Тёмный

Random Duelin' in 3.23 EPTU 

Catangle
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EPTU 25/04/2024
Star Citizen referral: tinyurl.com/catangleScRef
STAR-FCZ5-JVT3
Member of MPeX: robertsspaceindustries.com/or...
Join our Discord: / discord
Hardware:
AMD Ryzen 5800X
GeForce RTX 4080
32 gb RAM
Peripherals:
VKB Gladiator NXT EVO Space Combat Stick (right)
VKB Gladiator NXT EVO Omni Throttle (left)
VKB T-Rudder Pedals MK V
00:00:00 Intro
00:00:08 Gladius (Repeater) vs. Gladius (Repeater)
00:01:28 Arrow (Cannons) vs. F7 MK2
Credits:
mixkit.co for free Apple Motion/FCP Stuff.
#starcitizen #pvp #dogfight

Игры

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3 июл 2024

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Комментарии : 5   
@Stormyy6310
@Stormyy6310 2 месяца назад
Now that actually looks good, only issue is that it lasts a bit too long for a light fighter df imo
@Kakeyoro
@Kakeyoro Месяц назад
Nah, I prefer fights lasting longer. The effort it took to killing targets before this was ridiculous. TTK (time to kill) is one of the big initiatives with MM and beyond. Armor, weapons resistances, module death are all being implemented to help that... A lot of people got tired of near insta-pop combat. I for one, prefer putting effort into taking my target down.
@cataangle
@cataangle Месяц назад
I think currently the TTK in Light fighters feels alright. Maybe a little bit too fast, it depends on the weapons (which feels very unbalanced). But overall I am happy with it, as you said, many things are still missing, such as armor, so we will see how it looks like in a few months. However I also think the current model is way to fast.
@Kakeyoro
@Kakeyoro Месяц назад
@@cataangle Indeed. Also with the addition of maelstrom, "killing" a target will have a different meaning altogether. Bits a pieces falling off and eventually something you NEED falls off and changes the dynamic of the engagement. It sort of works like that now but in a more generalized level.
@elitegamer8351
@elitegamer8351 2 месяца назад
the opposite of starfield gameplay
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