I personally think it's a fair nerf. 200HP heal basically puts Max Potion in obsolete tier because not many pokemons have more than 200HP during your normal playthrough.
The best strategy is having a few of each, using the smaller ones outside of battle and saving the largest for the battles. If your Snorlax has 315 HP and you're at 10, using a Max Potion is much more efficient than using 2 turns to use Hyper potions or moomoo milk. And if he is paralyzed as well I will of course use a full restore. The problem comes with trying to use only one item for everything. If your Charizard got hit for 90 HP and you want to heal it before the next fight, using a full restore is much less efficient than using 5 potions now that time isn't a problem.
This is the best approach and the one i follow. I never buy hyper, max potions, or full restores as the ones found incidentally are usually enough. I might buy 1-2 max revives. Otherwise its water, lemonade, and normal potions. With 1-5 regular revive unless im doing a challenge run.
Moo Moo milk and Full Restores are clearly outlier runs, maybe programming a bot to run each Elite 4 run 1000 times for each healing item would be the best way to eliminate variations
Honestly, shout out to fresh water, soda pop, and lemonade. Cheap to buy while still healing you for good amount of hp. The only bad thing is that most of the time, you can’t buy in bulk, meaning you’ll have to spam pick each time you want a good amount of them.
Pretty cool in FRLG you can grab em in bulk from the merchant on 2 island, but you gotta beat the E4 once in order for that, so unfortunately didn’t apply to this specific scenario for me
Trust me, an experienced player never thinks to use much less buy Full Restores until you reach the Elite 4 and thats because you no longer have any use for all the Prize Money you've been swallowing up every battle. I feel like in the later games this starts becoming a massive problem because you have so much of it in excess that you wonder what you even do with it all.
The way I buy things, I make sure I'm always topped off on specific items to a set amount. All balls go to 30; hyper, max, full to 10. Max out fresh waters, max out full heals, max out leppa berries. Buy 5 TMs (when applicable).
The most use full restores have is when you're status'd and low HP At most you should need like 4 max in your bag at a time lol Edit: surprised you didn't mention anything about the gen 7 hyper potion nerf or how moomoo milk is pretty easily available in some games like X/Y
Yeah. That can save you Revive usage at times, but you don't need that more. This (and the PokeBall video, maybe) could benefit from a Gen 7+ remake, yeah
Here is the thing, full restores also heal any statue as well as hp, so you dont need to use full heals or any of the specific stat heals. So maybe which status heal is the bigger scam? (Edit) at the end you did mention the fully heal side of for restore, but still want to k ow whoch status heal is the best for price.
Awakening is almost never worth it (owing to several titles having reusable sources of sleep removal), and any gen3+ title depends on access to the status recovery berries and the ability to grow more to compare to status recovery. That said, Full Heal is rarely worth the cost outside of bag space concerns, and if you're recovering multiple status at once mid-fight (like confusion plus burn/sleep/poison/paralyze/freeze)
This is probably the worst way to go about this. If you switched the Hyper Potion and Full Restore runs, the results would look completely different. A better way would have been this: Go through the Elite 4 a couple of times with no healing in battle. In between battles you check how many items it would take of each kind to heal up to full. This doesn't factor in convenience in battle (like Full Restores healing status or Fresh Water healing way to little to be useful), but it eliminates randomness between runs.
No. In gen5 onwards you can abuse low level sturdy Pokémon and potions to drain pp far more efficiently. In fact due to this you can beat the elite 4 in oras with 2 level 1 Pokémon using a similar strategy.
That's legitimately how I play in every game. Don't buy any healing item unitil I get Fresh Water access. Change to Lemonade/Moomoo Milk later (depending on availability.) Also, in BW2, you can get deals for your money. I lose most of it from that scammy Stone seller, but that's still nice I guess
Thats why you should mix the heals that you use. All you'll need are revives, full heals and lemonades. investing all your pokedollars in one type of heal item is a bad choice :b
I thought the content was good. My only thought was that to better combat the rng you should've done multiple runs of each category to get a better cost average. I know each runs amounts to actual irl money you donated so to keep it manageable either the highest cost per category or just the first run per could be the one used for the donation. I just think only doing one run per category hurts the overall data. But you did talk about that at the end of the vide. Overall I think you did a good job and will be going to watch other videos later today.
Super psyched to see this channel recommended; lots of fun stuff. The game corner video was great. I'd love to see the pokeball video done with a larger sample size, too!
Imagine leading a Dragonite against Lorelei instead of Arcanine. You weren't kidding when you said you were bad at this game, I guess, but that's like absolute bare basics.
Hyper Potions nerf made them less efficient in later generations. Also, what about the bitter medicine? How would that work out, minus the friendship nerf?
Battle style "switch"? *CRINGE* Nah, I'm just a masochist. Gotta say these videos about scam items really speak to my inner need for max efficiency, and donating to ACS is another big bonus! Hope to see more like it going forward
Also, a video like this might be fun with a team full of Pokemon like Blissey! Increases the amount of healing done and healing needed based on the stats, which is kinda cool. Also makes me wonder if one could, considering things like level caps, optimize a team to need the most healing or the least with things like intentionally getting low / recovery moves / niche strategies like perish song or counter/mirror coat
@@nit11 welcome to the channel membership club, much appreciated! And thanks for the suggestion, i may look deeper into the general efficiency of items. It’d be hard to quantify since a lot of the game’s random, so one run (or even just 1 battle from 1 run) wouldn’t be the most accurate indicator of what works.. kinda similar to this video, but it adds another element when you add in the combination factor
In terms of sticker price, the Soda Pop and Lemonade heal more HP per pokédollar than Super Potions. But in Scarlet and Violet I find a lot of Super Potions lying on the ground. I've amassed like 60 of them 😂 so in terms of their true cost, they're basically free. Also it's easier to buy multiple Super Potions at once than Soda Pops.
Hey dude, love your stuff! If I may make a suggestion: use a different sound for the number counter going up. The frequent sound of toxic just isnt pleasing on the ear in a 19 minute video. Keep it up!
thanks so much! And dude lol that’s so funny you said that because I literally was trying so hard to find a subtle sound for the counter(i spent like an hour looking through Pokemon sound libraries) and couldn’t figure anything out.. gotta do more digging for next time. I felt like a button sound effect was a little too much and then couldn’t find the bag tick sound :/
@@mistercbody ur casino episode made me wish there was a casino and arcade rom hack where the only way u could get Pokémon was through gambling and mini games 😁
how the hell are you calculating lost HP on Max Potion and Full Restore? They heal infinite Hp. They heal to full no matter how much. You might as well be saying "I lost infinite HP on use". And Revive always heals to half, you can't gain or lose HP, you just get 50%. How are you calcing that lost HP?
@@mistercbody Alright, I missed the explanation, but it doesn't really make sense to me to call that wasted HP, since the goal is to calculate cost effectiveness. Wouldn't it be better, in terms of a cost benefit analysis, to determine the cheapest method to otherwise achieve what the max potion or full restore would have achieved? I understand that would have taken longer, but isn't that the point, to show just how badly these items are ripping you off?