlueYoshi
@1BlueYoshi Год назад
@@1BadAssArchAngelvs14 Like they explained it and actually used the numbers 31 and 252 specifically somewhere in-game in gen 8?
@Searchraika
@Searchraika Год назад
It would be interesting to see them do more things like PLA where they just go focus on something different. Maybe like a dragon Quest joker professional compared to the regular version.
@kutami2951
@kutami2951 Год назад
God, I love DQMJ so much. It's so freeing to be able to put effort into your monsters and even get your weaker, favorite ones up to snuff with items to combine them with stronger monsters. Synthesis in that game as a mechanic makes it so any monster can get as good as the late-game bullshit monsters that are hard to come by (even though in the end, those are used due to having way too much stockpiled traits that make them better than anything else).
@6n1ck
@6n1ck Год назад
A Tama Byte deep dive idea that I would like to see is one on what they were trying to do when introducing doubles battles. Like how and why it became the official format, how it changed (very different in gen 3), and maybe why triple battle didn’t stick.
@End_Zionism
@End_Zionism Год назад
Another great video. Your last long essay blew away all other colosseum videos but when it ended I was worried it would take forever for more content yet here you are with the best explanations on competitive pokemon I’ve ever seen. For personal enjoyment I prefer long videos but this is the perfect length for this topic because I have friends with shorter attention spans that can get through this whole thing and finally understand my point about competitive play. I love this format and I hope you keep it up. Your wisdom on pokemon is needed within the fan base.
@CurmudgeonMedia
@CurmudgeonMedia Год назад
i think it'd also be interesting to hear you unpack some of the gimmicks from the last few generations--megas, z-moves, etc., especially since Game Freak seems to drop them like a hot potato one a generation-by-generation basis. In either case, excellent video as usual
@ohweezuschrist
@ohweezuschrist Год назад
something about the lighting of this video or something makes it feel like old school youtube when i was a kid. it’s actually really comforting. great video as always!!
@DafyddBrooks
@DafyddBrooks Год назад
Really good to see you do more of these videos man :)
@ThirteenCorgis
@ThirteenCorgis Год назад
Wow, so many uploads recently. It's a good time to be a Tama Hero fan! Great content btw!!
@JakeRandall
@JakeRandall Год назад
Omg so much content from you recently, LOVE IT!
@mr.shinyhunter6508
@mr.shinyhunter6508 Год назад
This was amazing!!! I think a cool video you could make is discussing Pokémon's route designs.
@gardevoirtrainer4526
@gardevoirtrainer4526 Год назад
I would love to see a Tama Byte on abilities.
@justanapple9704
@justanapple9704 Год назад
I think I'm biased in saying this because a) like you, I'm a millenial woman who grew up alongside Pokemon and RU-vid, and b) I've been watching you since your rom hack days. But I hope my comment still counts: I think your Pokemon commentary is one of, if not the most interesting, compelling and comprehensive out there. I know your channel is about more than Pokemon, but again, I can't help but love your Pokemon content. Watching your videos makes me remember why I loved these games for so many years, which can be pretty difficult nowadays. Thank you as always Tama, all the best 💖
@JakeLT64
@JakeLT64 Год назад
In my experience EV/IV training made battling random people in the GBA/DS era more balanced. Most people who did implement EV/IV training adhered to the tier list or mons legal in the Battle Frontier, while those who didn’t generally had a team full of Ubers, making battles fairly interesting either way
@zeywop
@zeywop Год назад
the lighting on this vid feels so nostalgic. really working with my sa2 playthru rn
@thehybridtheory7109
@thehybridtheory7109 Год назад
Great opinion piece! Been a fan for a long time, keep up the great work Tama :)
@404nutfound
@404nutfound Год назад
I am so happy you're uploading more again q_q
@parapaboy
@parapaboy Год назад
Love the editing, dude
@6n1ck
@6n1ck Год назад
I have never been able to put this all into words the way you have here. I love this video so much. Very well done
@LadBooboo
@LadBooboo Год назад
Dayum a new upload. Nice to see you again, Tama, hope you've been well!
@ALittleBitEpicJeffrey
@ALittleBitEpicJeffrey Год назад
Another insightful Tama video. :D I always love hearing your thoughts on Pokemon.
@KururuJi
@KururuJi Год назад
Honestly, these videos have given me the brainworms to craft my own Pokemon-like, thinking a lot about these mechanics...
@aloisiosenra
@aloisiosenra Год назад
Nice video, Tama. Nice to see you back for good.
@nelisezpasce
@nelisezpasce Год назад
Love these videos, there are countless topics you could tackle! But please only as long as you feel comfortable with them!
@stephenmccabe9507
@stephenmccabe9507 Год назад
Really enjoyed this Tama! Great job 👍
@teadrinkerfication9160
@teadrinkerfication9160 Год назад
Brilliant video as always… but also I do badly want to see the full design of your jumper! 😅
@NNNNNNNNNNNNNNl
@NNNNNNNNNNNNNNl Год назад
I'm so proud of you in watching how you've managed to grow your channel from that of a pokemon hobbyist into what appears to be a full-time business with regular content uploads. Seems wayyyy better than a day job for you in terms of quality of living and a generally enjoyable career that you can look forward to every day. It's been quite the journey watching your online presence grow with you since the good old days of Pokemon - The Hack. I still remember vigorously preparing for final exams when I had 2 AP classes to study for in high school during Winter of 2013, and I would always come back to your videos as well as those of some of the other poketubers I followed during that era whenever I needed a break from all of the homework for those classes. It's pretty cool how the stuff we would do back then for fun or basically as a break is now a passive-income-generating full-time business that is probably more profitable than all of the day jobs that conventional schooling was apparently designed to prepare people for.
@DistortedEmerald
@DistortedEmerald Год назад
I stopped being a Pokémon fan years ago but man, your videos are amazing. I love the topics you bring to the table.
@thanatosonpluto5098
@thanatosonpluto5098 Год назад
You know I never really thought about things like this, it makes my complaints seem stupid know. Also I am so happy you are uploading more! I originally learned how to play competitively from you so you have always held a special place in my pokemon heart, here's to hoping you continue to make quality videos!
@drpoprox2821
@drpoprox2821 Год назад
Yo Tama, I just have to say that you were one of the OG Pokemon RU-vidrs I started watching years ago. Even through all the years after I started watching you still don't miss. Keep up the good work!
@courtjester7778
@courtjester7778 Год назад
I really like this new series! In-depth analysis is my jam. You’re totally right about the difficulty Nintendo/Game Freak has in threading the needle between all the groups of players. Your summary that in order to prevent any one kind of player from suffering too much, they have to make it a little unfair to everyone is spot on. Great job!
@skorupiis9980
@skorupiis9980 Год назад
Great video! love the cameo from Gabriella icely, what a queen
@midnightstrike3625
@midnightstrike3625 Год назад
I love how much content you're posting lately. If it's easier to do these kinds of videos versus working on a single hour long video all year I suggest doing these. Hope you make a video on Legends Arceus!
@spitfire9434
@spitfire9434 Год назад
This is a great video, and is legitimately the first time I've ever heard Tama cuss without a pokemon cry over it and it made me giggle a little 🤣
@johnnypollack3243
@johnnypollack3243 Год назад
Love the video and keep up the great work tama
@fosterdalmas5491
@fosterdalmas5491 Год назад
Really interesting video and I’m love these mini videos and more in-depth reviews. I admit I never focus on IVs because even eight generations in I still don’t understand them. I think someone else already mentioned this, but I’d interested in a Tamabyte on features that don’t return from generation to generation or game to game. I think a lot of fans complain about that. I imagine the reason is, you need new features to sell a new game, but I wonder if there’s more to it. Things ranging from your Pokémon walking behind you to the dream world to contests or that dungeon exploring thing your Pokémon do in the box in Sun and Moon. Maybe some those are so different they might need more than one video. Also, not sure how to frame it, but something on spin-offs. GF couldn’t develop Coliseum as you said, but Pokémon was too big a franchise not to have more video games. What spin-offs do for the franchise, which are good, how they ‘adapt’ the material of the Pokémon world to their format (I imagine Mystery Dungeon does well cause it’s an RPG). Or how Pokémon Go exploded in popularity and what’s that effect on the franchise and main games now that it’s been a few years and Pokémon Go is rarer. But maybe that’s too far off from the main series games.
@masked-feraligatr1094
@masked-feraligatr1094 Год назад
I think to go along with the end of the video, the bottle cap and mint systems actually do as best they can at keeping the every Pokémon is unique thing. Bottle caps and mints don’t actually change the pokemon’s fundamental attributes, they just give it the positive characteristics. It’s not a perfect solution but I think it’s a really clean way of doing it. Great video all around.
@RunMeThrough
@RunMeThrough Год назад
Another video?! And it isn’t spaced out a year apart from the last one?! Yes!!! Keep them coming! I don’t even like Pokémon I just like watching your vids!
@thend4427
@thend4427 Год назад
Funny how she's a pokemon channel but u don't like pokemon
@zachholland2183
@zachholland2183 Год назад
Loved this video, I hadnt considered any of it! I'd love to see a day-long pokemon vgc tournament where players are given a blank game with the storyline completed and are given maybe 8 hours to build the best team possible, with free trades so pokemon who evolve that way can be obtained. I'm sure there are issues with this but I think it would be interesting to watch!
@HybridAngelZero
@HybridAngelZero Год назад
Oh, this is really good look at a topic that I think doesn't get enough conversation around it. Pokemon really is a lot games packed into one, and as a person who enjoys both the RPG adventure and competitive sides immensely, I wouldn't want either side to be diminished. The Mints and Bottle Caps are actually one of my favorite things they've added in the series. From a mechanical perspective, not only do they make competitive play more approachable, but they also give you the opportunity to do something that was very rare in older games: using the Pokemon you played the story with successfully in high-level play! The Bottle Caps and Hyper Training, to me at least, carry this positive message that with perseverance and effort, you can overcome what you've been told your limits are and be anything you want
@phillipclearman859
@phillipclearman859 Год назад
Can we all take a moment and appreciate how beautiful Tama always is?
@luke6784
@luke6784 Год назад
Your videos are very well thought out and enjoyable! Even with the videos that I disagree with the conclusion (like the colosseum and firered videos) I still enjoy every second of them and your arguments are good and sensible. Please keep making more content! (and making more hot takes)
@thumbwrestler12
@thumbwrestler12 Год назад
Great video it was well put together and being a casual Pokémon gamer can really understand. Happy to hear your opinions on the recent mess of balance issues in Pokémon and ones that have been ever present in past games. I wish that the Pokémon company would make a game focused on the online competitive format and another for casual gamers and with rare Pokémon in the story to catch. Sorta like call of duty and other games where what you do offline doesn’t effect what you online.
@italovictor5117
@italovictor5117 Год назад
Tama Hero as always proving me that the devs put a whole more thought into gen I than we give credit for Insightful!
@cursedvanity
@cursedvanity Год назад
excellent analysis! i didnt have much perspective on high level gen IV competitive so that part especially was super interesting!
@Zenlore6499
@Zenlore6499 Год назад
For a second I thought that clap WAS your shoulder cracking! 😂
@gaminggenji397
@gaminggenji397 Год назад
Great video! I've never been interested in the competitive Pokemon scene, but I have browsed Smogen for ideas on which natures and move sets are suggested for some Pokemon. I play Pokemon for the single-player experience and to bond with my Pokemon teams. I may on rare occasions play with friends, and when I do, I would like my teams to be modestly optimized.
@quiveringavicularia1513
@quiveringavicularia1513 Год назад
turning stats into something that feels like characterization is incredibly challenging and a bevy of single player only rpgs have the problem of all the characters feeling the same and that's with 5-10 characters. the challenges of doing that with hundreds of characters who don't have spoken dialog to backup that characterization is beyond challenging.
@violet_broregarde
@violet_broregarde Год назад
Thank you for this, this is a very interesting presentation. It's given me a lot to think about. I feel smarter now :D
@marksmithwas12
@marksmithwas12 Год назад
From the sounds of things, it's a miracle we ever got games as enjoyable as Gen V (I liked B/W for what they were, but I know most people only enjoyed B2/W2). Yeah, I guess this video really puts it into perspective on why the games are the way they are today, and that is that they're more accessible. With this in mind, I wonder how they're gonna handle Gen V remakes? Or will they do something unexpected and make B3/W3? 🤔
@TheZebbga
@TheZebbga Год назад
Don't have the time right now to watch this but I need to leave a comment to say I am glad to see more frequent videos.
@Wazaraku
@Wazaraku Год назад
This was a very insightful, interesting and low-key depressing video about the balance of Pokemon. Insightful in the description of all three areas pokemon cover (plus the unfortunate but very understandable fourth one). The fascinating comes from realize how people, both in good and bad ways finds ways to basically "perfect" something and that makes it more skill based, but also less "fun" (not entirely, but basically the entry fee get higher each day) kinda like smash bros when you think about it. And the depressing part (to me) comes mainly from the eternal argument between the triple tug o war you described xD All in all a great video, excited for more... A request I guess would be the gimmicks pokemon has used and maybe see how they fit the triple tug o war
@garylikesgames
@garylikesgames Год назад
I like these shorter Tama Bytes! I enjoy both the single player and the Competitive aspect of the game but I do agree that in the pursuit of a perfect Pokemon build, something special has been lost.
@ddjsoyenby
@ddjsoyenby Год назад
i think they do it as well as possible now, and as someone who has been watching since i was young it's awesome you're still going strong.
@ghettoyu-gi-oh1974
@ghettoyu-gi-oh1974 Год назад
Great video!! 👏🏾👏🏾
@Arborbor
@Arborbor Год назад
The "Ah my shoulder just cracked reminded" me I'm also 30 so thank you 🤣. Great video Tama!
@hisho2255
@hisho2255 Год назад
Getting more tama is nice im digging your anylsis
@jeiku5041
@jeiku5041 Год назад
Man, I've been here since the days of the Lavender Town Theory videos and I gotta say, there's been a massive bump in quality since then.
@alexquah784
@alexquah784 Год назад
This might be rather small, but I would love to hear your thoughts on the experience point system has changed throughout the gens. It would be interesting to hear your thoughts on how this little change has affected the way you play pokemon. I initially thought making it share exp for all pokemon was a bad idea, and even worse by making it permanent. But after playing Legends Arceus, it's interesting to see how streamlining this system can add or mix well with pokemon's new formula!
@aminakhan703
@aminakhan703 Год назад
It's so nice to see a video on this subject that's openly critical and not an overproduced puff piece. I know you've been in the youtuber game for a while so I really appreciate not going in that direction like a lot of other poketuber channels have.
@EposVox
@EposVox Год назад
Great breakdown
@imablisy
@imablisy Год назад
Nice lil vid. My fav thing is the stats judge in gen 3 being a jerk and only telling you one stat, and if you've got more than 1 as the same stat, doing a random one of the two.
@zacknolastname4936
@zacknolastname4936 Год назад
I love these video essays and am a former player myself. I stopped after ORAS, as the list of reasons to play any other monster capture jrpg got too long to justify me bothering with Pokémon anymore. I've thought about this topic here or there, though. As always, your analysis of the design decisions was illuminating. Basically, I wonder if it'd be better to just scrap EVs and IVs altogether and have the individuality of a Pokémon tied to a much lengthier variety of overworld behaviors (while following you, in Amie, etc.) that are tied to species and their unique IDs? Frequently, this idea would be realized through text boxes (because Game Freak/The Pokémon Company just doesn't invest AAA resources into the main series). But maybe some unique animations could be created and recycled from game to game? In return, we'd get a modification of Pokémon nature's and the original Stat experience concept (with IVs either not existing, or only determining stats upon attaining the Pokémon). Specific species of Pokémon would have the same stat caps, but their nature would modulate how much time you would have to invest to get to those caps. For example, a modest Pokémon and an Adamant one could both have, say, 400 max attack. But, the adamant Pokémon would just take less training to get to 400. Maybe they get atk Stat experience much faster? I guess I landed on this, because a lot of the theming and messaging for Pokémon is to take your favorites into battle. However, the system actually *rewards* you for behaving more like Paul or like you're playing Shin Megami Tensei. Besides, a set of stats that you can min/max just isn't a very expressive way to demonstrate the differences between Pokémon. Personalities would be better, right? Wouldn't this also theoretically be easier with smaller pools of Pokémon, too, as the national dex is permanently gone?
@valhallan597
@valhallan597 Год назад
7:30 *Puts on glasses and nerdy accent* Hmm ackually in ruby and sapphire there is an NPC talking about how his hasty pokemon is faster and there is also the Effort Ribbon lady in Slateport that grants it once you max out your EV's. Loved this video.
@Sammiwammi69
@Sammiwammi69 Год назад
Something kinda niche that has always interested me in Pokémon is the farming sim aspect, so-to-speak, with growing berries and cooking them into pokéblocks and whatnot; maybe a potential deep-dive idea? 🤷‍♀️
@IsidorosEduardos
@IsidorosEduardos Год назад
To summarize: her shoulder just cracked.
@PKzale
@PKzale Год назад
6:40 I see u flexin' those sweet shinies w/ pokerus what a G
@premierfong
@premierfong Год назад
Tamachi, are you going to cover SV? I also miss your pikachu suit.
@bdf1006
@bdf1006 Год назад
As someone who got into competitive in Gen 5 I really felt this. I spent hours breeding Pokemon just for the right Nature and Ability and seeing what their characteristic was so they likely had at least 1 perfect IV. Once Gen 6 hit and both EV training and breeding for IVs got easier (Destiny now allowed Pokemon to pass down IVs) I spent a lot more time playing competitively. Of course even with this change I would have not spent as much time battling if it weren't for randomly getting a definitely hacked 6 IV Ditto to make breeding easier. Besides being an adult with responsibilities the main reason I stopped focusing on competitive was because my game got stolen late in Gen 6 so that killed my drive. I entered a few tournaments in Gens 7 and 8 and had fun since its only gotten easier to quickly build a team.
@amberhernandez
@amberhernandez Год назад
Long comment alert!! You've inspired me to write it, however, so I'll blame you :P You reminded me of a quote: "Given the chance, players will optimise the fun out of a game." This quote feels right, but has an ambiguous relationship with Pokémon. Grinding days or weeks for a single "perfect" team member can be mind-numbing, more so when you multiply that time by six. Granted, because of how heavily dependent the process is on RNG, it could take you far less or far longer to finish. On the other hand, there's never really a moment where battling isn't fun in Pokémon (barring stall players). Every time I see someone like Wolfe or PokeAim battle online, they're having a great time and joking around, even when they're on the ropes. They laugh off dumb luck like freezes, crits, and misses, even though it costs them the game, and still put on a phenomenal show. Considering they're both top-level players in their own rights, knowing that they still enjoy this game even at high-tier play is fantastic! Too often, I'll see a game where the top players have optimised to an absurd degree, sometimes running into players with the exact gear they have and running the most boring meta strategies to edge out a win. Pokémon's RNG helps out immensely with its constant playability and hampers burnout _so_ much. Even if you make sure you're max HP/max SpDef Calm Heatran, a Specs Greninja Hydro Pump still has a _chance_ to 2HKO you from full. Magma Storm still has 75% accuracy, and Protect still has a chance to fail if you spam it for more chip damage. Even in the height of competitive play, you're at the mercy of damage rolls, paralysis or confusion chances, and basic accuracy checks. Compare that to, for instance, Smash Bros. Competitive matches are generally played on flat, stable arenas with little to no changes, items are turned off, and the players generally use their best characters or counter-pick. It's just the players duking it out, and top-level gameplay can be a genuine art-form. Alas, that's just not how Nintendo wants it to be. They want CHAOS, so they put in items. They want VARIETY, so they put in a huge roster of characters. They want EVERYONE to have fun, so they allow up to _eight_ players. Pokémon might well be better off the way the developers intended, but they accept that there _is_ a "right" way to compete, and they've made it easier than ever to do so with every generation. Meanwhile, Smash without RNG is reaching unfun levels, according to Nintendo, so they actively attempt to shut the scene down or ignore it as much as possible. TL;DR: For all the flak competitive Pokémon gets on the players' side, they DO get support on the developers' side. It's a game you _can't_ really optimise the fun out of, but you _can_ make the path to that fun tedious as can be. The same can't be said for a game you can optimise the fun out of, but you'll never really be on the developers' good side. Also, I'm noticing on rewatch (have the video on loop while I'm typing this), but the exposure on your camera is wonky! Your poor nose wants to go into the light, but keeps returning for visitation half the time, bahahaha! Other than that, the aesthetic is great
@dimitricrits6220
@dimitricrits6220 Год назад
That Snorlax in the back is menacing and It's amazing lol
@Exhord48
@Exhord48 Год назад
love the tama bites format!
@stevenpip7339
@stevenpip7339 Год назад
might I suggest mystery dungeon for your next tama bytes? specifically the huge gap between the mostly negative critic reviews and the mostly positive fan reviews.
@noname-bu1ux
@noname-bu1ux Год назад
New Tama video!!
@MesmerizingEyesXOXO
@MesmerizingEyesXOXO Год назад
I would really love if you took insight on features such as Pokémon Amie or Pokémon follow you and such! ❤❤❤ Amie is my favorite feature of Pokémon. Lol just thought of something you could possibly analyze, not that you have to just a suggestion. 😅
@VictorHernandez-nj2lo
@VictorHernandez-nj2lo Год назад
Please do a video on Pokken Tournament DX, I'm also curious of ur opinion on fighting games in general
@mak_707
@mak_707 Год назад
That Snorlax in the back was over it three gens ago lol
@Riokaii
@Riokaii Год назад
the msot elegant solution is stuff like speed tiers and trick room where lower stats or certain non-perfect stats are still "good enough" and indistinguishable from the ideal, or have pros and cons of their own so that there isnt a clear "Correct" answer to what stats you should have or want. It would also probably have been ideal to artificially cap the # of perfect IVs a pokemon could have to something like 3 or 4, but that ship has probably sailed by this point.
@ryanjonsson2468
@ryanjonsson2468 Год назад
Hey tama hero what about the apricot pokeballs designs and how some pokemon games they will be in it but other pokemon games they are not in it
@cabri358
@cabri358 Год назад
I remember when gen5 came out the breeding was substantially improved, the power items for guaranteed IV inheritance, the 25% chance of random inherit an IV, using females for passing dow hidden abilities, the everstone for the guaranteed nature. Once you had your first perfect 6 full IV pokemon it was a breeze to breed viable competitive mons. I spent countless hours breeding and battling. Then in gen 6 they added the destiny knot mechanic and made it even easier. I was breeding a new team each week, besides, if the pokemon is not a mixed attacker, you just need one of the offensive stats to be perfect, unless you were planning to use a specific Hidden power. Getting the correct hidden power is still a pain to do.
@jdb2002
@jdb2002 Год назад
I think that they never intended for EV/DV and IV to be discovered. It was just a mechanic to make pokemon unique and make sure pokemon of the same species can have different stats. They wanted to have people pick their pokemon based on what they liked, the stats that they could see, and the moves they could give them. Then looking into the code of games and the internet happened.
@dimelo115
@dimelo115 Год назад
Nahhh they had vitamins since gen one. They’re def there for a competitive side. Especially with breeding being introduced in gen 2.
@1BadAssArchAngelvs14
@1BadAssArchAngelvs14 Год назад
@@dimelo115 no not really only that the Japanese's players had 3 different competitive versions of the first Pokémon stadiums games for Pokémon red and green versions also blue version. yes Pokémon stadiums earlier Japanese's releases where a massive hit for Japanese's players they loved the competitive Pokémon scene. I mean the Japanese's guy's who made game freak were gamers them selves they even admitted it.
@1BadAssArchAngelvs14
@1BadAssArchAngelvs14 Год назад
no not really only that the Japanese's players had 3 different competitive versions of the first Pokémon stadiums games for Pokémon red and green versions also blue version. yes Pokémon stadiums earlier Japanese's releases where a massive hit for Japanese's players they loved the competitive Pokémon scene. I mean the Japanese's guy's who made game freak were gamers them selves they even admitted it.
@jdb2002
@jdb2002 Год назад
@@dimelo115 But the only way to really use them efficiently was to burrow in the inner workings of the game. And breeding has more uses than just getting better pokemon.
@MeNowDealWIthIt
@MeNowDealWIthIt Год назад
Between the announcement of Legends:Arceus and the announcement of Scarlet/Violet, I expected TPC to have 2 parallel series of games: one that's open world and focused on the singleplayer, the other that gets more and more like Showdown with each new entry. Now that Scarlet/Violet are the direct successors to Sword/Shield, that theory's out the window.
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