Even the fan wiki points out the irony in Wheatly claiming that Chell did nothing but boss him around when she hasn't spoken a single word to him (and might not even be capable of speaking due to brain damage). I can't think of a single mean thing Chell had done to Wheatly prior to the betrayal. In fact, everything Chell had done up to this point was to help Wheatly. This moment of Wheatly betraying Chell and saying that all she's done is boss him around is even more hurtful because Chell hasn't done anything to upset Wheatly. All of it is just Wheatly projecting his own insecurities onto his only friend and pushing her away.
I like how Wheatley's go-to response is "oh, well, could a moron HIT you?" which is exactly what an actual idiot WOULD default to, because anyone could do it, and only the stupid ones don't think of the consequences.
@@Doc_Fun Who are you to dictate what can or cannot be stated in a You-Tube comment section? For what is a Comment section to this video, but a vehicle to make one's recognition of a scene into a written acknowledgment of a character's actions/traits and discuss them? I choose to be silent most of the time and that is my choice, if others want to discuss it I see no reason why they shouldn't be free to do so
@@oom-9803 I didn't say it "can't" be stated, I said it didn't "need" to be stated, and it doesn't. The joke is obvious, it should be easily understood.
To be fair, any living sentient being that doesn't have substantial control over their mind can completely lose it when given the power and authority to do pretty much anything. That being said, the writing was fantastic.
It's not the sheer knowledge of GLaDOS that made him insane it's the system that aperture made was almost designed to make you insane with the "itch" and the rest of it but not knowledge, knowledge doesn't make you insane the statement that says otherwise is just some insane Lovecraftian bullshit
@@spectralanomaly1683 Nah, the Lovrcraftian would point out that it isn’t the knowledge that drives you insane, but the inability to fully comprehend the knowledge that drives you insane. Cosmic bullshit at its finest.
Gets me every time. The emotion in her voice when she says that, powerful stuff. One of my absolute favorite lines if not just this game, all of gaming.
I'm just going to say that the moment when Glados starts talking about how she remembers Wheatley, Wheatley physically exhibits the signs of someone who "Knows where this is going but would really rather it not happen". You can SEE him fidget. If he could be pacing he probably would be. Turning away slowly because he knows what she's going to say and he doesn't want to hear it. That's some astronomically fine detail on top of all of this acting. Wheatley knew he was the "idiot core" this entire time. If Glados had known before hand I can only imagine the lengths she would have gone to in order to stop Chell for both of their sake.
The fact that they were able to make a glorified sphere attached to a giant robotic "arm" so expressive just goes to show how well the character designers and animators did on this game (or really any Valve game for that matter)
Lemme just say, The sentence "You're not just a regular moron, you were *DESIGNED* to be a moron." Must've been the worst insult GLaDOS has ever said. And yes, even worse than the time GLaDOS made fun of Chells Parents.
Well that and also the system it is now hooked to basically compels the core in command to test. Almost like an artificial instinct for the artificial intelligence. Think they mention something about that later its kind of an addiction as well that cannot be satiated by robots like GlaDOS attempts. The non permanence of the consequences of their actions is just boring.
There's a popular theory that its the mainframe which is corrupted, not Wheatley or GLaDOS themselves. Think about it. Wheatley was friendly towards Chell the entire time... until he was plugged into the mainframe. And then, as soon as he is unplugged, he goes back to being his old self and even felt sorry for what he did. GLaDOS, on the other hand, was evil the entire time, until she was unplugged from it. Then she started to act more and more like Caroline, aka her original self. But as soon as she's plugged back in, she "deletes" her. And while she does let Chell go, she goes right back to testing (as seen in the multiplayer campaign). And all these changes in their behaviour took place in the timespan of just a few minutes after they were plugged in/unplugged. So while I do believe that their personalities and the situations they were in did play a role in explaining their behaviour, this definitely strikes me as too much of a coincidence to be, well, just that.
I love how Glados’ veneer of sarcasm and superiority gradually falls apart as she gradually realizes she’s been outplayed. She degrades herself to begging and bargaining to avoid getting defeated.
I absolutely adore how wheatleys core separates when he becomes angry (calling chell selfish, being called a moron) as if it represents a pupil dialating out of anger.
I love how Wheatley looked at the tapes of your previous fight with GLaDOS after he took power, and "prepared" himself for your encounter by giving you white gel in his room and bombs with which to hit him. When in this encounter, had you not broken all of the turrets AND shut off the neurotoxin AND had Wheatley show up, Chell has about a 0% chance of survival, GLaDOS made sure of it this time. No portal surfaces, no projectiles, just you in a glass box surrounded by turrets and given neurotoxin if that didn't do it
Despite all Wheatley's questionable preparation, though, he does come incredibly close to winning, and only loses because he inadvertently gave Chell access to information that he himself didn't know existed, in the bowels of Aperture. Chell got incredibly lucky by learning that Moon Dust is what portal conductors are made out of, and Wheatley's booby trapped stalemate button *worked. Perfectly.*
He was designed to literally do everything wrong. That means he would actually do something incredibly smart, when required, so long as the end goal was incredibly stupid. Getting stuck in space with another AI floating around him saying the same thing over and over again, like nails on a chalkboard, was the worst thing that could happen to him so he found a way to make it happen without even realising it.
The animation on glados in this game was phenomenal. Valve magic can make literally just a moving yellow dot convey emotion better than a human in some games
6:30 it starts off with seeing how everything else around him is so tiny and insignificant like an ant, he's laughing from how awesome it feels. then the transition of the music being like. "we finally did it!!" to this indescribable feeling of evil. and the way wheatley's laugh changes from normal to an evil laugh is voiced so well.... the red lighting effect under him is just so good and the panels turning red and watching you. as if they are connected to his consciousness. everything about this is 10/10
The mechanisms of the arms beneath him acting like a part of him, the panels moving as he laughs like you're in his voice box, and him using the panels to intimidate you always fascinated me. The mechanical parts of the game are so well-done - those panels are repurposed to seem like vibrating vocal cords, to seem like eyes, to simply be more things he uses, and they're just square pieces of metal on arms. The way the lighting shifts from a white, making everything bright and happy, to a darker grey as Wheatly shows his corruption from power, and the subsequent drop to complete darkness other than the red underglow of the machinery when he goes against you, it all works so well to switch the mood alongside the music.
Valve writers are the only people who know how to actually make a good plot twist to make people upset and shocked Edit: Valve isn’t the only company I play games from and like. There’s tons of games from many companies that I enjoy, some are Star Wars Battlefront 2, Battlefield 1, Minecraft, Just Shapes & Beats, and Ravenfield. What I said about Valve being the *only* people who are good at writing is quite obviously a lie. Some great writers also come from Naughty Dog and Rockstar, but also countless more companies than just those. I can see why some of you are getting mad, and I hope this can help you not get quite as mad.
6:44 That "actually, why do we have to leave right now" is when it really sinks in that you're in for a bad time I mean, besides the evil laugh of course
The voice acting in this game is SO good. Glados’s voice actress does such a great job of being both genuinely menacing and funny. And Wheetly is just hilarious. Even the defective droids’ lines are delivered perfectly.
what’s even worse that wheatley directly slammed GLaDOS into the elevator before letting her go, basically his way of hitting her. He really is a moron
8:22 Right after GlaDOS yells "YOU'RE THE MORON THEY BUILT TO MAKE ME AN IDIOT!" I feel like wheatley's response to it is more powerful. He just gained control of the entire underground aperture laboratories and yet he lost control of himself to glados whilst she was a fucking potato that WHEATLEY TURNED HER INTO. Not to mention the shear weight of her words. No amount of power gained will change this purpose. The only thing he can do is simply deny it. His response is terrifying and depressing at the same time. The final "uh oh" at the end when he realized he hit too hard on elevator was also really cute. Dude got owned but still wanted them around. Best scene in gaming honestly.
Glados said he was created as a total moron and she repeated that few times, so most likely it’s not just an insult. At the end of the game Glados, while being attached back to the body, releases us and she doesn’t seem corrupted at all. She once only said that the system forced her to make tests.
@@Filya-chan I believe GLaDOS was already used to the mainframe at that point, which is why I think her personality didn’t change at all, while out of the body she still has her same old personality, only allying with you out of desperation. I don’t believe the body has any effect on her; only Wheatley, if you follow
Wheatley does seem sincere when in space, and honestly it’s sad that he’s stuck there without chell as a friend. But at least he has the space core as a friend and company
Wheatley was designed to only make bad choices. or rather designed to fail and what better way to fail then giving motivation to the person who's already proven they can get through the entire complex a reason to get through the entire complex and stop you thereby giving Wheatley the opportunity to fail as epically and as repeatedly as possible.
The transition from good to evil with Wheatley still to this day gives me chills, everything about it is so well-written and the music plays and changes at the most impactful times. Even Wheatley's laugh along with the music before he even does anything evil makes you think "Ooohh nooo..." because you just KNOW what he is about to become. Absolutely brilliant writing by Valve, they never cease to amaze us.
That's the point. Wheatley is so narcissistic that he either exaggerates or makes up things to make him seem much greater than everyone else, even if it makes no sense.
Usually when someone is stupid, that just leads you to think of them as inoffensive, but stupidity can be extremely dangerous, especially paired up with a position of power.
Stephen Merchant was easily the best person they could've hired for the role of Wheatley. As a big fan of the old Ricky Gervais podcasts from the early 2000s, I was over the moon to hear Stephen's voice in this game.
The way it feels like you are participating in a film is just so great. The voice acting, the amount of detail in animation. Most of the time stuff like this is done in a seperate cutscene. But not here. Wouldn't work here at all. I may be wrong but honestly, even in today's time I can't find such a similar scene that is done so good. As I said its always the cutscenes, not something done through models ingame.
That's so true now you mention it. It felt so immersive playing through this in a way that made me really feel the danger, and then the triumph, and then the gut-punching shock of betrayal and fear and anger happening not to Chell but to ME. I think that's one of the reasons it hits so hard and is so incredibly iconic.
*Space core gets attached* "Core corruption at 50%" *Adventure core also gets attached* "Core corruption at 75%" *Fact core gets attached* "Core corruption is 100%" *Wheatley just walks past central core* "Core corruption at 80%"
Till today, it astounds me how Valve achieved excellent acting that can only be expressed through the medium of video games and is saddening no one has really done it since. The whole dynamic of the robots having more emotion than Chell herself as a human with lines delivered like "I hate you so much" is just too good. This game's story and acting are better than what most of Hollywood puts out these days.
I remember GLaDos got this Spanish glitch (6:19) at the beginning of Portal1 too. And this make me believe there’s something seriously wrong with the mainframe, not the cores. In other words, it might be corrupted by some technical error or even sabotaged by somebody (like Black Mesa, I guess).
Well, the mainframe isn't completed. When the scientifics made the mainframe they made sure glados behave. When they made the cores, it made glados be able to lie. Glados made a bring your daughter to work day as soon as she woke up and then flooded the center with neurotoxins. Scientifics didn't have the time to finish her mainframe. All the info can be found in the lab rat comic
8:14 “I AM NOT! A! MORON! Well, how about now?! NOW WHO’S A MORON?!? Could a moron *PUNCH! YOU! INTO! THIS! PIT?!? HUH?!?! COULD A MORON DO THAT?!?!?*” Wheatley’s villainous breakdown
I remember playing this part and I obviously knew how I had to portal on, but I saw a small gap between the plates that launch you and the curved plates on the side so I tried just walking through that, fully thinking I wouldn't ve able to get through that way. I got through. Ended up being a trend of my playthrough, solving things without portals either because I wanted to see if I could or because I was too stupid to see the right way to solve it.
One thing I like about the voice acting here is how Glados manages to mix rage and contempt so perfectly in the "you're the moron they built to make me an idiot!" line.
I like to imagine at 8:35, Chell is looking up at Wheatley through that crack with either a really hurt face or maybe even tears, just for dramatic effect.
The bit where Wheatley starts speaking in a foreign language and says: "I don't even know what I just said, but I can find out!" Makes me feel if it wasn't for GLaDOS provoking him, and the serotonin he's delivered after completing a test starts to drive him mad he might've actually used that opportunity to become a smarter person, which is a part of why Wheatley is so tragic to me, he doesn't want to be a moron, and on a deeper level than just not wanting to be mocked either, he's *genuinely* curious to learn what it was he said, he was excited at the opportunity to learn stuff, and it saddens me that things went in all the wrong ways.
I appreciated how the Portal series took rather disturbing material and made it lighthearted, but the tone of this confrontation and the pain GlaDOS experienced really took me off guard.
I first saw this scene in a list of creepy moments in non horror games. It was funny as first, but then the way GLaDOS shrieked in agony as she was basically ripped apart from her consciousness gave me genuine chills. And the music didn't help.
So like, Wheatley is an intelligence dampening sphere that makes horrible decisions, meaning he goes through every possible option and chooses the worst one for the situation. Wheatley betrayed Chell because that was literally the worst thing to do. It wasn't completely because the power went to his head. It's in his nature lol
We aren't talking enough about "you didn't do anything. _she_ did all the work." When I first played this, that probably hit me even harder than Wheatley's U-turn. You're locked in this moment of despair and being more alone than you've been this whole game, you're reeling from being turned on by an ally, and then your (former?) worst enemy, a master of gutting insults, chooses specifically to show RESPECT for you as she lashes back at him. This AI who's never said a WORD in your favour. This is the moment that for the very first time, it actually FEELS like she's on your side, and because it happens before the alliance it fucking rocked me to my core to feel that in the wake of everything. I guess it makes sense - the absolute biggest highlight of Portal 2 for me wasn't experiencing Wheatley's betrayal (although it was great) but rather experiencing GLaDOS' grudging respect and the incredibly rich dynamic of her and Chell's alliance.
I know that you were waiting for all the dialogue to play out, but waiting for you to finally press the button was like watching a fly that just keeps missing the window you open to let them out
Honestly though imagine gaining conciensness only to find out you were designed and created to stupidify the smartest robot in existence, and when that fails everyone in the facility bullies you constantly for being a moron, and will always be a moron by design. With an existence like that, who wouldn't let the power go to their head immediately? After knowing your whole life you're a living mistake made to drag someone else down with you. To be fair you serve that purpose either way
I love how Wheatley's display of genius, where he speaks Spanish, is him saying "You are using the translation software incorrectly. Please consult the manual."