You are a Godsend! I've been wasting my time with Network Surface and Sweep2 commands. I was wondering why there were kinks and bumps and why match surface was useless. Kept thinking it was my own user error. I made like a thousand guide curves blowing my point count. The struggle was real! Kept doubting my sanity. Props to you. How come all the best youtubers are so underrated? You are so hilarious too.
So glad you're enjoying the series! Yeah I've watched so many Rhino tutorials where for the life of me I can't understand what the thinking process is. Even the paid ones suffer from the same insanity in my experience.
@@thirtysixverts Thanks for producing it. I was just limping by in Tsplines for the mean time, which obviously is almost useless for producing surfaces that can be offset and machined. Somewhere along the line I figured out the single span curvature thing and applied that to surfacing in Fusion, now I'm working my way back into Rhino so this is super helpful. All tutorials should start with the single span curvature concept; collectively millions of hours of headaches could be avoided. Keep fighting the good fight.
@@brianwilliams1094 I'll be doing some start to finish tutorials in the future for automotive, aerospace and product design situations. Currently up to my eyeballs with an automotive project, so it'll be a few months but I really look forward to expanding the channel this year.
Oh man, I got here binging your playlist because I'm trying to do what seems like a super basic curve in Fusion for CNC machining and I've been having so much trouble getting it to cleanly generate tool paths exactly the way I want. Fusion seems to give very little visibility into all this stuff and I'm sure my model has some crazy stuff like what you show here. You've opened my mind to a whole new understanding of this stuff.
Loving these videos - I work in architecture, so 99% of the time I'm using degree 1 which is a different (much simpler) ballgame, but this is so satisfying to watch and learn. I don't know if you were planning this at some point, but alongside all the principles episodes it would be great to see you model something, like the spitfire, start to finish. That would be awesome.
I have about 3 or 4 more videos of the fundamentals to finish, then I'm going to do a few full examples. Those will take quite a bit longer to produce though!
@@thirtysixverts Amazing- really looking forward to it. Don't know if you're taking requests, but I'd love to see your version of a classic car like the 69 Corvette Stingray or the Alfa 33 Stradale.
Im learning so much... You really explain it very clearly, and you are an excellent teacher. Im following along all the exercises. I used to use rhino years ago, then moved to 3ds max for visualization. Im mostly used to subD poly modeling. Coming back to rhino has felt great. Nice to move back to NURBS from poly. But this is my first dip into proper surfacing. Very happy to have found your videos! Thank you!
This video series is excellent. Also shoutout to my Modelling prof who would always tell us to use loft and srf from edge curves to get better results, he never went into this much detail and theory but it was great advise nonetheless
Thanks, this is great series. So far the only lecturer I've seen, who properly explains theory and shows how to build clean surfaces. To be honest after years of SubD modeling, Rhino toolset looks like mumbo jumbo... But at least thanks to your videos I'm starting to understand something in NURBS modeling. Do you have any examples of cleaning/converting those "rat nests", created with trash tools like NetworkSrf, to normal, editable surfaces? I mean situation when client gives you CAD file as input, and you must work from it, but you open it and see total uneditable mess. I've tried searching for tutorials on fixing trimmed "junk" surfaces, but found just 2 very basic videos.
this video was so funny. subscribed. im so new to cad, i literally just want to create a box for my photographs, and got displeased with the corners, remembered Jony Ive's iOS 7 redesign and how app icons werent roundrects but "squircles", then thought "could I apply this to my case", and here I am not even downloaded or used any cad software ever wanting to create grade A curves. you made me laugh, love your personality, thanks mate
Love the tutorials so far, wanted to say I think you are getting the rise in the middle from the sweep2 command because the rails get further apart, and it is scaling the cross section (in all directions) to accommodate? I think that manually snapping the height of those vertices to match the corresponding vertices at either end would fix this issue properly, and since its a single span patch its not too much effort
Thanks, actually i was really looking how to make simple and clean surfaces, it gets so bad with network surfacing, loft is getting better, i will try to work with surface edge.
You basically showed all of my rhino problems in a video haha. I think single sweep option is not even available longer in rhino 7. I think now they said it’s either simple or is not.
Hey there! I've been deep in an all consuming job for the past few months, but this has actually been on my list of videos to make! The short answer if you want - choose one surface edge of your 5 to split into two edges using the Split Edge tool. Which edge you split is entirely dependent on the specifics of the 5 sided hole, it should be fairly obvious. Once you've done that, conceptually you have two four sided holes that share a common edge that cuts across your five sided hole. The process after that will look very similar to my Y Blend video approach - which is to say they can be finnicky and time consuming, especially if you're aiming for G2 continuity. Hope this helps, I'll put out a vid when I can.
Laughing out loud when I heard your description of how people use "patch" - in my world, this is the equivalent of people 3D-printing a simple tube of standard dimensions 10 times on their FDM printer over hours, when they could just have taken a hacksaw to a bit of PVC water pipe and they would have solved their problem in 5 minutes...
Of course it entirely depends on your customer and expectations of how much work you want to do after machining. For me I would always rather spend more time making a perfect model than doing bodywork to fix errors after the fact. Once you start making multiple parts from the same tooling, it's extremely useful to have a better model for machining tooling.