This channel is dedicated to surface modeling with Rhino3D! Come on in, check it out and subscribe if you like what you see. #surfacemodeling #rhino3d #tutorial
Love this series - I'm just starting to go through it for the second time. First time just listening and watching, second time hopefully reenacting some of it, if that is the right word for it. I have 25 years of experience with 3D CAD, mainly as an archtiect, many times over the years using AutoCAD and its Mechanical Desktop Version for non orthogonal geometries, e.g. working at the office of Calatrava here in Zürich, but also for many of my own designs, not only architectural ones, and a number of architectural competitions, and even once having tried to draw an autmotive design (using Rhino V5 "release candidate"), more than a decade ago, first following a handbook and just "reenacting" its extensively detailed sample and then trying my own design: One major reason for me, putting this on hold and aside, (besides some at the time surprisngly important other factors), was my limited understanding of surface modeling (in Rhino) - even after working through many of the, much fewer, tutorials, available back then, and the 650 pages/ 2000+ screenshots handbook of the automotive example, I was lacking too much of the understanding your tutorials provide. I wonder what path I would have chosen, having seen this tutorial series back then. It is a real gateway opener to a (strangly) secret knowledge universe. Thank you very much for this access ! Please excuse my non-native mode of expression.
Awesome, thank you! I thought I was already proficient to some degree (haha pun) in Rhino, but you show me I’m not yet there 😄 I really like your examples, they’re easy to follow, especially when there’s a little bit of prior knowledge. Also learnt the term "rats nest of curves"! ^^
The sphere trick is all about creating an even trim back from the center - so the blend stays "balanced" or "symmetrical" if that makes sense. Glad you like it!
uhm... Nice, but when I try to repeat all your steps in Rhino 7 it doesn't work like that :( When I start Matching Surfaces one by one, it matches 2 edges I select, but breaks all connected! You match 1, it breaks 2. You match 2, it brakes 1 and 3. :( If I use MatchSrf and MultipleMatches it kinda matches, at least no visible holes, but Zebra analysis looks ugly :( And edgeanalysis shows final mesh is not even watertight. I don't know what I'm doing wrong, or is it v7 problem...
hey i was wondering if you could do a tutorial on the front part of a 2020 acura nsx there is an "E" shape on the front lower left/right of the bumper that i have been trying to figure out how to model to add to a shoe design and i can not for the life of me figure out where to begin and how to accomplish this. If not can you point me in the right direction on how to do so? Thanks and love your videos!
Just a reminder that your Rhino surfacing tutorials are still unmatched. Now that Plasticity has taken off, there have never been more bad surfaces to repair.
Incredibly useful content, has made my two industrial design internships a lot better! Would appreciate more content, even if it’s a paid student course!!!
Thanks again. Great series! Slowly surfacing in Rhino starting to make sense... I have a question about measuring/analysis of surface matching. New version of Rhino have only Emaps, Zebra, and EdgeContinuity. The last one gives some (limited) numerical data for selected edge pairs. What's your opinion on that tool? Is it good enough or... That is enough reason to stay on ancient ver 5? Most modelers on youtube use just visual zebras, how bad is that for your final surfaces quality?
Thanks, this is great series. So far the only lecturer I've seen, who properly explains theory and shows how to build clean surfaces. To be honest after years of SubD modeling, Rhino toolset looks like mumbo jumbo... But at least thanks to your videos I'm starting to understand something in NURBS modeling. Do you have any examples of cleaning/converting those "rat nests", created with trash tools like NetworkSrf, to normal, editable surfaces? I mean situation when client gives you CAD file as input, and you must work from it, but you open it and see total uneditable mess. I've tried searching for tutorials on fixing trimmed "junk" surfaces, but found just 2 very basic videos.
Hi, great tuto ! I learned a LOT Could you make a video to explain how to have an airfoil shape based on points, with a clean curvaturegraph ? I guess the solution is juste to build much simpler curves "by hand" without the interpolate command, and then run the match command between them, without getting to far from the original shape by point editing, but i'm not sure if this is the most efficient way.
There's an entire, hour plus long video I have planned on this very subject. You are definitely on the right track in concept. These days I like to make the rear ~95% of my airfoils with a single curve (one for the top, one for the bottom). The density of this curve is entirely driven by how big the final object will be, your deviation tolerance target to the original airfoil, and whether you can see any obvious flaws in the source data - which you very often can! Since most (but not all) airfoils have more curvature at the front end, I will often skew my CVs towards the front. For the leading edge, I make it with a G2 single span blend between the top and bottom surfaces. Hope this helps!
Oh man, I got here binging your playlist because I'm trying to do what seems like a super basic curve in Fusion for CNC machining and I've been having so much trouble getting it to cleanly generate tool paths exactly the way I want. Fusion seems to give very little visibility into all this stuff and I'm sure my model has some crazy stuff like what you show here. You've opened my mind to a whole new understanding of this stuff.
Hello, if I am trying to create a ship model hull, fully single span, with a complicated shape, is it okay to change the weight of my surface control points to as high as 100 as I am trying to get a 'flat of side' for my model. All looks well in the 3D model, but is this good practice?
Excellent! Only 128 "likes" What?? There should be more kindred spirits, yeah? One of your earlier episodes mentions that curves have to be good. This episode shows why :-) I'm afraid to look at my work now, but will, and grin and bear the truth..
I have been trying to follow how you do noses on aircraft, and understand some but not all of your technique, I think it's mainly my lack of experience using Rhino, but what about how you do wing tips on aircraft, would this be done the same way
I'm trying to do a guitar neck, where the back of the neck transitions to the neck heel and the neck and outside of the neck pocket are tangential. It is the last hurdle before my guitar is finished and it is so aggravating. I think your tips might help though. I hope so.
Amazing series of tuto ! But i never ever had a watertight jonction between the little rounded corner and the bigger 4 sided surface, where the trim happen. I watched every single tuto from start to end and still it doesn't work for me. (I am in rhino 6 for mac) It's really annoying and i can't figure it out, does someone had a similar issue ?
My match Srf between the little rounded surface and the bow srf doesn't make it watertight .. I recheck and recheck every steps and i don't get it, did someone encountered the same ?
Thanks for this but I have some question to insertknots.Doesn't it better to up the degree with control points? If using insertknots, it can't be singlespan srf.
Probably the best-kept secret on Rhino Surfacing. Thank you, Kyle Houchens "see Rhino 7 Glue Gun Build" for pointing us to this tutorial. I'm still debating though which is better... Your training methods, or the content??