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Pokemon Colosseum is bad, not sorry about it - Tama Hero 

Tama Hero
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Today, Tama takes on Pokémon Colosseum for the Nintendo GameCube in this review. Gen 3 is full of bad Pokemon games it seems, and somehow people seem to think this is one of the best GameCube games. It did introduce Shadow Pokemon after all, and features the lovable Espeon and Umbreon. But unfortunately Pokemon Colosseum just doesn't hold up, especially not compared to other Pokemon games like Pokemon Stadium 2, which is just now being re-released for the Nintendo Switch. Will Pokemon Colosseum ever get a remake? If it's up to Tama, let's hope not!
Video edited by Lewtwo: / lewtwo151
Thumbnail by TheLostArts who you can find streaming on Twitch
Special thanks to Sephazon, who lended me valuable industry knowledge and perspective!
You are definitely gonna wanna see my reviews of other Pokemon games:
Pokemon Diamond and Pearl - • Pokémon Diamond and Pe...
Pokemon Gold and Silver - • Pokémon Gold Silver an...
Pokemon Ruby and Sapphire - • Pokémon Ruby and Sapph...
Pokemon Fire Red and Leaf Green - • Pokémon FireRed & Leaf...
Pokemon Red and Blue - • Pokémon Red and Blue: ...
Pokemon's ORIGINAL National Dex Controversy - • Pokémon's ORIGINAL Nat...
Click here to subscribe! ru-vid.com...
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Sources:
www.vgchartz.com/game/1761/po...
www.polygon.com/a/final-fanta...
iwataasks.nintendo.com/interv...
www.nintendo.co.jp/nom/0007/k...
www.ign.com/articles/2011/03/...
www.gameinformer.com/b/featur...
iwataasks.nintendo.com/interv...
www.mobygames.com/game/playst...
www.nintendo.co.jp/nom/0311/s...
www.gamespot.com/articles/hea...
spong.com/article/3612/Yamauc...
geektogeekmedia.com/geekery/d...
lavacutcontent.com/masuda-ohmo...
bulbapedia.bulbagarden.net/wi...
bulbapedia.bulbagarden.net/wi...
0:00 - Intro
2:08 - Part 1 - Background
21:07 - Part 2 - Storytelling
40:30 - Part 3 - Mechanics
1:12:30 - Conclusion
#Pokemon #Gamecube #Nintendo #PokemonColosseum #GaleofDarkness #PokemonStadium

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6 июн 2024

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Комментарии : 1,4 тыс.   
@Tama-Hero
@Tama-Hero Год назад
Make sure to watch the other videos in the Gen 3 Trilogy for the full story! PART 1: Pokemon Ruby and Sapphire - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ze8uhmeFt7A.html PART 2: Pokemon Fire Red and Leaf Green - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GcLKCGGG340.html PRELUDE TO PART 3: Pokemon's ORIGINAL National Dex Controversy - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p9Y_ACiMmek.html
@MisterHeroman
@MisterHeroman Год назад
Still better than sword and shield.
@thewalrusclown
@thewalrusclown Год назад
Think about the game this way, it's meant to be a callback to wild west movies where a rough and tumble U.S. marshal is sent out west to take care of political corruption and criminal dealings of small local governments, the games narrative makes a lot more sense when you think about it that way, I promise.
@servo1991
@servo1991 Год назад
Ohh poor you
@abraham3673
@abraham3673 Год назад
@@MisterHeroman … nah
@manguy01
@manguy01 Год назад
There's only 1 way to play this game: *utilitarian.* Use a pokemon until you get a better one, and then toss it in the box even though it's not purified. Keep 2 or 3 non-Shadow pokemon around, and the rest are just revolving door placeholders to be replaced with the Johto legends. And even then, this game is a LOT of grinding and a LOT of wasting your time. And this strat makes the post-game _even worse._
@Flintofmother
@Flintofmother Год назад
Things I have fond memories from Colosseum: 1)The fact that the bosses had actual strategies for their teams. 2)The plot twist that Evice was the actual evil leader instead of Nascour. 3) Mirror B. 4) The fact that your companion had the same name as me (well one letter away) 5)The wild west/ Dessert setting.
@GeteMachine
@GeteMachine Год назад
What I did like about Colosseum was the fact the trainers were an actual challenge, they were all replayable and at a decent level to train against. Especially how easy it is to memorize where who is where. For Gen 3, where R/S/E had pathetically weak trainers and nowhere to train post-game, it helped. You also got a lot more experience on average than you did in Gen 3 Pokemon games. Double battles also made training back then a lot easier, when moves like Surf didnt affect you. You could easily sweep with your training pokemon in the fight.
@Flintofmother
@Flintofmother Год назад
@@GeteMachine I remember learning many Pokemon strategies there, Like Earthqueake+protect, Rain+ leech seed + ludicolo, something that was nowhere in the GBA games that I remember.
@MonkeyVoices
@MonkeyVoices Год назад
I agree with that. I also love double battles!
@dieallgemeinheit2247
@dieallgemeinheit2247 Год назад
Miror B. is surely the most emorable character in both GC-titles. I admit I even brought a Lotad into the game to get a Ludicolo with his name have the 100 battle badge...
@AdonisGaming93
@AdonisGaming93 Год назад
based on the US, you can even see parts of Monument Valley in the background of some cutscenes
@thekiss2083
@thekiss2083 Год назад
You showed incredible restraint with a thesis of "This game was designed to waste your time" and never going for the VERY low-hanging fruit that the battle animations are the longest in the series. They're comically long. You can feel yourself physically aging every time a Pokemon plays both its "take damage" and "faint" animations with each and every KO
@Tama-Hero
@Tama-Hero Год назад
There's also several frames of idle animation at the end of everything Vibrava does for some reason that it shows you the entirety of every time.
@julianrobertson1869
@julianrobertson1869 Год назад
Maybe it's because I came off of stadium on N64 the animations never bothered me.
@GeteMachine
@GeteMachine Год назад
While the Pokemon animations were dynamic, a lot of them were just a bit wonky. Like Kangaskhan.
@lrgogo1517
@lrgogo1517 Год назад
Technically, she did mention how you couldn't skip them
@phillipclearman859
@phillipclearman859 Год назад
Another thing that shows how rushed this game was is how they literally copy pasted the models from Stadium 1/2. Granted for some Pokemon is doesn't look too bad, but others like Machop its jarring just how blocky they look compared to the smoother models of gen 3 mons.
@rickyi3523
@rickyi3523 Год назад
This was an excellent watch! Speaking as one of the few people who actually did own this game on release and enjoyed my time with it, I love this kind of good faith analysis to make make me rethink the mechanics from an adult perspective. I'll always look back fondly on Colosseum. It's a game that I used to bond with my family over as we muscled through the boss fights and I'll never get tired of its awesome soundtrack. Looking back though, it's crazy that I put up with that purification grind and it wasn't til now that I remembered how much of a slog that really was. Not many RU-vidrs can keep my attention for over an hour by voicing a differing opinion.
@Philbyyyy
@Philbyyyy Год назад
We had more time as kids lol
@NobleVagabond2552
@NobleVagabond2552 Год назад
Every person who actually played this game to experience it genuinely (and not just trying to make a YT video out of it) enjoyed the fuck out of it and loves it to this day despite its imperfections
@gregb0239
@gregb0239 10 месяцев назад
@@NobleVagabond2552 I don't think she's voicing her opinion as a RU-vidr, but as a completionist. You make it sound like she's just making a video for hate views.
@quiveringavicularia1513
@quiveringavicularia1513 Год назад
during this era especially for jrpgs total length was a major selling point and so many companies felt forced to bloat their games to certain degree because most of the consumers at that time were kids who couldn't afford many new games a year. I usually bought only 1 or 2 new games every year so at that time it was really important to me.
@HeyitsCamden
@HeyitsCamden Год назад
DQ7 is the epitome of this. The original version of the game would easily put you over the 100 hour mark before finishing it, twice that if you wanted to 100% it.
@Whiteythereaper
@Whiteythereaper Год назад
The argument against game rentals definitely fed into that. Every game had to be a 50+ hour slog to make sure people would pay to own a copy rather than rent one multiple times
@Mingodough
@Mingodough Месяц назад
Ehh, people still use length as justification to buy a game today
@quiveringavicularia1513
@quiveringavicularia1513 Месяц назад
@@Mingodough yeah I mean if you like long games that's cool but I haven't met anyone that's best even half of their games in 15 years so getting your money's worth strikes me as a mute point
@Mingodough
@Mingodough Месяц назад
@@quiveringavicularia1513 nah I hate long games lol, I mostly play arcade games. But even if people don’t beat their games, most people do still look at length as a determining factor. How long to beat exists because people want to know how long it is, there isn’t a website for how dense it is to contrast that website
@MVPerry
@MVPerry Год назад
I never got to play it but as a kid I really wanted it lol
@Cowabungas
@Cowabungas Год назад
I put an ungodly amount of hours into this game as a kid when it came out. Loved it
@a1joryj
@a1joryj Год назад
I will say this as a diehard fan of both Colosseum and XD: these videos have really opened my eyes to a lot of the shady business practices and intentional missteps that Nintendo and GameFreak were committing even all the way back to when I was a kid: especially in terms of the rental debate, which I think is just SO petty that they would do all of that shit. Despite Colosseum being my favorite Pokemon game next to the Gen 5 games, I fully accept that it isn't perfect, it wasn't designed perfectly, there are things about it that even I don't like and that you touched on in this video and previous ones. I think your claims are 100% valid. I do believe that a good portion of your hatred for these games comes from the 100% mentality that you had while going through this: national dex for the other Gen 3 games included. Which is fine: I get it. It's immensely frustrating to put so much time and effort into a game you love, or truly want to love, and then having a giant slab of nothing shoved into your face. Super Mario Sunshine (conveniently also on Gamecube) is probably the biggest example of this. But I truly believe that, when not looking at these games from a completionist's point of view, these games are very, very good. I honestly do not like Sunshine, but even I'll admit that I had a lot of fun going through the worlds, spraying stuff, etc etc. Setting aside all the nostalgic bias I have for Colosseum and XD, what I like about it is that they at least tried to do something different. No, they did not hit every mark, I acknowledge that, but what this game (And XD by extension) do well, they do very, VERY well. The OST is iconic, the battle animations both sound and look great, there's memorable characters like Miror B. and Wes that people to this day still want to make a return in some shape or form, etc. The way that you played it (and likely the way the devs intended) where you continuously swapped out Shadows to purify all of them during the main game, I personally think that was the number 1 worst way to play this game. No blame on you for it, I can see your points as to how the devs seemed to have this in mind, which makes sense given they'd never made a Pokemon game before, but it was the wrong way to go about this. Planning ahead of time, knowing what Pokemon you want and sticking with them is definitely the way to go with playing this game, as it's always been with the other Pokemon games. It's fun to build Weather Teams in this game, it's fun to have a standard team, it's fun to use all three Legendary Beasts, it's just fun. I believe there's more flexibility here than you give it credit for despite the limited roster. You've probably heard this point many a time in Patreon chats and Discord chats, but the reason that I and others love this game (and XD), and why the games have the following that they do, is because they tried something different and have elements within them that we want to see in future games. The concept of stealing other people's Pokemon for the greater good is a great concept for teetering the line of good and evil. The battle animations look like they were given a damn about as opposed to nowadays where, for example, a pokemon does a one inch hop and they slap a PNG of a foot on the opponent to give the impression of them being kicked. Starting off as an adult--an adult CRIMINAL no less--is really cool and definitely beats being another 8 year old that somehow beats a crime organization by themselves with like 0 help at all (and I swear, if I get called a 'kid' in a derogatory fashion one more time in a Pokemon game I'm going to have a hernia. Get better writers, GameFreak.) Having Pokemon that are already raised in levels and have competent movesets is also great because it means you won't have to spend half an hour grinding, which was one of your biggest complaints about this game in particular... ...And above all else, these games are a legitimate challenge. You don't have rivals kissing the ground you walk on, rolling out the red carpet with clumps of Sacred Ash, Full Restores and Max Elixirs for you to snort up, you don't have incompetent gym leaders that only specialize in one type and are brought down by mashing A, and for the most part you don't walk into boss battles with obscenely overleveled Pokemon. If you fight all the trainers along the way and manage your team well, you'll be at a competent battle level to fight the Admins and other bosses, and you have to actually THINK about what you need to do to bring them down as opposed to mashing A. Is it better to 2 on 1 one Pokemon to keep it from attacking? Is it better to attack both Pokemon individually? Should I stop Miror B from setting up Rain Dance? Should I go after the Pokemon that Dakim uses that's going to fire off an Earthquake? Things like that add a lot of strategy, variance, and challenge that the newer games just straight up do not have. I mean sure you have the battle tower in BDSP, but when their answer for 'make a harder game' is to shove unfair bullshit into the postgame and call it a day, I don't really think that counts. The fact that Masuda just says "No, we'll never do another Colosseum game again, fuck off, hahaha", is just so soulless. What an absolute dick. Because why bother being innovative and actually giving a damn when you can release a game with trees from OOT and water that barely registers as a texture with the most braindead boss fights imaginable and animations that could be done better by first timers in Middle School and still make insane amounts of bank AND maintain your status as the Number 1 brand in the world? TL;DR: I fully accept these games aren't perfect, but I still love them, and they still hold elements within them that should have been carried over to the newer generations YEARS ago.
@braillynn4903
@braillynn4903 4 месяца назад
I wish your comment had more likes because I resonate so much with it! I could not have said it better myself.
@300kyuubi
@300kyuubi 17 дней назад
Agreed
@MilkJugA_
@MilkJugA_ Год назад
I like that you start at lvl 25 so you skip early-game tacklespamming. Battle animations and camera angles still look better than the modern games. It went hard when i was 4 years old, and I still like it despite its issues. I'm not thrilled to go through the lategame again though.
@MeNowDealWIthIt
@MeNowDealWIthIt Год назад
Instead of early-game tacklespamming, you have whole-game shadowrushspamming
@Zanji1234
@Zanji1234 Год назад
@@MeNowDealWIthIt kinda bullshit. i actually never used shadow pokemon because of the recoil. In XD yes the Attacks are WAY better
@MilkJugA_
@MilkJugA_ Год назад
@@MeNowDealWIthIt fair enough, although shadow rush is a lot more interesting with recoil, with higher damage and not the only move the pokemon has
@ultimapower6950
@ultimapower6950 Год назад
@@MeNowDealWIthIt shadowrushspamming with a cast of mons whom 95% come from kanto’s dumping grounds or as most call it Johto
@patryksiennicki1747
@patryksiennicki1747 10 месяцев назад
@@ultimapower6950 nah you didn't have to do johto like that it's already struggling with getting the regional dex rights for lapras and lickitung 😭
@stealthlock6634
@stealthlock6634 Год назад
EDIT: My comment was poorly worded, my bad. I loved the game but could only think of one flaw with my experience, which was the grinding. I haven’t chosen to watch the whole video yet but I know Tama has other gripes with the game, including the main story, that I didn’t notice in my experience. I just know that playing the game 100% is important to reviewing the entire experience, and this game’s 100% completion is mmmmiserable. It would put one more additional bad mark on the game’s overall score AND just be a miserable experience for Tama in general, and if a game’s postgame was actually fun, this wouldn’t be a problem. ORIGINAL COMMENT: Okay, if you’ve been trying to 100% the game over and over and over, of course you’re gonna hate it, and I don’t say that in a mean way. I love it but it’s probably got the most painful XP grinding experience in the series. Completing it to 100% is pain, man. My sister ended up doing all the grinding for me (bless her) and we worked our way all the way up that mountain for her to unlock that Ho-Oh.
@BlueSparxLPs
@BlueSparxLPs Год назад
Haven't had a chance to watch the video yet, but here's my take: It should NOT be less fun to 100% the game than it is to just complete it normally. There is no reason it has to be tedious, and it only is because it was designed that way; that is a legitimate flaw worth criticizing it for. You shouldn't need to have someone else to do part of the work just so you can enjoy the game more, but I do have to admit that sounds like it was a great bonding experience.
@AdeptCharon
@AdeptCharon Год назад
Except that all the sentiment towards the game already existed and pretty much all of the points made are solid; playing it over and over for the video wasn't the reason Tama doesn't like the game, it just added to it.
@stealthlock6634
@stealthlock6634 Год назад
@@AdeptCharon True and valid. That’s why I mean no meanness. Regardless of whether 100%ing a game is a choice, it should never be a chore, and that’s the one flaw I was AWARE of, that’s not even concerning the other valid ones listed.
@machoke666
@machoke666 Год назад
Tama realized she didn't enjoy the game when she replayed it for the first time after several years of not having played it a year or so ago, she didn't start of liking it and then ended up disliking it after playing it several times, she played it several times in order for the review to be as thorough as possible. She has played and replayed several of the main-series Pokémon games a bunch of times, investing thousands of hours into them and still loving and finding enjoyment in them
@frostynukacola
@frostynukacola Год назад
I finished KH2 100% and I loved every minute of it.
@SuperKamehameha2
@SuperKamehameha2 Год назад
I used that exploit in Aagate Village every playthrough, I could never walk around for a million times like that. Though I still get your point on how doing that the normal way over and over would make you hate the game lol
@Poever
@Poever Год назад
What exploit? I used Action Replay to hack in multiple of the flutes
@UncalibratedAimbot
@UncalibratedAimbot Год назад
@@Poever Walking towards the background in that still registers as movement even tho you don't actually go anywhere, so you can just put a rubber band on your controller and leave it running while you go do something else to purify your pokemon passively
@SuperKamehameha2
@SuperKamehameha2 Год назад
@@Poever she mentions it in the video, walking into certain spots in Agate Village and unplugging your controller while walking a certain makes the character get stuck, so it counts steps while you can put the game down
@bigzonks4393
@bigzonks4393 Год назад
These shots of the GameCube and the TV look SO good, and there’s some pretty fun editing moments here. On a technical/craft level this is your best video.
@BirdKeeperToby
@BirdKeeperToby Год назад
The way I typically play. Three or 4 purified Pokémon, 2 or 3 shadow Pokémon. Rotating in new purified team mates when you find someone you like or are excited to use. You have to choose wisely. Allowing for a fun blend of team building vs the challenge of the game. Double battles are imo so much more fun than regular battles where I end up more or less spaming my most powerful move, always overlevveld in the story. You have to consider more, and while it’s true each shadow Pokémon starts with 1 attack the joy of unlocking new moves and the reward of that allowing you to strategise in a new ways is rewarding to me. I can’t disagree more with the idea of the game lacking identity. It has its own identity so unlike from anything Pokémon has tried and is a huge breath of fresh air from the mainline. “You decide” for this game is great, the greyness of the character motives matches the moral greyness of the whole game. I like filling in the blanks with my interpretation that’s what makes the experience mine Don’t get me wrong I don’t think it’s perfect, definetly has some of these flaws but it’s one of my favourites and I think the gameplay is fun every time I play it I fall in love again. The main place I agree with you is how long it takes the shadow Pokémon to purify which, if you’re trying to do that with every shadow Pokémon sucks. I would also hate playing it was way, So I don’t typically play that way and never have been naturally inclined to do so. Certainly not when I was a kid and still not now. I have done it once and yeah it was a grind but boy howdy did it make the Ho-oH feel like a reward. But that’s like 5% of my experience of playing this game. The healing beingat the entrance of dungeon like areas means you have to go in prepared and play wisely around the level difference. Makes feinting on those dungeon bosses a real possibility and choosing between catching or KO img a shadow Pokémon and not feinting yourself creates stakes in all the big battles. I can also understand you feeling the game wasn’t marketed to you and that is gutting and obviously shouldn’t have been the case. for what is there in the game though I can’t agree with many of the conclusions in the video. This is one of the most soulful games I’ve ever played and I do wish for more games like this with more added in from the mainline.
@staraptorflock3661
@staraptorflock3661 Год назад
The Orre War has begun
@lets_talkabout_anime
@lets_talkabout_anime Год назад
I was thinking of how to word my own feelings on this game and then come to find out BKT apparently did it all perfectly for me haha well said! I'm a little bit younger than Tama (by 2ish years I think?) , but also a girl and the idea that this game wasn't marketed to me honestly never even occurred to me, despite all the shit I got for being a girl who played Pokémon at that age. In fact I was obsessed with the female sidekick and her powers.
@logan130909
@logan130909 Год назад
One they I personally found is that colosseum was more akin to a typical rpg as there is a set list of members, and that the game is more enjoyable if not played as a typical Pokémon game and don’t connect to the GBA games (which sound a bit backwards)
@Tama-Hero
@Tama-Hero Год назад
I don't personally agree with this because I've never played a traditional rpg that expects you to rotate through 48 different party members
@KingOfHart34
@KingOfHart34 Год назад
@@Tama-Hero Suikoden has 108 recruitable characters and most of them are playable. There are also several moments throughout the series that demand you utilize more than just your favorite six.
@littlebabyman8494
@littlebabyman8494 Год назад
@@Tama-Hero would it be wrong to mention fire emblem because of its difference in genre.
@KevinTriforce
@KevinTriforce Год назад
@@KingOfHart34 Chrono Cross as well
@solidifiedwatergatherer
@solidifiedwatergatherer Год назад
@@Tama-Hero Not that it's not a problem but that IS only a problem if you decide you want to 100% the game. Which granted most people don't
@SilverDusk1
@SilverDusk1 Год назад
Imo you still can choose which Pokemon you can travel with on your journey, but you have to make sure to rebattle the trainers at Pyrite town consistently instead of training at Mt. Battle like a lot of people do. The money you will accumulate will give you perfume that you can use to purify each shadow Pokemon, and I found this method of purification and leveling up much, much faster than the other method of constantly swapping out each Pokemon to purify them. I think I only spent 2 hours max grinding out these battles to purify all of the shadow Pokemon by doing this whereas spending that time with battles would maybe let me purify only one or two legendary cats? You don't have to compromise who you want on your team with this workaround, it made the experience so much more tolerable when I discovered it, and I found using shadow Pokemon in battle with this method actually made the process slower because of them constantly going into hyper mode.
@isthattoast2633
@isthattoast2633 Год назад
I've been playing through Colosseum recently (Not done yet, but I plan on completing it and transferring all the Pokémon) and these problems are definitely there. Purification takes a long time, Pyrite Cave is a chore to navigate through, and I never even beat the game as a kid because of the final boss rush. But even through my modern perspective, I still love the game and I have a lot of fun playing it.
@CronoEpsilon
@CronoEpsilon Год назад
As a child, it always annoyed me how so many beautifully crafted worlds in Pokemon only existed for me to just get badges from so many different characters who all exist to fulfil the exact same role just for me to become champ again and again. I just grew tired of the routine. As someone who's only really interested in battles and seeing how expressive the Pokemon and their attacks could look on a console game (especially compared to where we are now with Scarlet/Violet), this game and Gale of Darkness was a nice departure from the usual for me. I can definitely see where you're coming from though.
@LunarWingCloud
@LunarWingCloud Год назад
I was NOT expecting a lore dump of possible development history shenanigans, but this is why I was excited for this video: I knew you were going to take a huge deep dive into this game, development included. This is probably going to be one of my favorite videos of yours yet!
@infinityheart_tm9270
@infinityheart_tm9270 Месяц назад
It’s a big yap session that contributes nothing of value to the video and assessment.
@questionmarkquestionmarkques
@questionmarkquestionmarkques Месяц назад
@@infinityheart_tm9270 it provides evidence for the argument that the game was made to be longer on purpose for playtime and explains the lacking content
@aurafox1
@aurafox1 Год назад
Nothing is spookier for Halloween than an unpopular opinion on the internet. In all seriousness, I definitely feel like there are a lot of notable issues with Colosseum, caused by a combination of being developed by a team with no experience with Pokemon and a clear development crunch. But I still think the concept is really fun, rescuing pokemon from dirty criminals and rehabilitating them is a great idea for a story. You say in this video that Wes' motivation isn't really explained, but I definitely think it's likely he knew something was up with Team Snagem and defected to investigate further. Though you are right that stuff like that really is left to interpretation on the player's end, I actually like that fact. I like that he is a more hard-core and serious protagonist without being nearly as over the top as characters like Cloud or Shadow in Shadow the Hedgehog. Beyond the flashy explosions in the intro, what is actually edgy at all about Wes? He's running around Orre rescuing abused animals and getting all cuddly with them to make them friendlier. I think it's the rushed development that leads to the narrative blanks that aren't quite properly explored. But to me, the blanks did less to frustrate me and more to capture my imagination. This game got me thinking more about how the world of pokemon works than any other game, I think. It got me imaging things from a more adult perspective. And, quite frankly, as a kid, none of that mattered to me. I just saw 3D models of Ruby and Sapphire pokemon and got excited. I think I like this game a lot more as an adult than as a Kid because when I was a kid I remember just being frustrated that I had to beat the whole game just to see my pokemon in 3D like in Stadium.
@Geeksquad59
@Geeksquad59 7 месяцев назад
True 1 year later lol
@AwakeningHikari
@AwakeningHikari Год назад
Tama, I’ve been watching you ever since JWittz featured you in the banned Pokémon games collab (holy crap almost 10 years???) and after watching the video, I want to say thank you for the content over the years even if it hasn’t been consistent since life happens after all. I hope you and Chaz are having a great married life together! As for the video overall after watching it completely, I admit I have a strong nostalgia for Colosseum/XD. I believe I was around 6 when I played this Colosseum and it was just a super cool concept that emphasized my love for Pokémon while playing through tons of hours in Ruby. Colosseum hasn’t aged gracefully over the years and while I don’t think it’s a terrible game to this day, your points are detailed and really gave me a great perspective on the criticism towards the game. And as someone who loves 4th gen, I really enjoy watching and listening to your critiques and see another Pokémon fan’s perspective. Please keep up the good work and I hope you have a great day! ❤️
@Takato
@Takato Год назад
The thing I love the most about your reviews, is that you never review the game only by it's contents, but you also take into consideration development context, the market context at the time, sometimes even societal/political things. This makes the reviews so much more juicy.
@aguchamp7766
@aguchamp7766 Год назад
I really love this video, just for the sole fact of how it offers a different, more developed view of a game that is often overhyped with barebones assessment. But I'd be lying if I didn't say that beyond just disagreeing with the review... there was a lot in this video that got me kinda ruffled lol, and I don't think the very cynical somewhat conspiracy theory surrounding Colo's development really helped. The change in the game's tone corresponding with changing attitudes in gaming at the time is very interesting, but it's very hard for me to believe it had to do with trying to make a killer app and not just... making a game with a different attitude to differentiate it from the main game. Nintendo's overall development attitudes during the Sixth Gen and the advertising for Colosseum compared to RSE and FRLG just doesn't to me paint the idea of a game made backhand to capture a fleeting audience for the gamecube. The only time I can think of with Nintendo pushing a hit game for a more mature audience was Twilight Princess, which only came about following Wind Waker's less than impressive sales and reception. Trying to undercut Pkmn RSE to me just doesn't match with the state of the games and their sales at the time. As for shadow Pokemon, I'm so happy that you pointed out just how much they essentially ruin much of the game, considering how Pokemon fans seem oddly obsessed with the idea of Shadow Pokemon returning. To me, Shadow Pokemon suck because the entire point of the gameplay mechanics surrounding them is to make them suck and push you to purify them. They are not designed to be used, only to be discarded. And the fact that you have to rely on an exploit to make purifying them in anyway palatable is a major flaw in the basic structure of the game. It's from here though that I also just really disagree about the battle system. Colosseum is the only time in a single player Pokemon campaign that I felt double battles really had any sense of challenge and satisfaction, and to me that stems from the Pokemon selection. Colosseum is the best spot for a lot of Johto mons because the limited roster allows a lot of their special traits to see actual use. Johto mons who seemed useless to me prior had all sorts of non attacking moves that added depth to play and made for effective strategies. The team building is far from perfect, in fact inherently flawed though, because much of your team will still rely on your two starters and Suicune. But much of my time will Colo was thinking so much about which types, which move hits who, turn priority, who to focus on. And I'm suprised at the thought of grinding and using Shadow pokemon of all places at the final boss because of how much the suck. This is DEFINITELY where the purification exploit carried me though, as stronger Pokemon didn't take as long to free, but I never felt the need to grind beyond just battling every trainer on the overworld I could. Putting opponents to sleep and buffing/debuffing in Pokemon games in general has always been more effective than level differences. The story section I felt was a very good example of how over reliant the story of this game, and to a lesser extent the story of other Pokemon games, are on wish fulfillment and overt audience investment that only really works with a more childlike state of mind. And I think with that in mind it makes sense why it seems the goal of the game is to collect every Pokemon... but that generally never has been in any Pokemon game. The core problem with Gen 3 I feel IS that they treat dex collection as something only obsessed fans with the money and time will complete, and thus it should generally be tossed to the side. While the trading shut out is definitely a product of game rental markets, I don't think the game is purposely designed with the intent of collecting every Shadow Pokemon, only as a effort those already into the game would complete. And I feel that further extends to issues with the game's design as a whole. Natures in general have always been a shitty, annoying mechanic to force repetitive catching, and it's no different here. Casual players will never notice or care about natures, which isn't a problem when the buffs are so unnoticeable main game, but is when it arbitrarily lends even more to how shitty Shadow Pokemon are. I can't at all say I agree with this video, which is exactly why I love it. It pushed me to evaluate Colosseum WAY more than than blanket statements about "they should make ANOTHER one" could. It helped me realize what I still love about it, what I didn't know, what I didn't realize I hated, and most of all, these recent reviews have made me realize my biases going into playing certain games as a whole. This video has definitely put Colo a few pegs down in my books, but I still really like the game for things it does right that other games don't, and I'm personally very adamant that another Colo type game could be really good done right. ...and I think the first way it could be good is by removing Shadow Pokemon all together! I really can't stress how terrible a mechanic they are.
@sundnido8517
@sundnido8517 Год назад
Don't you think that Pokémon XD improved the problem of the shadow Pokémon? They are much more dangerous in that game. Especially when you fight against the final boss.
@amesstarline5482
@amesstarline5482 Год назад
By extension, I guess the "mature audience" push led to Thousand Year Door as well. Still carrying the Paper Mario mechanics, even streamlining some from 64, but being much more than a gently modified system.
@zate5355
@zate5355 Год назад
Umbreon only really good for the last two bosses and espeon just becomes a screen bot by the end. I didnt use a suicune either, but I think having one of the dogs is vital for no grind. I think this game does have a fair amount of room for team building. Really I think what emerges from the games mechanic is fine, yeah it could be better but its not a fatal flaw. I think Tama just has a completionist bug and made a video about how crappy the experience is. I think it would do you better to realize the motivated reasoning for what it is. Had all the time to spend grinding but not ask someone good at the game for help.
@LittlestPetShopPup
@LittlestPetShopPup Год назад
I really think you should play pokemon XD and maybe you'll understand why so many people want shadow pokemon back in the game. The shadow pokemon have a much more diverse and interesting move pools with fascinating moves, the world is the same but larger more fleshed out, more spaces and dungeons, and double the amount of catchable pokemon.
@aguchamp7766
@aguchamp7766 Год назад
@@LittlestPetShopPup I def wanna jump back into XD someday. But between no time and a bad first impression, may take me a while lol
@darknessscythe1
@darknessscythe1 Год назад
I disagree but I also believe Colosseum could certainly be improved. Also the attack animation add a lot more character to the Pokémon that a lot of the games just don't have.
@misterzygarde6431
@misterzygarde6431 Год назад
I do at least think it’d be cool to have had the anime cover Orre. Also I think if we got a remake, I think a overhaul in some parts could be warranted. It’d be cool if a revist to Orre gave it a new side like giving it its own Grand Underground that had routes to travel to the locales without need to use a bike. Have it be recently discovered with people coming Orre to study what’s in this new massive underground region.
@terraventusaqua123
@terraventusaqua123 Год назад
Ah, yes. The Legendary Ferrets. Furret, shiny Furret, and shadow Furret.
@Skywardflare758
@Skywardflare758 Год назад
Honestly, I had the exact opposite experience with this game. I loved Coliseum, between the more challenging battles, limited pool, and great atmosphere. Yeah, the grindy dungeons are a pain at times and 100% the game is rough, especially if all you want out of it is Jhoto Pokémon in gen 3, but I really enjoyed the main game and didn’t find the 100% completion anywhere near as bad as any mainline game. I found the edgier nature cute, as it still felt distinctly Pokémon and has the same logic bending seen through the main series. I found myself enjoying it more than Gen 1 or 2 (I got Yellow and Crystal at around the same time, Emerald was my first, Diamond my second) at the very least, though funnily enough, Mystery Dungeon Blue is probably my favorite pre-gen 4 game. Heck, some of the problems mentioned here, like needing data mining to learn about mechanics or lack of role playing or character story is a problem I have with the main series and why I prefer the modern Pokémon games to the older ones. IVs, nature mechanics, hidden power, and a ton more were locked behind data mining, so the Shadow Pokémon stuff didn’t bother me.
@wouterW24
@wouterW24 Год назад
I was about 12 when I borrowed this game of a friend. It does hit a bit differently when you're new to edgy content, and just the pretty 3d fight effects. What probably helped is that I never bothered with much more then the main story, so I had my team of 6. For whatever I wanted to purify later on I usually would spam expensive scent massages on, probably the fastest method regardless of nature. Played XD a lot more, but I was stuck without owning a GBA in those years, so yeah.. I actually was very fond of training in Mt.Battle in XD and training pretty enjoyable enemies while still getting EXP and autohealed. Pretty much the most objective strength of the games is together with the default double battle rule it pushes the battle system a little harder then the standard GBA game storylines do. Enemy pokemon variety is also nice. XD also tried to make shadow pokemon stand out a bit with blanket super-effectiviness and overpowered status moves, but they are still a lot less efficient then a balanced,evolved regular team with good STAB movesets. I stopped replaying the game once I got older and had access to more specialized RPGs and the ds era Pokemon games. I did replay part Collosseum once, but if the novelty's worn of it's a lot harder to get through. Just having questionable team options feels awful and XD is a lot better offering you stuff early that's good to keep the entire game when so inclined. I was increasingly aware XD had some pretty sharp limitations compared to the main series games, although in-depth in some aspects, the spinoff energy is strong. It just feels less structured. The game's sense of humor and tone is also pretty weird. Just look at both the final bosses Evice and Greevil being weirdly cartoony and bouncy while having tall and stern direct underlings. Most of the names of everybody are just weird and word salad-ish. I haven't seen a game since which has the Orre game's specific recipe of weird. Also the randomness of the pokemon stat system is a terrible fit with the limited pokemon access and shadow system, which would work better if what you got was non-random. The game is pretty memorable and decent.. if you are a impressonable kid of the right age and the right time, mostly buying because the game looks cool/3d/little concept of getting the budding RPG itch elsewhere, instead of deeper factors. I suppose for many just the design and music are memorable, and the tangled mess of pokemon access passed when the next gen hit, if it was ever a factor to them at all.
@IceSpoon
@IceSpoon Год назад
My biggest gripe with these games is that you need to play them casually to not get bored in the grinding and purification. Which is ironic since this is the only way the hardcore "catch 'em all" people will get some of these Mons.
@thomasffrench3639
@thomasffrench3639 4 месяца назад
It’s nice to see someone actually understand the appeal of RPGs instead of “story good” like other genres don’t have amazing stories. I don’t know how many times I’ve seen people say that an RPG is not one of the greats despite having amazing customization systems like Final Fantasy V or Dragon Quest III their stories aren’t the peak of the genre. I can totally see why this caught on with a lot of people despite poor mechanics, because it is Pokémon with a different coat of paint.
@infinityheart_tm9270
@infinityheart_tm9270 Месяц назад
But it’s also a taste of something much better than what we have now.
@Vidit1xonexandxonly
@Vidit1xonexandxonly Год назад
It's not a crime to steal pokemon. Snag'em did nothing wrong.
@CliveWarren69
@CliveWarren69 Год назад
this video has just been posted 5 minutes ago and you replied 23 hours ago 🤣 she must buy subs and bots to comment ffs
@Vidit1xonexandxonly
@Vidit1xonexandxonly Год назад
@@CliveWarren69 You don't know how youtube works my dude
@CliveWarren69
@CliveWarren69 Год назад
@@Vidit1xonexandxonly Apparently i dont know how the concept of time works either i thought we could only go forward in time not back😂
@haruhisuzumiya6650
@haruhisuzumiya6650 Год назад
Shadow Pokemon *
@jonathaneubanks9026
@jonathaneubanks9026 Год назад
@@CliveWarren69 she probably releases the video early for Patreon or something
@zizzix08
@zizzix08 Год назад
Even seeing the conversation about it in the discord could not prepare me for that first chapter title.
@NitroIndigo
@NitroIndigo Год назад
Is it a reference to something?
@zizzix08
@zizzix08 Год назад
@@NitroIndigo yeah Spider-man memes.
@Moulinoski
@Moulinoski Год назад
I wonder if I felt any of this when I was a kid playing Colosseum for the first time. I was hyped for it when I saw the ads and previews. I thought “ooh, you can ride on a motorbike across the desert” and it filled my young mind with imagination. I even went on to create something on RPG Maker with that kind of aesthetic (but in it, I made the main character a prisoner who was trying to escape from his prison by abducting a giant robot so I think I won in the main character motivation department). Anyway, I remember playing Colosseum and was kinda just “whelmed”. I got as far as that early game long dungeon you mention in your video before feeling apathy towards the game. At least, I think it was apathy. I don’t really know. It could’ve been that I felt the design flaws but I just couldn’t put my finger on it. I ended up skipping Gale of Darkness because I didn’t finish Colosseum. This was kind of the start of my apathy towards Pokémon until Black & White momentarily reinvigorated my interest in it (and then Sun & Moon nearly made me skip Sword & Shield, which I did end up liking). For a long time, I wanted to retry Colosseum. Give it another chance. Maybe I was too young! Maybe I missed some vital clue! Maybe I was impatient! I couldn’t remember why I stopped playing it. Watching this video was a bit like going through memory lane. I still think I’ll revisit it eventually to see for myself just why I stopped playing it but on the flip side, there’s so much to do and I still have aspirations to either create my own game or somehow get my own game created and I’ve been way too distracted by video games old and new. Truly, the internet has been wonderful for getting information quickly but it has been horrendous for distracting me by introducing me to new things constantly. Anyway, this was a great video! It was certainly a trip down memory lane for some of those early bits of the game.
@kaloncpu57
@kaloncpu57 Год назад
I've been seeing a lot of your stuff on Twitter about making this video and tried to avoid replying to any of it and just wait for the actual video to come out to see what this was all about. I have to say, I'm very glad I waited to say anything, because as a massive fan of the Orre region, you've definitely made me realize a lot of things about Colosseum and I'm entirely convinced on why some people would actively dislike the game. (Also this is definitely going to be long, because this video actually made me think about things I just have accepted from when I was a kid) I definitely just happened to avoid a lot of the issues brought up here by first (as you mentioned) doing a ton of the heavy lifting on story by being a Pokémon player and just filling in the blanks, second completely loving double battles on its own over single battles (even with basically no variance on team building), and finally not caring at all about needing to purify every shadow Pokémon. With all of these things lining up for my first playthrough as a kid, I definitely got lucky, and have basically let the game coast on pure nostalgia since. I HAVE recognized for a long time that a lot of the general game is slow and dungeons are back and forth, so it's not exactly a game I would replay more than once every 10-20 years, and especially deviates from what I enjoy about RPGs (mainly the Pokémon kind) these days. (Also very clearly helps that I was the exact kind of kid who could get hyped up about, what I built Wes up to be, a Seto Kaiba like character I was already a fan of.) I'm still very thankful to this game for originally showing me that there can be Pokémon games which aren't "beat 8 Gyms and the Elite Four" again OR just an entirely different kind of spin-off. Basically every Gen past the first 2, I've enjoyed a lot more of everything around the Gyms, and always wanted more, and eventually I got the game I'd been waiting almost 20 years for with Legends Arceus. I'm also glad I can still look back on the a lot of the aesthetic, superficial stuff from the Orre region and enjoy it. The fact that the Pokémon looked good while I was fighting in big, full arenas against some aesthetically cool boss characters with banger music playing is what's stuck with me and probably will keep sticking with me after this. Overall, great video, and it's been fun seeing your sort of new era on RU-vid. Still going to be one of my favorite Pokémon games, but much more from a "I enjoyed this not-so-RPG adventure as a kid and never tried to recreate it" going forward.
@electrocast
@electrocast Год назад
i could have written those first two paragraphs myself, hahaha. i've always known this game was tedious, but i seem to have an abnormally high tolerance for it, a lot of my favourite games are slow & un-necessarily grindy.
@Velosirraton
@Velosirraton 10 месяцев назад
I loved the steampunk/post-apocalyptic look of colosseum, I also loved the fact the battles are challenging, and there is thought put into NPC's team synergy.
@ma.2099
@ma.2099 5 месяцев назад
Exactly! Very few mention of the visual thematics of the two games! The setting and world are beautiful and Wes is by far the best designed main character of any game tbh. Everyone complains about the roster being bad which I personally appreciate the very unused Pokémon shining in a game like this. With low power moves too, very very nice. Love these games. Definitely a few things can be changed up, but this is using 2023 perspectives on a 2004 game, of course we look at something different. You can tell the time and effort put towards the games compared to gen7-9 tbh.
@HatshepsutVaro
@HatshepsutVaro Год назад
Tama, you are the first poketuber that actually defended the second gen and provided great context for the third gen background, if people rant by your opinion for this game they are missing the chance to debating with great arguments! Thanks for sharing this, I love Colosseum and really appreciate listening another point of view.
@SuperiorX99
@SuperiorX99 Год назад
People bash on second gen Pokemon games!?
@ilngsisfh
@ilngsisfh Год назад
@@SuperiorX99 yes because they have a ton of really obvious issues.
@EmeralBookwise
@EmeralBookwise Год назад
I'm disinclined to believe Nintendo was sneaking around behind GameFreak's back, if only because as the primary game for acquiring most Johto Pokémon, Colosseum feels intentionally designed to complement Ruby/Saphire from the ground up. Likewise, there is also the fact that Colosseum was allowed to have a direct sequel. While I can fully believe GameFreak wanted nothing to do with these games, I see little to suggest that they were in anyway opposed to Nintendo developing them as spin-offs. As for the pacing issue of things like only being able to save at the PC, that's really more so a standard convention of most console RPGs at the time. Compare that games like Final Fantasy and Dragon Quest also often had location specific save systems. The primary reason Pokémon and other handheld RPGs typically allowed saving anywhere is because the systems they were on had limitations such as batter life, or because they were mobile devices it was expected sessions would be played in short bursts, both situations where the player may not have the available time to travel back and forth between checkpoints to save. Colosseum might be far from a perfect game, but I just can't take as cynical a view of its systems and mechanics. Yes, it is the product of people who had never made a Pokémon game and so didn't entirely understand what makes the franchise work, but at the same time it's also a game made by an entirely fresh team who lacked the internal biases of GameFreak and so were far more interested in experimenting with the franchise.
@patryksiennicki1747
@patryksiennicki1747 10 месяцев назад
Im reading these comments and so far I haven't seen a single one defending pokemon colloseum, which isn't just "it was fine when i played it as a toddler so you're wrong" or "the concept was cool so you're being too harsh towards the game"
@LewtwoYT
@LewtwoYT Год назад
after editing this i never want to see Wes's stupid face ever again
@JakeIsNotGross
@JakeIsNotGross Год назад
Excellent write up, this was engaging the whole way through and really well elaborated on. Thanks as always for the content! Always glad we can think critically about a series we love.
@JAG103
@JAG103 Год назад
I would like to mention that XD did a lot more for changing the formula. Introduced a lot more shadow moves, including both physical and special attacks, added wild pokemon, and offered more of an overall goal and a bit more world building, The level design was a little better. Honestly, I think people like Coliseum because they remember XD's interpretation of Orre. They kinda vastly improved by the sequel.
@annarenfold438
@annarenfold438 Год назад
I swear, a lot of sites and guides claim Gen 3 didn't have the special/physical split, but they never count Gale of Darkness. Even as a kid I noticed certain attacks on certain Pokémon hit for wildly different amounts based on if it was physical or special. Gale of Darkness really made me appreciate the variety of moves and strategies you can use to fight double battles, even with only one main attacking monster. I always wanted the main games to add an option to play the entire games with double battles against trainers. Which is why I absolutely love Battle Revolution; double battles. Gale of Darkness is there to show how you do the Shadow Pokémon thing right, and to show you how you build good teams for double battles.
@EuroMIX2
@EuroMIX2 Год назад
It's like Bioshock 1 vs 2; the first game had the major impact, while the second improves a long of the gameplay issues of the first, but otherwise ends up being in the first game's shadow (no pun intended). Mechanically XD is just a much better game that eases players into Orre more smoothly and gives much better and varied options. It just sucks that the devs obviously felt effected by, and had to differentiate from, Colosseum so that the hero is a basic child again, and the story is generally presented in a lighter and softer way.
@GoldenSunAlex
@GoldenSunAlex Год назад
EH, I found that XD was a pretty big letdown compared to Collo. On the upside, it was a lot easier to get Lugia than it was Ho-oh in the original.
@sadib100
@sadib100 Год назад
1:02:22 The mechanical benefit to purifying Pokémon is that you can level them up. I thought that would be obvious.
@WhiscashGirl
@WhiscashGirl Год назад
as a Colosseum and XD enjoyer, this was a super interesting watch. It was fascinating to hear all the background and context of the game design choices, which I otherwise probably never would have known about. I think I didn't really notice most of the issues with Shadow Pokemon etc because I never actually tried to purify them all, I probably got bored and gave up lol so I only remember the story/bits I liked ^^;; but you made a lot of good points that had me like "yeah actually, that DID kinda suck" lol. I still have a lot of affection for these games and would still love to see a remaster or even a sequel/reboot someday (though that will likely never happen), but I really enjoyed this critique and it definitely gave me a lot to think about! One very important thing you left out though: the Colosseum soundtrack absolutely slaps. I remember going back to certain areas just to listen to the music lol
@sandr6769
@sandr6769 Год назад
I've played Pokemon Colosseum back in the day, when I couldn't afford a good PC and fresh games so I ended up playing emulated gen 3-6 console games. And to be fair, I think that all the nostalgic opinions about it come from the fact that it was just good enough for the time, we didn't know any better.
@nickmorrell594
@nickmorrell594 Год назад
I love how much love an energy you put into all your videos. Always well thought an interesting! Thank you 🎃❤
@hobbs678
@hobbs678 Год назад
Genuinely enjoyed your breakdowns for FireFred and LeafGrean, and tackling the 3rd Gen bullshit that I fell for. I was single digits in age for Gen I, skipped Gen II, and got back into Pokemon via Gen III emulation. I remember slowly acquiring all the Gen III games... I bought Colosseum just to acquire the Johto-mons that the FR/LG post game teased and that I could not get. You have nailed the same completionist issue I felt back in 2005 or so. I was so proud to finally EV train a Yanma to tackle Lance in FR/LG after failing to even get pokemon I had never even heard of. I genuinely appreciate the level of detail and insight you have put into this retrospective. Your research is admirable and your perspective is increasingly relevant now that the mystery events are not viable, and even weren't at the time. I drove 45 minutes to a Toys R Us for Gen 3 Events only to find they didn't do it, and I'd need to go another 45 to try again. I came to enjoy Colosseum for its challenge. It's the only game where Ledian is actually viable. I did a playthrough having it run Dual Walls and Giga Drain.... got me through Mt Battle with otherwise garbage mons. Granted, I like a challenge, so that's my replay value with older Pokemon games. Colosseum provides a highly limited challenge. That said, I don't disagree with anything you put forward. Please continue to give the games your level of analysis and thought. No one else seems to do it. Keep up the good work, you're an admirable gaming historian!
@Akiak7
@Akiak7 Год назад
There's a concept you're forgetting when talking about length of purification for different Natures: realism. The purpose is to make each Pokemon feel like a unique living being, and of course the time it's going to take will vary for each Pokemon. Maybe, the game wasn't meant to be optimized to such a degree, and you're supposed to just enjoy it for what it is.
@JJMomoida
@JJMomoida Год назад
I was of the same mind while watching the video. I do think that the complaints are valid, but mechanically, and especially regarding the purification of Pokemon, I found myself thinking "ok but do I really care about optimizing the hell out of it?"
@SiniAnimations
@SiniAnimations Год назад
It's funny because I think Colosseum is a pretty tedious experience, while I consider XD one of the best pokemon games ever officially made
@DarkVideogamer
@DarkVideogamer Год назад
I adore Colosseum and XD to this day, but I have to disagree about the careful what you wish for. Because when people ask for a modern console game to be like Colosseum/XD, I don't think they want a duplicate of the games, i think they just want pokemon to shake up the formula that wasn't just gimmick mechanics. One such shake up was the story, Wes as a character (besides the rad design) had a semi-established backstory that you the player could fill in a lot more than the standard pokemon "Oh you're just a new kid... off ya go on your adventure!". Instead you were apart of the villain team, you were the bad guy. For me personally, I had always thought that Wes was the best snagger on the team but didn't care for the hierarchy of the big bad team, he was originally there for his own goals. When his goals didn't align with Snaggem anymore, he jumped ship. But it was Rui who gave him a goal beyond his own wants/desires. Ruby/Saphire started mixing it up when it made your dad a gym leader, it gave the player character a bit more of a backstory to kinda push why we as players would want to go through the league instead of say doing only contests or making Pokeblocks/berry gardening. (Gen 4 kinda repeats it with Barry, but that's more that character's motivation.) Black and white (and their sequels) shook up the story more with the introduction of not just N/Plasma and the theme of not everything is black/white (kinda like colosseum's story), but Cherin and Bianca as childhood friends who showed the different paths people in the pokemon world can take. (Bianca wanting to grow stronger and be a professor while Cherin became a gym leader himself) By giving hints at a backstory, it makes it a little easier to care about the main character and the story going forward because you can find SOMETHING to latch onto for roleplaying purposes. Another shake up was the lack of a "proper" Pokémon League and gym leaders. Another was having a preset team from the get go at a higher level. No tackle spamming, no route one bird or dog. You had two fully evolved pokemon who clearly had a history with the trainer and a thematic show of his own grey nature. (Espeon only evolves in the daylight (aka a good side) and Umbreon only evolves in the moonlight (aka the dark side)) The fact the next console game was battle revolution, an extremely watered down stadium clone, people started to shift and want more of Colosseum/XD's unique/stand out features. But all in all, I think the closest we've gotten to another colosseum/XD game was Legends of Arceus. It had a defined story with a rough backstory for the character, it gave a reason as to why we were going around helping and battling, plus the shake up of game mechanics gave me the exact same feeling I had the first time I played Colosseum/XD and quickly worked it's way to being my fave modern pokemon game. Luckily with Scarlet and Violet shaking up the story structure again and being an enjoyable game to lose yourself in (not including the tech issues), I think pokemon has a good future in console-focused games. (Granted it's hard to say that definitively since the switch is both stationary and portable...) btw: if you read all this... thanks lol.
@catdatwat9743
@catdatwat9743 Год назад
Great to see another video from you! The hard work you put into your vids is always so special
@jman5949
@jman5949 Год назад
Despite colosseum being one of my favorite pokemon games, partially because of the darker and grittier aspect and former villain protagonist, all of the points you made are perfectly valid. If anyone else had made a video with this premise, I may not have watched it. I'm glad I gave this a chance. Thank you.
@JakeRandall
@JakeRandall Год назад
I read the title and I’m already mad
@nobodyimportant4778
@nobodyimportant4778 Год назад
You're vastly underestimating how much slower this game would be if it used single battles. Imagine being asked whether to switch after every kill and doing half the damage each turn.
@infinityheart_tm9270
@infinityheart_tm9270 Месяц назад
I somehow forgot this game does the chad move of having the game be on Battle Style Set the whole time.
@airtempest8945
@airtempest8945 Год назад
28:05 Honestly, this is so important 'cause I remember the first time I really realized how much it can impact your experience was during an Iron Man run I had of Tear Ring Saga. I had a character who I hadn't used since she joined so she was vastly underleveled and weak, but she just kept surviving any lethal blow by dodging them, to the point she had enough experience to use the spare Promotion item I had lying around. Then, she was the last hope I had against a strong boss because everyone else had used their turn and I got a really bad set of RNG rolls where everyone missed. She came through again despite having a trash hit rate. When she died by a fluke (I didn't realize that she was even deployed on the map 'cause I meant to not bring her), I was actually sad 'cause that was one of the most fun rides I've had with a character in a game. That's when I realized how you roleplay in the game is so important, 'cause it can really make things so much more fun.
@went22
@went22 Год назад
I was one of those relatively few people to buy the game (on release, no less) and I'm just finding out about a ton of mechanics I just bruteforced through.
@TheKoterShow
@TheKoterShow Год назад
50:20 I could feel the rage in just those three words. Caught me off guard, I'm in tears lmao.
@JackysArtandGames
@JackysArtandGames Год назад
I'm gonna be honest, this review sounds like you're just obsessed with optimization and run through a game as 'efficiently" as possible. I think you broke the fun of this game for yourself to be honest. Though the alienation you mentioned toward the beginning is valid to me. I had that experience with the recent Pokemom Arceus. You mentioned here that you felt put off and alienated by the edgy hetero male character which honestly reminded me of how alienating Arceus's obsessively gendered language toward the player character was. I wish more game developers would address this more thoughtfully.
@nateroo1486
@nateroo1486 Год назад
I mean yeah, it's not great. But you dare say this when Sword and Shield exist lol
@Magic_Ice
@Magic_Ice Год назад
RU-vidr Imported Cheese did a challenge run of this game where he had to use every shadow Pokémon and did a tier list on every Pokémon in the game. And he agrees it isn’t very good LOL.
@Exclufii
@Exclufii Год назад
I totally get your criticisms, but I still praise it for having way more personality than any Pokemon game released in the last 5 years. As well as for having a protagonist that is actually allowed to look cool instead of this weird unspoken requirement that they all have to look 7 years old after XY.
@thomasffrench3639
@thomasffrench3639 4 месяца назад
I mean it doesn’t have personality tho. It has as much personality as a micro-transaction
@Exclufii
@Exclufii 4 месяца назад
Really? I'm surprised because that's a lot closer to how I'd describe the Switch Pokemons. (Except maybe Arceus, but besides fun gameplay I didn't think it did much with its initially-interesting premise.) I thought Colosseum had a memorable setting, premise, and general weirdness that they still never repeated elsewhere.@@thomasffrench3639
@thomasffrench3639
@thomasffrench3639 4 месяца назад
@@garbagelmao2730 maybe, I’m just sick of nothing arguments like “charm” or “personality” to defend criticism. I haven’t played this game, but it seems like a bland take on the edgy hero trope.
@thomasffrench3639
@thomasffrench3639 4 месяца назад
@@garbagelmao2730 yeah I get so annoyed when I hate a movie, then someone says “at least the movie is charming”. No, it’s not charming, it is terrible to sit through.
@vincients569
@vincients569 3 месяца назад
​@@thomasffrench3639 Appreciate the hotdog water take king.
@tonythetony8438
@tonythetony8438 Год назад
THE SPIDER-MAN 1 PART NAMES 😭😭😭 I love them
@tonythetony8438
@tonythetony8438 Год назад
Theres more Spider-Man stuff :o Thank you so much!!!
@Diamond1234548
@Diamond1234548 Год назад
cool profile pic Tony
@tonythetony8438
@tonythetony8438 Год назад
Thank you so much Draven :))
@SMAnthonyW
@SMAnthonyW Год назад
It seems we always have opposite tastes when it comes to Pokemon - colosseum and gen 4 are my favourite Pokémon games of all time 😭
@purpleclaws202
@purpleclaws202 11 месяцев назад
I hate these games lol but you have to admit how ridiculous Gen 4 is with its terrible pacing
@songoku2711
@songoku2711 Год назад
I love Colosseum and XD Gale of Darkness so much
@ImportedCheese
@ImportedCheese Год назад
I'll have you know I hate this game BECAUSE I played it!! I just made a tier list about in-game performance of Pokemon Colosseum and I was...not kind to the game. ....and the commenters were not kind to me.
@ahmadbassam2898
@ahmadbassam2898 Год назад
Did you know that slugma was a gen 2 pokemon ?
@ImportedCheese
@ImportedCheese Год назад
@@ahmadbassam2898 The Slugma Male Squad truly is relentless, let me live in peace!!!
@Magic_Ice
@Magic_Ice Год назад
You should know full well the power of Shadow Dunsparce as it was able to give you Oroborus and let you tear it all down.
@LordRemiem
@LordRemiem Год назад
Wait I know you!
@Magic_Ice
@Magic_Ice Год назад
@@LordRemiem i know you too
@1BlueYoshi
@1BlueYoshi Год назад
Seeing your rants on Colosseum has been a highlight of my time on Twitter over the past few months. I'm excited to finally see the final product
@thelastwindwaker7948
@thelastwindwaker7948 Год назад
I do like like this game, but I absolutely get it. This is kinda how I feel with Legends and now Scarlet/Violet. Open world is the new trend and I’ve always felt alienated by that. One thing I did like was the limited roster. I wouldn’t have actually used Pokemon like Mantine and Noctowl if not for this.
@ChicagoMel23
@ChicagoMel23 Год назад
Why? Open world is better because it has so many more options
@thelastwindwaker7948
@thelastwindwaker7948 Год назад
@@ChicagoMel23 That's fine. Different things appeal to different people. I just always liked the structure of the older games, where they could tell an interesting story and each area you went to was more difficult than the last. An open world pretty much has to kill all of that. I also get tired of the same troupes over and over. Ambient piano music, climbing radio towers, taking out bandit camps and of course... _crafting_
@mjangelvortex
@mjangelvortex Год назад
@@ChicagoMel23 I love open world games but the other person is right, different things appeal to different people. And even though I love open world games, sometimes they can make some people overwhelmed because the large amount of options and space leaves them struggling to make choices in their progress of the game. Some poor open world games also sometimes make the mistake of making their world feel empty and lifeless, if that makes sense. Granted this can work in the game's favor sometimes depending on its setting and story (e.g. a survival game taking place in an apocalypse) but it doesn't work all of the time.
@zjzr08
@zjzr08 Год назад
@@thelastwindwaker7948 I think a more McGuffin story can work for an open world, and frankly with Pokemon games being mostly light on its story, could fit well on it, but should be done well to not be seen as either just making it unbalanced and/or empty.
@jimmyrobertson4264
@jimmyrobertson4264 Год назад
I'm in the same boat as you. Every game series seems to have decided it needs to take a crack at being open world, including my two favourites in Pokemon and Zelda. And I didn't like EITHER of their attempts! Sure, it's cool that in BotW you can just throw yourself at Ganon the second you're out of the tutorial area, but that comes with the sacrifice of the cool stories that Zelda told in the past, and considering I actually really enjoy the stories Zelda tells, I don't think it's worth it. Legends was just... Not for me. Some parts I like, sure, but I much prefer linear progression overall. Not to say that everybody needs to feel the same as me, but I think it'll be a damn shame if we lose the good parts of linear stories in games in favour of creating sandboxes to run around in.
@queerandsad
@queerandsad Год назад
I loved the joke about shadow dunsparce. The video was great
@IAmMissingnoMaster
@IAmMissingnoMaster Год назад
I always liked Colosseum a lot, and still do, but you absolutely make some valid points here, I think, a lot of which honestly never occurred to me- like never knowing Wes's true motivations. That being said, I also kinda like that we have the freedom to fill in those blanks ourselves with our own imagination. And the limited Pokémon roster, I always took that as more of a challenge than a downside, and I feel like I've risen to that challenge pretty well. I don't constantly swap out my team for new, higher-leveled Shadow Pokémon as I go, though- I'll sometimes set aside some time to go to Mt. Battle and grind out the Heart Gauges on a few of them, and once I've beaten the main story I'll go to town on the remaining ones before taking on Mt. Battle to get Ho-Oh, but I still rock with a main team of six that end up fairly competently leveled by the time I get to the endgame. Four Pokémon that almost always seem to make it onto the final team in my playthroughs in recent years- Espeon, Umbreon, Feraligatr, and Plusle. That Plusle is honestly slept on so much. Yes, I know, it's a friggin' Plusle, stats aren't great, and it's the lowest leveled Pokémon available in the game. However, it's also got Duking as its OT, and is obtained like five minutes before you have access to the Exp. Share, so you can get it caught up fairly quickly. And to add to that, there's no level-based disobedience mechanic since trading is locked to the postgame, so you could overlevel Plusle with no negative consequences whatsoever. And it's just useful, too! Helping Hand obviously rules in a game that's all doubles. Even Growl isn't to be underestimated- partly because it lowers both enemies' Attack, but mostly because lowering the Attack of Shadow Pokémon, all of which you're trying to catch, and also all know a recoil-inducing physical move with limitless PP... you can imagine the value in that. And then it learns Thunder- this starts into why I use Feraligatr as well, it pairs really well with this Plusle. The Shadow Croconaw unlocks Surf as its Heart Gauge empties, and regains Rain Dance upon purification. Rain Dance not only powers up its own Surf, but makes Plusle's Thunder always hit, and Plusle can use Helping Hand to boost the power of Surf even further. I've led with those two in more Mt. Battle matches than I can count, and I'm talking the Battle Mode, when I was shooting for Ho-Oh. Also, you do get Earthquake in this, just not until after beating Ein.
@jjthepikazard212
@jjthepikazard212 Год назад
i appreciate how these videos always have a history lesson wrapped up with yr thoughts
@august_moon
@august_moon Год назад
So glad to see you getting back into the flow with videos!
@ChicagoMel23
@ChicagoMel23 Год назад
It’s one of the best to me. The main game is indeed fun. I’ve played through twice and love it. The one thing I did hate was that we couldn’t save anywhere. And also that they got lazy with shiny sprites. I got annoyed watching videos and seeing shinies that were way different than their actual look or just got blue filters. And I will agree that purifying takes a lot longer than in XD. I didn’t miss Rui in XD but they should’ve had Wes back. An early plan actually had him as a potential villain which would’ve felt weird to me. Interestingly I didn’t realize Coloaseum came first and played XD first. I never had a GC either and did it all on Wii and now modded Wii U. I will admit though to save editing my second playthrough…added extra Pokémon, scents and time flutes so that one would probably seem easier to me. It also stinks that most players got locked out of the bonus e reader stuff. I know they likely thought the cards wouldn’t sell enough to make a profit given e reader sales but it still stinks that they put,the functions in the game and then screwed everyone outside Japan out of using the features. They probably should’ve just said no to the e reader from the start anyway. I wonder if it would be possible today to make working English cards…
@imablisy
@imablisy Год назад
This video was excellent! I think my favorite part of your videos is usually the history, as you just don't get that from typical retrospectives or reviews. But this time it was the analysis of the shadow mechanic. You really tore it apart and explained pretty well why it didn't work. The entire game is battle hallways with frustrating mechanics with no team variety. So many people talk about how slow DPPt are, and then praise this game. Hello? At least the rng manips are cool, if tedious.
Год назад
CRANBERRIES.
@bluemooncinco
@bluemooncinco Год назад
My neck hurts from furiously nodding in agreement for 79 straight minutes
@buska1i11y
@buska1i11y Год назад
Another great review thats genuinely well informed and researched. I have a lot of nostalgia for this game because I happened to be 13 and only had a gamecube. I went back a few years ago and I didn't hate it but I also just bashed through the story and called it a day.
@patrick4384
@patrick4384 Год назад
I spent a decent chunk of my childhood not knowing how to spell 'coliseum' because of this game
@BuuTube
@BuuTube Год назад
Great video! You did so much work on this. I really want to like the game because it’s a story-based 3D rpg Pokémon game, but they really dropped the ball on the shadow Pokémon mechanic and ruined the experience. I tried playing it again as an adult and didn’t hate it, but all the back-tracking to save broke me. And you know exactly where too, because you guessed casual players would play til about Mirror B and then give up, and you were completely right.
@Karzon663
@Karzon663 Год назад
I was so excited for this video to come out, and it was well worth the wait. As someone who didn't play Colosseum as a kid and only played it last year, I'm so glad someone encapsulated why this game was so bad to play through. I went into my playthrough only ever hearing how much people enjoyed Colosseum, so I was so confused when I could barely bring myself to finish it, and even then only did so because I wanted to finally finish the gen 3 nat dex that 8 year old me never got to. If I hadn't been trying to fully flush out my playthrough of Emerald (a game I actually enjoy) I doubt I would have finished this game because it was so rough. Fantastic video as usual, really enjoyed all the details and work that went into it!
@christophertaveras394
@christophertaveras394 Год назад
Despite enjoying the game as an adult, the purification process in Colosseum was indeed a hassle. I ended up doing a glitch with the GameCube controller to purify late game Pokémon. That being said I would hope Gamefreak is willing to remake the game with the feedback you and many others have provided
@ricodabeast615
@ricodabeast615 Год назад
Im 30 now. I played every pokemon game on release. Colesseum and xd were both top tier experiences for me. I got ho oh and lugia from them.
@MiyaoMeow588
@MiyaoMeow588 Год назад
The only really annoying bit about this game was the Hyper Mode bullshit. I loved the non-variety in this game tbh. It forces you to use Pokemon that you would've otherwise not have ever used or learned to appreciate, and think creatively about team composition. The grinding only really became an issue if you wanted to 100% the game, which I never cared about. Otherwise, it's not anymore egregious than mainline grinding. Oh, actually nah, the fact that Shadow Rush was a recoil move was also annoying as hell because it meant that any Pokemon you wanted to catch could potentially off themselves. Thankfully XD mitigates this issue substantially by introducing more than just that one Shadow move. Nascour is so goddamn funny. He has the most overly evil design in the history of Pokemon but he's the lackey to a guy that looks like my uncle lmao
@dawnrigel4255
@dawnrigel4255 Год назад
The game defintely has its flaws, but it's also the one Pokemon game I feel more inclined to go back to more than any other. It being slow was probably one of my biggest issues with it, especially since that sort of causes a snowball affect with other issues like some of the back tracking. But at the end of the day, I hold this game in higher regard than most other pokemon games because pretty much every pokemon game is a slog that's easy to get lost in, in my experience. I appreciate Colosseum for its originality more. Oh also, the double battles. That alone makes me appreciate this game more than any other pokemon game. 1v1 turn-based battles can be so boring and the only thing GF has ever done to make them even the slightest bit more interesting was add in agile and strong style moves and a turn order system similar to FF10's Aeon Battles, but that seems like its already not returning in Scarlet and Violet. But having constant double battles in a more challenging and strategic pokemon game is really one of my favorite things about this game.
@FidelSarcastroESQ
@FidelSarcastroESQ Год назад
I played XD first as a kid and have replayed it and loved it. However i thought i was crazy for playing Colosseum 2 years ago and absolutely hating it for all the reasons in the video. Even without trying to 100% it that game was an absolute chore to get through
@SetoMiga
@SetoMiga Год назад
She came back just to make a whole diss track on the game 😭😭😭
@seren88
@seren88 Год назад
I loved playing Pokemon Colosseum as a kid, but it's pretty cool to kinda see things without rose tinted glasses, since I couldn't quite figure out why I didn't enjoy it as much as an adult. So it's nice to find a good solid, unclouded analysis to kinda help me out.
@kanetakeo268
@kanetakeo268 Год назад
This video was a trip for me! Colosseum came out at just the right time for me because I finally had the purchasing power I needed to satisfy my completionist instincts. I thought I liked Colosseum at the time. My patience and passion for completion tends to power through slogs. I had forgotten how bad it was though, probably because I never replayed Colosseum or XD (The only Pokémon games I haven't replayed) and never really thought about why. Colosseum was also the first Pokémon game where I began falling asleep while playing it. It's like you've given a voice to some of the complicated feelings I've never admitted having about the game. I have whole new insights about the game thanks to your perspective.
@andrewgarcia5313
@andrewgarcia5313 Год назад
I loved the video in all of yours it’s clear you put a lot of time effort and research into them I’ve been watching for years and your videos keep improving it’s great, keep it up 👍
@Breezeezee
@Breezeezee Год назад
You mention the lack of being able to grind wild pokemon as a problem, and I think that's the problem that Mt. Battle is there to solve. Everyone hates Mt. Battle (for good reason) but I didn't mind just spending some time doing some grinding, purifying some Pokemon and doing some leveling at the same time. Sure, if your priority is to finish the game ASAP because you hate every second of it, you're not going to have a good time. It seems a little contradictory to at the same time complain about a lack of one type of grinding and the over-abundance of another. I understand your problem is that trainer battles take longer, but that also allows for more opportunities to call out of hyper mode in one battle, so it balances out for me.
@Jadmire7
@Jadmire7 Год назад
Wow, your insight was both precise and meticulous to such a high degree! And you were able to articulate a lot of feelings I had about this game that I never could nail down. Also thank you for the comparison to the current and near future of the franchise. I hope we really do go off the rails just for the sake of greed….
@doughnut5945
@doughnut5945 Год назад
Why were you trying to purify every pokemon as you went? Do you use every pokemon you see in the main series games? Absolutely not. Team building is very much a thing in colosseum. The only issue with it is that it requires pre-existing knowledge of the pokemon you have at your disposal as there is quite a large barrier to entry (the purification mechanic). Colosseum is by no means perfect but your video comes across as quite nitpicky and like you're trying to find reasons to dislike the game. The history lesson at the beginning was interesting so I'll give you credit for that. I just completely disagree with your opinions on the game but no hard feelings either. EDIT: I say all of this as someone who just finished this game for the first time last week and I'd like to specify that I didn't even touch mt battle (outside of the dakim fight) until postgame
@BandwidthSlayer
@BandwidthSlayer Год назад
pokemon colosseum is a game that is fondly remembered much more than it is actively played and enjoyed lol
@Fayt540
@Fayt540 Год назад
I JUST had a conversation with a couple friends about this type of game possibly coming back for the Switch. Kinda like Sonic Adventure 2 Battle, this was one of those games I played a time ago and vaguely recall it being alright, but this video feels like a proper look into the past. Regardless, thank you!
@StormSnake0618
@StormSnake0618 Год назад
Considering how much I hate how formulaic Pokemon has become, Colosseum and XD are some of my favorites to return to even with their issues. I could not disagree more with this video. But still, you worked hard on this & opinions are opinions, so great job on the video nonetheless.
@AmorAmarillo09
@AmorAmarillo09 Год назад
43:03 cacturne flossing. I cant unsee it and now you cant either >.< great video!!!
@DafyddBrooks
@DafyddBrooks Год назад
00:02 " It OK, your on the internet, everyone is mad all the time" hahah Wonderful Tama :) keep up the great work
@scottsimm9707
@scottsimm9707 Год назад
Even if you didn’t like Colosseum, you didn’t have to destroy the GameCube in the thumbnail. 😂
@borby4584
@borby4584 Год назад
There’s another thing that you forgot to mention (though I forgot if you mentioned it in the Dexit video.) Another GREAT example of how Colosseum is hostile to the player is that Espeon, Umbreon, and the E-Reader Scizor are all locked to being male. Why? Because that way, you can’t get Eevees or Scyther, since Ditto was ALSO not accessible before. Fun, right?
@TheCreepypro
@TheCreepypro Год назад
more than an hour long video from tama? you love to see it!
@staticjungle
@staticjungle Год назад
The opening comment about everyone being mad all the time is golden! Haha. I’ve been following your twitter so I know much work you’ve put in this video (and all of tour videos) And it shows!
@KorytheMaril
@KorytheMaril Год назад
I thought this video was actually really good, and it opened my eyes to a lot of the game's problems (though, truth be told, I had never finished Colosseum because the final area was too difficult for me when I was 9-10, and I feel it appropriate to point out that XD was my first ever Pokémon game). It's a good thing I did wait until the end to comment, because one of the things I wanted to ask about was the potential for an XD video. Fortunately, you did cover it in part, so that settles that matter. However, I'd love to get your opinion on XD's story and the changes made to the Shadow Pokémon mechanics outside of purification. As well, it'd be nice to get some thoughts on the direction of XD's story and world building (Tama does mention that the game foregoes the grittier atmosphere and slightly more mature themeing, at least). Things like how the game was originally going to have Wes return as the main antagonist before chickening out, it would've been nice. That being said, I do have two gripes with the video I would like to talk about: 1.) The intro explaining the potential conception of the game. In your videos on RSE, DPP and FRLG, I've found the conception portions for those videos incredibly informative and interesting, but here, while there's definitely some neat information in there, its all bundled together to present a theory of why the game was made, that being a cynical attempt to use an IP they recently acquired to help boost the sales of the GameCube, so that it didn't fall into a similar fate the N64 did. It's an interesting theory, but it gets used in the summary near the end for the problems with the game as a whole, and, given its just speculation (with some evidence to back it up), I think it's a somewhat unfair poisoning of the well. Makes it out like the game in its entirety was a soulless cashgrab, with Nintendo going out of their way to intentionally crap on GameFreak's vision. I can't help but feel it's the one point where your subjective opinion of the game shows. Pardon the poor illustration on my end, but the mindset seems to come off as, "Colosseum already feels like a game that exists to abuse it's dying fan base, making it a requirement to own in order to complete the Pokédex. Therefore, perhaps the entire game is just a cynical cash grab from its very creation." Perhaps so; you've presented some decent arguments for that to be the case, but there's just not enough information to draw a conclusion, and it's only an issue because the video essay calls back to this point as if to say, "The problems with this game are the result of Nintendo's greedy decisions." 2.) The very ending's line of, "be careful what you wish for, because you might just get it" rubs me the wrong way. When people compare Sword and Shield to Colosseum, XD and Battle Revolution, it's purely for the presentation of the battles, with their more expressive animations and sense of scale (as in, the Pokémon sizes are more true to scale because the arenas are spaced out enough to allow for larger Pokémon, and because the games forego that traditional "from the back" camera angle the mainline series tries to stick with). To present it as otherwise, I think, misrepresents the people who make those comparisons to begin with. That, however, is just two points of contention with an otherwise well done video with strong points. If you've read this comment this far in, I'd like to thank you for reading, apologize for the trouble, and offer a theory I have in regards to the development of Colosseum. Tama points out that the supposed development for the game was 12 months, but given its presentation, I doubt that myself. Rather, I have a feeling the game was originally intended to be a GSC spinoff on the N64, given things like the really rough looking character models, the really awful lighting engine, the broken shadows (seen with Pokémon who use transparent textures on their models, most notably with Jumpluff's hands), and the horrible subdivision effect given to the Stadium Pokémon models to smooth them out. Most of these issues are visual problems XD would later fix. It feels less like the Gen 2 Pokémon were included for the sake of completing Ruby and Sapphire's Pokédex, and more like Genius Sonority had to port Gen 3's battle engine and Pokémon over to a Gen 2 title, which happened to work out with what Gen 3 was doing with its Pokédex (there are Gen 3 Pokémon in the main campaign, but they're somewhat rare and tacked on; XD would later go on to fix this). It wouldn't be the first time a game had to be carried over from the N64 to the GameCube, either, with Star Fox Adventures being the prime example. However, that's all just speculation on my end, too, and I don't have much evidence for this. And finally, the cream of the crop? Colosseum had more issues than what was presented in the video, but they're minor. In addition to the crappy subdivided Stadium models, you also have everything related to shiny Pokémon; there's an infamous glitch where odds are rolled twice; once for the Shadoe variant and again for the purified variant. As well, many shiny forms here are lazy texture edits, where the hue was shifted a bit with not much thought (great examples with this are Voltorb and Psyduck, who, because of the method of editing, have their white eyes tinted to the desired color). God bless, good job, and sorry for the trouble.
@yourbrother7835
@yourbrother7835 Год назад
I always thought this game was tedious and unfun. Thanks for the kick ass video.
@Darkrift120
@Darkrift120 Год назад
I'm so glad you still make videos. Just wanted to say
@GriefRedefined
@GriefRedefined Год назад
Entirely forgot I was subbed to you, gotta catch up on the year
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