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Quake - Power Bunnyhopping 

Elgu_
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Просмотров 115 тыс.
50% 1

"Technique of tapping +forward every time you hit the ground. This reduces the speed loss on contact, which enables top speeds of over 500 - and even 600 - units/s. Most people do fine without this technique."
Map: 100m
(download: speeddemosarch...)
Click the "here" in "Get the map here".

Игры

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5 окт 2024

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Комментарии : 185   
@ritzmat
@ritzmat 9 лет назад
huh huh huh huh
@Defan470
@Defan470 Год назад
unf unf unf unf
@jmbmntis
@jmbmntis Год назад
he's speaking the language of the gods
@harrynoodlemeyer4450
@harrynoodlemeyer4450 7 месяцев назад
HULNPF HULNPF HULNPF HULNPF
@RagingInsomniac
@RagingInsomniac 5 лет назад
legend says its still saying hugh to this day
@themaskedkid8495
@themaskedkid8495 4 года назад
yes. its.
@AaSmsm-sk6sd
@AaSmsm-sk6sd 2 месяца назад
HURHT
@lordkappa9461
@lordkappa9461 6 лет назад
H U H
@BrunoSirilo
@BrunoSirilo 2 года назад
schuop
@tidlywank
@tidlywank Год назад
So wait, I'm not supposed to hold foward? You mean to tell me that was the one detail that hid under my nose for literally 20 years now?
@Gillury353
@Gillury353 6 месяцев назад
Same
@StickRV
@StickRV Год назад
Good old quake atmosphere...
@thenewgoldenmtz9973
@thenewgoldenmtz9973 7 месяцев назад
huh
@scarffoxandfriends9401
@scarffoxandfriends9401 5 лет назад
The wave dashing of shooting games
@HotBoxTrucking
@HotBoxTrucking Год назад
the what
@scarffoxandfriends9401
@scarffoxandfriends9401 Год назад
@jate2868 It's a technique used in Smash Bros Melee that allows high-level players to increase their movement speed as well as do "stand still" attacks while sliding to increase a characters attack range. Tekken technically also uses this term for a crouch dash technique that gives partial invincibility. A couple of Smash inspired games also include wave dashing.
@Foampositivelyincorrect
@Foampositivelyincorrect Год назад
​@@scarffoxandfriends9401yoo! You're still alive
@ArjunTheRageGuy
@ArjunTheRageGuy Год назад
I was thinking of slide canceling from call of duty being the wavedashing of shooting games, but I feel like this one fits the best.
@GlobalEl1te
@GlobalEl1te Год назад
Rocket league has wave dash too
@Sentay0
@Sentay0 5 лет назад
that's a lot of finger gymnastics just to move quickly
@ElguSpeedruns
@ElguSpeedruns 5 лет назад
At least the girls will like you better
@altinq4114
@altinq4114 4 года назад
@@ElguSpeedruns what if what ur talking to is a girl?
@maxwell9561
@maxwell9561 4 года назад
@@ElguSpeedruns LMAO
@nagitokomaeda3237
@nagitokomaeda3237 3 года назад
That sexual undertone was completely unnecessary.
@strange4107
@strange4107 3 года назад
makes it cool and makes it worth it
@totara3463
@totara3463 8 лет назад
Nice mate! Every game has a little trick you can use to get around faster, haha. Makes it much easier for speedrunners :)
@GroinMischief
@GroinMischief 7 лет назад
It also adds some technique which you can almost never do perfectly, so there's always room for improvement. Makes speedrunning be more than just cutting corners and going in as straight line as possible, which is probably why people are still speedrunning Quake 20 years later :)
@torment4723
@torment4723 11 месяцев назад
2 people going bla bla bla bla so fucking funny
@trenaxy9938
@trenaxy9938 3 месяца назад
What​@@torment4723
@LukeLane1984
@LukeLane1984 5 лет назад
Cool! I tried bhopping like I (kind of) do in Left 4 Dead 2, and it kind of works, but this seems to work a lot better.
@lr44x13
@lr44x13 4 года назад
Its different kind of bhop you can't do it in valve games. He is going forward when he jumps, in valve games it will slow you down.
@lr44x13
@lr44x13 4 года назад
@@silentfilms7459 you can bhop in every fps made by valve, there are just some limits.
@BodeneBas
@BodeneBas 4 года назад
@@lr44x13 yeah unfortunately they've neutered it in most of their games which I think takes a really interesting and fun movement technique out of them. in the steam version of HL1 your movement speed resets to the default run speed as soon as you hit the ground above a certain threshold, and in most source games the speed you gain from air strafing is so negligible that you might as well stay on the ground. there is a pretty cool thing you can do in TF2 with bhops and the market gardener though, if you perfectly time your bhops after a rocket jump you can trick the game into thinking you're still in a state of rocket jumping, allowing you to do crits with the gardener after you've landed. and I know that if you can keep building up speed for a while by bhopping in a circle in CSS then you can go pretty fast.
@lr44x13
@lr44x13 4 года назад
@@BodeneBas tf2 was nerfed and you really need to time bhops to still have a crit and css was nerfed also and you can't reach a lot of speed.
@lr44x13
@lr44x13 4 года назад
@@BodeneBas tf2 was nerfed and you really need to time bhops to still have a crit and css was nerfed also and you can't reach a lot of speed.
@Efeeen
@Efeeen 2 года назад
I like the part when he says hugh
@sixfootundertheseafloor
@sixfootundertheseafloor 6 месяцев назад
HUH! HUH! HUH! 🔥🔥🔥🗣🗣
@buzzlightyer2948
@buzzlightyer2948 3 месяца назад
is this what ranger's sports career looked like before the events of quake 1?
@HitelbeVettBor1998
@HitelbeVettBor1998 16 дней назад
Very good video. When I first tried Quake 1 running I came from Half-Life 1 so it wasn't entirely strange to me. :D
@Ind0nesiannationalteamgoated
The scout from team fortress 2
@psychedeliccarrie5921
@psychedeliccarrie5921 3 года назад
Mind posting the lyrics to the Nine Inch Nails song?
@GanjaMasterBlaster
@GanjaMasterBlaster 3 года назад
You mean the theme ? Well it goes something like "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaa......"
@KingLich451
@KingLich451 2 года назад
*HUH*
@123TauruZ321
@123TauruZ321 4 года назад
HCK! HCK! HCK!
@thepokemontrainer6094
@thepokemontrainer6094 4 года назад
huh huh huh huh huh huh huh huh!!!!!!!!!!!!!!!!!!!!!!!!
@QuakeWorldTeamFortress
@QuakeWorldTeamFortress 4 года назад
nice video!
@ryanrombalski378
@ryanrombalski378 Год назад
your binds scare me
@milesbrown2261
@milesbrown2261 4 года назад
the real question is why are your movment keys ESDF????
@bepsucks
@bepsucks 3 года назад
quake pro
@whateverman9942
@whateverman9942 3 года назад
some players do it to have more keys around their movement keys, others because f is easier to find because of the bump on the key
@milesbrown2261
@milesbrown2261 3 года назад
@@whateverman9942 ah that makes sense thank you
@damnation8794
@damnation8794 7 лет назад
how do I even show how fast I go
@treatz620
@treatz620 6 лет назад
hud_speed_show 1
@GmanMilli
@GmanMilli 6 лет назад
With what source port? EDIT: oh EZQuake (via searching)
@coolaid5272
@coolaid5272 3 года назад
or show_speed 1
@1211-n4d
@1211-n4d 2 года назад
so if you just add +speed in autoexec it's as if you have always run on?
@korolyovskiy
@korolyovskiy Год назад
The best huh simulator
@GmanMilli
@GmanMilli 6 лет назад
Why turn always run off and set cl_forwardspeed 200? I do understand facing forward and pressing forward when landing though, to reduce friction. Not using run key now that always run is off? How do you get the speedometer to show?
@ElguSpeedruns
@ElguSpeedruns 6 лет назад
This only sadly works with those settings. I don't know why.
@BodeneBas
@BodeneBas 4 года назад
@@ElguSpeedruns I'm thinking it works because cl_forwardspeed at 200 makes you move forward just fast enough to be able to conserve your bhop momentum, but not so fast that the forward movement begins to cancel out the "side speed" from air strafing. have you or anybody else tried this technique at other cl_forwardspeed settings besides 200 and 400? there might be a value where it works even more effectively, I'm not sure if any other numbers are allowed for speedruns though
@coolaid5272
@coolaid5272 3 года назад
@@BodeneBas just gave it a try on cl600. which doesn't work at all. then try cl50. you get some speed gains but somehow not as much as with 200. no particularly useful info. but info nonetheless
@GroinMischief
@GroinMischief 6 лет назад
Seems like you're holding two movement keys every time you land.. What if you bunnyhopped diagonally to begin with? Wouldn't the speed loss be reduced that way also?
@ElguSpeedruns
@ElguSpeedruns 6 лет назад
The point of holding forward when landing is that is actually maintains more speed in quake compared to not holding it. When you are in air holding 2 movement keys is slower due to the way strafing works
@AhmedHan
@AhmedHan 5 лет назад
Name of the map please?
@ElguSpeedruns
@ElguSpeedruns 5 лет назад
100m
@mrllamaton1873
@mrllamaton1873 Год назад
THX dis going to help me in one game
@gameGame31499
@gameGame31499 Год назад
Sounds of sneezing
@DrQuadapus
@DrQuadapus 7 лет назад
how is the middle click different from the regular forward key?? i dont understand
@ElguSpeedruns
@ElguSpeedruns 7 лет назад
It's not. It's just easier for me and for most other people too. It's kinda hard to tap E when also strafing.
@DrQuadapus
@DrQuadapus 7 лет назад
why dont they just use wasd??
@ElguSpeedruns
@ElguSpeedruns 7 лет назад
because I like esdf more
@DrQuadapus
@DrQuadapus 7 лет назад
do you use your pinky on the a'' key
@ElguSpeedruns
@ElguSpeedruns 7 лет назад
Shift
@lefnx3795
@lefnx3795 4 года назад
bruh, if u have always run off, u must use shift or some button for run?? did u use this in your speedruns?
@ElguSpeedruns
@ElguSpeedruns 4 года назад
Having always run off doesn't effect your ground speed if you insert "+speed" into console or into your autoexec file. Hope it helps
@lefnx3795
@lefnx3795 4 года назад
@@ElguSpeedruns got it! thank u so much
@GFUexe
@GFUexe 6 месяцев назад
how do i install the speedometer please?
@tQ301282
@tQ301282 3 года назад
Also jump sound of occupation 2.5
@kanomanMortal
@kanomanMortal 7 лет назад
Im not good at this, but im training :P
@yuriusutr7284
@yuriusutr7284 Месяц назад
what does forward+ mean what does mmb do
@woodyTM
@woodyTM 11 месяцев назад
Lane violation!
@NeoKendalh
@NeoKendalh 4 месяца назад
its a pity it is a mistake. you should not press forward except the start.
@metalvideos1961
@metalvideos1961 3 года назад
is there a way to get this map with the bunnyhop speed meter (not sure how to call it haha)
@ElguSpeedruns
@ElguSpeedruns 3 года назад
The speed meter is built into the client JoeQuake so you need to get that. Its mainly a speedrunning quake client. The actual 100m map download is in the description
@metalvideos1961
@metalvideos1961 3 года назад
@@ElguSpeedruns ok thanks i will get joequake then. and i have not seen it. the link i sawi couldnt click nothing happened.
@ElguSpeedruns
@ElguSpeedruns 3 года назад
​@@metalvideos1961 No problem! it was a direct download link. Check your downloads folder it should be there. I now updated the download link to take you to the SDA page instead where you can download it manually
@mcdonkey500
@mcdonkey500 7 лет назад
I swear this is impossible
@extremeshitpost5391
@extremeshitpost5391 2 года назад
Sorry but what middle mouse doing?
@the_hatr
@the_hatr 7 лет назад
Its very hard?
@ElguSpeedruns
@ElguSpeedruns 7 лет назад
SAS [._.] it depends. some players find it easy, some hard. I recommend trying it for a week and seeing if you get the hang of it. (current Word Record does not use power bunnies, so no problem if you don't use it)
@the_hatr
@the_hatr 7 лет назад
Thanks for your reply Bro, I'll try. Your videos are great, you're a crack.
@Мойевропейскийжидобандеровский
Elgu_ how about Excel record?
@gozque8229
@gozque8229 6 лет назад
yeahh it`s fking hard
@Honuhg
@Honuhg 6 месяцев назад
Excuse me, but do you know how to install a map in quake?
@ElguSpeedruns
@ElguSpeedruns 6 месяцев назад
Long answer: quaddicted.com/help/installing_custom_content Short answer: Place the map file into "\quake\id1\maps\"
@Honuhg
@Honuhg 6 месяцев назад
Thank you
@CH0MP4
@CH0MP4 Год назад
can't you just hold forward the whole time? that's how i've always done it but it's not like i'm a pro or anything
@CH0MP4
@CH0MP4 Год назад
alternatively, if it actually makes a difference, couldn't you bind forward and jump to the same key?
@moonTerfixx.
@moonTerfixx. Год назад
you cant bhop while holding forward key
@CH0MP4
@CH0MP4 Год назад
@@moonTerfixx. ...you kin hold fwd in quake 3 tho right? i learned to bhop in half-life then migrated to quake 3 for kicks and i remember it being an adjustment to hold the fwd key. never gave it a go in quake 1 or 2; i jus figured it was the same... seems like iD just embraced the bhop thing for their third installment and allowed forward movement key for bhop. rrrad
@moonTerfixx.
@moonTerfixx. Год назад
@@CH0MP4 i dont play quake bro i just know what bhopping is and how to do it wym by holding fwd
@CH0MP4
@CH0MP4 Год назад
@@moonTerfixx. in quake 3 you actually do hold the forward key to bhop
@Norrlandskajen
@Norrlandskajen 3 года назад
i miss this game xD
@PDJazzHands
@PDJazzHands 3 года назад
then play it
@ilzebolzane6402
@ilzebolzane6402 3 года назад
@@PDJazzHands he has the right to not play it if he wants mate. stfu
@coolaid5272
@coolaid5272 3 года назад
@@ilzebolzane6402 somebody woke up grumpy today
@BillMCypher
@BillMCypher 3 года назад
is it possible to bhop in quake 64, i got it on an emulator and i'm wanting to try to do it
@ElguSpeedruns
@ElguSpeedruns 3 года назад
I think so, the problem is due to the framerate your speed gain is low. Plus it's just hard to do on a controller. But you can try how it feels! I would probably switch to mainly wall strafing if I played that
@westerntune
@westerntune 2 года назад
What is middle mouse button for?
@SyRose901
@SyRose901 2 года назад
That's the forward key in this video.
@AaSmsm-sk6sd
@AaSmsm-sk6sd 2 месяца назад
Game name?
@TheDefender123Plays
@TheDefender123Plays 4 года назад
How did you get the speedometer?
@ElguSpeedruns
@ElguSpeedruns 4 года назад
show_speed 1 You need the JoeQuake or NeaQuake client to use this command
@kenny-ph9dw
@kenny-ph9dw 3 года назад
can you not.just strafe in quake like source?
@TheMrDemonized
@TheMrDemonized 3 года назад
You will lose speed on each landing if you don't press forward button. This applies only to OG quake engine and its ports, quakeworld version and derivatives (source) has usual bunnyhopping
@SunsetBear
@SunsetBear Год назад
What is mmb bound to
@mopeybloke
@mopeybloke Год назад
+Forward. That's the command that makes you step forward. Like what people have in their W.
@monstertemmie7031
@monstertemmie7031 3 года назад
Thx but. . IM LIKE SPEED THX FOR POWER BHOP
@Patrock17
@Patrock17 4 года назад
what map is this im trying to find it
@ElguSpeedruns
@ElguSpeedruns 4 года назад
100m. There's a download link in the description
@Baditow
@Baditow 6 лет назад
I think I'm stupid but what the hell is mmb
@DinnerForkTongue
@DinnerForkTongue 6 лет назад
The Universe Middle Mouse Button, or clicking the wheel.
@unitedstates387
@unitedstates387 Год назад
I did this
@lilsnoboi6063
@lilsnoboi6063 6 месяцев назад
minecraft villager
@RoblOnTour
@RoblOnTour 7 лет назад
lol @ map
@sniperbobdave8350
@sniperbobdave8350 2 года назад
Huh
@GustavoMarques-vj3hv
@GustavoMarques-vj3hv 2 года назад
Hu hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu hu
@celestynairlines
@celestynairlines Год назад
huh
@JCM-x84
@JCM-x84 5 лет назад
HRUH
@andropolo16
@andropolo16 2 года назад
Why ESDF? Why no WASD?
@TheRealArnoDuebel
@TheRealArnoDuebel Год назад
Around ESDF there are way more possible keys to use than around WASD, that’s why many CSGO pros play like that.
@kanomanMortal
@kanomanMortal 7 лет назад
why do i need to hold space before land?
@EternalDahaka
@EternalDahaka 7 лет назад
Holding it buffers the jump input. You start losing speed the instant you touch the ground, but buffering it lets you jump on the first frame so you keep all the speed you've gained.
@Baditow
@Baditow 6 лет назад
Mhm
@tttthfghj723
@tttthfghj723 4 года назад
Why do i see air straifing faster ( units/sec. ; u/s ) in the game : Open arena which is basically a q3 game? [this does work in cs1.6 i guess but how to perform this in Open Arena ANYONE? ]
@coolaid5272
@coolaid5272 3 года назад
cuz this is not quake 3 ?
@linuxization4205
@linuxization4205 Год назад
there is no air accel in quake 3, so no.
@marzshox1037
@marzshox1037 9 лет назад
Please include the name of the map in your description :)
@ElguSpeedruns
@ElguSpeedruns 9 лет назад
+Marz Shox I did. 100m.bsp I now added a download link as well.
@giantrobot5804
@giantrobot5804 7 лет назад
ty brother! looking for map like this :)
@kab3r329
@kab3r329 5 лет назад
Use the scroll wheel for jumping aka mwheeldown +jump
@ElguSpeedruns
@ElguSpeedruns 5 лет назад
Please don't. You cannot buffer your jumps that way
@Zoddom
@Zoddom 4 года назад
@@ElguSpeedruns what would you recommend? Mouse2? I always used space to jump, but now that I start learning Quake, it feels harder somehow.
@ElguSpeedruns
@ElguSpeedruns 4 года назад
@@Zoddom Both work. I use space myself but I actually see a lot having jump on mouse2 so if you have a hard time with the space bar it might be good to try out
@mrthms3247
@mrthms3247 2 года назад
B
@theindianyouwatch
@theindianyouwatch 2 года назад
Why so many furries?????
@GitDatPC
@GitDatPC 2 года назад
Quake 2 it's much easier 🙂
@mrthms3247
@mrthms3247 2 года назад
J
@hutki_shira
@hutki_shira 2 года назад
ESDF??? Y
@TarenGarond
@TarenGarond Год назад
WASD??? Y
@hutki_shira
@hutki_shira Год назад
@@TarenGarond why would anyone use ESDF you're npt quirky and wierd just use WASD
@TarenGarond
@TarenGarond Год назад
@@hutki_shira If using ESDF(or something even more to the right on the keyboard) you have more keys in reach, also it is the standard position of the hand for touch typing(I think) so you can easily feel if you have your hand in the right position as F have a thingie sticking up on it(Though you could(depending on keyboard) also probably easily feel if you are on WASD by the shape of Shift and Ctrl keys and it would be very clear if the keyboard have the "Caps-lock valley"). I actually don't use ESDF myself as it isn't comfortable pressing Ctrl with my pinky in that position(also my keyboard have bad rollover biased to WASD users, might have used TFGH otherwise). I don't see why you should use something that is worse for you with the only reason that it is the standard, I mean that is basically the same as using only the number keys for weapons...
@hutki_shira
@hutki_shira Год назад
@@TarenGarond Oh shit I just tried esdf more keys are pressible
@TarenGarond
@TarenGarond Год назад
@@hutki_shira why would anyone try ESDF you're not quirky and wierd just use WASD
@mrthms3247
@mrthms3247 2 года назад
V
@thehquad
@thehquad 4 года назад
(+ tap forward when you land)… never presses forward just the middle mouse button.
@ElguSpeedruns
@ElguSpeedruns 4 года назад
In the first section I state that +forward is bound to MMB. Maybe the text was a bit too quick to catch. It's usually easier to do these hops if +forward is bound to mouse. Now days I use mouse2 for +forward
@usedtissue2328
@usedtissue2328 Год назад
man that lack of anisotropic filtering looks awful
@fact4989
@fact4989 7 лет назад
worst explanation and demonstration of bunnyhopping i've ever seen
@AleK0451
@AleK0451 7 лет назад
can you not see the inputs at the side lmao
@jacindaardern1738
@jacindaardern1738 7 лет назад
how deranged are you
@advveo
@advveo 6 лет назад
worst comment i've ever read. this isn't a general bunnyhopping tutorial, this is a tutorial for a specific type of bunnyhopping that loses less speed per jump than standard bunnyhopping. it assumes you already know how to bunnyhop (because, seriously, who doesnt at this point)
@notaweeb4177
@notaweeb4177 6 лет назад
Worst comment I have ever seen
@ilzebolzane6402
@ilzebolzane6402 3 года назад
"Worst comment I have ever seen" I second that.
@sergeantmarcusstackerM1903
@sergeantmarcusstackerM1903 4 года назад
H U H
@mrthms3247
@mrthms3247 2 года назад
B
@mrthms3247
@mrthms3247 2 года назад
J
@mrthms3247
@mrthms3247 2 года назад
B
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