Bro! You are the best out there. The way you teach and explain everything is so smooth. You go straight to the important stuff and you also have all the problems that could come up in mind. Hope to see a lot more from you!!
The volume builder and the mo-extrude is a pretty good idea! But I think I would use softbody dynamics instead ~ I'll give it a shot and see if I get anything interesting out of it
Sick video man! You teach 3D in a way that’s easy to understand. Could you do a tutorial on your rendering/post process? Everything I make seems pixelated or fuzzy when It comes time to render out.I can’t seem to get a render out that looks clear and crisp even if I’m on max render settings in redshift so I know I’m doing something wrong. Keep up the great work, trust me, we all appreciate the time and effort you take to create these videos!
Brilliant tutorials Lukas, always very educational. In the tutorial i seem to have a problem with my instances, the second lot for the goo doesn't seem to do anything and when i switched them around it just crashes c4d for me. Any ideas how to get around this problem pls?
Greetings, can I ask you in one of the episodes to tell you how you can do in C4D FX using standard tools? For example, a Godzilla beam or something similar? It's just that even about creating lightning in blue on RU-vid, only very old videos Thanks for this tutorial!
Great tutorial! Thanks for sharing your knowledge. One thing, I followed your steps but somehow the goo when played blinks. A sort of glitch. Any idea why is not consistently present?
How do you hide the Voronoi cracks at the start of the animation? Once I apply it to the object it shows up split in the renderer *octane* and shows up fully flush in the c4d view port. Ty!
Also one last question, my volume mesher keeps jittering through the animation. Ive tried Smoothing it *placed under mesher* , lowering voxel size, taking out the random effector. I am using a low poly "rock shape" So my polygons aren't all a equal shape... but they are all quads. Ived tried using a low poly and higher poly mesh also. The animation is so close just the mesh from the mesher is freaking out. Any idea how to cure this? I am using a rock model, but it isn't dense at all. ty very much!
I've got thesame problem, tried to reduce everything and slow it down but it still keeps jittering even with thesame settings as from tutorial. If you figured it out, let me pls know!
I had the same issue and could totally solve it by increasing the Segments of the Sphere by 200+ The animation will be a lot slower, but the jittering is gone :)