I love that it takes exactly 2.6 seconds for the portal to hit the moon and activate. The exact same amount of time it takes for light to get to the moon from Earth and back.
@@VOIDSenseMusic Yes, so 1.3 seconds for the shot to reach the moon (assuming it's travelling at the speed of light) and another 1.3 seconds for that information to reach Earth again
Gonna paste my relevant comment here: I just realized something: it is possible that in the ending, glados DID kill chell. It is a common folklore belief that when you die, you are serenaded and released into a field accompanied by your best friend. We see this exact thing happen. Directly after several guns are pointed at chell.
@@seanrobinson-old-4463 That's a headcanon that is far-reaching and completely turns the entirety of the game upside down. It would completely kill GLaDOS' character development, because it's been confirmed that she didn't actually delete Caroline, who was the source of GLaDOS' empathy in the end. Also, yeah, that entire song at the end is about *not* killing Chell, and setting her free with the hopes that she won't feel so bad anymore, which are the lyrics in the [REDACTED] part of the credits lol. Let's not reduce GLaDOS to that. She deserves more credit lol. It's literally the whole point of the ending.
"Carolyn deleted" Always struck me as dark, brutal, and so sad after getting to like the Carolyn side of GlaDOS. Basically like bringing out this feeling woman we've grown fond of and executing her in front of us.
@@Nekiplex Well, Portal 2 year Is unknow, someone days that only days passed between Portal 1 and 2. Others says years and others says that happens at the same time with Half-Life 2. Also, in The 7 Hours War United States was destroyed and "erased" of the Earth, no one remain in there after the war, maybe only Xen creatures
The ending implies the combine was defeated. That’s because you can see a intact ecosystem when you leave Aperture. And the Combine drained earths oceans and destroyed the ecosystem of earth. So they either were defeated or left earth and it recovered.
For some reason id want to go back, not because of the surface(the surface looks super cozy) but because I'd feel more home and special at the facility.
@@blazingshadow2669 Definetly not. At the end of portal 1 GlaDos warns Chell several times of the combine. „I have an infinite capacity for knowledge and even I don’t know what is going on out there.“
I so hate the fact that even over 12 years later portal 2 is still the best 5 hours spent on a game I've had and will probably ever have. Dude, the game is such a good balance of all aspects yet being compressed in just a few hours (I haven't done multiplayer because no friends lol), can we get a single game like this please?
I love how GlaDos says that killing Chell is hard while putting her in front of thousand of Turrets, which shows how really GlaDos has a real appreciation for Chell and doesn’t want to kill her anymore, she just wants her gone
Chell was killed by those turrets, the ending points to Greek mythology where you’d wake up in a corn field with your best friend if you got to go to heaven.
Nick Dixon Or it’s just a cornfield in Michigan. Endings don’t always have to be so grim. Then again if this was around the time of the combine invasion Chell’s probably dead
I went to Kennedy Space Center shortly after finishing this game. My wife watched big parts of it with me. Needless to say, "Spaaaaaaaaaaaaaaaace" jokes were made.
4:20 always makes me cry, just the music slowly rising to a final climax as the elevator ascends through the facility up through the ruined portions and then to the top.
It's even sadder when you read the translation. My dear child... Why don't you walk far away? So far away from Science! My dear, dear baby... Ah, my beloved! Ah, my dear! Ah, my dear! Ah, my little girl! Oh dear, my dear... GLaDOS, aka Caroline, is saying goodbye to her daughter, Chell. She wants her to stay as far away from her as possible because she's programmed to test and the only way to keep her safe is by sending her to the surface.
@@TechMaestro01 I thought it was maybe like Caroline’s mother after Caroline (glados) got transferred into glados if you don’t understand what I mean there is glados lore and stuff so yea
Dude that's like my favorite part!!!! This dramatic ascension to the surface. THE SURFACE. Seeing the walls and lights of the facility rapidly move downward shows that this entire facility highly esteems you and rightfully so. Everything rapidly descending before your eyes represents how far you've come and progressed through the facility, as what Chell has done all her life. And the SONG. Even if you don't know what the words mean, I feel like anyone in Chell's position would just naturally hear this perfect song playing in their head. But once you realize what the words are saying?!!!! WOW. Whoever said "Video games aren't an art form because they're hollow" straight up shouldn't be allowed to vote.
This is probably the most saddest and sweetest endings to a game. Honestly there's nothing quite like it. It was one of the most satisfyng endings I've ever witness.
the end is questionable; Chell is stranded in the mid of nowhere in michigan. HL2 happenend during the underground events, so earth is overrun by combines
@@crack4184 in lore the 7 hours war was not pleasant to earth. if the combine crashed in hardest where the resistance was the most, then imagine former USA devastated within first hour and remained largely uncivilized until now (aka when Chell re-emerged from the depths) .
Realizing that the implication here is that Caroline spent years and years hiding so that GlaDOS wouldn’t notice that she was in her brain, but for just a moment she gave into her emotions to try and save you; which allowed GlaDOS to find and kill her. She basically sacrifices herself for you.
Nah the Caroline part of her wasn't deleted, I guess the "Caroline deleted" was a way to insentivise Chell to leave and not come back. GlaDOS is still the same.
Yeah, the moon bit was so clever. The way they kept mentioning the moon dust throughout the game and then in that final moment seeing the moon itself through the collapsed roof. I'll never get that feeling again, when I first realised I knew what needed to be done. Shoot the moon! Beyond epic. Probably the greatest game ever made.
Y’Know, everyone always talks about how Wheatley and the Space Core are floating through space, but no one ever talks about how Rick the Adventure Core flies through the portal before anyone else. Poor neglected Rick.
It's even more heart breaking when you learn that GLaDOS, aka Caroline, is Chell's mother. When translated, the song says, My dear child... Why don't you walk far away? So far away from Science! My dear, dear baby... Ah, my beloved! Ah, my dear! Ah, my dear! Ah, my little girl! Oh dear, my dear... The plot goes deeper, but I'll leave that for you to dig up. Unless you want me to tell you everything.
GLaDOS: I can’t kill you. It is to hard. *puts chell in front of the biggest army of turrets in Aperature* *turrets start signing* Chell: are you ****ing kidding me?
she was obviously lying dude, she said that caroline memories maker her seen chell as a friend, but she know that caroline was her mother so by de facto glados is chell mom, and the part of her trying to act hard on chell and made her leave is because she loves her and doesnt want her to suffer
I think GlaDOS couldn't kill her because her coding had to put Chell through tests that had a solution, and Chell always found the way to sort them out. I don't think it was in her coding to just shoot her to death without any escapatory.
@@crashmania4685 Chell always found a Way to sort them out. GlaDOS knows that Chell had the possibility of Escaping them, which is how she could make the Traps in the First Place. That or she was able to go against her Programming.
GlaDOS probably assigned those turrets to be there before Wheatley took control on the main facility, just for some cases if GlaDOS was tired of Chell's shenanigans and she wanted Chell dead and lure her to the elevator -with a turkey leg dangling on the- -elevator's ceiling- . Also, Caroline was the only *unremovable* personality core GlaDOS has until now after those other personality cores who got incinerated. GlaDOS would let Chell die in Space and just continue living and testing with those Testing Initiatives GlaDOS made. But no, she didn't, because her consciences (Caroline) pushed her/self to save Chell. We don't know if Chell was actually the daughter of Caroline and Johnson or was just adopted but Caroline cares for Chell. GlaDOS (the robot) didn't knew that Caroline was inside her brain(?) so she didn't bother to threaten Chell with more deadly tests. But after GlaDOS was put into a potato, Caroline's consciences grew. (Maybe GlaDOS didn't have enough storage to process her own stuff in the potato because Caroline's consciences took over it) And after GlaDOS came back to her mainframe (The robot body), she found at that there is something lurking in her systems which was Caroline's thoughts and stuff. Which awoken Caroline's humanity and saved Chell. So, yeah, these are my guesses/explanations on why GlaDOS didn't kill Chell at the end because of Caroline.
at first, i thought they were just gonna shoot me, and then they started singing, i thought that it would be like a scary movie and i would die when the music stopped
Ethan Gilbert Actually there are some portal 3 rumors... www.google.com/amp/en.yibada.com/articles/amp/138077/20160707/left-4-dead-3-left-4-dead-3-gameplay-left-4-dead-3-release-portal-3-portal-3-release.htm?client=safari Sorry it's a really long link
After all these years I still find it amazing how much emotion they can convey with such simple designs. Both Glados and Wheatley is basically just an eye and they still emote so well.
@@GamersFourEver1 agree! i just came to this video to remember beating the game on my ps3 maybe ten years ago... such a great ending, glad people are still experiencing it!
I geniunely feel bad for Wheatley. Wish he didn't have to go to space with that core. If only all the cores made it in here with him, maybe he would have someone to talk with. For example, the core with a green eye. It can talk quite normally.
This ending song almost feels like an end of the Valve we all loved. Honestly, I would be happy if this is their final story-driven single-player game. I know we still want HL3, but I won't hold my breath for that to happen. This is the end of an era. Valve Software 1998-2011.
@@placeholdernameisplacehold7671 wrong. its confirmed to be never a thing. all of the writer already left and there's not even ANY slight of leak / clue from the writer, at least compared to L4D3 rumour with potential assets HL3 is officially dead after the writer wrote the actual ending of HL universe
Coming back to this video 10 years later and it still brings a tear to my eye. Still, to this day, this is one of the best, if not the best, game I have ever played and the best ending to a video game I've ever seen.
This game has a very twisted ending. When I saw the four turrets facing me I was like " GLaDOs you lying piece of scrap metal". Then when they started singing I was relieved.
There is a popular theory floating around that those turrets did kill Chell in the elevator. Her seeing them sing and the grass outside was simply a hallucination as her brain was dying.
The whole "happy ending was a dream and the story actually ended at the depressing part" is an old theory that get attached to a lot of stories with ambiguous endings.
im doing the same thing right now bro, i feel you, i remember listening to this so many long years ago, and now coming back older, i cant help but cry at this.
“Killing you, is hard.” This isn’t because Chell overpowers Glados. This is because Glados has a deep connection for Chell. She could have killed Chell in space or let those turrets turn her into bits, but she didn’t. We really don’t know what causes the feelings and affection that the android has for her because of the fact that she desperately wants to remove any sort of Caroline’s past. Yet at the same time her motherly instincts wanted her and wants her to be ok. Glados is the most complex character I have encountered. The simultaneous feelings of both understanding and feeling connected to her at the same time as hating her so much is achieved through such excellent writing.
That's what I wanted to say. Glados is a super intelligent AI who is constructed for pleasure-drived human-killing crazy science experiments. But she also has memories as her original, a human.. With every episodes she keeps restoring her humanity but remains as a machine ayway. Her contradictory behaviors toward Chell evokes the tension, with some odd saddness and lovable feelings to us. Her complexity is unique. I really love her. Glados is one and only character in he entire game history and will be.
My personal theory is that she only saved chell so that the relief that she got if she survived (or the sadness when she died) could be used to find Caroline. The reason she didn't just kill Chell with turrets is because Chell has fucked with her plans so many times that she is unsure if it will actually work, and decides she doesn't want to give Chell a chance to blow her up a third time.
Can't help but cry and laugh at the same time man... what an insane ending in such a compact amount of time... Portal 2 is seriously a master piece on SO many levels...
Damn, I just watched this again after the Hotel Transylvania ending reminded me of this ending, and I just... I just teared up during the turrets singing... I LOVED the HT ending, but after watching it again just now, I felt... cringe, but at least still mixed with SOME joy, even though most things are just pure cringe to me nowadays... however, this Portal 2 ending... no cringe feeling whatsoever... it's just... good. Good. Good...
I cried at this ending when I was little 😭😭😭 It’s just. The turrets did a little song and they sounded sad. And even GlaDOS sounded a little sad to see us go.
The incredible part about this, is that if you pay close attention to the opera, it talks about how Chell ''Won't go away from science'' about how she's her ''beautiful darling'' then you realize GlaDOS knows that Chell is Caroline's daughter, and so, her's, and she's singing her a farewell lullaby. This game is such a masterpiece, they don't make them like this anymore.
It's like a mother who wants her child to step away from something that killed her. The mother wants her to leave science, but the Glados part is in denial and keeps on testing her, while also trying to murder her. "stay away from science my child". It's a destructive thing really.
Caroline is definitely not Chell's mother. Chell is an orphan, and Caroline was turned in to GLaDOS long before Chell even existed. I find it more touching anyway if GLaDOS is an AI that simply came to care for a human on her own and not because she felt some familial obligation.
@@Ghost-kt9et actually is fairly popular fan theory is that caroline had an affair with rat man and that baby was chell (or possibly they dated before she was with cave and she got pregnant). Anyways, its pretty clear that chell is Carolines daughter, with the easter eggs and french turret song it doesnt become much more clear.
Tiffany The Thug People see what they want to see. It's just that though, a *fan theory* , and the reason it's so popular is because people love dramatic twists and also can't make sense of GLaDOS having any kind of fondness for Chell without there being a familial tie. For some reason it's hard for everyone to believe that an AI could simply develop an attachment to a human. The song doesn't confirm anything because GLaDOS' voice actress herself said she just scrapped together some of her bad high school Italian and to not read too much in to the lyrics; The "my sweet baby" (or whatever it was) line people always point to to prove that Chell is her daughter isn't actually literally meant to mean "my child", but is a general term of endearment (we even use "baby" in english to address our significant others). Once again, it makes GLaDOS' character development far more meaningful if she developed the feelings for Chell ON HER OWN and not because she was Chell's family in another life.
4:55 i have some kind of mandela effect type of memory from the moment where Chell turns around i remember seeing The Citadel really far away on the background
I think I have seen photos of futuristic cities with a foreground of grains fields too, the movie Tomorrowland comes to my mind (though I'm not sure if that on itself is a mandela effect). If you ever saw one of those and knowing how Portal and Half Life are connected, it isn't weird to think you would link those two concepts. It would be a interesting reveal though, but maybe if it just looked like a indiscernible futuristic city.
I still remember the massive grin I had on my face when I watched the final cutscene and the credits. Just me, alone in my room at 2AM, smiling like an idiot. But yeah, you're spot on. That's the reason Portal 2 is my favorite game to this day.
@@captainfunrock Here's an even funnier fact: Chell and Gordong Freeman from the Half-Life franchise are voiced by the same person. Yes, one person voiced two completely different characters of different genders and NO ONE noticed anything wrong. That's true acting.
I feel like people underappreciate Wheatly perfecting planning how to beat you in both not making the same mistakes and booby trapping the only way to resolve the stalemate
yeah but if you do nothing, chell could come up with an idea, because she is the only one that survived. Throwing bombs at her, would keep her busier and prevent her to cellect herself
The space bit is one of, if not my favorite, moments in any piece of media. The voice acting is phenomenal. The "I already fixed it, and you are *not* coming back." and "Grab me, grab me, grab me!" gets me every time.
I know right? The way he says "Grab me! Grabe me! Grab meeeeeee!" is just so heartbreaking, you know? He may be an asshole but leaving him in space to be orbited by the space cube is just a little too cold.
Griffin the black ice dragon “You idiot, turn left.” “Are you this dense? Turn right.” “Now i have to recalculate the nearest destination for you again..” “Oh, it’s you..” “You monster, go back.” “Keep straight.”
Honestly, this is one of the best endings to a video game that I've ever experienced. There is so much to unpack about the psychology behind GLaDOS' personality change, given that she's an AI with full sentience and has been sentenced to an eternity of isolation chasing the satisfaction of testing. Chell was the only thing that kept GLaDOS going, and I think she realized that in the end, what with Caroline's influence. I teared up when she told Chell to just leave but still sent her off with a beautiful aria. The passive nature of GLaDOS' sudden affection for Chell really sealed my love for her as both an antagonist and protagonist. I got chills when GLaDOS reached for Chell in space and dragged her back in, because I knew it wasn't for selfish purposes. It was a huge contrast to the ending to Portal 1 where Chell *did* escape, only to be yanked back into the facility for further testing. I laugh-cried when she even chucked the companion cube out for Chell. It felt like both a sarcastic jab (what with how damaged it is) and a kind gesture that suggests she hopes Chell isn't lonely on her new journey. At least that's how I saw it. It's pretty clear that this was Valve's last breath as a game developer. If this is the last true game of quality that we'll get from them, so be it. Portal 2 is by far one of my favorite games. Beautifully written, satisfyingly challenging and full of that signature Valve humor that I've loved so much.
I just figured out what the burnt Companion Cube is about. Portal 1 spoilers, click read more to get them So back in portal 1 we got a companion cube, and it helped us complete a test chamber. However, once we reached the end of the chamber, we had to throw it in an incinerator. This is the same cube, it didn’t melt, instead it got burnt. To be honest, it took me a while to figure out lol. Edit: for those wondering where, it’s at 5:00
4:10 I get shivers every single time. The song conveys emotion so well, I always think of the whole series and the emotion that shot through me every time I played the game. It's as if everyone at Valve was thanking you for playing the game and as the elevator rises you know the game is coming to an end and you feel nothing but bliss. At least that's how I felt it and it was honestly the most beautiful ending to a game I have ever seen.
It was the feeling of " I'm....finally going home! I am free!" This is one of the few games that bring tears to my eyes and it's difficult for me to cry. The cube thing at the end made me laugh as well.
If you translate the song into English, you'll find that it's a love song from a mother to a daughter. Along with much other tid-bits and such from the game, speculation and rumor has it that Chell is Caroline's daughter. I don't think GLaDOS actually deleted Caroline.
-Pao for those who dont speak italian, these are the english lyrics Dear beautiful, my beautiful darling. My child, in the estimation of the estimation. To my dear, farewell! My dear child, why do not you walk far away from science? My dear, my dear child. My Lovely. My dear. My dear. To my little girl. A dear, dear to me!
Hearing Wheatley panically and hopelessly shout "Grab me, Grab me, Grab me! Grab meeeeeeeeeee..." makes me kinda sad. Isolation is probs my biggest fear
@@xvx_cooldude69_xvx43 That's because GladOS' core corrupts anything that is plugged into it. You'll realize that when he first gets in the mainframe he starts glitching out and then becomes WheatOS.
I was sad and depressed, and because of that i focused on the words, it reminded me of the love between a mother and her baby, feels like the love of a mother on her death bed, 😢😢😢😥🥺😭
I feel bad for Wheatley. GLaDOS' power literally went to the poor guys head. He wasn't programmed to handle that level of control, so it's only natural that he went berserk. That's why, as soon as he's disconnected from that power, he immediately wishes he could take back everything he did.
Also, GLaDOS said she'd heard voices all her life. It could be that these same voices were tempting Wheatley and he just didn't have the sense to question them.
@@textexadecimal9340 The voices were the dampening cores from number one and they were the voices tempting GLaDOS to not kill everybody by flooding the enrichment centre with deadly neurotoxin until you destroyed the cores letting her have the ability to flood the enrichment centre with a deadly neurotoxin.
@@psychoumbreon12 Ok, I think you're right. What gets me, though, is how quickly she snaps back to evil when she's returned to power (of course she did express that she was too low on power for any intense thought).
@@annarubinchik9591 kind of, they were the things corrupting wheatly to make the core transfer from him to glados possible again. but they also made him more dangerous.
There is two refernences to myths and popular culture. 1.it isn't over till the fat lady sings And 2. It was said in Ancient Greece, when you die, you appear in a wheat field with your best friend
To support this: the ending of portal 1 shows chell outside the aperture lab in a parking lot,but when chell goes out of the lab a second time its turned into a field. CONFIRMED
@@zainawad5483 its not like there is only one tunnel to go up . and there is fact that is been quite thousand years or more from the portal 1, and like some people think that the apocalypse has been end so might be human start a new day . but yeah who knows maybe get confirmed when half life 3 realese that fucking take 5 more years :'v
This ending is the best for me, my favorite is when they show the progression from being in a clean facility and goes up to the overgrown one which you met on the first levels. It's like, how far you've played the game, it gives a small reminder and recap until you finally get out from the facility
Cara Mia Addio is honestly one of my favourite tracks from the entire OST. The simple beeping of the turret quartet, who can actually be found in the game singing to the Opera Turret in a side area, (and if you look closely during the elevator rise, _every single turret_ is singing, even the sideways ones-but not the defective ones, they likely join in for the later bass notes), slowly shifting to a single turret as you rise into the main stage. And then as the Opera Turret starts singing words, every turret _including the Animal King_ joins her. All of these small, bullet-filled machines sing you off as you finally get out of a mechanical factory hell. It's an absolutely lovely and cathartic ending to an amazing game. The companion cube shot up at the end, the very same one you got all the way back in 1 and had to throw into the fire to complete the level, the charred yet still intact friend that clearly went on its own adventure, it makes it even sweeter. What a game. What a _series._ I'm still holding out hope for Portal 3, but if this really is the official chronological end for Valve's side of Portal (because c'mon, we got lots of fanmods to help expand the world a bit), this was a beautiful way to send it off.
I think it's probably a pretty safe assumption to say that I think the central core Mainframe that Wheatley got plugged into was probably in itself corrupted. Therefore it corrupted whatever core was plugged into it. That's why GLaDOS was so rational and helpful when she was in the potato, and that's also why Wheatley went crazy when he was plugged into it, but then went back to normal and genuinely said he was sorry when he was disconnected and left in space. GLaDOS resetting everything to keep it from blowing up probably purged the corruption from the Mainframe which is why she's fine after we wake back up and let's us go.
Or there is something called character development. Plus if you were a potato, you would also be nice to anyone around you. And if you ended up isolated in space for life wouldn't you also feel sorry for what you've done? The only thing that corrupted Wheatly was the power itself, not some mainframe bug. Glados probably really went through some character development while in the potato. And after all you are useless to her at this point, why use energy to kill you?
@@andreigirjoaba360 Maybe. Power was definitely a part of what drove Wheatley insane. I still think A.I. corruption was a factor as GLaDOS was completely corrupted when we switched her. Theorizing is such fun, yeah?
Well GlaDOS goes back to testing after the story in the co-op, what she does with the test subjects in the vault is unknown, maybe dejected releases them all. Or wakes them and forces them to continue testing
To be fair weatley was going to let you go he just wanted a few more minutes in control of the facility and if chill would’ve just said something she could’ve arranged a deal were he stays but she leaves but then glados had to open her stupid little mouth
I mean, i always thought it was corrupted. since when you plug in corrupted cores, it doesnt start off at 25%, but 50%, and each core adds 25%. So its safe to assume it was already corrupt before adding more cores.
"Its been fun, Don't come back" This was valves way of saying, nothing else will likely be made Edit 1: (Yes i know they tried to make a portal 3 in VR, Yes i know half life Alyx was out, but wheres the heavy update?) Edit 2: Guys stop replying I made an incorrect prediction aight
She is capable of lying. And given her passive aggressive tendencies, maybe she just wanted to give you one last scare. After all: "And now little Caroline is in here too"
@@Infernoplex2531 Knowing Valves track record recently, we'll have to see. I have high hopes for it, but it most likely won't be what everyone expects it be.
me too this game is my (bad english) "children life"? idk how to call it in english but its so amazing and i get very emotional too if i see this. i think i have to play the game another time
GLaDOS: *puts Chell in front of 5,000 turrets on Chell's way out* Chell: _"You could have just finally killed me!"_ GLaDOS: *"The data conclusively suggest otherwise."* "PLEASE LEAVE!"