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random color per piece geo nodes blender 

evanrudefx
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randomize the color per piece blender

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1 окт 2024

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Комментарии : 12   
@robrob2835
@robrob2835 5 месяцев назад
This setup does not work in Blender 4.2.0. What should be changed to make it work again?
@serene3d772
@serene3d772 3 месяца назад
+
@martinguldbaek487
@martinguldbaek487 Год назад
This is really cool. Thanks for sharing. Unfortunately it doesn't work in 3.6.1
@SheepLPMC
@SheepLPMC Год назад
Dude you don't know what favour you did me! This is the only option i found to bake out an id map for hair cards in blender. Its important for the unreal engine Hair shader and this is the best solution ever.
@jarden3014
@jarden3014 Год назад
thank you soooo much....
@pikachufan25
@pikachufan25 11 месяцев назад
Needed to De-bug a Bit and Works Like a Charm - Love this more than Object Info Method cause it works in Local Space instead of Global Space or maybe it was Object Space... i am not Sure but the whole point is that it works from 0 - 1 instead of World Space 0 to +1 (When you go Negativees it doesn't work >_>) And also it brings some more consistency on some colors instead being 100% Random its Sudo Random which i love!
@sajjadabouei6721
@sajjadabouei6721 Год назад
thank you man, well explained
@boudini8043
@boudini8043 10 месяцев назад
Really useful, thanks for this 👍. I'm using 3.5.1 and for some reason I can only render the vertex colour with Eevee, in Cycles its black. Will try it in 4.0 when its out.
@ПростиКринжатор
Oooh, you saved my life! I rummaged through a lot, I didn’t find anywhere how to paint individual elements inside the mesh. What if I want to paint each face separately?
@Boipelo
@Boipelo Год назад
Thank You!
@IrocZIV
@IrocZIV 10 месяцев назад
This could come in handy, thanks.
@mazenyasser4520
@mazenyasser4520 9 месяцев назад
Thank you for sharing this really smart appraoch!
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