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Procedural City Generator 1.2.1 - Quick Start Guide 

Coqui Games
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Опубликовано:

 

21 окт 2024

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Комментарии : 13   
@addisonjeffries4790
@addisonjeffries4790 9 месяцев назад
This is amazing! One thing I'm confused about, however, is where the meshes for the buildings are coming from. Are these hand modeled/gathered from a pack or does PCG come with building meshes by default. If it comes with the buildings by default, is there a way to swap them out for hand modeled buildings? Thanks for all of your tutorials and invaluable knowledge!
@CoquiGames
@CoquiGames 9 месяцев назад
Those buildings all come with PCG by default. You can swap them for your own custom buildings easily. I have a step by step tutorial on how to do that :)
@addisonjeffries4790
@addisonjeffries4790 9 месяцев назад
That's fantastic. Thank you! @@CoquiGames
@Latvian3Dman
@Latvian3Dman 9 месяцев назад
Thank You for update video!
@pacmaybz
@pacmaybz 6 месяцев назад
I'm doing a very similar project, however I'm stuck on how can I place the buildings on the tiles. I'm a beginner in gamedev and procedural generation, do you have any resources I could look into to learn how to do it?
@pacmaybz
@pacmaybz 6 месяцев назад
i already have the road layout and each tile where the building has to go, but I don't know how to place buildings according to the tile shape
@CoquiGames
@CoquiGames 5 месяцев назад
@@pacmaybz If your roads are splines you can get the location along the spline and then offset it to the right / left of the road. then test whether that location is viable for your building :)
@ChaseTheVase
@ChaseTheVase 9 месяцев назад
Keep up the great work! This is so cool 😁
@CoquiGames
@CoquiGames 9 месяцев назад
Thank you!
@LocNgVIZ
@LocNgVIZ 9 месяцев назад
This is amazing!!!
@willembuiting
@willembuiting 9 месяцев назад
Aaarchhhh! Not First!
@CoquiGames
@CoquiGames 9 месяцев назад
Someday you will lol!
@LoongKinGame
@LoongKinGame 9 месяцев назад
:Hi,I clicked this button and nothing happened ! At 7:19
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