An alternate universe where Gladys has arms and can crawl would be both horrifying and amazing at the same time, if Valve ever got into real horror games, that would be a good place to start
also i think this version makes more sense overall, since the ending of portal 1 hints to the core spheres activating and taking over the facility (which they apparently did in this version of portal 2) but the final portal 2 just used that scene to signify that there exists a bunch of other core spheres i guess
It's terrifying to imagine Glados getting actual arms and appendages and the ability to move on her own. The only thing that's kept her in Aperture and not an active menace to the surface is that she is limited to the facility; she can move around only on pre-made rails with nobody to make more.
@@defaltdj1493 I was thinking of GLaDOS sticking to one room but you have to go through that room regularly and it gets harder and harder to hide from her and you have to book it to the doorway sometimes.
GLaDOS dragging her hollow chassis across the ground toward the camera using the wires we always assumed were just styled to resemble arms, is a special kind of horror
Oh wow I woulda never noticed that. But I will say, I like this early intro. I hope someday someone makes a portal 2 campaign mod that brings back some beta things like this intro. AND HOVER TURRETS! My favorites!
For context, technically speaking, Cave Johnson is the antagonist of the second Portal game. He killed volunteers and got called to court, he ran himself into bankruptcy and began using homeless people, and his own staff. And eventually when he started dying, he panicked and sped up research on ways to save a person's conscience. Soon after the team *forced* his wife into the machine and she went awol and killed nearly everybody.
Is anyone gonna talk about how GLaDOS goes completely ballistic after having a core fly onto her and how weighted storage cubes have cores inside of them
Cores regulate and change her behavior. If she get one on hers she’ll change drastically and that may jumble her sensors for a couple seconds, causing that reaction.
@Pixel the cat Since you destroy all the cores in Portal 1, I assume in this game you're supposed to explore parts of aperture to recollect these cores and put them back onto glados.
@Majd - Tech, Gaming, & More! Or she’s trying to get her old self back and seeking out other cores herself. You may have destroyed _her_ cores, but Aperture is full of them.
From the start. There were many Portal 1 concepts with her representing, if I am not mistaken, a Venera look-alike. Or was it just a mention from the developer? Dont remember exactly, but devs definetly mentioned it
1:31 Ok so when I first saw this I came up with a thought. What if GLaDOS was originally going to have memory loss after the events after portal one? The reason why I think this is because she starts talking about remembering something that happened but can’t seem to put it together. I think what was originally going to happen was that we would wake up back at our pod and we happen to stumble upon GLaDOS body. Through clumsiness we wake her up but she seems to have forgotten what happened. We end up having to use her help escaping the facility and making it back to the surface. It sounds like it would have been fun to see and it would be nice to see a more happy ’o’ lucky GLaDOS then just a sociopathic A.I. BUT HEY THATS JUST A THEORY! A portal 2 beta THEORY!
I would have probably been confused, considering she didn't have them before in portal 1. But if she had them previously, probably would have loved it lmao
The original plot revolved around finding cores to give her back her memory. It was replaced because people who played portal 1 didn't trust her and didn't do it.
... i think i am an idiot for taking a entire week to realize that she would say "cake" that sarts with "c" but since her memories were wipped out she doesnt remember that. I AM AN IDIOTIC MORON
And this always gives their games a funny tone, where their worlds are creepy lonely atmospheric horror master peices, but the characters hardly swear and are super nice and even the bad guys feel like they're from a Disney movie It's cool tho, I love their unique and werid but cool tone, they feel like the best of a kids movie and the best of a adult movie at once
I found a early beta of portal and it has a weird glad0s and a story like half life 2 beta: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IO9XlQrEt2Y.html
I found a early beta of portal and it has a weird glad0s and a story like half life 2 beta: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IO9XlQrEt2Y.html
GLaDOS should've been allowed to keep her arms Yes it's cursed, but I think it would add so much to the "I hope you brought something stronger than a portal gun this time" scene if she could actually point at you and things
Noticed that too. In the final game you can even see that same pipe you travelled through in this clip if you look at the same spot on the ceiling. There's even a red light at the end of the hallway which is also present in this clip.
Ok, a lot of these animations are pretty creepy, but 1:40 is just an interesting and funny scene. GLaDOS appears to have been rebuilt smaller, and notices this, and the part with her trying to remember Cake but saying Cereal is a good laugh.
I'm overjoyed with the intro we ended up getting with Wheatley that's become so iconic, but this concept intro is fascinating! Although I think it did reveal a bit too much of the test chambers too early and wouldn't have held the same mysterious rundown wierd facilitie tone
i feel it’d work if main test elements were hidden so you’d have to really look for them, and test chambers that are shown are ones that become heavily damaged
Some of this stuff is pretty unsettling, if I'm being honest. Imagine if, instead of the Portal 2 that we know in love, we'd gotten a Portal game that built upon the sinister and creepy tone of the first game?
@@cupoftea3499 me too! The Portal games we have already have their fair share of creepy and dark moments and concepts (Caroline turning into GlaDOS, the neurotoxin killing everyone in the Aperture facility, etc.) But maybe in some far away future we'll get a more creepy Portal game, y'know... if Valve ever learns to count to three.
@@oneosix106decena Yeeeesss. The early Portal 2 seems to have more of a darker feel to it. I like how the game actually turned out and I don’t wish they would have changed it, but still. It’s really cool.
An interesting take on the way Glados could have been used in this game is after many years of decay, Glados’s processors start to fail and she become less and less sane and stable as time goes on. We begin the game with Chel and Wheatley, but this time they may have to team up to fight Glados’s insanity. The story plays out as it did, Wheatley becoming corrupted and Glados becoming a potato, and except this time Chel might have to find computers to fix Glados or something.
Can we all agree that the new glados with early glados' expressions would just be extremely terrifying? Imagine that you just wake up at a place where you were before, and are forced to test "AGAIN" with the same robot lady, except she's gone insane.
I recently heard of a mod that turns Portal 1 into a psychological horror game, and this reminds me of that. I wish I could remember the name because it sounds fucking awesome.
This all looks so eerie and yet so cool. I love Portal 2 intro we have right now, but I would have loved to see the intro they have in this video with the graphics they use now.
0:35-0:53 Everyone's talking about how scary walking glados is but I'm here explaining how quickly I would have uninstalled the game if this was in the game