Seriously? I just found your video on how to improve my gameplay recently and just yesterday searched for better game settings cause I came back from a break and now you release this video. You are my hero :D
Thank you very much for this Vid Kajzoo. One thing I noticed watching your Vids, I allways have to turn the Volume up. It would be nice, if you could record a little bit louder
@@bbraun4966 what are you allowing yourself lol.. you can repeat what you havent understood on youtube as many times as you like. Just because youre old doesnt mean you need to give yourself those stupid excuses. Turn you brain on.
Thanks for the tips Kajzoo.. I changed my settings accordingly and I do feel that it does make quite a difference indeed. Removing all the clutter just makes the movement more fluid.
Back to changing my settings again. But this time a bit more informed about why. Read all the comments and replies for even more insightful reasoning behind a winning setup for your rig. Great video sir!
thank you so much. one of the take away is to try out server aim reticle again. i tried it years ago, didn't like it and gave it up. adjusted some of my setting according to your guide, also turned on server reticle. MAN, now i know why i always get ghost shell. on the first battle with the 121, full tier X game, i got 5.6k damage, fired 15 shots, hit 14 shots, penetrate 13 shots without one single gold round. i found that my ping is not stable, anywhere from 40-90 and the green light sometimes go red, so its annoying. there is quite a bit of lag but server reticle helps so much, i recommend people annoyed by their aim try the server reticle. thanks again!
Your aim settings are godly! Just got back into WoT after a few years absence. The difference between default and your settings is like night and day. I went from struggling doing 2k to doing 4-5k at t10! Big thumbs up for the tips!
Thanks man. Been looking for this for about a month now. Not bad newb. Couldn't figure it out on mod and didn't know all the same settings were actually in game. I couldn't figure out how everyone had diagonal lol. Pissed me off.
I have a small, but perhaps important thing to add for anyone using a gaming laptop and wishing to customize the resolution. Chances are your Nvidia Control Panel will not have the display settings shown at all, so a workaround is to set the custom resolution using the Intel Graphics Command Center instead.
"It also makes you tanks more WIDE" True story. Also true how it has helped my aim. One of the biggest things seems to be I can shoot the tank toward the end of when it is in my reticle and still hit. I have made clutch shots I have thought I was going to miss. Especially making light tanks seem way bigger than they are. So those damn ELC Evens are way easier to smoke now. Thanks Kaj
You were talking about having extra effects off, in sniper mode i agree, but outside sniper mode i notice it sometimes helps with seeing which enemy fired, i know you can also hear it but on some occasions it was a teammate firing instead of the enemy, any answer on this? Love the vid :)
Best videos ever. Game settings are just as imporant as game play. If your oppenent has a gams setting advantate that limits your options. Thanks your your continued help. -- Mike.
Just watched your video i think you mixed up vertical and horizontal planes. Maybe i heard you wrong but vertical goes up and down while horizontal goes sideways.
Some points might help some people but three of the points are outright wrong / misleading: 0:16 First of all, the Crosshair in World of Tanks is Serversided and you have to wait for it to move wherever you want to shoot anyways. Getting more frames than your monitors refresh rate doesnt do anything in World of tanks anyways. Its not a competitive first person shooter where miliseconds count. Also this drop in resolution for most people doesnt do anything because most people configured their driver to smooth non native resolutions. Scaling your resolution down so little wont even counter the performance loss the extra calculations for the smoothing takes up. 1:45 Secondly, Draw Distance only changes the distance in which you can see details on the map and not your render distance of any tank. The render distance of tanks is fixed for everyone. (It also doesnt affect trees and bushes and whatnot, only extra details arround maps like fences, cars etc.) 2:50 if you turn up Vegetation Quality but turn off Foliage transparency entierly it doesnt matter what you choose here, it isnt getting "a little bit more transparent" nor does it indicate thicker or more bushes infront of you.
0:16 That is exactly why server reticle will not deceive you. Getting more fps than your monitors refresh rate does indeed matter, although very small bit when it comes to making snapshots or shooting faster after you click the mouse button. Resolution downscaling does do a lot actually, even attached a guide how to do it, I was not talking about performance improvements, but about different aiming outcome once said resolution has been lowered. Draw distance does remove some objects that might be in your "way" while aiming at targets at longer ranges, I do not stand corrected here either. As for the vegetation quality maybe, yet still easier to use the lowest setting because that helps you tell the bad bushes apart from the good ones based on their ingame visual appearance.
@@kajzoo For me this still doesnt make any sense. Either my non native english fails me here or the reasoning is completly off here. Changing your resolution from 1920 by 1080 to 1800 by 1080 is a difference of ~6% less pixels that need to be rendered. The framerate gain on PCs isnt parralel to the pixels you have to render. Even if nothing else is considered here (no Performance loss for scaling, no output matching whatever), this jump would gain you at best a difference of 6% but you lose a whole lot of picture clarity. In reality most people cant even gain close to 6% performance with this drop due to their default driver config trying to smoothen non native game resolutions to better match the monitors native resolution. This resolution drop is soooo tiny that most people getting 100+ fps anyways wont feel the smoothness difference but will definelty notice the overall added blurryness of the picture. I also dont know what you try to tell me with "That is exactly why server reticle will not deceive you.". Of course it does somehow. It doesnt matter how fast your PC can pump out those frames or in which resolution you shove your crosshair arround, your crosshair is updated 20 times per second, no matter what you change in your settings. More FPS wont change anything because the server wont accept anything that doesnt allign with the servers crosshair anyways. Even if you turn server crosshair off in the options, you cant shoot until the server confirms the position of your crosshair (that weired delay some people talk about when turning off server crosshair). And if you actually didnt talk about the performance gain of a resolution drop, you kinda suggest differenet in your own wording. "Smoother aiming" doesnt happen just because you chose a non native resolution. Its possible that you might prefer this resolution but from a technical side this doesnt make any sense. Maybe its a placebo.
@@3mimin3 To word it simply, your mouse will have to cross through less pixels than before, therefore making its movement faster, or in other words "smoother". Try it out for yourself. My reasoning has nothing to do with the performance or video quality.
@@3mimin3 You are right about the resolution. Any non-native lower resolution causes the image to blur, so there is no reason to change the resolution especially since the game is not so demanding.
Everything you said here is true, if anything the guide is quite wrong on the technical aspects and is more a preference thing of Kajzoo himself. Reducing your vertical or horizontal plane to create more 'smoothness' is basically a non-statement in the first place. It's effectively the same as increasing your x or y axis on the mouse. I guess he played PUBG in the past since it's literally what the kids used to do for better fps. Funny enough the decrease of pixels is so tiny it doesn't matter. By creating a custom resolution you introduce input lag to the system since it needs to be rendered in a non-native resolution. Wot also has about 200 ms delay built in to how the game functions.. this obviously is imposed because the entire game is server side / accommodate for lower end users that are playing on soviet laptops from 1990. Having high fps in wot is good to have in the sense of having less motion blur and a generally smoother experience. Like playing on 60 hz feels horrible compared to 240 hz, but if you are used to it both will be absolutely playable. In technical terms, wot has a very low tick rate and is server sided. This game in it's core is literally designed to be playable on a potato, or dial up modem 10 years ago. Running ridiculously high fps will always feel nicer but will have no technical benefit over say the median 144 hz. Draw distance on maximum is also a horrible idea, it has no effect on tanks but purely static objects like buildings. Anything above the first tick just renders pointless stuff outside of the map and just tanks performance. My guess, is that wot players are generally pretty clueless, but for some reason some of them started introducing custom resolutions which strain the GPU additionally. This boosts the hz, voltage etc of the GPU so it can actually increase performance. Modern gpu's adapt to the amount of processing they need to do, and if a game like wot, that is very CPU intense, gets pushed into rendering more it could take some of the load away from the CPU bottleneck instead of staying in a lower boost mode. Especially since GPU scheduling is a thing in windows. Anyway this is still world of tanks. It's one of the slowest games known to mankind in terms of mechanics and user inputs. You have top players playing in all sorts of varied settings and configurations. In the end this game is mainly about positioning and experience. If someone can't be consistent in hitting shots it's more likely due to them just being bad at hitting shots and not technical restraints or errors. Even v-syncs induced delay has no real noticeable effect on wot's gameplay.
Good video . I use to not use server reticle and i use to have those where the F did that shot go all the time . I no longer get those almost at all . Server reticle is a must . It will feel laggy at first just give it time you will get use to it at least i did it took about a week .
Just as a tip, you don´t have to use the custom resolution to get mouse behaviour for a 5:3 ratio. Most modern mouse drivers allow you to separately let you choose speed for vertical/horizontal. And there are calculators on the web to find the perfect numbers to change a mouse to have 5:3 feeling in a 16:9 resolution. Either make the vertical slower or speed up the horizontal. A lot of old school players have adopted that as most have learned, or came from an era where you only had 4:3 resolutions, so you trained your muscle memory to work like that, then when you suddenly have a 16:9 screen you can´t hit for sh*t.
Terrain Quality actually matters... a lot... if you have it on lower quality, hitboxes of terrain and rocks aren't same as what you see... and if you use standard graphics, you can't use the best option, only second best
Hey kaj good video and all but i think draw distance setting does not affect on how tanks rendered it just renders the objects far away. Otherwise low end pc users would open topics like ''i am getting shot by tanks i am not seeing''
Thanks for the video. I am a hardware enthusiast so no way will I lower settings bar motion blur lol. I bought these ultra high-end machines for a reason :P. But I appreciate the rest of the settings a lot!
Motion blur is a must to disactivate in any game that you need awareness of what's happening in the screen if you're aiming for score results since it artificially blurs your image and difficoults your vision while moving your camera, but it's always up to you if you really like that effect ofcourse
@@Okmuchacho Motion Blur is an issue because of LCD panel tech. But even if you had an OLED panel, you'd still only turn it on if you are at 240+ fps / hz.
Or cheats today i was playing with 430u and enemy 430u* same tank was blamimg me for having cheats becouse I pend him 4 times in a row and he bounced 3 shots xD
The problem i have with standard graphics is, that the boulders arent rendered correctly which means that i often shoot a rock, because it looks like there is nothing there but the hitbox is still in the way. Am i the only one with this problem?
Wait, how does VPN help with latency if it occurs because of the physical distance between you and server? Otherwise terrific video, finally somebody addressing mouse sensitivity.
Omfg. I thought I was just crazy when I went from playing 4k resolution on my PC to 1080p on my laptop and my accuracy was WAY better on the laptop. I thought it was just all in my head.
Great video, thanks a lot for your share. But in many of your games I noticed that after you fire at an enemy, you usually auto aim on him... Is there a reason for that? Keep up the good work!
if you're using a flat screen display there is no point in running at 120 degrees FoV. at most a flat display will support 100 degrees, any higher and everything will appear skewed. If you have a curved display than you could run higher FoV without making it look ugly.
Been playing since launch. I used to use XVM for a decade. Now I don't bother since most of its features are ingame now. The ones I use anyway. I haven't been playing much for the last 5 years due to just how the game is now. I will try these out and see if it helps me at all.
I did the settings changes like you show, and I had the best session that I think I might have ever had. My fav tank is the t67, I averaged just about 2000 combined in four battles with it just now. Pretty awesome! I have had 2k combined with the T67 in the past, (a bit more with my very best games), but I never was nearly so consistent! Thanks bud!
Sensitivy & DPI is most important since a slight mouse shake will mess up your aim completely. HP bar & other visual information you can get you should get im playing on max settings with sniper grass off & enhanched psychics since you will drive thru a fucking building and have an annoying piece of wood right in your gun gettings 300-340 FPS on 2560X1440
FYI - re: vert stab and buffering for graphics.. I turned those off and my GPU temps went UP!! After checking them back ON, it was fine... so maybe that's only good if you have a more powerful GPU?? j/s Most of the other graphic setting I already use, though... Thanks for sharing!
You're actually quite wrong about extra effects quality. If you turn them off you're not abble to perfectly see when you hit or not someone who'se sitting in a bush. And there are some smaller benefits of having them enabled at least a bit.
I cant do 1800 x 1080 I am only at 1057. How would the math work? *** edit, I had to continue in nvidia settings and go to adjust desktop size and position and go to scaling and swap it to full screen. Then it all worked. Also checked override scaling mode by games and programs.