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Randomized Material Instances (HISMs with variations!) 

Pending Kill
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SOURCE: github.com/PendingKill/Tutori... (flies)
github.com/PendingKill/Tutori... (boxes with splines)
TABLE OF CONTENTS
00:00 Introduction
00:26 PerInstanceRandom Documentation
00:59 Shader Animations (Flies)
02:27 Colors Intro (Boxes + Splines)
04:00 Basic Float Method
06:00 Modulo Method (3 branches)
07:10 Trig Method w/ Triangle Wave (2 branches)
Today we're revisiting two scenes from earlier videos and using a material editor trick called PerInstanceRandom to randomize material instances in Hierarchical Instanced Static Meshes. We can use this to generate random colors for our boxes, or random wing flapping rhythms for our flies. This will maintain the performance benefits of using instanced meshes, while allowing you to add variations to the materials to make the scene look more natural.
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Music:
Le Gang - Come On Let's Go
Birocratic - Corporate Japan
Le Gang - I'll Go Out To Run Now
Pacific - Easy

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2 июл 2024

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Комментарии : 7   
@PendingKill
@PendingKill 3 года назад
We hope you've found these material tutorials helpful. In the coming weeks we are planning Niagara particle effects tutorials, so stay tuned!
@n1lknarf
@n1lknarf 3 года назад
Thank you for explaining the node
@bernardosardinha
@bernardosardinha 3 года назад
Good job!
@PendingKill
@PendingKill 3 года назад
Thanks!
@rudraprataplaha
@rudraprataplaha 3 года назад
can we use randomness in moving meshes?
@PendingKill
@PendingKill 3 года назад
Yep, no reason why you can't!
@rudraprataplaha
@rudraprataplaha 3 года назад
@@PendingKill I want to set the random color in edit mode but not change it in runtime.
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