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Prince of Persia Rotoscoping 1986 

Jordan Mechner
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To create the animation for my game Prince of Persia (1989), I videotaped my brother David (then age 15) in our high school parking lot in Chappaqua, NY.
More behind the scenes at www.jordanmech...
French : www.jordanmech...

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2 окт 2024

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Комментарии : 65   
@nixneato
@nixneato Год назад
This is so recognizable, it's awesome. Jordan, how does David feel about having become a true legend in video game history? His moves are unmistakable to anyone who loves the work of pioneers such as yourself, it must mean something to him :)
@JordanMechner
@JordanMechner Год назад
Thanks! My brother has become a legend in so many other ways since (starting with becoming a 5-dan Go master at the age of 18), that climb-up from a dead hang is the least of his accomplishments. But I think he's forgiven me :)
@성이름-u4n7l
@성이름-u4n7l 11 месяцев назад
Thank you Jordan mechner. You are legend of legend. Prince of persia is never forgotten. You are genius!!
@Goddisz
@Goddisz Год назад
I remember there were two rotoscopy-themed games that I had when I was a kid, Prince of Persia and Another World. Good times.
@OnafetsEnovap
@OnafetsEnovap 4 месяца назад
This game took the best part of 4 years to develop if the dates are anything to go by - 4 years of love and passion, and the result shows in the final game. A game which turns 35 this year... wow, I feel old just typing that out. :)
@tantodetodo
@tantodetodo Год назад
The first game i played in my life. I was a little boy, in Argentina, with my first pc, and you, your brother, and the prince of persia, made me so happy. you gave me so many hours of dedication and started my love for videogames and development. so thank you for bein there in my childhood 👏🏽
@adriannuske
@adriannuske 6 месяцев назад
Best part of being a kid in the early 90s, when videogames and movies were pure magic!! Now, kids give everything for granted and have long lost the ability for wonder. I loved your games back then, it was like reading a book: not all colors were there, but they were...
@JordanMechner
@JordanMechner 6 месяцев назад
So true. When we read a comic or graphic novel, our imagination fills in what's between the panels. A more photorealistic rendering with greater fidelity is, ironically, more forgettable, because our minds contribute less.
@adeel256
@adeel256 Год назад
The is pure love. I can't believe this is real. I grew up playing bootlegged POP1 from floppy disks in late 80s on a monochrome XT (green screen) in a third-world country. There was no concept of user-manual to provide context. Heck, I could barely read English. This game is a myth of my childhood and so many other kids of my age, who won't stop raving about it.
@stevetb7777
@stevetb7777 Год назад
It's incredible to see these things now. Jordan Mechner, I remember seeing your name on that loading screen as a child and thinking "This Jordan Mechner is a GENIUS!". I was not wrong. Congrats on being you, and making countless amazing memories for people. I still remember the first time I saw this game boot up. I was already mesmerized at the title screen and the incredible music. Amazing!
@JordanMechner
@JordanMechner Год назад
Thanks! The music was composed by my dad... I was lucky to have great family support! :)
@Octamed
@Octamed Год назад
@@JordanMechner Wow, that's actually quite incredible as it's so perfectly part of the game. I just finished a PAX Australia expo where I help run the Classic Gaming area and had an iMac with PoP permanently running for 3 days. Everyone knew it, even the younger ones.
@Last669
@Last669 5 месяцев назад
Time when games were made with love, there was truly a concern about delivering a quality game, paying attention to animations, simulations, and sounds.
@babyboy1971
@babyboy1971 8 месяцев назад
This is incredible! I just downloaded the demo for an Nintendo switch. I’m so excited for the reboot. I played this game when I was a kid and I loved it.
@sauravshastry
@sauravshastry 6 месяцев назад
I was born in 2008 but I don't know why I've played this game for like almost 5 years like till 2013-14 so yeah I'd really love to play this and CS:Go(I played cs:go and realised how good it still is )again it made my childhood and thanks for somehow making me see this
Год назад
Thank you so much for making this game. It was a very nice part of my childhood, first run it in my dad's company's XT Clone (nec v20) with an amber Hercules monitor that now have in my house. I love the noises of the ST-238r HDD makes when load this marvelous game. Greetings from Argentina!
@briozzoluciano
@briozzoluciano 6 месяцев назад
Haha nice... Seagate... I remembered testing the conservation of angular momentum in a rotatory chair with one ST238 in each hand... Nerdiest moment of a nerd
6 месяцев назад
You gave me an idea!!! And i still have some faulty ones...@@briozzoluciano
@ROMANTOROJ
@ROMANTOROJ Год назад
Prince of Rotoscoping ⚔🏃
@Flebreton34
@Flebreton34 11 месяцев назад
Very cool Jordan. Hope you're well. A bientôt.
@ZuZuPaPa88
@ZuZuPaPa88 Год назад
My favourite game ever ❤️
@CarlosGonzalez-gl1nu
@CarlosGonzalez-gl1nu 6 месяцев назад
Oh my God!! This is pure gold!! Thanks for sharing!!
@EzzeSoy
@EzzeSoy Год назад
I started practicing parkour since the PS2 trilogy. I liked all of your games tho, Jordan - i love the SNES version! Thanks, Jordan. Always my favourite saga! Marked me so much.
@hansifaaji
@hansifaaji Год назад
The Apple 2 version was my first dark magic moment in front a screen when I was kid. I wasnt be able to play du to my age but the animation was so hypnotic. You are with Eric Chahi the cool kids of that time. It's imprinted in my memory. :)
@olds86307
@olds86307 Год назад
seeing that beginning running clip that i've known for years and then seeing those line errors actually almost made me cry that just makes me worried about the other footage that you might've not shown yet (like the extended jumping and climbing clips)
@armandolario6665
@armandolario6665 Год назад
played both 1 and 2 many times, so fun and cute. This is pure art, congratulation Jordan ⭐
@briozzoluciano
@briozzoluciano 6 месяцев назад
Haha nice... Seagate... I remembered testing the conservation of angular momentum in a rotatory chair with one ST238 in each hand... Nerdiest moment of a nerd
@MegaMan87
@MegaMan87 Год назад
This was a Training Regimen for all Adventurers to be the Master of Tumbling! It helped for Tomb Raider! For the Drinking, We Used Gatorade!
@javilarg
@javilarg 3 месяца назад
Now I understand the origin of the quality of a classic. I must thank you for all those amazing hours I spent in front of my father’s MS-DOS PC.
@ElieHaykal
@ElieHaykal 8 месяцев назад
This is awesome Jordan! So many memories unlocked
@andreacorrieri2601
@andreacorrieri2601 5 месяцев назад
Thanks for this game, it was my playmate when I was 14 (I played it on the Amiga). You are great!
@pamelaandurielph2223
@pamelaandurielph2223 Год назад
I am absolutely impressed by the amount of hardwork that went into the making of this iconic game. I was really addicted to this game ever since I was a kid. You, sir, are a legend, and so is your brother!
@stylergh6191
@stylergh6191 7 месяцев назад
man you have created one of the best franchise ever !! you should come back to video games !!
@fable80
@fable80 Год назад
quando guardo i movimenti del fratello rivedo subito quelli del personaggio che ormai è nella mia testa. Emozionante
@michaelellams9105
@michaelellams9105 8 месяцев назад
I have never finished this game but if there is one game that will always linger in my head it will always be Prince of Persia. Awesome is how i describe this video seeing how the jumps and movement was done.😊😊😊
@petermazur2520
@petermazur2520 7 месяцев назад
This game influenced my life greatly. I became a software engineer because of it 🎉
@avengersseven1498
@avengersseven1498 10 месяцев назад
I❤Prince Of Persia
@superchaddi
@superchaddi Год назад
Having recently been seriously disappointed by the clunky shooting controls in GTA San Andreas, and rather unimpressed by the intellectual opacity of Myst's puzzles, I find there are many things I quite loved about older games at the time that don't hold up when one revisits them. However, the grace and fluidity of the Prince's animations still have something arresting about them. I think what's most interesting to me with these behind the scenes recordings (assuming that we are seeing all the relevant ones), is not the similarity to David's movements but the difference. In other words, while the template for the movement is clearly captured in David's actions, Jordan editorialises to produce a distinctive final product in the game. Whether these edits exist for either technical or aesthetic reasons or both (I am too ignorant about the process to know), they add a 'snap' to the Prince's movements that is not present (understandably so!) in the recordings of David. This snap, to me, is the most deft part of this, because it adds polish and smoothness without making the animation robotic or otherwise less authentic. Crucially, it leaves in just enough of the human imperfections of David's movements that we can believe the Prince is not some freakish superhuman who faces no risk, but a heroic man pushing himself to his limits as he faces a terrifying gauntlet. So, as I see it, the success of the Prince is a lot more than just coming up with the idea of using rotoscopy and finding a clever way of integrating that into the game. Knowing *what* to trace and what *not to* when editing the movement is what is most impressive. There are probably many who could have done the tracing itself just as skillfully, if not more so, and they would have been able to maximise the fidelity to David's original movements. What they would likely be unable to replicate, however, is the discerning artfulness in Jordan's kinetics, which is what makes this game timeless. Thank you for sharing this, Jordan, and for all your work. Edits: typos! I hate phone keyboards!
@JordanMechner
@JordanMechner Год назад
Thanks for that thoughtful comment! You're right, it was (and is) a fine balance between "realism" and ease of control. The movements had to be accelerated, exaggerated and made more responsive so as not to frustrate the player. (And as a practical matter, it took David so long to actually climb up onto that ledge from a dead hang, to reproduce it literally would have required more of the Apple II's limited RAM than the entire game !)
@superchaddi
@superchaddi Год назад
​@@JordanMechnerYou are most welcome! Thank you for replying! I don't work in this field at all, but it does seem like art direction is a far more reliable source of timeless quality than fidelity to realism. Newer games from big studios seem to run against this insight, however. Is there somewhere you have shared your thoughts on contemporary game design and art direction? Something longer form than your Twitter account? I am curious about how someone with your approach appraises current trends.
@JordanMechner
@JordanMechner Год назад
@@superchaddi Hi, I have a website at jordanmechner.com where I've kept a blog and posted various articles and other materials over the years. Also links to my books. I hope you find something of interest there!
@superchaddi
@superchaddi Год назад
@@JordanMechner I look forward to going through it. Thanks!
@wagonet
@wagonet 8 месяцев назад
I remember playing this a kid over 30 yrs ago. I recently am playing it now. Amazing game and still holds up ❤. You made a genre. Mind blown 🤯
@daaj317
@daaj317 7 месяцев назад
I just found your work. What you did is awesome. I want at least 50% of the energy you had at that moment. I mean... I did know the game, but not all the techniques and effort were behind it
@JordanMechner
@JordanMechner 7 месяцев назад
Thanks! Glad you found inspiration in the videos.
@Eddiereal
@Eddiereal Год назад
So great to see this! Love this game so much!
@hpr895
@hpr895 6 месяцев назад
Need videos of death frames
@reyfarce5697
@reyfarce5697 6 месяцев назад
Thank you Jordan Mechner for this gem, it was the very first game i saw my dad play on his windows 97 pc when i was kid. I even have a video recording of me playing the game for the first time and jumping with joy when i made the jump over the spikes in level 1 😂. Thank you for making those fond memories possible sir!
@southlondon86
@southlondon86 8 месяцев назад
I remember playing this on the Commodore Amiga circa 1992. It was mesmerising and addictive! The music, the graphics and everything are a great blast from the past. ❤
@haleman1704
@haleman1704 8 месяцев назад
Thanks for showing this fascinating footage. Prince Of Persia was part of my childhood on DOS and Gameboy roughly 30 years ago. Best wishes from Germany!
@user-tk1jj1cp9x4
@user-tk1jj1cp9x4 8 месяцев назад
Absolutely incredible. Writing a listicle about the most influential game designers for my work, had to include you cuz we all played the hell out of PoP as kids, and seeing this really made my day. Also, now I'm inspired to rotoscope a personal animation project. All the best.
@JakubEs
@JakubEs Год назад
"The Making Of Prince of Persia" is AWESOME book! Thank for your passion, @Jordan Mechner. Greetings from Czech Republic. 👏
@Bammer2001
@Bammer2001 9 месяцев назад
Did David ended up injuring himself in the process? That must've been dangerous.
@muzboz
@muzboz Год назад
LOVE.
@rgerber
@rgerber Месяц назад
not so easy to pull yourself up a ledge eh
@user-mind_
@user-mind_ Год назад
Je suis un joueur de go professionnel qui escalade le mur.😊
@user-mind_
@user-mind_ Год назад
Videotaped David running and jumping in the Reader's Digest parking lot.
@xaviercp2200
@xaviercp2200 Год назад
i played it when i was 8 years old
@garrybegley6087
@garrybegley6087 8 месяцев назад
Loved the game played it on amiga and Atari st.
@lobabobloblaw
@lobabobloblaw 6 месяцев назад
So cool seeing the human roots!
@neeravverma802
@neeravverma802 Год назад
Sir, will you be working on the new prince of persia remake?
@JordanMechner
@JordanMechner Год назад
Hi, you can see my comments on my website at www.jordanmechner.com/en/games-movies/the-sands-of-time/ (a few different blog posts address that in more detail). Thanks!
@imotasih.takuya.
@imotasih.takuya. 5 месяцев назад
もうやだ眠ってくれゴリ押し.
@messitup
@messitup 7 месяцев назад
megahit
@marklola12
@marklola12 7 месяцев назад
i never liked this game or games that used similar as the movements felt less like you were controlling the character and more like QTE
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