Source code: github.com/PendingKill/Tutori...
TABLE OF CONTENTS
00:00 Introduction
00:52 Spline Mesh Components
05:33 HISM using Splines
07:55 ISM using Splines
09:08 Performance Profiling
10:57 Creating a Corridor in 3 Clicks
Today we're looking at how you can speed up your level design and save tons of time using spline mesh components and instanced static meshes (or hierarchical instanced static meshes) in Unreal Engine Blueprints. We also look at the trade-offs: Spline Mesh Components will have higher draw calls (one draw call for each instance), but the meshes will be able to deform along the spline. The instanced meshes won't deform, but the instancing will mean that performance cost is the same as rendering a single mesh.
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30 июн 2024