I dont mean to be offtopic but does anybody know a method to log back into an instagram account? I was dumb forgot my account password. I would appreciate any help you can offer me!
@Jeffery Apollo i really appreciate your reply. I got to the site thru google and Im in the hacking process now. I see it takes a while so I will get back to you later with my results.
When I download the small wooden chest and add it in mixer as a 3D asset, it doesn't populate the layer tab with the base layer. Any idea what is going on? I notice this with any 3D asset I add. I am sure it is something simple, but for now just not sure why mixer isn't loading these assets with their base layer.
I got an issue with the current version, where it won't show the maps of any 3d asset you bring in. Unlike in the video, I can't see the albedo, etc... So say I wanted to change the chest in any way, I can't do that. It's annoying.
I have the same issue. I could not find a tutorial that shows you how to set up the UE material with all the exported maps from mixer. I think it is more than just putting in maps into the different channels. Anyone can recommend one? Would highly appreciate it.
@@visualpoetry3d Thanks for the quick response! I know i can export from the bridge but my object doesn't look the same in unreal 4 compared to quixel. Do you know anything about that?
Nice Stuff! Is the distance based displacement in the master material something custom made that was added to the default master material, or is there a way to get that straight out of bridge somehow?
Anyone using Quixel for projects hosted in public-repositories and if so how do you manage that? I'm wondering because I'd like to use Quixel but my repository is public for reasons meaning if I source-control the Quixel stuff I'd be breaking the license agreement and essentially make myself liable to a lawsuit so wondering if someone else have come across this issue before and solved it somehow? My current solution is simply not to use Quixel.
@@VladimirOnOccasion free things can still be governed by licensees that keep said things free. I asked Quixel support who told me that I'm not allowed to redistribute the source quixel files like the textures (only built into the game itself) sure if you modify them that might change but I'm not sure.
@@VladimirOnOccasion I just realised I meant working with Quixel Megascans, not mixer (I think, very limited experience with Quixel so don't have a full grasp on the terminology) I'm not sure how it works when you mix things. One game I'm working on is a space shooter and the other one is a 3D Picross game.
Mark don’t be a dick man, googling is fine but it’s much better to know which resources to trust from a human not an A.I BOT that gets paid to do advertisements!!
Actually, could you actually please say "actually" a few more times every other sentence, actually? [For the record, I generally consider snarky comments to be inconsiderate and unprofessional when a video is delivering this much valuable information, but in this case I'm afraid it's warranted. Actually.]