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Quickly Rig a Character in accuRig and Maya 2023 HumanIK 

Academic Phoenix Plus
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Hey there, fellow creators! Are you tired of your 3D characters just sitting there in a lifeless TPose? Fear not, because in this tutorial video, we're going to show you how to bring them to life with just a few simple steps!
We'll be using the powers of accuRig to create the joints for our character, and then we'll dive into Maya's HumanIK to create some fancy controllers. Trust me, it's easier than it sounds!
By the end of this video, you'll be able to quickly start animating your character, and your friends will be begging you to teach them your secrets. (Share my video!)
And, as a bonus joke for sticking around this long: Q: How was the animator falsely imprisoned? A: He was keyframed. 😅
Link to ActorCore download: actorcore.real...
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12 сен 2024

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Комментарии : 149   
@hitmangamesyndicate5970
@hitmangamesyndicate5970 Год назад
Great content. Clear, concise and exactly what I was looking for... You always got the answers when i need them... thanks sis.
@syn16
@syn16 Год назад
Is there an easy/quick way to rig a face? Very helpful video!
@xoganreolity9513
@xoganreolity9513 Год назад
Am super excited, u don't what uve done in the animation field, dis is a great save of time. May God Bless You more and more. Thanks. This is the best channel in 2024
@connor6505
@connor6505 Год назад
Its been 3 years since working in Maya when I was a student but this makes me want to get back into it.
@gregorybennings8718
@gregorybennings8718 Год назад
Blender doesn't have something like this?
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Do it! Your character's can come to life so quickly now!
@AndresWalsh
@AndresWalsh Год назад
I'd like to see somebody rig a horse with humanIK. That sounds dumb, but autodesk's documentation says it's possible if you place the horse in a t-pose. They should provide pictures😭. By the way the method explained in this video also works for rigged models downloaded from Mixamo, except maybe for a differing character definition file Thanks for the great tutorials, Monica.
@danib1600
@danib1600 6 месяцев назад
You always have the best videos for learning this stuff. Quick, to the point, and you explain the *why*. Thank you~!
@AcademicPhoenixPlus
@AcademicPhoenixPlus 6 месяцев назад
Glad you like them! Thank you for watching :)
@carlosjurado3683
@carlosjurado3683 10 месяцев назад
You just save my semester at the uni! TY so much!!
@mark-ge2yl
@mark-ge2yl Год назад
Such a great tutorial, clear, informative, well paced and covers a lot of extra stuff like how to reset pose etc
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Thanks Mark! I appreciate taking the time to watch the video and comment
@gigglies
@gigglies 3 месяца назад
You rlly help me, im so grateful, the tutorial was so easy to understand, again, thank youuu
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 месяца назад
Glad it helped! Thank you for watching!
@TTomeRR223
@TTomeRR223 4 месяца назад
Your Channel really helped me get rid of the 'fear of rigging' , apperantly when the teacher is good , it actually is quite easy to understand ! ♥ Any tips on how to export this once I'm done ? The export result I get is - separated skeleton that is slightly back , some parts are also not parented IDK why .. would appreciate an export tutorial so I can take it to mixamo or something :D
@Chrinsj
@Chrinsj Год назад
I have taken a break from Maya for a few months and now that I'm back this tutorial really comes in handy. Thanks Monica! :)
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Welcome back! Enjoy the process! 😊
@LoneKuroRaifu
@LoneKuroRaifu Месяц назад
quick, easy and informative. Ty :)
@AcademicPhoenixPlus
@AcademicPhoenixPlus Месяц назад
Glad it was helpful!
@Arthur_Animagic_Studio
@Arthur_Animagic_Studio Год назад
I was looking for something like this and you came up with this tutorial, thank you very much🙌
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Wonderful! I hope it helps!
@Brycicle3d
@Brycicle3d Год назад
very helpful! your stuff is always clean, easy to follow and straight to the point.
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Thank you so much! That means a lot!
@JackTheRocky
@JackTheRocky Год назад
Fun fact: accuRig doesn't allow you to export the rigged character if your internet connection is off.
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Interesting! A lot of software is doing that now. :/
@JackTheRocky
@JackTheRocky Год назад
@@AcademicPhoenixPlus Unfortunately, yeah :(
@rohitdosti
@rohitdosti 11 месяцев назад
Love the veeeeeeee @ 9:46 Thanks for making us rigging artist ;)
@jamsketch
@jamsketch 16 дней назад
Thank you Monica you are a god send. is there anything like this for face animation?
@cloudshifter
@cloudshifter 10 месяцев назад
Thanks for the tutorial, it has been most valuable to speeding up my workflow.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 9 месяцев назад
Glad it helped! 😀
@mus_cetiner
@mus_cetiner Год назад
Excellent video. I've had the web page open for free accurig for a month or so and after watching your video, I may download it and use it. I look forward to the next video with the addiontal rigging with hair. Thank you :)
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
I was hesitant too, but now I'm sold :D
@moonasha
@moonasha Месяц назад
god this is so much easier than it used to be in the old days, where you'd have to manually place all the joints, manually paint the skin weights, set up all the curves and link them up to stuff, etc. What a breeze. I can't believe this tool is free. I'd definitely recommend people still learn how to make a basic human rig tho, it will help you effectively place the joints in this software
@AcademicPhoenixPlus
@AcademicPhoenixPlus Месяц назад
It's a quick fix!
@BoxKingKevin
@BoxKingKevin Год назад
I loved your little voice over during the human IK part lol I love you btw you're hella cute and lovely 🥰
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
You are very kind, thank you!
@naowao6207
@naowao6207 8 месяцев назад
Thanks! This tutorial was great for a Maya newbie like me :)
@AcademicPhoenixPlus
@AcademicPhoenixPlus 7 месяцев назад
Glad you liked it! Thank you for watching 😀
@clausbohm9807
@clausbohm9807 8 месяцев назад
Thanks for taking the time to show us how this works!
@saurabhsharma9163
@saurabhsharma9163 Год назад
very underrated channel , thanks for the info as always.
@mae2309
@mae2309 Год назад
YESSS. thank you!
@Timeshlft
@Timeshlft Год назад
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, i just a started a first rig for my model! And i'm have lot troubles with this, and now i see your rig tutorial! In time! Awesome!
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
That's awesome to hear!! I hope this helps make your animation easier!
@drudran
@drudran 10 месяцев назад
Thank you so much for this video. Exactly what I was looking for
@Kevin-fy9gn
@Kevin-fy9gn Год назад
this is so frekin cool! thank you so much for this!!! :DDDDDDD
@AcademicPhoenixPlus
@AcademicPhoenixPlus 11 месяцев назад
Glad you like it!!
@digor72noname86
@digor72noname86 5 месяцев назад
Hello! Of course, this is very convenient. I pressed a few buttons and got a rig. Just what to do with blendshapes. I got vertix renumbering after AccuRig. And therefore I can’t use blendshapes
@thffkfltm
@thffkfltm Год назад
Thanks so much for the useful tutorials!
@psychodeli1
@psychodeli1 3 месяца назад
this is reallyy helpfull. thank you
@AcademicPhoenixPlus
@AcademicPhoenixPlus 3 месяца назад
Glad it was helpful!
@towley3d789
@towley3d789 10 месяцев назад
Thanks good tutorial. One thing I noticed if you don't hide your joints and start moving the "Character1_Ctrl_Reference", the "RL_BoneRoot" will stick to the scene origin. I used a parent constraint to parent the BoneRoot to the ctrl_reference which seems to work, but wasn't sure if this would cause problems down the road.
@tvsonicserbia5140
@tvsonicserbia5140 Год назад
This video is a lifesaver
@victoralsantos
@victoralsantos Год назад
Perfeito, vai me ajudar muito a otimizar meu tempo. Thanks Monica
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Com certeza! Fico feliz em saber que pude ajudar a otimizar o seu tempo. Se precisar de mais alguma coisa, não hesite em me perguntar. Estou sempre aqui para ajudar. (with chatGPC translation help) :)
@nachiitoman
@nachiitoman 10 месяцев назад
Nice tutorial ❤ but is there a way to return to the original A Pose? I'm trying to add more bones and bind them but somehow the mesh "memory" is the A Pose and not the new T Pose. So if I add influence to a new bone the mesh would try to go to the original A Pose. 😢
@JoshPurple
@JoshPurple Год назад
Excellent, Thank You 🏆😁!
@hungstergaming1045
@hungstergaming1045 Год назад
awesome as usual
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Thank you so much! I'm glad you liked the content 😊
@mrleung1
@mrleung1 5 месяцев назад
Hi, I feel like my fingers are frozen, only the fingertip controllers are visible 😅
@wallacesousuke1433
@wallacesousuke1433 Год назад
Damn, excellent video! Considering I don't wanna get in any animation industry (dont live in NA or Europe), would you say that Blender is as good as Maya for animation?
@shakilhossion8310
@shakilhossion8310 11 месяцев назад
thank you for this tutorial ❣❣
@AcademicPhoenixPlus
@AcademicPhoenixPlus 11 месяцев назад
You're so welcome 😊 Thank you for watching!
@shadaialexander1345
@shadaialexander1345 5 месяцев назад
i get an error when tryign to import my model to maya, it says the : The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents,) have non-standard Maya scaling inheritance (RSrs). The plug-in will re-compute their local transforms to match their correct global transforms and re-plot the transform animation frame by frame. These nodes might have interactive behavior in Maya that differs from the source application.
@chamikamuthudevinda894
@chamikamuthudevinda894 2 месяца назад
Thank you
@AcademicPhoenixPlus
@AcademicPhoenixPlus 2 месяца назад
You're welcome
@shataluproductions
@shataluproductions 9 месяцев назад
Good video. But I had a quick question. Besides having more options, if you are using maya, why not just use the quick rig feature that is built into maya. It does the same thing.
@ramoncoppa403
@ramoncoppa403 11 месяцев назад
very helpful, thank you!
@ady7d77
@ady7d77 Год назад
it would be a good idea to make a basic rigging and advanced, all what you got, so we don't look to another place.
@danpym3D
@danpym3D Год назад
is there a way to zero out the values of the controllers?
@riggsmurtah2788
@riggsmurtah2788 Год назад
Awesome!
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Thank you!! Glad you like it!
@EmergencyPoncho
@EmergencyPoncho Год назад
Great tutorial, thanks so much for this! Is there a way delete the extra bones in the chest and head without messing up the rest of the rig?
@richmo5d
@richmo5d 7 месяцев назад
Your awesome. Thank you.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 7 месяцев назад
You are so welcome. Thank you for watching!
@syedahmadhassan6347
@syedahmadhassan6347 11 месяцев назад
Thank you for such a great tutorial can you please guide me how can we add animations on it?
@3ebasnazi519
@3ebasnazi519 Год назад
thank u so much new subscriber
@Noob-zi2ce
@Noob-zi2ce Год назад
Thanks for this tutorial
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
You are very welcome, Noob! Thank you for watching! 😊
@user-gk2ub2on5f
@user-gk2ub2on5f 10 месяцев назад
great tutor, thanks
@bilosofie
@bilosofie 9 месяцев назад
ur the best .. mon
@renderpeach
@renderpeach Год назад
You mention that it could be 'better' and we could make it manually in Maya. But, do you not think you could fix up the accuRig with a bit of weight painting? What makes it worse than any other rig? :)
@lawrence9713
@lawrence9713 5 месяцев назад
have several problems with this rig. Translate xyz are not 0 so that when I move the wrist and want it back at the tpose position, putting everything at 0 does not work. When I try to use this rig as a reference, the controllers are badly visible, not always on top of everything.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 месяцев назад
Yes, I agree, that part is not great. You can right click on the rig, and it will go to the Tpose. I'm going to be trying other autoriggers looking for something better :)
@tahnaiyarussell
@tahnaiyarussell 2 месяца назад
This is not available for a Mac. Do you know any other softwares like this that are?
@nbhage2178
@nbhage2178 3 месяца назад
Hello Monika, I saw some blender tutorials that allows them to import even textures to accurig and import back in blender with textures.. Is it possible here as well?
@AcademicPhoenixPlus
@AcademicPhoenixPlus 2 месяца назад
Yes, try exporting an FBX instead of an obj. :)
@3Dtipsturtorial
@3Dtipsturtorial 11 месяцев назад
thank i want you share more tips
@aravindmk1273
@aravindmk1273 9 месяцев назад
Should i need a plug in to rig in maya?
@user-mk3pz2qd1p
@user-mk3pz2qd1p 8 месяцев назад
How to export fbx in input pose? For example i don't need T pose, only i need A pose
@kurt58
@kurt58 Год назад
the link was not in the description... 6:51
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Oops! Forgot to post it. here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character I also added to the description. Thank you for pointing it out!
@kurt58
@kurt58 Год назад
@@AcademicPhoenixPlus thanks
@JazminSolis441
@JazminSolis441 8 месяцев назад
After importing the model how would you reapply the textures back in?
@tuncaybozkus3633
@tuncaybozkus3633 Год назад
Mayanın en güçlü olduğu özellik rigging ve animation. Tek ihtiyacı sculpt. Türkiye den selamlar 🇹🇷
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Çok teşekkürler! Mayanın güçlü yönleri hakkında bilgi sahibi olduğunuz için sevindim. Sculpt konusunda size yardımcı olabilecek bir şeyler yapabilirsem lütfen bana bildirin. Selamlar Türkiye'ye! (with chatGPC translation help) :)
@tuncaybozkus3633
@tuncaybozkus3633 Год назад
@@AcademicPhoenixPlus Türkçe yazmanız beni çok sevindirdi. Çok nazik ve kibar bir insansınız. Videolarınızı ilgi ile seyrediyorum. Mayanın sculpt için geliştirme yapacağını sanmıyorum, autodesk, mudboxu bitirmek istemez. Türkiye'ye gelirseniz bir dostunuz olduğunu unutmayın. Başkent Ankaradayım.
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
@@tuncaybozkus3633 Bu çok nazikçe söylediniz. Videolarımın yardımcı olduğunu duyduğunuza sevindim. Maya ve Mudbox konusunda haklı olabilirsiniz. Belki birleşirler mi? Dünyanın her yerinde arkadaşların olması her zaman güzeldir. Teşekkür ederim! :) (I got help from ChatGPT to write this!)
@tuncaybozkus3633
@tuncaybozkus3633 Год назад
@@AcademicPhoenixPlus If aliaswavefront had continued, maybe maya would have been sculpted too. Even if it doesn't happen, I love maya. It forces me to problem solve. Life without problems is boring. 😁
@malasiacherry8477
@malasiacherry8477 Год назад
Hi, this is a great video and the process worked perfectly fine for me, though, how should I go about doing this to multiple characters in a scene without unlocking the character definition and deleting the control rig for other characters?
@matteocolonnelli
@matteocolonnelli 11 месяцев назад
ti amo.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 11 месяцев назад
Grazie :)
@sanjeevxozz2294
@sanjeevxozz2294 Год назад
Thank you so much
@sooshiyansjahan4773
@sooshiyansjahan4773 Год назад
Thank you very much Master
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
You are so welcome! Thank you for watching! 😊
@gboladekolawole1876
@gboladekolawole1876 Год назад
Hi, very helpful tutorial , thank you for this!!, is there a way I can export the rigged character to any other 3d software w the control rigs and the joints?
@1mahlan
@1mahlan 7 месяцев назад
Hi! Not sure if anyone else is having this same issue but.. when I create the control rig after finish assigning all the joints, for some odd reason the size of my controls are extremely tiny. Is there a way for me to set the size so I don't go through the stress of having to resize this? Thanks!
@l-nebs6766
@l-nebs6766 Год назад
Hello yes perfect tutorial.
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Glad it's helpful!
@eliellgvs1
@eliellgvs1 6 месяцев назад
This template only works with rigs from Accurig?
@jeffyart4410
@jeffyart4410 Год назад
I appreciate your tutorials but for some reason my characters arms will lock up. Can you elaborate the sequence at 6:32 ?
@celaynaB
@celaynaB 5 месяцев назад
i didnt find the template to be anywhere how did u downloaded the template please help i need this for my assignment
@valsan5038
@valsan5038 9 месяцев назад
For some reason it works while in accuRig, but once in Maya none of the controls transfer over after importing, I end up with just the root, any chance you know how to fix that?
@lylevillanueva8624
@lylevillanueva8624 Месяц назад
Hello I can't click the MEL code, is my May was broken?
@chuckyellow1054
@chuckyellow1054 7 месяцев назад
why you never talk about advance skeleton? it seems more amazing because it has facial rig in there. please make tutorial about advance skeleton
@syzor2781
@syzor2781 Год назад
thanks for the rigging prosess but i can't able to readd my texture !!
@maniakdesign96
@maniakdesign96 Год назад
Hello this is a fantastic tutorial . but i am stuck at 8 min 35 sec . for some reason i cant rotate the controler they seem lock somehow. Do you have any idea how to fix this? Thank you verry much for your time! (funny thing if i select the bone itself it does rotate)
@jeffyart4410
@jeffyart4410 Год назад
I've had the same issue. The arms of my character will lock up. Even when they initially work, it will happen when I reopen the file.
@RISHABH4333
@RISHABH4333 10 месяцев назад
When i set controls as shown in the video my fk controls does not work. Im using maya 2024. How to fix that
@yhuna3365
@yhuna3365 Год назад
thx!
@renanmartins3626
@renanmartins3626 Месяц назад
Thaaaaaaaanxxxxxxxx
@Severian_of_the_Guild
@Severian_of_the_Guild 5 месяцев назад
One thing I cannot for the life of me understand is that when you're moving a joint in the joint placement process, the joint just moves arbitrarily wherever it feels like on the Z axis relative to your camera. Every other 3d software would have it move only on the plane of your camera angle. This is insane to me. EDIT- turn off the MIDPOINT PLACEMENT toggle if you want to avoid what I just described above and move joints only on the axis of your camera
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 месяцев назад
Nice tip! Thanks for sharing :)
@yugandharyuga
@yugandharyuga Год назад
Plz tell me,intermediate level animation classes...for maya
@luisezimmermann2550
@luisezimmermann2550 2 месяца назад
i did it just like you and for some reason everything above the hip is not working after i press create control rig ...
@luisezimmermann2550
@luisezimmermann2550 2 месяца назад
i use maya 2022
@abilashabi123
@abilashabi123 9 месяцев назад
from which website i will get accuRig free version
@user-pj6xf1hc4p
@user-pj6xf1hc4p 10 месяцев назад
not able to add mixamo clip to it, I don't know why
@hauyt424
@hauyt424 9 месяцев назад
Какой клип ?
@manandua4928
@manandua4928 6 месяцев назад
Hey, so I essentially made the textures in Substance then imported them into Maya. However, after rigging using accuRig and then bringing em back to Maya they disappear.. Is there something i'm missing? Have been following your Kora series to texture etc
@AcademicPhoenixPlus
@AcademicPhoenixPlus 6 месяцев назад
Hi there, Did you look in your hypershade? If you are using the same file, you should find the shaders in the hypershade. You can then reassign them into your character. I hope that helps!
@manandua4928
@manandua4928 6 месяцев назад
@@AcademicPhoenixPlus It wasn't in the hypershade but I manually reapplied them anyways. Thanks regardless, love your tutorials! I'm making an indie personal film, would surely credit you!
@TungPham-ou4fq
@TungPham-ou4fq Год назад
How to export my original pose file from accurig ?
@opsxp23
@opsxp23 Год назад
its a lot better than Mixamo, I use this all the time.
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
Sadly, Mixamo rig isn't supported by Maya 2023, so this is a good alternative! Glad you like it :)
@vfxaddiction007
@vfxaddiction007 Год назад
what about the texture of the model??????🤔
@hoho7029
@hoho7029 Год назад
probably that will come in future
@yugandharyuga
@yugandharyuga Год назад
How to continue in face rig
@bushraalwesabi8563
@bushraalwesabi8563 7 месяцев назад
It doesn't work with Mac OS. AccuRIG is available for Windows OS only.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 7 месяцев назад
I'm sorry to hear that 😞
@TheWaitingRoomTWR
@TheWaitingRoomTWR 3 месяца назад
dont bother with 3d modeling on mac
@hundo191
@hundo191 Год назад
just asking what was the link for the hik it seems to not be in the description
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
HumanIK is part of Maya. You'll find it at the top right portion of Maya. I hope that helps!
@AcademicPhoenixPlus
@AcademicPhoenixPlus Год назад
or do you mean the ActorCore? I posted it on the description but here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character
@bmd_videos
@bmd_videos 7 месяцев назад
Switching ik to fk isnt working for me
@dimasputra
@dimasputra 6 месяцев назад
uhui
@flamestudios2.o418
@flamestudios2.o418 Год назад
Face rig Mam
@GALITSAADIK
@GALITSAADIK 8 месяцев назад
can i export it into slicer?
@eliflt1276
@eliflt1276 7 месяцев назад
Thank you for your video but when I export in fbx my rig from accurig in maya it doesn't fit to my character... Somebody can help me ? thank you!!
@bumbleprime1573
@bumbleprime1573 Месяц назад
I switched a setting in the Import fbx preference. Change it to add and it will work
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AccuRig: easy auto-rigging (better than Mixamo?)
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