Some good early game eco sends are Fast and Hidden. Skip the slows, they aren’t worth it for the eco. When you want to take down your enemy p, don’t just spam. Look at their defenses and take advantage of any weaknesses. If they lack crowd control, swarm them. If they lack hidden detection, send hiddens. If they lack dps, send stronger enemies. If they don’t have any obvious weaknesses, send a mix of strong enemies and swarms of weaker ones unless you have breakers or bolts available. If you have those available, send those as they have respectable HP and are pretty fast too. TLDR: USE YOUR BRAIN (and math).
Nah, the strat is spamming the newest thing u unlock till wave 5 and spam those if enemy doesn't have g pyro Or shotgun, if they do just eco the newest thing.
This is pretty bad advice because you should always be sending the next available thing because it will give you more money. And spamming slows on wave 4 is extremely effective against 90% of towers people use in this game mode like cowboy, brawler, engineer etc.
I feel like having a wave desync could work to improve pvp, so if you're still dealing with a wave but your enemy is done, then they get to move on the waves without you, Its a very rough idea though, but i think with plenty of thought and balancing it can work
Something I want to see is all towers having a special balance in pvp, don't make them about progression like it is in normals, make them balanced around the pvp so there can be more variety in builds
I think when it comes to economy, they should try to balance around a rock paper scissors type approach, with cowboy countering enemy sends, farm countering cowboy, and enemy sends countering farm.
Next thing they should do is restrict using some event towers, some of them are busted (jester with poison as an example). Gladiator isn't a problem because no inf pierce. One more thing is to let people select what game mode they want to pvp on, with VIP not affecting it.
They should make you able to send stronger enemies early at the cost of lowering your eco for example sending a necromancer at round 10 but lowering your eco by 100
Idk I liked the pacing of the previous testing more, they just need to make it so when one player kills all the natural zombies then the round ends. The sends are way to grouped now which forces you to bring a bunch of AOE towers and the rounds just feel way too fast. I think if they improve the sends (add more spaced out zombie sends that are better for eco with more delay) and the pacing it can be pretty good. Also should probably have a way to choose loadout after map is selected since some towers like archer are bad on some maps.
3 event towers are hidden gems in this gamemode, it would be 4 but one event tower is much better than the other one that theres almost no reason to use the other one.
You still can pretty much send normal spam on wave 1 and then people will call out you for "zombie spam, ez noob L" when you're just ecoing. They really gotta make it so you can start sending them at like wave 3. Funny thing how all people who are complaining never bring in crowd control towers and then they cry.
My idea for Sending would be like this: There is 2 types of send 1:you send yo your enemy 2:you send to yourself 1:This would act like the actual one but instead of giving you a economy bost it will give only 1/3 of the actual one 2:in this case when you send enemys to yoursekf you will get a HUGE boost in your economy which can make you lose if send a lot this could add a( High risk / High reward )feature to pvp This is just a random idea i had i think it could actually work like a good feature you can still send enemys but is not the best strat
What would be the point to sending zombies to the other player other than to rush then? You just split the system into 2 and made it complicated to new players and redundant to veterans since they need to use 2 menus instead of just one. I’m all for high-risk = high reward but this feels like you’re over complicating it for no good reason
I don't like how you are so restricted on what you can play. Since spamming enemies is even more incentivized than before. My current playstyle is getting 2-4 shotgunners and upgrading them to lvl 2 for the bosses then getting a lvl 3 pyro for the armored and breakers then getting 2 lvl 2 golden minis and that's it. That's the farthest i've ever gotten because people just lose at this point which is like wave 17 I would then go for dj lvl 3, more minis, upgrade pyro to 5 and mortars.
I’m honestly a bit mad at how they nerfed pyromancer… FOR AN EXPERIMENTAL GAMEMODE. Look here, pyromancer was BALANCED with infinite pierce in mind. And now, they just go ahead & nerf it, as if this doesn’t have huge consequences. Okay, there’s literally a better solution to this: PREVENT PEOPLE WITH G PYROMANCER FROM EVEN PLAYING THE GAME MODE. IT’S THAT SIMPLE, THE SAME THING HAS BEEN DONE WITH FARM IN EVENTS, AND IT WOULDN’T RUIN A BALANCED TOWER. Oh no, shotgunner, paintballer, & executioner are now the meta, so we should just nerf them for an experimental game mode while not caring about their uses in the other 7 game modes. That’s definitely how you balance towers.
Alternatively, they could make it so towers are only nerfed/ buffed in PVP mode, while they’re completely normal in all other modes. But let’s be honest, it’s going to be pretty hard to implement that in the first place, and it’d get pretty confusing about what a tower regularly does & what the PVP version does.
@@qeeboh do you have something with the Halloween event? also the 💀 skull emoji is getting kind of overused now, be careful with your tone on the internet, it's literally just characters and lines on a screen. edit: this edit addition will add nothing of value or importance, just i wanted to remind the viewer to breathe and blink manually, which you will probably forget to do a few seconds after anyway
Many players do not sense that this is pvp mode. Therefore, you may keep pressuring your opponents with hordes of zombies because they can't react to them. Remember, sending zombies is not only for attacking, it also boosts your economy. In this aggressive strategy, you should keep spamming zombies when your defence is enough. (Just my opinion, you may disagree)
This is not true at all lol. Just use shotgunner and cowboy (it doesn’t even have to be golden), and you’re fine. If you need gladiator for this mode, that isn’t P2W that’s just a skill issue.