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Ram Speed in AoE2 

Spirit Of The Law
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21 окт 2024

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Комментарии : 641   
@Imperiused
@Imperiused 9 лет назад
So boarding Teutonic Knights on a siege ram is entirely beneficial. They move faster across the map AND are protected from archer fire.
@SpiritOfTheLaw
@SpiritOfTheLaw 9 лет назад
+Imperiused definitely. There isn't really a downside to it, and you can even ungarrison the teutonic knights to protect the ram from melee units. That's probably why Teutons don't get the Siege Ram
@tyrannosaurhex6132
@tyrannosaurhex6132 9 лет назад
+Spirit Of The Law Good point. AOE balancing is really good when you compare it to today's games - leaving out the water triangle though.
@AcZe1188
@AcZe1188 9 лет назад
+Spirit Of The Law also, 5 fully load siege rams can definitely win you the game. best strategy i always use against AI
@McDouggalLOL
@McDouggalLOL 6 лет назад
Especially in Feudal. Both of the options are bad now, either with the lesser triangle where fireship just beats all if the galleys aren't perfectly microed or galley spam where it's whoever manages their economy better.
@AgentForest
@AgentForest 5 лет назад
I would deliberately pick Teutons if my ally is Mongols just so I can load into their rams as a sort of "escort" to protect them, also sending some paladins to help. Then I'd unload to tear down castles and load back up. It's a terrifying combo when played correctly. I would defend the siege units, and they'd provide the transportation.
@Toast_94
@Toast_94 8 лет назад
For anyone wondering about ram damage in relation to garrisoned units. I've set up a testing ground that garrisoned increasing numbers of throwing axemen into each Frankish ram and then another line of archers and set them to attack isolated un-upgraded Japanese stone walls (I found out the hard way that capped/siege rams actually do splash damage that radiates around *themselves*, not the target it's attacking; as a result they can nonsensically damage walls behind themselves so I had to stagger the walls quite a distance to prevent this from interfering). Anyhow, here's the result I found. For all types of rams, whether the player has had Siege Engineers researched or not, garrisoned infantry will increase the amount of damage that a ram will do against the main target by +10 per infantry unit (archers contribute nothing). Battering ram damage un-upgraded/siege engineers 0/archers 109/134 1 119/144 2 129/154 3 139/164 4 149/174 Capped ram 0/archers 134/164 1 144/174 2 154/184 3 164/194 4 174/204 Siege ram 0/archers 184/224 1 194/234 2 204/244 3 214/254 4 224/264 5 234/274 6 244/284 Keep in mind that the damage is not done in sinc with the attack animation, every 2nd "ram" does nothing, and no; stutter step micro with the ram to reset the animation does not make any difference in how quickly it does its damage. It appears to just have a far slower firing rate than its animation suggests.
@M1Nt3Nk3R
@M1Nt3Nk3R 8 лет назад
You sir, are the real MVP
@Toast_94
@Toast_94 8 лет назад
Samuel Gajdoš Thank you.
@Duke_of_Lorraine
@Duke_of_Lorraine 9 лет назад
Even in this game, the Mongols are the exception !
@daddyleon
@daddyleon 9 лет назад
+scarfacemperor I was hoping it!!! xD
@BaHaEzZz
@BaHaEzZz 9 лет назад
+scarfacemperor john green anyone?
@vatsalyapankaj4840
@vatsalyapankaj4840 9 лет назад
+BaHaEzZz Totally :D
@Duke_of_Lorraine
@Duke_of_Lorraine 9 лет назад
danglars good question since the Exception fought the same enemies as the Crusaders.
@sastradana9222
@sastradana9222 8 лет назад
+scarfacemperor damn, i like that genghis green guy,
@Destoffeldv
@Destoffeldv 9 лет назад
fckin love the dry humor bits. keep doing what you do.
@aznbryanc
@aznbryanc 9 лет назад
+Destoffeldv LOL me too... can't help but be amused
@S2Viana
@S2Viana 9 лет назад
+Destoffeldv This is too light. He need a couple of beer before recording, then it would be fun.
@PsyDei
@PsyDei 8 лет назад
Nah, he's alright, if he's drunk he probably would be over the top, and I wouldn't be subscribed.
@johannah6284
@johannah6284 7 лет назад
I also really like it that Spirit drops all the jokes with the same academic tone that he explains math equations with. 👍
@hashbrownz1999
@hashbrownz1999 8 лет назад
Am i the only one who sort of finds battering rams.... cute? Like, even when i'm under siege, i secretly cheer on those rams lol
@noidontwantthat7237
@noidontwantthat7237 7 лет назад
Probably Not A Chicken I am actually the way opposite, if I see them, I WILL kill them no matter what.
@noidontwantthat7237
@noidontwantthat7237 7 лет назад
The first time I saw them I thought they looked badass. Lol (almost 10 years ago)
@chimaeraarts
@chimaeraarts 6 лет назад
Its the same for me for Onagers.
@silverwoodlawn4913
@silverwoodlawn4913 6 лет назад
I find them cute af
@SilentHotdog28
@SilentHotdog28 6 лет назад
When I was younger, I thought that they were just moveable houses or protection for your troops. It took me a long time to work out that they actually damage buildings lol. So I pretty much thought that they were cute too haha.
@filipstysiak
@filipstysiak 9 лет назад
The Mongols are the Flinstones of AOE2
@HECKproductions
@HECKproductions 9 лет назад
in case you were wondering about the attack: 2 base attack +an extra 40 against other siege including rams + an extra 125 against buildings + 10 for every garrisoned infantry(!) unit and as far as i know this extra damage only applies to buildings or buildings and siege for the other stages of the ramvolution the values are also different and i think you forgot to mention that the capped ram holds 5 guys in FE as for speed of the other unit i think the scout cavalry is faster than its upgrades once it reaches feudal age
@The1minutetomidnight
@The1minutetomidnight 9 лет назад
No "Ramming Speed!" pun... I'm disappointed. Great video though
@SpiritOfTheLaw
@SpiritOfTheLaw 9 лет назад
+oneminutetomidnight from Ben Hur or Star Trek First Contact? I agree I messed up by not including those
@remaint3282
@remaint3282 9 лет назад
+Spirit Of The Law So that's where it may be from. It's also a thing in World of Tanks.
@The1minutetomidnight
@The1minutetomidnight 9 лет назад
+Spirit Of The Law Ahahaha, Ben Hur, Star Trek was just a nice bonus.
@sometenrandom2740
@sometenrandom2740 9 лет назад
+Spirit Of The Law The crash course reference was great :D
@sometenrandom2740
@sometenrandom2740 9 лет назад
+Spirit Of The Law I believe you forgot to go into detail about the attack speed 0-4 infantry Great video though :D
@nobodylovesditto
@nobodylovesditto 2 года назад
Spirit, I sometimes watch your old videos as a comparison. You've really grown and come into your own as a content creator. You should be proud.
@Fraggr92
@Fraggr92 8 лет назад
That's all well and good BUT... Can they perform parallel parking?
@SpiritOfTheLaw
@SpiritOfTheLaw 8 лет назад
I think the ramming capabilities remove the need to parallel park. It's kind of easy for them to open up new parking spaces :)
@Fraggr92
@Fraggr92 8 лет назад
Spirit Of The Law Must say i'm impressed! Not all youtubers take the time to answer comments on year old videos :)
@emir4367
@emir4367 6 лет назад
DONT CRY KARL BOI
@JeanBaptisteEmanuelZorg
@JeanBaptisteEmanuelZorg 6 лет назад
stfu
@fsdfmsbcxx
@fsdfmsbcxx 5 лет назад
The real question is: How does your RAM speed affect your RAM speed? :)
@stylesrj
@stylesrj 8 лет назад
See, the Mongols were great for the environment. They saved on operating costs for their armies and carpool in their battering rams.
@thestarjon
@thestarjon 7 лет назад
But they burn down all the villages which puts out CO2, doesn't it?
@stylesrj
@stylesrj 7 лет назад
Starjon Usually it's only the village, after they've pillaged everything from it. So all the dangerous toxins have been safely removed.
@martytu20
@martytu20 6 лет назад
They were also the only time our carbon footprint actually reduced.
@lars9925
@lars9925 6 лет назад
And they remove the biggest CO2 producers ... every time when they kill off an entire city population again...
@SWEOscar
@SWEOscar 9 лет назад
LOOOOOL mongols exception
@pumpkinpie8235
@pumpkinpie8235 8 лет назад
you forgot sheep, sheep are actually faster than teutonic knights 24
@SilentHotdog28
@SilentHotdog28 6 лет назад
Wait......no......that can't be right......wait yes it can lol.....teuton knights are lazier than kings lol.
@sharilshahed6106
@sharilshahed6106 4 года назад
Teutonic knights are like nerfed Tonberries.
@AdonisOuranios
@AdonisOuranios 9 лет назад
Age of Empires 2 is serious business.
@xpersonx
@xpersonx 9 лет назад
Give a man a longbow and he thinks he owns the road. Yeesh. I think I read somewhere that European medieval civilization nearly deforested Europe. No idea how true that actually is.
@HansLemurson
@HansLemurson 9 лет назад
+Kelly Karoly I think that the Black Death put an end to that, and abandoned fields and villages were reclaimed by the forests. By the time population recovered to pre-plague levels, technology had improved enough that they could feed those people with less land. Archaeologists found that in the 1300s there was under cultivation that was not farmed either before or since. These facts are half-remembered from a book about the Black Death I read a couple years ago.
@migueeeelet
@migueeeelet 8 лет назад
+HansLemurson Nice to know
@caracaes
@caracaes 8 лет назад
Great Britain was completely deforested during the Bronze Age. All current forests in GB are actually tree farms that were left to grow unattended. That's also true for good part of Europe.
@PhotonTrooperGaming
@PhotonTrooperGaming 7 лет назад
Jonatas Silveira Baldo interesting to know about that
@KuraIthys
@KuraIthys 5 лет назад
that's one of those things... Then again, in the modern world many countries are no longer self-sufficient and would starve without trade. The UK being one of them; Which of course explains some of the rationing going on in WW2 (Japan also can't feed itself, nor does it have much of anything else, which was part of the motivation for it's actions in the war) Of course, for there to be countries that can't feed themselves, there also have to be countries that can provide an excess. Like, Australia - which provides huge amounts of raw materials to China, and feeds about 90 million people in spite of having a population of about 20 million. (and I don't think Australia is anywhere near to using all it's viable farmland yet either.) The logistics of this stuff is rarely considered. Nor is waste though. We are at a world population of about 7 billion, but produce sufficient food for 12 billion as is, and about 1 billion people are starving at any given moment. So... People worried about starvation due to over-population are not seeing the forest for the trees; because the people that are currently starving are absolutely not starving due to a lack of available food in the world...
@miketacos9034
@miketacos9034 8 лет назад
Who's up for a Mongol battering ram convoy rush?
@PoppyGaming43
@PoppyGaming43 8 лет назад
+Michael Tkaczevski more like heisting a bank ...
@Tomartyr
@Tomartyr 7 лет назад
Can allies garrison your rams? I'm picturing Spanish Supremacy villagers riding inside Mongol rams.
@zxb995511
@zxb995511 8 лет назад
The Kings are faster than scout cavalry?? What do they eat!?
@kevintrang3007
@kevintrang3007 8 лет назад
zxb995511 alth theyre fat
@craigstege6376
@craigstege6376 4 года назад
Everything. No one else gets to eat all, everything is malnourished and lethargic as a result.
@light_david7
@light_david7 2 года назад
Wow, you said "yo guys" instead of the usual (per seven years later) "hello guys". What a badass you were...
@emirhaneksioglu4503
@emirhaneksioglu4503 8 лет назад
An army of rams, how quaint.
@weylin6
@weylin6 9 лет назад
so the mongols revolutionized the automotive industry, good to know
@wesselstienstra7020
@wesselstienstra7020 9 лет назад
Dat chrash course reference tho
@AM-sp6je
@AM-sp6je 6 лет назад
Where is it? I must have missed it.
@AM-sp6je
@AM-sp6je 6 лет назад
Nevermind. Got it. Hilarious.
@daddyleon
@daddyleon 9 лет назад
0:40 this is one of the reasons why I want to be able to plant trees (similar to how farms work) besides letting game and fish populations rebounce, or breed herbables myself.
@SpiritOfTheLaw
@SpiritOfTheLaw 9 лет назад
+daddyleon yeah, that would have been cool. I wonder if there's a mod where someone did that
@daddyleon
@daddyleon 9 лет назад
+Spirit Of The Law I did read something like that... but it's with triggers so for scenarios... but... well it would be nice. It would also feel somewhat realistic :P
@trent3902
@trent3902 9 лет назад
+daddyleon You never know...It might be added into the African Kingdoms...
@daddyleon
@daddyleon 9 лет назад
+trent sayers Haha that would be awesome (as well as game changing, literally)! But I'm afraid they won't even add the black villagers that are freely available: aok.heavengames.com/blacksmith/showfile.php?fileid=11868
@kadomeister
@kadomeister 9 лет назад
I was like ; 1 - Ram speed video, interesting lets watch. 2 - Quite amazing video. 3 - (on the graph scene) BAT RAM? BAT RAM? 4 - F***k the video i must do the bat ram comment. 5 - Anyway lets watch the video, then i'm gonna do a fantastic bat-joke-ram. 6 - I cant wait this to end, i cant wait till the end, just end it Spirit, end it end it. 7 - (in the end of the video) F**K OFF SPIRIT! YOU KNOW WHAT DAMN BROH. YOU STOLE MY JOKE ALREADY
@KCCOmug
@KCCOmug 5 лет назад
Even after two years I think this is my favourite video. There is so much we can do to prevent CPU overheating.
@luismendezavellaneda2870
@luismendezavellaneda2870 9 лет назад
no introduction song, shame on you... that beeing said, nice vídeo!
@JosepPi
@JosepPi 9 лет назад
+luis mendez Yep, I missed the intro too :S
@mackians
@mackians 9 лет назад
Great video, it would be nice if you could explore the garrison damage bonus aswell
@QPA
@QPA 9 лет назад
jajaja good reference to crash course history!
@gersonmen5742
@gersonmen5742 3 года назад
Que haces aquí bob
@chesterra
@chesterra 8 лет назад
This is the most important video on your channel! So much fun!
@bartthevelein3721
@bartthevelein3721 6 лет назад
These videos are amazing, you should do something together with crash course where you show science applied in games!
@coolconfuzer
@coolconfuzer 9 лет назад
for the love of God please do a video on garrison in towers.
@S2Viana
@S2Viana 9 лет назад
+Lamprey Milt With that request, have in mind that ranged champions or heroes, acts are 2 units. I tested with Robin hood on a custom map. He shoot 2 arrows on a tower and hit harder than 2 crossbowmen.
@coolconfuzer
@coolconfuzer 9 лет назад
I wanna know if archer skimmishers etc and how many make a difference and who.
@S2Viana
@S2Viana 9 лет назад
I do know that infantry units works as archers in castles. But it was like 10 years ago, gotta test it tho. Looking forwards to spirit to help us out.
@coolconfuzer
@coolconfuzer 9 лет назад
+Felipe Viana i notice if you put a more expensive unit from the archery it helps in the keeps. I kinda just go with that. i used to just use skimmishers but I realized longbow men are better to garrison
@arx2900
@arx2900 8 лет назад
+Lamprey Milt I'm not Spirit, but this is a thing I happen to know about I think! My brother and I used to speculate on this endlessly. Mostly what I know about is that trying to explain it is a sodding nightmare. 1) If you garrison archers, it appears that the tower fires roughly *(total attack of archers/attack of tower)* extra arrows. This means that a fully-garrisoned Watch Tower would fire four extra arrows. Sometimes the displayed amount seems to glitch out, and display one less, if it's not currently attacking. This is why Skirmishers aren't very good, and why chu-ko-nus add almost no arrows (their individual arrows don't deal 8 damage each). 2) If you garrison villagers, it starts getting confusing again. For Watch Towers, the first villager does nothing whereafter each villager adds one arrow, for a total of four extra but only 15 total garrisoned damage (instead of 20). For Guard Towers, the first and third villagers do nothing, for a total of three extra (with 15 TGD instead of 21). For Keeps, the first, second and fourth villagers do nothing, for a total of two extra (with 15 TGD instead of 16). Basically, villagers provide diminshing returns as you upgrade towers. 3) Is where it gets very weird. If you have both archers and villagers garrisoned, I can't work out a clear relationship any more. A Keep garrisoned with four arbalests and a villager fires four extra, but adding more villagers reduces that until an arbalest and four villagers fire only two extra. 4) Is where it gets horrifying. Not only does damage affect this, so does attack speed. Researching Thumb Ring increases the number of arrows garrisoned archers fire. Interestingly, this makes Elite Mangudai the best units to garrison in a castle, edging out Elite Janissaries, as their higher attack speed means you need less of them to get the max twenty extra arrows. 5) The attack rate of a tower is appreciably decreased by garrisoning units, as Spirit points out in his Yasama video. Lastly, side notes: the extra arrows provided by the garrisoned units will continue until they hit the ground or another unit if they miss, with a LoS of one tile. It's a bit odd to watch. Changing targets *while* the tower/castle is firing will cause some of the arrows to shoot for the original target and others to go for the second target, which means you can avoid overkill if you micro very carefully. I'll probably break out Excel and crack open the game files to try and work out an actual relationship here at some point. Hope this helped!
@ScurvyBoi
@ScurvyBoi 6 лет назад
5:30 I can't believe what you are going to do... 5:33 You... You did it... I'm so proud of you... (joy tear)
@juanmanuelblazquez6561
@juanmanuelblazquez6561 9 лет назад
Dude, you take so much time making this vids, you are a very dedicated person, hope you get more subscribers!
@wardmoistendonckx4704
@wardmoistendonckx4704 7 лет назад
since garissoning increases ram damage output, can you take down a castle faster with some units if you keep them in there?
@petertimowreef9085
@petertimowreef9085 7 лет назад
You make excellent videos, I appreciated the drunk longbowmen joke. I don't even play AoE anymore, I'm just here for the nostalgia.
@sutonukarmakar7253
@sutonukarmakar7253 6 лет назад
Hello, Spirit of the law... I am an Architect. I must say, I learnt a lot about how to do a successful analysis and make presentations by watching your videos. And by the way... AOE 2 is my most favourite game from my childhood. I remember, I used to research on different in game things in the scenario editor. I feel great to see this things here.
@T0tesFleisch
@T0tesFleisch 9 лет назад
Best Aoe2 i have seen in a while great job dude..
@bademume449
@bademume449 3 года назад
In defend of the Longbowmen, as Brits they are probably used to drive on the left lane so they were a little confused and tried to over take or change the lane
@4jsena
@4jsena 5 лет назад
As a data presentation professional, I highly appreciate this video.
@YMS09D
@YMS09D 5 лет назад
Even after all these years, still learning new tips and tricks fot this great game.
@tristanolivernunn2635
@tristanolivernunn2635 8 лет назад
What happens if a monk converts a ram, building, or transport ship with units in it? Can they convert it at all? If they can, do the units get stuck inside the ram? Do they still increase the ram's speed? Can you hold enemy troops in 'prison'? Do units inside of a ram make it get converted slower? Do all the units inside the ram get converted?
@SpiritOfTheLaw
@SpiritOfTheLaw 8 лет назад
+Tristan Nunn I think garrisoned units get kicked out of a ram or building if it's converted. In transport ships at sea they get stuck because they have nowhere to land. I'm not sure about transport ships converted in range of the coast.
@football5680
@football5680 8 лет назад
+Tristan Nunn If it is a Building or Ram, the units are kicked out and they are not converted. If it is a transport ship, they remain unconverted but they are trapped in the ship regardless of whether they were on the coast or in shallow water where it is possible to unload them.
@tristanolivernunn2635
@tristanolivernunn2635 8 лет назад
Okay thanks!
@tristanolivernunn2635
@tristanolivernunn2635 8 лет назад
Can you put garrisoned rams inside a transport ship?
@football5680
@football5680 8 лет назад
Tristan Nunn Yes. It still counts the individual units though so if you have a ram with 4 units inside it, the ship will be carrying 5 units total.
@eziostone1109
@eziostone1109 9 лет назад
2:14 LONGBOWMAN are aggresive drivers XD XD XD
@LightBusterX
@LightBusterX 5 лет назад
Loved your Crash Course reference there. Neat.
@elmsigreen
@elmsigreen 9 лет назад
OMG!!! I HAD NO IDEA!!! This was extremely informative. I am off to play with some Mongols and some rams.
@iactuallyrock
@iactuallyrock 8 лет назад
loved the crash course reference, Spirit.
@Hobbyrepubliken
@Hobbyrepubliken 7 лет назад
I didn't have to wait for a long intro before the video started! yay!
@dondeicke7732
@dondeicke7732 8 лет назад
Used to play Mongols on the Zone with Michi maps. My first wave consisted of rams and Mangudia, spreading out with specific micro targeting with the rams. It tends to spread out the defenders. By the 2nd wave, the rams had updated pikes; each assigned different spots on the map, they could outrun their infantry and when caught by their cavalry, it packed a surprise. It took about 60 units; a dozen rams, each with about 4 pikes, but when you had a hole, it would take out a base in short order. And the pikes are given a safe ride through tower and castle fire. Rams certainly are under appreciated, in my humble opinion.
@auraenchanted2503
@auraenchanted2503 9 лет назад
and this is a prime example of why teutonic knight ram bombs can be a thing if executed correctly, backing them up is the problem naturally but at least on paper this is actually a sound strategy however i find it confusing that a unit slower than a siege ram makes the rams go faster
@enriquepatriciofernandezpa5943
La armadura personal, pesada, podría descargar su peso en las ruedas. Hoy los soldados empiezan a usar los exoesqueletos.
@oivinf
@oivinf 8 лет назад
Dat tip of the beanie to CrashCourse Histroy. Caught me off guard haha
@jaredfullmer7043
@jaredfullmer7043 5 лет назад
LOVE the addition of Jon Green's Mongoltage!
@roryokane5907
@roryokane5907 6 лет назад
Excellent use of Crash Course’s Mongoltage reference.
@suddenshotty
@suddenshotty 4 года назад
Mongol drill has to be both the best and funniest start in 256tech, it's quite hilarious seeing teleporting game across the map!
@TheDarkever
@TheDarkever 5 лет назад
5:27 I see you are a fan of Crash Course as well ;)
@UnDeaDCyBorg
@UnDeaDCyBorg 5 лет назад
I thoroughly enjoy your videos even though most of the time they teach me nothing. I like my numbers. I finally stumbled upon this (could have searched, I know) and I just had to watch it to see the origin of that sequence occasionally used in later intros. :)
@_jimbarton
@_jimbarton Год назад
Ah Spirit Of The Law, it's been years but we meet again at last ♥
@Zakuzelo
@Zakuzelo 9 лет назад
But how much does the ram's damage increase per loaded unit?
@Toast_94
@Toast_94 8 лет назад
+Zakuzelo So I've set up a testing ground that garrisoned increasing numbers of throwing axemen into each Frankish ram and then another line of archers and set them to attack isolated un-upgraded Japanese stone walls (I found out the hard way that capped/siege rams actually do splash damage that radiates around *themselves*, not the target it's attacking; as a result they can damage walls behind themselves so I had to stagger the walls quite a distance to prevent this from interfering). Anyhow, here's the result I found. For all types of rams, whether the player has had Siege Engineers researched or not, garrisoned infantry will increase the amount of damage that a ram will do against the main target by +10 per infantry unit (archers contribute nothing to damage). Battering ram damage un-upgraded/siege engineers 0/archers 109/134 1 119/144 2 129/154 3 139/164 4 149/174 Capped ram 0/archers 134/164 1 144/174 2 154/184 3 164/194 4 174/204 Siege ram 0/archers 184/224 1 194/234 2 204/244 3 214/254 4 224/264 5 234/274 6 244/284 Keep in mind that the damage is not done in sinc with the attack animation, every 2nd "ram" does nothing, and no; stutter step micro with the ram to reset the animation does not make any difference in how quickly it does its damage. It appears to just have a slower firing rate than its animation suggests.
@mauricioalonso2157
@mauricioalonso2157 8 лет назад
And what about the damage output? how is that affected by different types of units?
@matthewmcneany
@matthewmcneany 9 лет назад
The Mongols exception is from Crashcourse, which is an excellent series of educational videos that I would highly recommend on History, literature, science and several other fields great for teachers and students alike.
@RRW359
@RRW359 6 лет назад
"Increase ram speed to prevent CPU overheating" Out of context, that sounds like a really bad idea.
@armanyousefzai7854
@armanyousefzai7854 9 лет назад
Hey Spirit, love the video. I was kinda wondering, would you mind doing a Mongol Civ overview? I was always interested in them and their siege units, along with the Mangudai. Like, I was wondering how would they fair as a civilization as a whole, as well as what are their strengths and weaknesses, and the whole Elite Mangudai vs Heavy Cavalry Archer thing
@Rimpala
@Rimpala 5 лет назад
Fighting a wolf with a battering ram has to look pretty silly from ground level.
@danielsm6
@danielsm6 8 лет назад
I've played a lot of AoE and didnt even know you could put units inside it .-.
@richardgraemehorn150
@richardgraemehorn150 5 лет назад
I don't know why this popped up on my feed, but I'm stopping by just to like the video for the thumbnail.
@thewallachianbard6975
@thewallachianbard6975 7 лет назад
"They see me rollin'. They hatin'".
@MogofWar
@MogofWar 8 лет назад
Why does this make me think of the Flintstones?
@markdowse3572
@markdowse3572 5 лет назад
I know nothing about this game, but I love your vids. They make me want to find out how to play the game ! :)
@juansobral3368
@juansobral3368 9 лет назад
How do mixed units (infantry+archers) affect the ram speed? you count the infantry only? Sorry for my bad english
@alejandromoreno9797
@alejandromoreno9797 9 лет назад
The CrashCourse WorldHistory was a great déjà vu-like reference!
@nicoordaxsommer6703
@nicoordaxsommer6703 9 лет назад
I'd love to see a detailed video on attack speed (is there a difference between attack speeds of different units?)
@BaHaEzZz
@BaHaEzZz 9 лет назад
I love the sequence taken from crash course history :D
@allenherinckx4474
@allenherinckx4474 5 лет назад
I've been watching your videos over the past few weeks this is the first one that I've laughed out loud x2. CPU warming and Archery driver's.
@HarbingerIV
@HarbingerIV 9 лет назад
I love the 'mongols' callout from hstory thingy!
@TomsLife9
@TomsLife9 5 лет назад
a woad raider without squires? but the Celts don't get squires, so is it a regular Celt woad raider speed or a generic woad raider with no squires and no Celt speed bonus?
@AerowOne
@AerowOne 9 лет назад
Loved the reference to crash course at the end 11
@anthonylateano1036
@anthonylateano1036 5 лет назад
mongol rams filled with units always makes me think they're sayin "im fast as fck boiiiii" as the sonic music plays in the background xD
@lizi9019
@lizi9019 8 лет назад
sometimes I feel you spirit of the law must have a lot of free time at hand.
@gambit133
@gambit133 9 лет назад
God damn, these videos are well done. Nice work.
@daydodog
@daydodog 9 лет назад
THANK YOU FOR THE CRASH COURSE REFERENCE! I TABBED OUT OF MY GAME TO TYPE THIS!
@iLuvHinata360
@iLuvHinata360 6 лет назад
2:15 "And that the longbowmen are also very aggressive drivers" DEAD xD It caught me totally off guard.
@nathanaelyny
@nathanaelyny 6 лет назад
I never new you could do this!
@shoukatsukai
@shoukatsukai 9 лет назад
They're ALWAYS the exception!
@joeg.3968
@joeg.3968 8 лет назад
Can't believe you made a Crash Course reference XD
@TehJuiceBoks
@TehJuiceBoks 6 лет назад
God damnit, I have put archers in rams thinking it helped so many times. Glad I know better now
@edwardtan7283
@edwardtan7283 4 года назад
The carpooling metaphor is golden.
@BartAcaDiouka
@BartAcaDiouka 9 лет назад
I love the reference to CrashCourse series by the Green Brothers :)
@a.anderson2072
@a.anderson2072 9 лет назад
Could you do a video on Masonry And Architecture (+Hoardings)? I know a lot of people don't get those techs and a lot of people don't care about them, personally, I get them as soon as I can spare those resources and think of them as useful techs. In your video you could cover things such as, if having those techs would significantly slow down an enemy destroying your town or a forward, or getting through walls of buildings or stone walls. Things like that. If the time gained from having or not having those techs really matters.
@OlafJorigson
@OlafJorigson 6 лет назад
Does Unit Level or Speed Upgrade for Units affect the actual speed of the ram? I don't mean upgrades for the Ram but the units that are in. I mean it would make sense.
@wayrof
@wayrof 9 лет назад
Awesome! I always wanted to know these details, thank you Spirit Of The Law! Also, when you say at around 5:18 that a full garrisoned siege rams with drills goes as fast as a woad raider without squires that's not technically correct, since celts do not get that tech but have an infantry speed bonus which makes their infantry move faster than those with squires. I hope i put it in a constructive way :) Keep up your awesome videos my friend!
@SpiritOfTheLaw
@SpiritOfTheLaw 9 лет назад
+wayrof true... Maybe we could say a converted Woad Raider?
@wayrof
@wayrof 9 лет назад
+Spirit Of The Law mmh if i'm not mistaken converted units keep their original civ bonus, so nope :/
@coolestrock2008
@coolestrock2008 9 лет назад
+wayrof you just gave spirit of the law an idea for another video!! wish he does that
@SpiritOfTheLaw
@SpiritOfTheLaw 9 лет назад
+wayrof definitely something to check out in the conversion video I eventually get around to. I think you're right, though. I've noticed before that blacksmith techs don't change in a conversion, so civ bonuses probaby don't either
@wayrof
@wayrof 9 лет назад
+Spirit Of The Law I created, in the editor scenario, a woad raider with the chinese and a woad raider with the celts,then i have the chinese monk convert the celts woad raider, both civs were in the castle age. It turned out that the converted woad raider was running faster than the 'original' chinese one, so yeah it seems they keep the original civ bonus, but if you want to dig in a bit deeper feel free to cause i̶'̶m̶ ̶l̶a̶z̶y̶ you're awesome :D
@peterrussel6235
@peterrussel6235 5 лет назад
Another solid Crash Course reference
@tyrannosaurhex6132
@tyrannosaurhex6132 9 лет назад
A video on castle arrows and their damage? I would wait for that one.
@lordshaxx6096
@lordshaxx6096 7 лет назад
2:20 "Me, an the lads jus gon stop righ ere for a pint."
@Kellar_AoE
@Kellar_AoE 6 лет назад
What about arbalest? Does arb incease ram speed? What about the extra damage you get from garrisoning in ram? They are also more affected by infantry than Archer units?
@IVAN3DX
@IVAN3DX 7 лет назад
But DDR4 is better than DDR3 right?
@nomoredamnnamestouse
@nomoredamnnamestouse 7 лет назад
About1000 fps v 990 fps in AOE2.
@IVAN3DX
@IVAN3DX 7 лет назад
So if I play The Witcher at 30 fps with DDR3 it will work at 40 fps with DDR4, right?
@ericdunn9001
@ericdunn9001 7 лет назад
No, I don't think games take advantage of it yet. Don't get DDR4 for gaming.
@kimmaz4066
@kimmaz4066 7 лет назад
You dont get ddr4 until imperial age, and it costs a lot of gold.
@PressA2Die
@PressA2Die 5 лет назад
To my console peasant eyes you are all talking about Dance Dance Revolution.
@ofircarmel149
@ofircarmel149 5 лет назад
I loved the reference to crash course world history
@smitias_8474
@smitias_8474 5 лет назад
Ah, mongols and their ancient art of ram overclocking
@fletcherthenerd
@fletcherthenerd 9 лет назад
:D the reference at the end made me super happy!
@Daxter250
@Daxter250 6 лет назад
and what's with the attack speed? is it still the same with infantry being garrisoned? and what about normal rams? they often miss an attack, doing no damage at all. is the ram able to hit more often with soldiers being garrisoned in?
@davedark27
@davedark27 9 лет назад
lonbowmen are Britons! so they drive on the left :P
@SpiritOfTheLaw
@SpiritOfTheLaw 9 лет назад
+davedark27 haha nice
@NehemiahJacobCoder
@NehemiahJacobCoder 9 лет назад
Awesome... We all love you for this... But I felt you didn't discuss how the attack performance with & without garrisoning.
@epiroks
@epiroks 9 лет назад
I loved the reference to Crash Course
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