What sets the mood for me here is that everyone who died that day, their bodies were trapped at the deepest areas of the factory and then eaten whole. All the while, their loving families are happily at home, waiting for them to come back…but never found out what happened to them. Jesus Christ…
I still don't get how no one knows what happened to the workers, how hasn't any authority or the police, bothered to go to the factory? After 24 hours of disappearing you would think thousands of families would've called the police or hired detectives to investigate the factory. And once inside they would've been attacked by the toys.
This sounds like your watching a tragic incident as it actually happens, and yet, people are celebrating. This perfectly describes the Hour of Joy in its entirety. Well done Mob
Okay odd comparison, but this kind of reminds me of the Hiroshima and Nagasaki bombings. I think it’s mostly because of how almost everyone had died, and yet the toy’s celebrated. Also the whole black and white vision, but still, an odd comparison.
0:40 I feel like this part of the song portrays how horrifying the backstory of this game is. The smiling, cute and funny faces you saw as you first opened this game seemed inviting and kind... but then, after watching this, you understand. The eerie and horrific music puts the pieces together. Senseless slaughter. And after that, the shots of the hundreds of bodies scattered everywhere, in great heaps... Their smiling faces and happy eyes have seen and chewed things that we wouldn't be able to comprehend, and it all happened so fast. The Hour of Joy was probably the scariest thing in this entire game series. And to think of the families, happy at home, waiting for them to come back when they never would..
i think 1:06 is the part that describes depression and sadness and it rappresents exactly what ir feeled like to have all your co-workers dyng and their family waiting them to come back. but they never did.
For some of you guys wondering why hearing 1:06 gives that sad and depressing vibe, it may be like that childhood or “never seen again” vibe that most of you I assume had experienced. And here, all these co-workers besides you, had all gone avanished, never to be seen again. This really fits the theme as I can imagine what the hell and what form of realization is going on in the main character and the survivors’ minds, as it was probably heavily traumatizing.
To be honest, I would have to agree. The vibe of the whole thing probably shows how traumatized the player was, that all of his coworkers suffered when he didn’t know. The player wasn’t there at the time of the event 👀
とても共感します。 チャプター3では、様々なBGMがあり、どれも印象的でしたが、 その中でも色々な答えが明かされる、この場面にとても合った曲です。 The hour of joy(楽しい時間)という曲名(?)とすごく合った、犠牲者の悲しみや叫び、寂しさと、おもちゃ達の心の底からの楽しみ、狂乱などがとても綺麗に表現されていると思います。
It’s almost a sad tone. Like the kind of feeling when you feel a sympathy toward a certain type of villain. You understand their pain and motives, but you know how they execute their plan is morally wrong
In my opinion prototype here was good because 1.he help the other not be tortured anymore killing(using them) the scientist. And he become evil by the feeling of kill and he kill/betray his only friend(catnap/Theodore) so in chapter 4(or 5, or 6) there a proof that catnap/Theodore ghost Will take revenge on the prototype and help us. i Hope that because prototype Is a f"cking backstabber
@doralysmoncada1964 if you think about it Prototype could have mercy killed catnap and freed his suffering Prototype first saved Theo when he was electrified by a grabpack and now, history repeated again, and he was also on fire
Everybody talking about 1:06 being the most sad part but for some reason for me it's just 0:36. It gives off melancholic and nostalgic vibes, where you've confirmed your suspicion, you've finally found out and confirmed your theories but you never actually wanted it to be confirmed and so you watch on, in sadness and terror, as you are powerless to change it. All of your friends, gone, it's almost unbelievable. A feeling of acceptance comes over you, you know that you can't change it.
What hurts me is the fact that the workers that were innocent and had no idea what was going on at all had to die. Listening to Poppy after watching the tape hits it home. It was the scientists and the higher ups that were the bad ones. (ESPECIALLY Harley, as he was the one that created the Bigger Bodies Initiative). (1:06) Seeing ALL of those bodies during the VHS, in all of those rooms, leading all the way out to the room Poppy was trapped in during Chapter 1, so chilling. It's seriously tragic. "Scientists were doing things they weren't suppose to be doing, and innocent bystanders payed the price." This was something that CoryxKenshin said during his chapter 1 playthrough as he listened to the final log and I think it fits here to be honest. The Hour of Joy was horrifying.
I honestly hope Harley isn’t alive. He’s a monster, the real villain in all of this. I know 1006 was awful, I know the things he did was awful. But considering him and the other experiments were tortured, both adults and children, I felt he absolutely got fed up and ignited The Hour Of Joy as a way to end the torment. I believe they (the experiments) also killed the innocents to erase witnesses AND because they saw every human as the enemy. I feel sorry for all of them, even 1006 as evil as that bastard may be. These were once innocent people. Men, women and children, who had their whole lives ahead of them but they had it snatched away all because Harley’s sorry ass couldn’t ever man up and accept that the company was falling apart. None of these deaths would’ve happened if he just would’ve taken the L.
@@selinalee1077it's confirmed at the Poppyplaytime wiki that he's dead so basically he could've experienced the hour of joy killed either by the prototype or other toys
@@Bowtiethesilly2023Chapter 3 alludes to him likely having died long before the Hour of Joy. The tape where Leith is talking to Theo/Catnap, it's implied that Harley died as they're looking for his replacement. Well, he's either dead or, potentially, 1006 managed to integrate Harley into itself like the other toys.
@@selinalee1077 ...isn't there a theory that CEO/Founder of Playtime co *is also the prototype* (i say "also" because i consider the prototype as a amalgamation of different toys...)
"I remember hearing every moment of it. It went on so long... So agonizingly long. They tried to hide, to run, anything to stay alive... I remember their cries: 'What's going on?' 'Why is this happening?'... 'What are those things?' *sniff Senseless slaughter, that's all it really was. They killed everyone. The guilty, the innocent, didn't matter. all that death... it didn't fix anything. And then, once it was all over, they dragged those corpses down below, where they'd never be found. And they... ate the bodies... to stay alive. The prototype has to die. For this. For everything.
I don’t think there was a moment in Poppy Playtime that made me feel this tragic on the inside after seeing that tape but now I truly feel that emotion.
Everyone is talking about how much it hurts to see all the bodies under the calm music, but the real kicker for me is at 1:56, where Poppy is describing how the people reacted and how scared they were. Something about it just sings an aura of tragedy and pain when this part of the music plays, almost like when you combine the music of Stranger Things and IT (2017). The sooner the prototype is flatlined, the better 😖
Could you actually imagine if something like this happened in the real world? Jesus imagine some lone urban explorer just stumbled across this absolutely massive factory in the middle of some woods out in the hills, and basically recorded everything on camera just like we played the game. Imagine the legal ramifications and headlines we'd see afterwards. I think it would be the biggest news story in the world, in terms of the events that have happened. There would never be an end to a legal case. Like, you do wonder if stuff like this goes on in some places, at some level. Its strange.
That’s actually scary, I mean yes I’ve thought about what if this had happened in real life and how horrific it would be, but, I never really thought about what if it DID happen and we just never heard about it or someone kept it hidden from the public eye.
Been thinking this since Chapter 1. Imagine how shocking it would be if someone just stumbled upon an abandoned premiere toy factory, discovering they had been experimenting with children and making monsters out of them. It would really be the story of the century.
@@vince_c it would unsettle me. Like disturbingly bad. The story is absolutely awful and heartbreaking even though it’s not real, it’s a game. But if this was real, I’d be cringing at the thought of actual kids going through these horrible experiences.
the worst part is that even if they found out the case would probably never come out to light and if someone entered there they 95% would end up dead also because protagonism armor isn't a thing in real life
@@Dark_Physicseven tho they did test on them and experience on them the co workers and scientists didn’t cause them to that it was the prototype who allied them and caused them to do a rebellion on them cause they worship him as a god
@@Dark_Physicsnot everyone in that factory committed those tragic crimes, a lot of the people in that factory were completely innocent and had no idea what was happening
This chapter solidified in my mind that the Prototype is one of the best, and scariest main villains in Mascot Horror history. HE caused this. He planned this out for years. He killed hundreds of people. He seems almost omnipresent in the facility. He’s cunning, intelligent, and ruthless. It all leaves me with one thought… *How the hell are we supposed to kill this thing?*
Remember this is a reaction to "do you feel it"? He saw first hand how Harley didn’t care about what he was doing morally so 1006 followed in sawyers footsteps…
This music really fits the style of the VHS tape. I mean, it managed to scare some, managed to make some cry, and some it never even bothered at this point. But for me, it scared me and made my cry. Why? Well, we were friends with most of these co-workers and to find out many years later that the toys killed them? Well... That's a very sad and hurtful feeling. Amazing job capturing this, MOB Entertainment.
Yeah, now that I think about it, since the player wasn’t there on 8/8/96 when it happened, they came back to the place to find out what happened. What happened to their friends or people they knew. Imagine the pain and guilt they felt when they saw that VHS tape. The guilt haunts them forever.
The hour of joy has to be the most scariest and most saddest thing ever in poppy playtime history. Like Literally all of people in the factory dying from the monsters and then the remaining body’s in the factory were eaten by the monsters in order for them to survive. Poppy playtime developers really did wanted to take a darker turn to this chapter
@Darealijoestudios The worst of all is that it is confirmed that they cannot die from hunger but their anatomy makes them feel it the same or more than a human and can even reach more dangerous levels than that of a normal human if they do not eat after several days.
@@camiloernestoatenciolopez8294 So wait, they can still live while starving? Starving doesn’t kill them? God, I don’t know how anyone could live like that, that would’ve made somebody crazy and eating anything edible, even if it’s raw, spoiled, or still alive…
@@camiloernestoatenciolopez8294 This is like the first time I’ve ever felt bad for the people in a fictional horror game, I’ve never felt bad to anyone in a horror game because we’ve always suspected all the people died or demons are involved, but why this? What makes the difference? What makes this more realistic and sad?
0:36 this part really conveys the joy of the toys for me. It is distorted and creepy, but it sounds as if you have just completed a large obstacle and now peace is arriving. Well done as this conveys how the toys felt when going on a massacre
@@manueguti5985let’s think about this… We killed Huggy, he tried to kill us… We killed Mommy Long Legs, she tried to kill us… We killed Ms. Delight, she tried to kill us… And we killed CatNap, who also tried to kill us. That’s all the toys we killed, so you are correct! Though one more thing - it’ll also be justified if we kill the prototype, because at some point in chapter 3, we see a catnap scratched message saying “Dead by the originals command” likely referring to us or the people in the factory on 8/8/1995
I dont actually think it all happened in just an hour. I think the "hour" refers to the time, like "at this hour, we would go with the plan" sort of thing.
0:39 really hits me in the gut. You see everyone dying to these monsters, knowing that they were filled with agony, but you know, its too late to stop them. Too late to stop the cause of their agony. Then, when the factory's theme plays eerily and slowly as you see ruthless slaughter of the innocents. This company started as a man who wanted to make toys for people and help orphans to the public and innocent workers. Only to be a mad man doing experiments to his employees and the orphans to have less of a payroll and spend less
The reason why it gives the sad ending vibe at 1:06 and then 1:16 is because all the bad things that happened and its meant to make the player a little sad and think deep, after all the stuff happened, it was a bad past. All the killing, imagining the people crying and saying something like 'please.. i just want to go home' or 'why wont this end..?' 'I just want to see my family' if you know you know
The character we play as after all is an ex employee. Throughout Chapter 3 there are so many messages telling us guilt haunts us, welcome back, you used to work here. As if asking us if we ever felt a sense of guilt on the occurrence of the missing employees at the factory. It’s possible our character was once a scientist who too worked on the experiments but maybe while working there we realized wait it’s wrong and decided to leave. Now years later we are returning because Poppy possible called us back to make our way and still right the wrongs by destroying the prototype. Poppy most likely trusts us because unlike the other scientists we had a change of heart and not to further continue using children
0:40 - 1:06 makes you feel so hopeless. It feels oddly nostalgic, bittersweet, and teeters that line of hope/hopelessness while leaning more towards the later. This is the part that gave me chills the most. Then the graphic imagery of the dead employees. Man…
0:35 Part of this ost sounds like the reverse play of the company jingle. which is what got me fazed. It’s as if that is their true motif are played as much as the genocide shown before our eyes. A stark contrast to their jingle now echoing like a mask to the masses who brought these dangerous products
October 2021: I arrived at the Playtime Co. Toy Factory to find the missing staff ten years after they disappeared. February 2024: I found out that the missing staff I’ve spent the past two years and four months trying to find got killed by the monster toys all along and that I cannot leave until Experiment 1006 (The Prototype) is dead.
1:04 this theme with the images of thousands of bodies laying around as it eventually stops, and settles into poppy telling her story is very frightening.
Picture yourself being at the Facility that day, a whole hour of carnage. You're hiding and all you hear is screaming, running, loud noices, the sound of the Monsters feet as they chase people... terrifying thought to be in that place during that hour and unable to do anything other than hide.
So we know from them accidentally putting out the developer build of chapter two that they do actually use the Caretaker;s music as a point of reference. I can't remember which of the many songs in Everywhere At The End Of Time that calls back to the Burning Melody motif, but I wouldn't be at all surprised if they used that, or maybe "A losing battle is raging" as a source of inspiration. Either way, props to the composer.
This scene was so gut-wrenching. Despite it being called the "hour of joy", it was a horrible incident. What was anticipated as the liberation of the imprisoned and tortured toys, became a senseless massacre that brought nothing but panic, shock, depression, blind wrath, screams of terror and death.
It was probably called "The Hour Of Joy" because the children they are just trapped, in the bodies of toys. And in the hour of joy, they get escape for a while and be free.
The soundtrack is so terrifying and disturbing yet so awesome, I literally had to sleep with the lights on after watched the VHS tape from how disturbing and scared it made me feel 😭
1:05 Imagine all those children as a flashback, listen to their laughter, watch them play, with a hope of one day leaving there with a family, and then think about this tragedy...
The VHS remembered me the last scene in "The cabin in the woods", where all the monsters just start killing everyone randomly. This game just turned from 12+ to 16+.
The Hour of Joy was a major event that occurred at the Playtime Co. factory on August 8th, 1995. This tragic incident was sparked by Bigger Bodies Initiative and set in motion the events of Project: Playtime and Poppy Playtime. History On August 8th, 1995, at 10:45 A M., Kissy Missy was being relocated to Playcare via train. Fifteen minutes later, exactly at 11:00 a.m., The Prototype and his allies initiated a massive rebellion against their oppressors. In a tape shown by Poppy, Huggy Wuggy is first seen ambushing and attacking employees in the Main Lobby. Next, Mommy Long Legs is shown killing and dropping people at the Game Station. Another employee at Water Treatment is seen being swarmed and possibly devoured by a mob of Mini Smiling Critters and Mini Huggies. The scene then cuts to a hallway in the School where Miss Delight and her sisters chase a man into one of the classrooms before showing Kissy Missy knocking out the employees that were transporting her. Boxy Boo is then shown in a hallway tearing apart an employee before CatNap is shown in Playcare, seemingly looking for survivors while throwing a body onto the steps of the Counselor's Office. The final part of the tape shows various locations from the first three chapters, including Make-A-Friend, the Game Station, Playcare, and the catwalk leading to Poppy's Room, all filled with bodies. Although an emergency alert notice was sent out to warn the workforce, nearly everyone within the facility, both guilty and innocent, was slaughtered by the toys in the factory. Their screams can be heard in the background of two separate tapes. The remaining survivors, including Leith Pierre, were forced to hide while attempting to escape, and their fates are unknown. The sudden disappearance of all the employees led to the closure of Playtime Co, though it remains unclear if any investigation was ever launched. The toys later referred to this rebellion as "The Hour of Joy," with the Bigger Body toys remaining in their previous locations. The corpses of all those slain were then brought to the deepest parts of the facility to be consumed by the toys as a form of sustenance. Eventually, this food source either dwindled or was cut off, leading to various toys turning on each other for sustenance before the player arrives in 2005.
Ok we can all agree that this part ( 1:06 ) literally sounds like they went into a flashback like in a movie when two characters who haven’t seen each other in years meet again.
Hearing this lullaby-esk music over imagery of thousands of people's corpses all over the facility is just chilling. Good job, Mob entertaintment, hopefully chapter 4 will be even better. Super hyped.
Such a creepy yet calming ost, Y'all went so hard on this chapter. With EVERYTHING. The gameplay, characters, story, osts, everything. Can't wait for chapter 4. Love you guys! ❤
I love how in the first chapter everything was a meme or joke to people, then progressively when the other chapters came, it started to turn into something more complex and 'terrifying'
Estaba esperando los audios oficiales de este capítulo, este le agrega una canción alegre pero le da un detalle creepy y más cuando sabes lo que pasa en la cinta
1:27 "I remember hearing every moment of it... It went on for so long... so agonizingly long... They tried to hide, to run... anything to survive... I remember their cries: 'What's going on? Why is this happening? What are those things?' Sniffle Senseless slaughter, that's all it really was... They killed everyone. The guilty, the innocent, didn't matter. All that death, it didn't fix anything. And then, once it was all over, they dragged the corpses down below where they'd never be found... And they... ate the bodies... to stay alive... Prototype has to die... For this... For EVERYTHING" -Poppy, 2024
Wow… I never felt so much chills in my life. All though this is a horror game, the hour of joy tape really made me tear up a bit. Just the bodies in the ground with the music playing gives me insane chills. The devs really went deep in this chapter.
Imagine crossovers like dystopia and amnesia horror like. Most painful moments when people in the building and city itself, got corrupted and killed by bio experiment go crazy. Must be their insanity party hunt. Sad and tearful.
This is perfect. This is exactly the soundtrack for discovering a catastrophe on recordings. Feeling sad, angered, powerless, but knowing it happened and you can't change it.
I love how the music is kinda uplifting. Like, don't get me wrong, it's eeriee as all hell, but the it also feels like the music is... celebratory in a sense, in the beginning part at least. Almost as if that's how the toys felt when the Hour of Joy took place.
Its disturbing to think that They had Families Still waiting at home for them to return... Its sad they never got to see tjem agaun 😢 i sat there in silence after watching the VHS. That's the only Soundtrack thars giving me goosebumps since the FNaF 6 ending. And to think the children had ni control on themselves at the time is more unsettling cause the prototype had full control of then and they forgot who they where. This would also probably make sense of why Most the Toys hated The Prototype on the 8/8/95... 😢
1:06 This part sounded like, All of your happy memories when you were a child, you remembered all the nostalgic childhood memories but you cannot play anymore because you are older and growed up now.
The feeling of "hour of joy" can be much deeper. I can imagine the chaos throughout the factory, dozens of people running to each floor. Noting that Playtime co. it was extremely large. therefore, there should be more than 2 thousand employees. At the factory's entrance door, hundreds of people leaving in despair. At Game Station, a crowd of people ran everywhere, including the train track, so I think many were run over by the train itself while it was moving.
Definitivamente ese VHS fue aún más aterrador por esta música acompañando. Hasta ahora me revuelve el estómago, y eso que vi un gameplay con alguien comentando. Pero me dejó inmersa y me generó una sensación de incomodidad increíble. No me puedo olvidar de eso Y eso significa que lo logró
con solo recordar ese VHS se te revuelve el estomago y mas aun si te sabes todo el contexto del juego, el solo pensar que hubiese sido si hubiese pasado en la vida real es aterrador
I feel like the first half of the music is some kind of anthem or summary for the revolution. It starts with a normal opening at Huggy's but second later a different tone of music sets in, maybe because how suprised and terrified were the people there. Later on, when those Miss Delight clones are chasing a man, an eerie whistling sound are hearable. I think this sound resembles the many screams that the people have let out, because of pain, agony, or because they were terrified. Also when CatNap arrives, we can hear a sinister crackling sound, resembles the pure horror of CatNaps presence. And when the ambient, calm music sets in, we can fully say, that this is the end of the Hour of Joy... The other half is the conclusion or the aftermath. Days, weeks, months, even years have been passed. The monsters are still there and waiting for other prey, because they ate the humans, after they went below the factory...
Im digging the motif of "Deep Sleep" from chapter 1, it actually gives me nostalgia which is crazy since it feels like poppy playtime came out not that long ago.
The very different tone of this compared to almost everything else in this game just makes it even scarier. It’s just this awful distorted mix of themes that almost feels surreal. Like secrets have been revealed, it just shows you how awful the event is.
This music is so calming and very... yes... I don't know why it sounds disturbing to you. It's all just music in my ears. But it also lets me understand the tragic story and the moment were everyone in the factory disappeared. I'm sure the most if the coworkers are just innocent people who wanted to be paid, make toys... like Poppy said, it didn't help them. The poor orphans. They're still these monsters they are now. And this useless slaughter... they could only use it to stay sane and NOT to eat each other. Even this doesn't help them. May you'll never forget the hour of joy