With the final boss, I've realized, its better to send DPS upstairs as soon as the boss health drops to 53-52%~ health. Because at 50%, she casts Inner light and teleports upstairs, that pulsating light looks deadly on higher keys/tyrannical. So its urgent that DPS are ready to pop her shield asap. What do you guys think?
3-4 boss dungeons are ideal, especially with lust timing. Weird 5 boss dungeons make lust super weird cause you end up doing 2+ bosses without lust and often lust doesn’t even line up with bosses pathing wise. Uldaman is a good example, not having lust for 3rd boss feels so bad but then you end up sitting on lust until 4th boss because lusting 4th boss ends up working out well for lusting 5th boss at some point. No matter what you do it feels bad, especially on tyran where no lust bosses end up taking 3+ minutes
At 02:00, it does appear that paladins and probably priests are the ones that can use the flaming orb of light, Dratnos -did- get a buff from it after the holy nova. Looks like the Ret Pally kick icon, Rebuke
How often do they do the 'Court of Stars' "do random shit around the dungeon that causes a boss to send a mini boss that otherwise would've been pulled with it and makes it impossible" thing? Is this the second time they've done that? Or did they use that design in dungeons before court of stars?
It isn't entirely the same, but the Alterac Valley boss has extra adds and a buff that drastically increases his and his adds power for every tower still up.
Not dropping your healing totems on cooldowns is really triggering when people need healing... You have 2 charges of it the whole video and nearly never use them.
How blizzard always manages to fuck something up. For first time every single dungeon so far seems so fucking cool and guess what. We are playing only 4 of them and 2 of shadowlands terrible dungeons