Ultra moon would have been easier. You would get Araquanid and salazzle instead of lurantis and alolan marowak. Marowak is better than salazzle butyou already had a grass type which makes lurantis a pretty wasted encounter. Plus you would get todegemaru over vikavolt which is much faster and relatively better typing (since its not a monotype, the 4x weakness to ground isnt as relevant) and a far superior ability considering you already get a flying type in aerodactyl. Also, while rhibombee is cracked, you already get a mimikyu which means you run rhibombee as either a dupe fairy which isnt good for type diversity or as a bug type which just isnt good. And most importantly, you would have to fight wishiwashi instead of araquanid which is just much easier. As for eeveelution, sylveon is good but outclassed by rhibombee and mimikyu. I would have suggested a vaporeon in this game (to compensate for no water type... I dont count omastar... lets be real, its trash... sorry lord helix) or either an umbreon or glaceon for ultra moon (preferably umbreon since glaceon is only available right b4 the league). It's a shame that zygarde and type null arent available pre-league but I get why.
@@mudkip8972 the challenge is ultra sun/moon in itself. The fact is that this game was not made to do nuzlockes which doesn't mean that it's impossible but it loses the very important identity of strategy. It makes it almost impossible to face certain fights without sacs from an already incredibly little encouter pool. A nuzlocke is a challenge but it's also a game and should be enjoyed and having the extremely high expectations on youtubers to always pick the hardest itiration of a game is foolish and damaging to the community.
@@Christianramz3434 ok I understand that but the option should be there to not pick the hardest version of a game. Players shouldn't have the expectation to pick difficulty over enjoyment and while I'm sure this run could be enjoyed, I think it would be more fun with a greater diversity of pokemon. I think it's entirely redundant to have 2 grass types and 2 fairy types when there is a just as difficult game with the option of getting different types. Now this isn't a jab at monotypes. I think monotypes are very interesting in how teambuilding can make very similar pokemon different but this run is not that. It's a run based off of the guaranteed game mechanics. Now I understand that this is just my opinion and I respect that others prefer the utmost difficulty but as it is in this case, I would hate to have to shiny hunt for all of my pokemon only to lose some of them due to dumb things that just can't be avoided like the universal level threat that we, a 12 year old, have to fight.
Also, Gumshoos is such a cool Pokémon. It’s also fun to use (at least in my opinion it is) and has a great shiny. I tend to love a lot of Bug, Poison and Normal types. Especially ones like the early game rodent mons lol
absolutely love your videos! i get so excited when i get a notification saying you posted. do you think you could name a pokémon rachael? seems random, but it’s my cat’s name. i’d be so, so happy if she was portrayed in one of your runs :)
Nice video! I am attempting similar trial as well. How did you get past the teacher in trainer school? Also, I think you can’t collect all totem stickers until post game. (I think the last one is in Battle Tree)
For the ultra necrozma battle I used a mymakue(forgot how to spell it) to poison it and I put a focus slash as a back up defense and I watched it slowly die and I used dycidueye to lower his health to half